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Darius Sanguna

Alpha Team Vanguard
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Posts posted by Darius Sanguna

  1. I am not saying to have dualTUNES... I want have just one official DUAL STADIUM and official DUAL GALLERY (maybe on ART PLANET). And ability to make musical (MP3 or OGG) or 3D art (PNG-from my official website) event there. I will be happy to send my official music on CD to NOVAQUARK to approve my music. On Entropia Universe there are radio stations also on Rocktropia Planet there are some live DJ acts! Or in SecondLife you can stream your music too... What I want to say. It will be nice to have 12 musical and 12 art events during one year. I think you can easy show or prove that you are real artist or just kid with fake music account... I have no problem if my music will be played in DUAL CLUB or DUAL STADIUM. But cant be sold outside DUAL UNIVERSE metaverse...

     

    I think this will make game more attractive.

     

    There will be no Dev created buildings and planets are procedurally generated, if you want a stadium, a gallery or a club you have to build it yourself or rent it from another player and run it. The question here is will the Devs provide us with the mechanics to do that, for pictures maybe directly, for music maybe over internet radio, but probably not directly because music copyright and royalty is a huge mess everywhere on the world.

     

    Should we get these features i'm certainly willing to support this kind of events within the Terran Union, but don't expect that the Devs will organize such events, the whole idea of the game is that Dual Universe is player driven and the devs provide us only with the tools.

  2. First off its a good idea, but don't expect that you will be the Dual Universe Supreme Court, for that everyone would need to acknowledge your judical, legislative and executive authority, if that is not happening and you try to enforce the law for everyone your court would be not based on justice, but on despotism.

    So you might be a galactic supreme court, with authority over the orgs that acknowledge you as supreme court, but certainly not the DU supreme court, simply because not everyone will acknowledge you as this.

     

    Next point on behalf of the Terran Union:
    We might acknowledge your laws and executive powers in the rest of the universe, but we won't grant you judical, legislative or executive powers within the Terran Union and its territory, simply because we will have own systems to handle these things. Actually we have already our first law text, which you can see here.

  3. Well, that is the point of this guy, he is only addressing to french speaking ppl for his project. He don't want international cooperation.

    I can guess this is so because its simpler when you cannot understand english, to stick with folks speaking your native language.

     

    Well that is totally okay with me, but then please at least a disclaimer in english like "This is an idea for a french org" or something like this and not throwing simply in an idea with which it isn't clear for who it is meant.

     

    My main problem with this is unclearity, not the other language per se, building communities in other languages is totally okay with me, but i don't like it if it isn't marked and i think at some point in the future NQ will need to seperate the forums for different languages.

  4. To the "english please" folks : sorry not every one can read write or understand this language, this must not be a barrier blocking DU to become internationally viral imo.

     

    Yes not everyone can, but neither can everyone understand french and the most people can understand at least a bit english, because its more or less the universal language of the world and as far as I know a part of the education in the most parts of the world. In todays world if you want to participate in things that are international you should at least understand english and use google translate on the own end instead of forcing it onto others. If I would write german in an english forum, I would expect to get ripped into pieces, because I don't adjust to the others. And just because the Devs are french doesn't mean that you should write also in french, because that makes it even more difficult for others that have english already as second language. (I don't mind if you write your org description in another language if you want to build an org that is using this language, but don't expect that I will negotiate in this language with you.)

     

    But hey if you want to stick with this statement I will instantly begin to write in the language i'm most comfortable with, german.

     

    Es macht bestimmt Spaß in einem Forum zu schreiben, in welchem jeder eine andere Sprache spricht. Ich bin sicher Twerk würde sich mit freuden des Griechischen bedienen. Und nein ich will niemanden ausgrenzen, aber wenn du in einem internationalen Publikum gehört werden willst, musst du zumindest etwas Englisch können.

     

    So my whole point here is simply that it is more pleasant for all of us here in the forum if we stick with one language to formulate our ideas instead of many.

  5. First please could you formulated your ideas in english please, after all this is an english forum.

     

    Next i can see where you coming from and i think its a cool idea (as far as i can understand it thanks to google translate), which is already mostly adapted by the Terran Union, with the slight difference that the TU is some kind of federal parliamentarian monarchy instead of a pure democracy.

