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Monk_NL

Alpha Tester
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  1. Like
    Monk_NL reacted to Setzar in [Discussion] DevBlog: Rebalancing the Universe   
    While I do like this idea, it seems like player markets, org wallets, power systems, contract/mission system and player shipyards should have came first.
  2. Like
    Monk_NL reacted to Nilruc in [Discussion] DevBlog: Rebalancing the Universe   
    I think this change is garbage. I really liked that I could jump into this game and do anything, with skills just making my chosen activity more efficient. If I had wanted to deal with schematics and skills to use machines I'd have just stayed playing Eve Online and dealt with their mess of skills. Your industry is already monotonous with an insane number of clicks need to create any part and limited by the number of links you can have. Should have just added higher tiers of machines for the different tiers of parts so the new folks could still easily build basic parts to fuel their creations and have to be more dedicated to build giga factories.
  3. Like
    Monk_NL reacted to vertex in [Discussion] DevBlog: Rebalancing the Universe   
    I wonder if/when I'll get my skill points back from all the skills I invested in under different pretence. Tho maybe watching my factory becoming a pile of rubbish might just be enough and the last drop for me to drop DU until it's final. I thought beta persistence meant that what we build and learn would mean something - now I feel like I've built the worst gimp character that wasted countless hours running around blindfolded in the dark.
     
    On top of it all having to buy schematics multiple times at "substantial cost" feels like a slap in the face. One might assume that connected/linked industry might be able to link to a schematics hub, but narp... need to make that nerf a fatality and rip the backbone out Sub-Zero style.
     
    At the same time my AGG carrier gets nerfed and is going to crash down - right on my industry junk pile. At least that makes for a good visual representation of what's happening, I guess.
     
     
    This DevBlog kinda sounds like a good bye.
  4. Like
    Monk_NL reacted to Wh00pAss in [Discussion] DevBlog: Rebalancing the Universe   
    Wonderful, now the people with billions in the bank will get even richer as they will be able to still have a whole factory producing everything and this change will mean very little if anything to them where as the little people who didn't game the system early release will get the shaft /golfclap
  5. Like
    Monk_NL reacted to hdparm in [Lua] [Script] Basic space-only autopilot   
    About
    This is a basic autopilot script that can accelerate your construct towards a planet and later apply brakes to stop. Vertical space engines are used to control drift.
     
    Requirements
    Space brakes, 1.5+ g. Vertical space engines (pointing down), 0.3+ g. A remote controller or a separate hovercraft seat. Limitations
    No manual piloting. Use another script to get to space and to land. No collision avoidance. Make sure there are no planets, moons, asteroids, space stations or pirates between you and the destination. Planet positions are stored in the script. If NQ moves the planets, the script will have to be updated. Set-up
    With an auto-configuration schema (recommended)
    Download this file to Game\data\lua\autoconf\custom in your Dual Universe installation directory. By default it's C:\ProgramData\Dual Universe\Game\data\lua\autoconf\custom Right-click the control unit (a remote controller or a hovercraft seat) and select "Update custom autoconf list". This needs to be done only once. Right-click the control unit and select "Actions for this element", "Run custom autoconfigure", "Basic Space Autopilot". With a pasteable script configuration
    Open this link and copy everything to clipboard. Right-click the control unit (a remote control or a hover seat) and select "Actions for this element", "Paste Lua configuration from clipboard". The game should display a "Lua script loaded" message. If it did not, restart the game and copy the script configuration again. Link the core (required) and fuel tanks (optional) to the control unit. Credits
    Many planet positions were provided by @meigrafd from Hyperion.
    The script was bundled (amalgamated from multiple .lua files) using amalg.
     
    Change log
    2020-09-23. Fixed heavy constructs not accelerating past 29997 km/h. A radar widget will be displayed if a PVP radar is linked (not available on remote controllers). Tested in r0.22.2.
    2020-09-16. Posted the first version outside the NDA forums section. Tested in r0.21.6.
  6. Like
    Monk_NL reacted to PrincessKitty in Basic Automated Door Detection   
  7. Like
    Monk_NL reacted to RONinja in Basic Automated Door Detection   
    ---This script uses program board to read player name who activated it and check to see if they have permission to enter a door while recording the name on the second screen and making sure its not a duplicate before writing to inside screen. If list exceeds screen you can right click screen and copy html and view elsewhere such as notepad

    Requires:
    1 databank
    2 screens
    1 detector unit
    1 door

    How to Install
     
    Paste config and install links in order.

