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Knight-Sevy

Alpha Tester
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Everything posted by Knight-Sevy

  1. Did you really read the different messages above ? I explained that 2 or 3 players can easily succeed in a mining operation in PvP zone. There are people who even do this on their own. There are of course some strategy and ways to play to master, that's what I tried to develop in my answers. A pirate is often alone or in a duo. Of course if you are unlucky you can find more people but it's really very rare case. Because hunting on asteroids with more than 2 ships if you are not sure to have someone in front IT IS NOT PROFITABLE. You won't be able to survive 100% of your encounters. But if you try to play smart you will greatly reduce encountering a pirate. And if you play with a small group (2, 3 people or a little more) you have plenty to save the majority of your ships by sacrificing one. See your attacker run away and leave before friends come to him. People who say there is no skill in PvP are those who have never practiced it. YOU may not have skills because YOU ARE a bad pilot on Dual Universe. But this is not the case for everyone. Your ramblings on the Lua part clearly show your lack of competence in this area as well. You'd better shut up than talk nonsense. It's clearly not the PvP guys out to kill the game. NQ is doing all these nerfs to limit the possessions of wealth-hoarding safe zone players. The care bears are the first to blame. If we had territory warfare, cleary NQ would not have needed intervention with such a violent change in the economy.
  2. It was indeed a big expectation compared to other subject
  3. Let me answer you again ^^ Multiple reports of over a 1000 scans being needed to find T2+... - When the game was launched, I scanned several planets. I did about 50 scans on each (about 4h of scans). I stop after finding 3 flowers of T2 and 2 flowers of T3. There is a technique to learn to scan effectively. => Now it's easier: go next to a player's flower and scan next to it: you will find T2. Safe zone Roids being mobbed by 26+ ships with 75 minutes left before being "Discovered" (during the weekday, weekends must be worse) - They are safe zone asteroids: low risk = low reward High risk of being ganked if you try an mine other Roids with just a couple of people and no PVP protection pilots. - It's an MMO, with 2 or 3 players you can effectively defend yourself against a single pirate. Of course bad luck if you're on the same asteroids as an entire organization. But this scenario is very rare. The pirates are often all alone and in rare cases with 2. More people makes the hunt not profitable at all. Shields that don't protect you, just reduce the damage taken (? based on description ? Rather unclear about that) - Shields don't make you immortal. They can take a certain amount of damage and then deactivate. M shields have 5M HP, L shields 10M. You must also be present to correctly set the resistances according to the weapons that your opponent uses on you. To be invulnerable you would need to land a station and use a station shield. But be careful, enemies can come and besiege your construct and this will create a window of vulnerability. Mass based speed limits that guarantee a ganker can close on a loaded hauler. - You need a mining ship and an escort. Or distribute the mining over several ships. Seems like we are forced to have someone man guns to fend off lone raiders, and hope that we can sting raiding packs before they inevitably kill us. - Arming yourself is indeed the best defense against a lone raider. Go out with your friends and with multiple ships, someone keeps an eye on the radar. If a threat arrives that you cannot fight: separate. They can't kill everyone. Wondering if there is a Universe Patrol org that focuses on hunting down raiders and killing them, repeatedly??? - These people need to be funded by PvE players if they want to be protected. Legion (full PvP aliancy) was created because the totally PvE organizations of the old Ascendancy alliance did not wish to participate in the financing of the protection of their armed forces. If so, what do their ships look like? e.g. Is there a difference between a ganker ship and a anti-ganker ship? - PvP ships are almost all alike. You can come to the "SNS main Base" to see what a fleet looks like. Quickly: 6 S cannons, 4 L freight engines and the rest of the basic elements of a ship. Oh also we sell PvP Meta ship BPs in our showroom; VR: " SNS Showroom Public DSAT " https://du-creators.org/makers/SNS Sentinels/ship/Sabre and who is going to be left to build ship parts for the PVPers after they force us from the game for not being like them? - As a PvP group we have +500 mining units and we regularly farm on PvP asteroids. We have a very large industry from T1 to T4 which covers all of our needs. Large stocks of combat-ready ships, resources, ammunition and fuel. Even if we completely stopped mining and crafting, we would continue to be a threat in the PvP space for many months. The remaining PvP players will play against other PvP players who enjoy playing the game using all of the gameplay mechanics available to us. Have a nice day