     

    You are welcome to make you a picture of us on your own here is the link: https://board.dualthegame.com/index.php?/topic/714-terran-union-tu-pvpve-recruiting/

     

    And please write next time in english so that everyone can understand you.

  6. The problems with "civilians" in this game is that they are the economical and industrial power behind the faction that you're fighting and in this city can also be military industrial facilities. And in DU we haven't the moralic problem of "killing" other because it isn't permanent, Which basically means why shouldn't i target the cities of my enemy?

     

    Of course bombardements of cities just because you are bored or just for fun, is questionable and should be prohibited.

     

    Regarding infrastructure, in a war of course you want to destroy the enemy infrastructure to slow him down or render him completely helpless and don't begin with "public" yes many of it will be publically usable, but it still belongs to someone and this someone could use it without restrictions for military purposes, if its your enemy you want to destroy it.

     

    And what is in the case that someone has build a space elevator for the "public" (No one is so nice and is just building something for everyone, so it must have some kind of use for the builder) on my planet without asking me? Why shouldn't i be allowed to level it?

     

    I agree with the other points but the last point, as i've mentioned, isn't feasible for the pact.

  7. "They didn't say any of the others survived..."

    even if they all would have survived, they would be scattered across the entire galaxy. Some of them maybe already on their way to another galaxy, i mean at game begin the novark travelled already for almost 10k years and the Novark was one of the last/the last arkship that had left earth. Even with sub-light engines is that a enormous distance, which makes is unlikely to find other arkships in relatively near proximity.

     

    But i doubt that all arkships has managed it to survive.

     

    And i also have doubts on the amount of "thousands" of arkships, it would probably depend on the size on the arkships and i have done a little math on the basis of the gameplay videos. I have estimated the in game Novark as roughly 2km in length on an in game alioth of 100km in diameter (maybe i was a bit too generous), now we sclae it up to roughly earth size, which means 12.000km in diameter or 120 times the in game size. This means we have an Ark that is 240km in length, this monster would be large enough to evacuate the entire earth and i seriously doubt that we would even able to build two of them, besides of the fact that we would only need one.

     

    So i chose to go a much more reasonable way and put the measures for the Novark at 2km x 2km x 8km peak measures and a rough total volume of 8km³. I estimated 4km³ for the structural parts and that what is necessary to fly the ship, which leaves us with another 4km³ for payload, infrasturcture(hallways, wiring and such) and passengers. I estimated that the hibernacles, necessary systems to operate them and personal storage takes around 4m³ per person, which means we can fit 250 million passengers in only 1km³. Now we take another 1km³ and put in what is needed for a emergency crew of 1000 men to operate over an unlimited amount of time (for the case that something should go horribly wrong and that the AI can't handle it on its own.) hydroponics, crew quarters, life support and such. Now we take another 1km³ for infrastucture and the last 1km³ for cargo (seeds, gen material from earth fauna, complex machinery, data storage, some raw material, basically everything what could be needed for a new beginning on a still unknown world)

     

    Tada there you have a realistic Arkship (sorry i know it isn't lore conform, but the vision of the devs was a bit too optimistic for my taste and i missed some failsafes, i know humanity is dumb, i include myself, but normally we consider failure at least as a thing and try actively to prevent it. Yeah i know the lore is there as reasoning for the game mechanics please don't kill me, but a bit more realism can't hurt.) and you only need 40 of them to evacuate 10 billion humans. Of course that are the specifications for the Novark, it is probable that there were many, more primitive and smaller Arks before it, but even with my most optimistic estimations i come only to a maximum of around 300 arks.

     

    So sorry for that i went a bit overboarding here, but that was something i wanted to talk about for a while. Have a nice day :D

  8. If they say it will take weeks to months, then it will probably take this much time. The devs know their game the best, at least for now.

     

    And regarding planet size and what you see in the gameplay videos, it is still in development and as far as i can say, that what you see in the videos is a testing environment and doesn't represent the starting system or the starting planet. (if it would, i would be disappointed) Maybe in the further ahead the planet generator and the servers will support planets that are 1000km in diameter, but till alpha it has no point to make assumptions about if the starter planet is large enough, because no one of us has seen the actual gameworld, only a (imo) testing environment.