    Edit Lua Parameter and Put Player name in parenthesis.
    To add more players go into Lua editor and duplicate the line containing "Enter Name Here"
     
    Slots                       Hook up in this order and rename slots.
    slot1 --> databank
    slot2 --> screenIN
    slot3 --> detection
    slot4 --> screenOUT
    slot5 --> fdoor
     
    Basic Security Fix 11/30/2020 Json Paste
    {"slots":{"0":{"name":"databank","type":{"events":[],"methods":[]}},"1":{"name":"screenIN","type":{"events":[],"methods":[]}},"2":{"name":"detection","type":{"events":[],"methods":[]}},"3":{"name":"screenOUT","type":{"events":[],"methods":[]}},"4":{"name":"fdoor","type":{"events":[],"methods":[]}},"5":{"name":"slot6","type":{"events":[],"methods":[]}},"6":{"name":"slot7","type":{"events":[],"methods":[]}},"7":{"name":"slot8","type":{"events":[],"methods":[]}},"8":{"name":"slot9","type":{"events":[],"methods":[]}},"9":{"name":"slot10","type":{"events":[],"methods":[]}},"-1":{"name":"unit","type":{"events":[],"methods":[]}},"-2":{"name":"system","type":{"events":[],"methods":[]}},"-3":{"name":"library","type":{"events":[],"methods":[]}}},"handlers":[{"code":"known_players = {}\ntable.insert(known_players,database.getPlayer(id).name..[[]]..database.getPlayer(id).id)\nlocal Detectedhtml = \"\"\nfor _, name in pairs(known_players) do\n\ndatabank.setStringValue(\"Detected\",\"<div style=font-size:5vh>ID\"..\"&nbsp;\"..database.getPlayer(id).id..\"&nbsp;\".. database.getPlayer(id).name..\"<p>\")\ndatabank.setStringValue(\"ChkDet\",database.getPlayer(id).name)\n\nend \nfdoor.deactivate()\ndoorhtml= ([[<svg class=\"bootstrap\" viewBox=\"0 0 1920 1080\" style=\"width:100%; height:100%\" <svg width=\"1920\" height=\"1080\">\n <g>\n <title>background</title>\n <rect x=\"-1\" y=\"-1\" width=\"1922\" height=\"1082\" id=\"canvas_background\" fill=\"#000000\"/>\n </g>\n\n <g>\n <title>Layer 1</title>\n <text font-weight=\"bold\" font-style=\"italic\" xml:space=\"preserve\" text-anchor=\"start\" font-family=\"'Courier New', Courier, monospace\" font-size=\"100\" id=\"svg_18\" y=\"500\" x=\"668.233333\" stroke-width=\"0\" stroke=\"#000\" fill=]]..OrgColor..[[>]]..OrgName..[[</text>\n <text font-weight=\"bold\" font-style=\"italic\" xml:space=\"preserve\" text-anchor=\"start\" font-family=\"'Courier New', Courier, monospace\" font-size=\"100\" id=\"svg_19\" y=\"600\" x=\"426.333278\" stroke-width=\"0\" stroke=\"#000\" fill=]]..SecondaryTitleColor..[[>]]..SecondaryTitle..[[</text>\n </g>\n</svg>]])\nscreenOUT.setHTML(doorhtml)\n\n\n","filter":{"args":[{"variable":"*"}],"signature":"leave(id)","slotKey":"2"},"key":"0"},{"code":"playerna = unit.getMasterPlayerId()\nplayernamesdoor = system.getPlayerName(playerna)\n---Basic Security Fix(Player Requested)---\nOwner = \"NEWMidgetMAN\" --export:Main Owner\n\n\nPlayersOnList = {Owner,\"PrincessKitty\",\"Enter Name Here\", \"Enter Name Here\"} --Enter Name Here are Examples.