  4. Don't get me wrong, if I wanted to help you it was so that you realize that asteroids are profitable (really they are). The goal is to be able to kill you from time to time on it. Not all the time so you can keep wanting to come back: risk and reward. You would have had a good amount of ore and every once in a while I could have come and killed you. Let's resume: - If you discover an asteroid yourself DO NOT MINE IT Come back later to mine it or go to one that has already been discovered for a few days. - Don't stay that long, especially for your first outing - Thanks for the ship reference. It is a good ship to discover the asteroid but certainly not to mine on it (in the PvP zone). The DSAT is something you can leave at your base. It costs a good part of the price of the ship, it's heavy and bulky. - On the DSAT you have the indication to which planet is "related" the asteroid. The maximum spawn distance should be within 150 Su. Good luck for the next try
  5. Dream not for talent resets. NQ gets us used to not doing anything about it. In PvP there are talents that take years to develop and overnight all this investment can become useless. Welcome to our world.
  6. Don't get sucked into the nickname. For many years I have been passionate about heroic fantasy (and I also do medieval re-enactment irl). So this "title" sounds better on this kind of game than here. But i'm lazy to change name for my virtual activities.
  7. The fight you are referring to appears to be the fleet fight that took place on a station with a shield planted by Lodestar. The server died before the fight really entered an interesting phase. The losses are more than limited compared to the number of ships involved. It's not just a mining ope gone wrong. But a fleets who to try to destroy / defend a station.
  8. Sorry but it looks like you didn't really follow my recommendations that I wrote earlier in the thread. Maybe something wasn't clear and specific enough. You seem to have died in one of the most ridiculous ways possible. Your opponent only needed afk on this roid and pull out an XS core and a gun to kill you. => Was the asteroid you are going to already discovered? If yes, since when ? If it was you who discovered it, you shouldn't mine on it right away but come back later. - Did your ship have a powerful enough shield (at least a Shield Generator S) and a little shield voxel to be able to tank voxel ? (1,000m3 of steel does not cost that much) - Did you have a weapon to kill this XS vessel? an XS ship is not a big threat at all. A pair of S cannon even without talent would have got the better of him. - Do you use a resurrection node to quickly return to your ship in case of an attack ? - Try to mine close to your ship to hear attack sounds. - 3M seems to be a bit too big a budget. What was your ship? Was it really a full space ship ? - A 500 SU asteroid is not a "safe" or far away asteroid. He may have been 500su from you on Alioth. But only 20Su from Teoma or Jago. So a very close asteroid for a PvP to come watch it.
  9. Yes by doing piracy most of the time we only kill people who unfortunately don't really know how to play. It's very rare to catch someone with experience. And guess who makes tens of millions per trip? Experienced players with lots of Alt. A more capable radar system for space PvP is a necessity to balance things out. A guy playing alone but with 50 alt to fill many mission freighter should be able to get into trouble.
  10. Now that there are core aliens and wreck ships regularly appearing around the planets. I would have actually liked active ways to earn things in the game to appear. One of my big disappointments is the wreck system. It could have gotten people into the PvP space so much, it's an opportunity they missed. An area of "unmemorable ancient battle" 100 or 200 ships. Ships already "gray" and other "blue" to destroy. The players could have played the garbage collectors of space. Of course all these wrecks would have had an element quantity with 0 hp or 1 alone. People could have looted the gray cores, but the blue ones would have had to destroy them. So come with weapons. In the containers of these wrecks we could have found schematic, ore, fuel and ammunition... Of course not too much. Maybe we could have had big bulky and heavy packages that should have been sold to Aphelia for a few million quanta. It could have been a fun play area. Full of gray and blue ship. Not sure if the blue is from a player pretending to be an abandoned shipwreck or if it's really a ghost ship. Having to return with heavy packages could have forced massive ships at low maximum speed to be exposed. Lots of interaction possible. I guess they can't do that kind of thing because NQ has issues that I don't know about. It is necessary to be able to: - Spawn ships with the core not destroyed - Spawn with content in containers - Spawn with destroyed elements - Be able to spawn a hundred in a bubble a few SU. - Make the area known (much like alien cores) - And certainly other stuff ...