  9. I personally can't see an optional permadeath as game feature, which doesn't mean that it couldn't be fun to have it, simply because the amount of players that would use it wouldn't justify the effort that is needed to implement it, at least not in this point of the development, maybe later it could be added.

     

    But i can see where you're coming from with your concern about the character names, maybe a possibility for it instead of permadeath, could be a one time payment of 5$ or so that would secure the name and bind it to your account. This would prevent the abuse of a great in game name and support the devs.

  10. The more I learn about the game the more I become uncertain about it.  Having a creative mode for builders to build their creations and transfer them into the game is what keeps voxel base games running.  The truth is there are tons of multiplayer and survival games . This game is coming into a world of competition  with tons of other voxel games old and new. The more I learn about DU the more I wonder do the devs understand their player base.

     I think it's important that a game like this keep builders happy and give them their own world while giving them the ability to use their creations in game.  

     

    For example a game like Empyrion  allows builders to go  in to creative mode then save their creations to blueprint.  Then if they can gather enough resources in survival mode to  produce their ships in the factory  then they can build their ship in regular game mode.  Space Engineers has a similar process.  Voxel base players are not like the  Survival players that jump from game to game. The voxel base crowd need creative freedom and they are loyal if you treat them right. Just look at minecraft?  Some of those guys have been playing that game for years.  Having happy builders are soo important to games like this, it's the backbone of games like this.   If nobody is motivated to create cool stuff then that takes a lot away from a game like this.

     I know this game is just in it's idea stage but some of these ideas sounds like they are trying take Space Engineer or Minecaft fans and force them to play the same way as MMO players or your standard survival game like Ark.  That will never work because MMO fans and Voxel base fans are two different types of players that plays games like this differently.    It will never work that way.  In order for a game like this to work you have to cater to both and right now it seems like MMO fans are more important .  Planet Nomad which is another voxel base survival game that comes out next year as well has an editor. I'm trying to understand what DU devs are trying to create but right now it seems like a game for MMO players that never played a voxel base game in their life.  

     

    As i already said there will be some sort of "virtual reality" in game that you can use as creative mode, but you don't have the full game world in there, as far as i understand it will be a simple simulator and really a "single player" mode which means you're unable to design something with others.

     

    Please stop to see DU only as voxel based, yes it is that what makes the physical game world, but its certainly not all and builders are not the only players that will be in the game.

    The game has basically 3 types of players

    The PvE Players, which are the builders and miners for example and they will need protection

    The PvP Players, which are the guys that will protect and/or attack each other and the PvE players out of various reasons

    The Administrators, players that will provide structures for others so that everything will work out

     

    So what you're suggesting is simply game breaking because it takes away the need for protection, which the builders should have.

    If the builders don't need protection, they won't hire PvP players or join a faction, because thy don't need to do it and evil PvP players also can't touch them, that is a death sentence for factions and PvP gameplay.

     

    Congratulations you just took away the uniqueness of DU and created another generic voxel sandbox game *applauds*

  11. I think warp is possible as FTL methode, its just a question of balancing. On the one hand it needs to be fast enough so that it isn't useful/very difficult to use in systems (like if you don't drop out of warp just in the right moment, you are 100000km away from your targeted destination.) and on the other hand it needs to be slow enough so that the trip to the other system doesn't degenerate to a day trip. (Example if you need 2 1/2 months to the neighbouring system with sublight at 90% SoL, you should need with warp 1 to 2 weeks, approximatly 4 to 8 times the SoL.)

    That should be possible even with not nearly realistic distances.

  12. I think we got here all a bit confused. So that we here all on the same line a little explanation.

    For ships we have three important categories.

     

    The ship class:
    Normally used to refer to the ship series, to which the ship belongs. The series is usually named after the first ship in the series.

    So for example we have the Bismarck-class or the Essex-class.

     

    The ship role:

    These are the classical "classes" that you want to use here, but these aren't determined by the size of the ships rather then by the pupose and abilities of the ship.

    For example a battleship is normally one of the largest ships in the fleet but its sole purpose is to act as tank and heavy damage dealer.

    Frigates and corvetts on the other hand are meant as swarm ships and their purpose is to overwhelm the enemy with their number and even between this two roles are significant differences noticeable. Please notice this roles can change depending on the fleet in which a ship is, in one fleet could it be a battleship and in another just a mere frigate.

