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Posts posted by Wilks Checkov
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- Wilks Checkov, Warden and LynkxDev
- 3
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Please for the sake of all things good - enough of these toxic posts about the subscription model - its been covered 20 times already if not more. . .
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Anyway - welcome to the forum
- And welcome to hell
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Have to agree with Steve here - technically it is griefing- and I guarantee if you attempt it on the wrong person your going to piss off some of the larger corps on here - and I know for a fact they will zerg ya We do have zero tolerance toward griefers - no matter how you try to placate it.
- Cornflakes and Wilks Checkov
- 2
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What I think he is trying to ask friendlytyrant03 is if there will be limits to accessing the game from certain countries - for example China or Pakistan.
As for an answer to that question I do not know - the only one here capable of answering that question in its entirety would be NQ himself.
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I will begin setup for a space engineers server - if hosting does not work for me - anyone else interested in the job.
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Agree with OP
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If looking for work let me know - ACS can always use more dedicated scientific personnel.
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Welcome to the forums -
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Dont mind buying a dedicated space engineers box for us to be on if we can get enough support - just let me know how many would be interested -
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The OP has the approval of the ACS.
Let it be so. . .
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Personally, I think that they should just remove these posts flaming about said sub model. It would solve a lot of problems.
- friendlytyrant03, Code24, Halo381 and 6 others
- 9
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Know our MP's look forward to encountering you on the battlefield - they just love to eat up pirates - and to incarcerate them into our maximum security rat hole of a prison asteroid.
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I will not say much other than the usual rhetoric about it being highly
CLASSIFIEDand orREDACTED.We will not be sharing our ship design techniques with non ACS affiliated parties.
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Hey guys,
Very excited about this game. I have just been reading about the LUA scripting side of things here:
https://devblog.dualthegame.com/2015/09/18/lua-script-and-distributed-processing-units/
I'm kinda curious, how deep will the LUA system go? So, for example, will we be able to chain event handlers together for multiple constructs to build fully autonomous factories with conveyor systems that would mass produce a certain item through a production chain?
What about super high energy weapons such as nukes? I'm assuming the more powerful something is, the more energy it is going to consume, therefore more materials it will need to build it.
Conveyor systems are already planned - and the LUA system will be used in a lot of things, however limited to functions only far as I know.
As about nukes - first of all - they are not an "energy" weapon. Second of all - nukes have been confirmed to "not" be in game.
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For me to reply on to this thread from my phone - while on vacation. Definitely meant to bait as a troll, or start a flame war.
Just ignore OP.
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Well there are several things we are planning on doing one of them is the design of our new
REDACTED, then there is a project calledCLASSIFIEDwhich aims to bring together many of the industrial powers in DU.As you can see we have many interesting things planned - although to know more you will just have to wait and see.
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As has been mentioned - I do not see "rares" or "legionaries" occurring in DU, it does not exactly fit with its style in the least. This is not just some normal instanced mmo based on player gear.
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Mostly - as far as I have seen people have at least tried being original with their content. Creating it as they go along - not using stuff from other games. Maybe you can try this as well?
Just a suggestion.
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Welcome to the community!
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Yes, a core could contain lots of valuable resourcss but, for the sake of balance, your drilling machines could no longer work there, due to overheating. Thus, drilling to the core would require advanced, expensive technology.
Who said about having to use a machine - with the right level of technology "Mining Lasers" are quite a possibility - and would be far more efficient at doing it in the long run.
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I will look into it. - Anyway thanks for the idea.
- Wilks Checkov and Anasasi
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"Halo381 showed me how to edit the topic: Edit > Full Editor. From there, you should be able to change the topic."
Appreciated - and thanks
- Wilks Checkov and Vyz Ejstu
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in Org Updates & Announcements
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If you have any ideas on how to improve upon the structure to an extent feel free to let me know. All the help we can get is appreciated.