\nlocal function contains(table, val)\n for i=1,#table do\n if table[i] == val then \n return true\n end\n end\n return false\nend\n\nif contains(PlayersOnList, playernamesdoor) then\n\tdoorhtml = \"\"\n\tdoorhtml = doorhtml .. \"<div style=font-size:10vh> Access Granted <br> Welcome Back : <br><p><div style=font-size:15vh>\" ..playernamesdoor..\"\\n\"\n\tscreenOUT.setHTML(doorhtml)\n\tfdoor.activate()\nelse\n \t doorhtml = ([[<svg 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d=\"M477.88,443.25q0-14,7.81-21.84t21.76-7.81q14.3,0,22,7.67t7.73,21.51q0,10-3.37,16.46a24.08,24.08,0,0,1-9.77,10q-6.39,3.57-15.92,3.58-9.69,0-16-3.09a24.1,24.1,0,0,1-10.3-9.77Q477.88,453.29,477.88,443.25Zm17.69.07q0,8.67,3.23,12.46a10.9,10.9,0,0,0,8.77,3.79q5.7,0,8.82-3.71t3.13-13.32q0-8.09-3.26-11.81a11.16,11.16,0,0,0-8.85-3.73,10.75,10.75,0,0,0-8.59,3.78Q495.56,434.58,495.57,443.32Z\"/><path d=\"M546.86,414.57h16.53L585,446.25V414.57h16.68v57.27H585L563.5,440.4v31.44H546.86Z\"/><path d=\"M613.5,414.57H630l21.56,31.68V414.57h16.68v57.27H651.59L630.14,440.4v31.44H613.5Z\"/><path d=\"M680,414.57h47.42V426.8H697.72v9.1h27.54v11.68H697.72v11.29h30.55v13H680Z\"/><path d=\"M737.8,414.57h17.7v43.17h27.61v14.1H737.8Z\"/><path 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d=\"M515.54,510.57h17.69v20h19.34v-20h17.77v57.27H552.57V544.67H533.23v23.17H515.54Z\"/><path d=\"M582.8,510.57h17.74v57.27H582.8Z\"/><path d=\"M610.14,548.89l16.84-1a12.8,12.8,0,0,0,2.23,6.25,9.34,9.34,0,0,0,7.81,3.48,8.69,8.69,0,0,0,5.84-1.78,5.32,5.32,0,0,0,2-4.12,5.26,5.26,0,0,0-1.95-4q-2-1.75-9.07-3.32-11.64-2.61-16.6-7a14,14,0,0,1-5-11.06,15.08,15.08,0,0,1,2.56-8.34,17,17,0,0,1,7.7-6.17q5.13-2.23,14.08-2.24,11,0,16.74,4.08t6.85,13l-16.68,1a7.79,7.79,0,0,0-8.67-7.38,7.1,7.1,0,0,0-4.65,1.31,4,4,0,0,0-1.56,3.18,3.16,3.16,0,0,0,1.29,2.46q1.24,1.14,5.94,2.11,11.6,2.5,16.62,5.06a17.48,17.48,0,0,1,7.3,6.35,16,16,0,0,1,2.29,8.48,18.16,18.16,0,0,1-3.05,10.15,19.06,19.06,0,0,1-8.51,7,34.47,34.47,0,0,1-13.79,2.41q-14.61,0-20.24-5.63A22.23,22.23,0,0,1,610.14,548.89Z\"/><path d=\"M697.61,510.57H727q9.62,0,14.39,4.57t4.79,13q0,8.67-5.22,13.56t-15.91,4.88h-9.69v21.25H697.61ZM715.38,535h4.33c3.42,0,5.81-.59,7.19-1.78a5.72,5.72,0,0,0,2.07-4.55,6.38,6.38,0,0,0-1.79-4.57c-1.2-1.25-3.46-1.88-6.76-1.88h-5Z\"/><path d=\"M753.23,539.25q0-14,7.81-21.84t21.76-7.81q14.3,0,22,7.67t7.74,21.51q0,10-3.38,16.46a24.08,24.08,0,0,1-9.77,10q-6.39,3.57-15.92,3.58-9.69,0-16-3.09A24.13,24.13,0,0,1,757.18,556Q753.22,549.29,753.23,539.25Zm17.7.07q0,8.67,3.22,12.46a10.9,10.9,0,0,0,8.77,3.79q5.7,0,8.83-3.71t3.12-13.32q0-8.09-3.26-11.81a11.15,11.15,0,0,0-8.85-3.73,10.75,10.75,0,0,0-8.59,3.78Q770.93,530.57,770.93,539.32Z\"/><path