     

    The ship type/classification:

    This is what you want to determine in this thread, irl this is incorporated with the ship roles, but that is only because there are certain limitations how big a ship can be. So there is now real need to classify ships outside of their roles, but here in DU it is something other because we have no real limitations how big a ship could be, so we need a classification system that is continous.

     

    So here is my suggestion for this:

    We could use a alphanumerical code for it, this is determined by variables like size, weight and purpose. For each of this variables we would create categories that will describe sections within the variables, For example:

     

    Weight:

    W1 = 0-1000 metric tons

    W2 = 1000-10000 metric tons

    W3 = 10000-100000 metric tons

     

    Lenght:

    L1 = 0-1000 meters

    L2 = 1000-10000 meters

    L3 = 10000-100000 meters

     

    Height:

    H1 = 0-1000 meters

    H2 = 1000-10000 meters
    H3 = 10000-100000 meters

     

    Width:

    B1 = 0-1000 meters

    B2 = 1000-10000 meters

    B3 = 10000-100000 meters

     

    Purpose:

    T = Transport

    P = Passenger

    C = Combat

     

    With this an early military ship could be classified as "W1-L2-H1-B1-C" and a later transport ship as "W3-L3-H2-H3-T"

    Of course all these catergories can be finetuned for the game, this were simply example categories.

  13. I'd like to see this game on both PC and console and here's why:

     

    1) You have a larger potential community the more platforms that you are able to run it on - more people in an MMO the better the experience all around.

     

    2) The specs for consoles like Xbox tend to be much stricter than on PC, so in the end the game is much better optimized.  This is a huge advantage for PC players where you can build a top-end system that's way better than any console.

     

    1. I don't want console support, because of the community that comes with it. These guys are highly toxic, if you want a proof for that you must only look on the Fallout 4 Mod debacle.

     

    2. Yes console games might be better optimized, but that comes with the loss of fancyness and possible some features, that the consoles can't handle.

  14. As far as i have understand the technical side of this that shouldn't be a problem, because on a ship your position is relativ to the ship grid and not the general coordinate system.

    So the ship is moving on the general grid and your character is moving on the ship grid.

  15. Congratulations Tank, you just made us all friends with CaptainTwerkmotor and this is almost a miracle.

     

    So now to the disagreeing with you:

    1. I don't want that the Devs waste time on a unnecessary feature like a console port.

    2. I don't want that the game is limited by the crappy performance that consoles can provide. (even my 5 year old PC with a first gen quad-core is better then the current consoles)

    3. Controller for DU, forget it, isn't feasible.

    4. Your money is better invested in a PC. Even on the same performance level is a PC better, because PCs are universal and not only limited to gaming and multimedia like consoles. And you can upgrade a PC for far less money then a new console would cost.

    5. I don't want the loud 5% of console gamers in DU because they would ruin my game with their shitty attitude.

    6. I don't want the passive 90% of console gamers in DU because they wouldn't do anything against the loud 5%, with which they would help to ruin my game.

    7. The Devs said already no to consoles, deal with it.

     

    So to all console-only players out there, please stay with bethesda and continue to steal mods for Fallout 4, thank you very much.

  16. A builder can create a building made of certain materials and has access to specific tools to achieve his goals, perhas "carving" tools. But he would need to trade with a crafter if he wanted to have those glowing orbs he wants to put on his construct to make it prettier. You can't make every Element available to all palyes by default. That would be game breaking good sir. 

     

    I agree wit that

     

    My Idea is basically:

    Scientist can research the tech for components and voxel elements with function (Engiens, guns and such) and put it in blueprints for the crafter

    Crafter knows how to work with the materials that are needed to craft components and elements, so he can craft these things

    Builder gets the components and elements from the crafter and can put them in the world

     

     

    The next idea of mine would be for material research, here you have theoratically the chance to implement random generated stuff.

    For example a researcher puts two or more materials together to form a new material he has a certain chance of success (could depend on the skill level).

    If he has success the properties of the new material would be random generated (in the generation could play in the used materials to raise the odds for certain properties to appear) and the name would be given by the Researcher.

  17. Blueprints often does after inspiring lectures. But there is big difference between ability to design something and actually build it :D

     

    No you speak from ideas not full fledged bluprints with which you could build something :P

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