  11. Yes armored ship in voxel T4 or more is a net waste of money and time on the game. They would get destroyed so easily by just one poor gunner cannon S circling around them. But we still use a good part of this ore to craft rare weapons. The stocks are not useless, then everything is found on the PvP asteroids.
  12. You will never be completely safe. But with a few basic recommendations, you can get by: - For your first outing use a small ship and tell yourself that you will die with it. It will force you to use some things that you can lose and since the mourning of this ship is already done, it will affect you less if it really happens. - Always to reduce the price of a possible loss, asteroids are in space, only go there with a complete spaceship (no hybrid/atmo ship). You can also use pieces that have already lost 1 life. - Do not be too greedy, limit your mining time. - Do the astroids 1 by 1. Looter => Go home Do not chain asteroids one after another. - Try not to take any road on the way back - Don't go to the biggest roid (exotic/rare) - You can discover a roid, but don't mine it, come back later in the week. - You can already go to an asteroid discovered several days ago. - Arm yourself and go there with friends
  13. You have said almost nothing for 1.1, I assume that it is an intermediate update and that the first real update will therefore be 1.2 - Will the old planets be unlocked in game? - Will the core aliens finally be there? And - Are we going to have balancing on PvP? For the launch of the game it was nice that mostly low cost S cores without voxel are viable in PvP, it will be interesting now that "end game" ships can join the game. The economy needs heavily armored multicrew L-type ships to start coming into combat. At the moment there are a lot of players getting caught by the pipe patrol in the PvP space. Teams of combat players should have other goals that are just as lucrative as killing mission freighters. The pressure risks being maintained for a little while.
  14. It's an MMO, I play with other players and magically I have NONE of the problems you mention
  15. 24 hour mining unit cooldowns. NICE . please KEEP This change is really a good thing. Someone who really owns a flower of 7 tiles will finally be able to be rewarded for their investment. On a flower of 7 if you only have one T2 / T3 or T4, you can do a calibration on each tile every 24 hours. This allows you to use 49 calibrations. Which makes a good bundle of ore. And of course you actively participate in the game: - You have to pay taxes like everyone else (which helps keep the price high for higher tier minerals) - You must buy and install mining pods, so invest in several mining units and not just one. - You are encouraged to go to outer rim planets to get tiles, and therefore either use cell warps or take the risk of crossing the PvP zone. This leads to interactions between players. In short, only advantages for the balancing of the game with these changes.
  16. This change is really a good thing. Someone who really owns a flower of 7 tiles will finally be able to be rewarded for their investment. On a flower of 7 if you only have one T2 / T3 or T4, you can do a calibration on each tile every 24 hours. This allows you to use 49 calibrations. Which makes a good bundle of ore. And of course you actively participate in the game: - You have to pay taxes like everyone else (which helps keep the price high for higher tier minerals) - You must buy and install mining pods, so invest in several mining units and not just one. - You are encouraged to go to outer rim planets to get tiles, and therefore either use cell warps or take the risk of crossing the PvP zone. This leads to interactions between players. In short, only advantages for the balancing of the game with these changes.
  17. This change is really a good thing. Someone who really owns a flower of 7 tiles will finally be able to be rewarded for their investment. On a flower of 7 if you only have one T2 / T3 or T4, you can do a calibration on each tile every 24 hours. This allows you to use 49 calibrations. Which makes a good bundle of ore. And of course you actively participate in the game: - You have to pay taxes like everyone else (which helps keep the price high for higher tier minerals) - You must buy and install mining pods, so invest in several mining units and not just one. - You are encouraged to go to outer rim planets to get tiles, and therefore either use cell warps or take the risk of crossing the PvP zone. This leads to interactions between players. In short, only advantages for the balancing of the game with these changes.