d=\"M822.8,510.57h17.74v57.27H822.8Z\"/><path d=\"M853.35,510.57h16.52l21.56,31.68V510.57h16.68v57.27H891.43L870,536.4v31.44H853.35Z\"/><path d=\"M915.85,510.57h53.79v14.14h-18v43.13H933.9V524.71h-18Z\"/></svg>]])\n screenOUT.setHTML(doorhtml) \n \t fdoor.deactivate()\nend\n","filter":{"args":[],"signature":"start()","slotKey":"2"},"key":"1"},{"code":"data = databank.getStringValue(\"dlist\") \nDetectedhtml = \"\"\nDetectedhtml = Detectedhtml ..data.. \"\\n\"\nscreenIN.setHTML(Detectedhtml)\nfdoor.deactivate()\n","filter":{"args":[],"signature":"stop()","slotKey":"-1"},"key":"2"},{"code":"unit.hide()\nOrgName = \"Team Rocket\"--export:Org name\nOrgColor = \"Purple\" --export:color for Org\nSecondaryTitle = \"Edit Lua Parameters\"--export:Seccondary Title\nSecondaryTitleColor = \"Blue\" --export: color for Secondary Title\nDetectedhtml = \"\"\nplayerna = unit.getMasterPlayerId()\nplayernames = system.getPlayerName(playerna)\ndatabank.setStringValue(\"ProgBnamechk\",\"<div style=font-size:5vh>ID&nbsp;\"..playerna..\"&nbsp;\".. playernames ..\"<p>\")\ndatabank.setStringValue(\"ProgBnamechklist\",playernames)\n\nknown_players = {}\n\nplayercheckstr = databank.getStringValue(\"Detected\")\nplayerlist = databank.getStringValue(\"dlist\")\nchkdet = databank.getStringValue(\"ChkDet\")\n\n\nif string.find(playerlist, chkdet) == nil then\n finalplayerlist = playerlist..playercheckstr\n databank.setStringValue(\"dlist\",playerlist..playercheckstr) \n elseif string.find(playerlist, chkdet) ~= nil then \nend\n\nunit.setTimer(\"DoorChecker\",0.08)\n","filter":{"args":[],"signature":"start()","slotKey":"-1"},"key":"3"},{"code":"playercheckstr = databank.getStringValue(\"Detected\")\nplayerlist = databank.getStringValue(\"dlist\")\nchkdet = databank.getStringValue(\"ChkDet\")\n\n\nif string.find(playerlist, chkdet) == nil then\n finalplayerlist = playerlist..playercheckstr\n databank.setStringValue(\"dlist\",playerlist..playercheckstr) \n elseif string.find(playerlist, chkdet) ~= nil then \nend\n\n\n\n","filter":{"args":[{"value":"DoorrChecker"}],"signature":"tick(timerId)","slotKey":"-1"},"key":"4"},{"code":"databank.clear()","filter":{"args":[{"value":"option1"}],"signature":"actionStart(action)","slotKey":"-2"},"key":"5"}],"methods":[],"events":[]}  
  8. Like
    Monk_NL reacted to MathDrou in [FAQ] Anti-cheats and choosing EQU8   
    +1 to all this!
  9. Like
    Monk_NL reacted to Jey123456 in [FAQ] Anti-cheats and choosing EQU8   
    Id like to know what the official stance is on multiboxing (which is basically the same as having friends or family play on the same connection from server point of view). 
     