  18. This patch was really not expected. I really believed that NQ would still let their economy die through gameplay exploits/abuse. It's really good that this bug is fixed. Really I had given it up personally, but all this is very good for the balance of the game. There's going to be real interest in buying higher tier tiles.
  19. Today I would like to highlight the issue related to section calculations on ships with a highlighting of the various topics that talk about it. The community has been raising this issue for many months or years. Despite the consensus that some things need to be done: Nothing has been done. We have long been in a gloomy silence. I don't mean to insult the NQ devs, I know they work hard. We have only one culprit on the head within this studio who seems to deliberately block this subject with his only approval and let it be said: he has nothing to do with PvP. We are in a voxel construction game! WE NEED TO USE VOXELS ON OUR SHIPS. Is it that hard to understand ?!
  20. Today I would like to highlight the issue related to section calculations on ships with a highlighting of the various topics that talk about it. The community has been raising this issue for many months or years. Despite the consensus that some things need to be done: Nothing has been done. We have long been in a gloomy silence. I don't mean to insult the NQ devs, I know they work hard. We have only one culprit on the head within this studio who seems to deliberately block this subject with his only approval and let it be said: he has nothing to do with PvP. We are in a voxel construction game! WE NEED TO USE VOXELS ON OUR SHIPS. Is it that hard to understand ?!
  21. Today I would like to highlight the issue related to section calculations on ships with a highlighting of the various topics that talk about it. The community has been raising this issue for many months or years. Despite the consensus that some things need to be done: Nothing has been done. We have long been in a gloomy silence. I don't mean to insult the NQ devs, I know they work hard. We have only one culprit on the head within this studio who seems to deliberately block this subject with his only approval and let it be said: he has nothing to do with PvP. We are in a voxel construction game! WE NEED TO USE VOXELS ON OUR SHIPS. Is it that hard to understand ?!
  22. Today I would like to highlight the issue related to section calculations on ships with a highlighting of the various topics that talk about it. The community has been raising this issue for many months or years. Despite the consensus that some things need to be done: Nothing has been done. We have long been in a gloomy silence. I don't mean to insult the NQ devs, I know they work hard. We have only one culprit on the head within this studio who seems to deliberately block this subject with his only approval and let it be said: he has nothing to do with PvP. We are in a voxel construction game! WE NEED TO USE VOXELS ON OUR SHIPS. Is it that hard to understand ?!
  23. Stasis is unfortunately mostly there to help kill large voxel ships. As all game mechanics are used to kill large voxel ships, they are practically useless. But in a group if all your ships are equipped with them you can certainly use them to catch a single target. => Otherwise the memory distance seems to be the radar range
  24. Today I would like to highlight the issue related to section calculations on ships with a highlighting of the various topics that talk about it. The community has been raising this issue for many months or years. Despite the consensus that some things need to be done: Nothing has been done. We have long been in a gloomy silence. I don't mean to insult the NQ devs, I know they work hard. We have only one culprit on the head within this studio who seems to deliberately block this subject with his only approval and let it be said: he has nothing to do with PvP. We are in a voxel construction game! WE NEED TO USE VOXELS ON OUR SHIPS. Is it that hard to understand ?!
  25. Today I would like to highlight the issue related to section calculations on ships with a highlighting of the various topics that talk about it. The community has been raising this issue for many months or years. Despite the consensus that some things need to be done: Nothing has been done. We have long been in a gloomy silence. I don't mean to insult the NQ devs, I know they work hard. We have only one culprit on the head within this studio who seems to deliberately block this subject with his only approval and let it be said: he has nothing to do with PvP. We are in a voxel construction game! WE NEED TO USE VOXELS ON OUR SHIPS. Is it that hard to understand ?!
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