    Running multiple accounts on one machine is a no go and is obvious, but id rather not get myself and friends banned for hosting a lan party over a weekend or something lol.
  10. Like
    Monk_NL reacted to NQ-Nyzaltar in Community Portal: Alpha 3 transitional state   
    Hi everyone!
     
    With the Alpha 3 deployment around the corner and the RDMS implementation, we had to make significant changes in the background by connecting organizations data available on the Community Portal to the organizations data that will be available in-game. As it is a "Work in Progress", the Community Portal will switch in "Read Only" mode for the time being, to limit the probability of technical issues.
     
    During this transitional period, All management actions for the organizations will be done in-game.
    You will also note that the number of legates per organizations isn't displayed anymore.
    We are aware the situation isn't ideal, but it's a temporary and necessary step.
     
    Update: Wednesday, January 22th, 16:15 UTC
     
    What's the current situation?
    To be clear:
    - Posting/Editing News have been deactivated on the Community Portal.
    - It will still be possible to post/edit News on the Community Portal through the in-game User Interface (assuming you have the proper rights to do such thing).
    - Posting/Editing News will remain in a minimal state for the time being (only simple text. HTML code for formating options and image insertion will came back later).
    - Posting/Editing News directly through the Community Portal should come back at a later stage.
    - The "Join Organization / Accept application" feature remains active.
    - The applications pending before the maintenance today should still be there after.
    - Features such promoting or demoting a member will now exclusively in-game (as the process may now involve other game mechanics).
    - Displaying the number of legates on the Organization Ranking page has been deactivated (as an intermediary step of the coming changes in the future).
     
    What's coming in the future?
    (please keep in mind that the features described below are work in progress and might change before their release)
     
    Organization Ranking by the number of Active Members.
    As the Community Portal will evolve, we plan to display the number "Active Members" and the number "Honorary Members" for each organization in the future.
    The Organization Ranking will be done by the number of Active Members in decreasing order.
     
    What will be "Active Members" and "Honorary Members"?
    "Honorary Members" accounts will be accounts that have joined an organization on the Community Portal but haven't access to the game.
    "Active Members" accounts will be accounts that have joined an organization on the Community Portal and have access to the game.
    Accounts joining an organization directly in-game will be automatically validated as "Active Members" in an organization.
    Only "Active Members" will be eligible to legate status, as most organization management actions will be only possible in-game.
     
    Why planning this?
    This is planned for two reasons:
    1) To give a better visibility for newcomers regarding the activity potential of each organization (which can impact the decision of joining one organization or another).
    2) To discourage unfair practices such as creating ghost accounts and making them join an org to inflate artificially its size (and get undeserved visibility).
     
    Best Regards,
    The Novaquark Team.
     
  11. Like
    Monk_NL reacted to NQ-Nyzaltar in Novaquark Communication in the near future   
    (Update: November 12th, 2019: detailing the content that will be released before the end of the year)

    Dear Community, 
     
    We heard your feedback regarding our communication that wasn't as regular during the past months than it was before, in addition of a few miscommunication incidents. That's why we decided to plan several events to catch up and address that topic before the end of the year:
     
    For those who have questions (or concerns) about Dual Universe or Novaquark, we've just opened a dedicated thread here (as many questions may be related to subjects under NDA, and we can't check beforehand, we had to put the forum thread in a section under NDA. If you're not a backer and you have questions on topics that aren't under NDA, feel free to contact NQ-Nomad and/or NQ-Nyzaltar by private message on the forum, and they wil transmit them to the team). No question is taboo. Although we can't promise to give a clear and detailed answer for each question, we will try our best to reply as much as we can.
      Here is the content related to communication we plan to release before the end of the year:
    - a video presenting the updated roadmap.
    - a Dev Diary video showing the recent progress on the game development
    - a PodCast where we will try to answer the most pressing matters (based on the questions posted in the dedicated thread).
    - an AMA event where we will try to answer to the remaining questions.
    - a Kickstarter update.
      We can't give specific dates for all of this content yet, but all will be released before the end of the year.
     
    Best Regards,
    The Novaquark Team.
  12. Like
    Monk_NL reacted to NQ-Nomad in Alpha Tests Schedule Modifications   
    Dear DUdes and DUdettes,
     
    Today, we have an announcement that should make our Alpha testers happy! Due to our internal development process and by popular demand, we decided to bring some modifications to our Alpha test schedule.
     
    So, from now on, next Alpha tests will happen as follows: three times a month, a 96 hours test session will occur, spanning from Thursday, 14h00 UTC to Monday, 14h00 UTC.
     
    That means there won't be any test session once a month. This way, it will be easier for us to better plan production. We'll continue to analyze your feedback and the data produced by your crazy adorable in-game behavior It will allow us to better refine things along the way on our road to Alpha 2.
     
    Overall, we think it's an improvement: longer test sessions covering weekends every time. This should be more comfortable for many of you!
     
    Our Server status page remains the best way to get informed on when tests happen. It's up to date for next month and still here for you to visit (if it's not a bookmark in your web browser already): https://www.dualthegame.com/en/server-status/
     
    Cheers, 
    The Novaquark Team
  13. Like
    Monk_NL reacted to NQ-Nyzaltar in "DSI / TSU / UEE" investigation   
    Dear community members,
     
    A few weeks ago, we took a stance regarding “out of the game”/IRL-related practices to discredit, threaten or shame publicly another Community Member (even if the involved person is guilty of several infractions) that could be an opponent in-game.
     
    As the DSI (Dark Star Imperium) / TSU (Trinary Star Union)  / UEE (United Earth Empire) case blew out of proportion during January, we investigated.
     
    We are really serious about differentiating real life from the game itself. Unfortunately some didn’t take our stance seriously. We gave them a chance to come clean in a private discussion and restart on an healthier basis. They didn’t take the opportunity for what it was: a last chance.
    As they preferred “playing dumb” with Novaquark staff, we can’t have any trust that they won’t continue. Therefore we have decided to ban permanently those Community Members for various reasons (all not being banned for the same reason(s)):
    Not being honest towards Novaquark staff. Making and encouraging ghost accounts. Abusive recruitment practices. Practising real life harassment and/or threatening another player. Making false report to Novaquark’s Customer Support in an attempt to make ban someone they dislike. Spreading real life information without the involved person’s consent, aka Doxxing.  
    (strong reminder: even if a person gives you real life information about him/her, it’s not okay to share these information with ANYONE else without his/her consent. You can’t predict how the other person(s) will use this information and if he/she/they won’t share it again. If some trouble occurs following this sharing, you can be held legally responsible).
     
    This might seem an extreme sanction but this shows how serious we are when we say we are not going to let toxic attitude and practices spread in the Community. Our goal to build a healthy and friendly community isn’t just a figure of speech. Anyone caught to spread or encourage any toxic behavior will be removed from the Community as it will be considered as damaging the Community and negating Novaquark staff efforts (without saying that it’s time consuming and a waste of our resources).
     
    Saying it’s a long time grudge coming from before the arrival in the Dual Universe community is absolutely not a valid excuse. If someone has a personal grudge with another community member, he/she should either:
    Leave it at the doorstep and/or settle it in private and peacefully with no one else involved. Contact directly (and only) Novaquark staff if the issue persists.
    The moment someone uses the Dual Universe community as a tool for IRL revenge, he/she is not welcome anymore. We’re all here to have fun. It should always stay that way.
     
    Therefore, the following Community Members have been permanently banned from the Community:
    Lime / Fullsend / mmtheboss / Sakej99 [DSI] Primarch Zelevas / TharisUEE Melkor_Morgoth
      In addition the DSI Organization member list has been reset, and the Novaquark Team has appointed CN_Firestorm as the new owner of the Organization, should he accept to take a fresh start on a healthy basis.
     
    We also give a warning to all those who were indirectly involved (with the evidence we found) but not actively participating in the recent community troubles. Next time, there won’t be any new warning. If you become involved against your will in some shady real life activities, you have only two healthy options:
    Leaving the group doing such activity immediately. Report it to Novaquark staff.  
    If you stay in such group without leaving or reporting it and the group is caught, you take the risk to get the same sanction as those actively involved.
    This investigation has taken (or more precisely wasted) a lot of time from Novaquark staff. We really don’t like to intervene in players affairs. However, if there is a chance that such affairs damage the Community by toxic behavior, you can expect Novaquark staff to step in. We hope we won’t have to take the same measures again.
     
    Best regards,
    The Novaquark Team.
     
  14. Like
    Monk_NL reacted to NQ-Nyzaltar in How to recruit! (and not be a nuisance)   
    Hi everyone.
     
    As seen by their actions, some community members have recently garnered a negative reputation for Dual Universe, its community, and the Novaquark team. It would have been logical and welcome to consult the Novaquark staff before posting what are supposedly considered “good practices” to recruit players into an Organization and what are not.
     
    As a matter of fact, Novaquark DOES NOT consider what has been described in this thread as good practices to recruit new players for an Organization in Dual Universe.
    Here is the official Novaquark stance on the topic.
     
    Best Regards,
    Nyzaltar.
  15. Like
    Monk_NL reacted to Occultist in BOO - Band of Outlaws Recruitment   
    The Universe of Confusion
    It is not a soooo good idea to look the video in fullscreen, because the source video isnt HD.  I hope you like it.
  16. Like
    Monk_NL reacted to Occultist in BOO - Band of Outlaws Recruitment   
    Hello guys, for the nice day, when we joined BOO i have make a special fan video for the boo network. 
    I hope you like it.
     
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