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Pleione

Alpha Tester
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Posts posted by Pleione

  1. 3 hours ago, Overstimuloredom said:

    -A no tolerance policy for alt-muling, every account needs to have entered a distinct payment info, distinct static IP, distinct client, all other magic-blueprints will be invalidated. Observe these indicators in the month leading up to the wipe, warn everybody who is not conform, in case of non-conformity the oweness is up to the user to prove why two accounts would share payment info/static-ip/client. (HELLO CEO MAN YOU ARE LOOKING AT A VALID REASON TO MAKE EVERYBODY PAY OUT OF POCKET FOR THEIR FIRST MONTH OF SUBSCRIPTION) (HELLO COMMUNITY LOOK HOW I NIPPED MOST OF THE SANCTUARY LANDRUSH IN THE BUTT)
     

     

    Other games have implemented limits on cash transfers, like once every 15 minutes per player.  Would that slow down alts here?

  2. 19 minutes ago, MelTuc said:

    Also are we forgetting DU will not be the only MMO that launches or release this year so that Magical HORDE of New Player will have more options more choices it's not just DU and nothing else. It can DU after release compete with it's PEER's. (Peers meaning other MMO games that launch during this same time frame)

     

    Good point.  Starbase is already here and is filling out nicely with its repair dock functionality finally arriving.   Reknown Bethesda Game Studio is launching Starfield on 11/11/22.  If DU wants to successfully compete it better do so soon.  I've been patiently waiting for 4+ years now, but such patience is not infinite, especially if something better balanced comes out (or just "better" from my perspective and gaming goals (first and foremost, a game that can be gainfully played without excess risk of PVP)).

  3. 4 hours ago, Zeddrick said:

    Cool and welcome back!  I hope there are a lot more of you, having a more people playing would fix a lot of things.

     

    Yours is the only reply like this I've seen.  I hope more speak up.

     

    I know of at least one other poster in this thread, Blaze, who is also inactive awaiting NQ to do something.  Suspect there are others, but lets be real... if your one of those waiting for release before you play, your still waiting and not engaging;  if your a 0.23 dropout, like me, you may be a lurker or just tired of endless battles discussions on the forum and believe that NQ is going to do what NQ wants for reasons probably cost-of-running-the-show related (like manufacturing batches, schematics, etc.) with a bit of player desire seasoning.  The few of us that engage are just masochist that pop back on every so often.

  4. 4 hours ago, PotatoMart said:

     

    Why don't you make it so that players can make Schematics by destroying 5 T1 Schematics to be able to make a T2 Schematic? Then massive resources would be consumed and you would have to specialize.

     

     

    I think what your missing is that many people, myself included, are not the least bit interested in specializing.  Who in the hell wants to be the absolute best advanced LED manufacturer when 1)  A corp can put you out of business by selling at a slight loss until you leave and then jack the price up and recover  and 2) You margins are going to be so thin as to be meaningless?

  5. 21 hours ago, Zeddrick said:

    You can see this in these forum responses.  There are a lot of "I don't want to lose my schematics" and "What's wrong with schematics anyway" types of posts, but where are the "Yes!  I've been waiting for this to happen for a long time and will definitely start playing again if you wipe+delete schematics" ones?  They're not there because those people aren't even on the forum any more.  They're gone.  And by and large they aren't coming back.

     

    Not gone, just waiting for the blasted wipe...  wipe without schematics, or at least schematics as currently defined, is a BIG plus for me.  Actually got me excited enough to relaunch the game for the first time in many, many, months just to check in.

  6. Just my vote:  Full wipe shy normal blueprints (no magic ones) and skill points.  Rather like the idea of earning skill point in some accelerated manor over time so day 1 people don't have level 5 skills.

     

    Really encourage you to just make the call so we can all get on with our lives.  The full wipe will bring back some thankful players, and cause you to lose others.  Do what you think it right for a game that will hopefully have decades of future history.

  7. 5 hours ago, blazemonger said:

    In the end, we can argue this until the cows come home but it's for NQ to make the call and I believe they have already made their decision to wipe some time ago and will do so in the timeline I expect to see. You and others think differently and that's fine.. We will know in a few months who is/was/will be correct in their assumption. As said, I expect and prefer a wipe as I feel it will be beneficial to the game long term but can go with whatever NQ decided to do.

     

    It would also be very symbolic to the tens of  thousands of players that have left the game (mostly back around 0.23).  It would provide a clear "Come back for a fresh start" message to a huge population of previously loyal players that are no longer around, other than for the occasional touch-base and talent queue refresh.  You know... those guys that participated in the original Kickstarter, spending a year or so of subscriptions up front.  e.g.  People that left due to dissatisfaction rather than financial reasons.   

  8. [filtered] like you caused me to leave Over...  I spent 3 years playing the game, wrote the friggen 30+ page FAQ the support team used back when there was one on Discord.  What have you contributed besides vile?  And yeah... I have been reading the devblogs when I catch them.

  9. Thanks.  Miss the game, but won't be back unless there is a level setting wipe at some point.  Unfortunately "Late this year, early next year" is a chant we have heard a time or two before (I joined the community back in early 2018).  All I've been seeing is PVP this, PVP that (other than the massive change to the mining approach).  Hope they realize not everyone is PVP minded and a massive industrial base is going to need to be created to support all the PVP activities.  Maybe real world events will wake them up.

  10. Been away for quite some time (since October 31st, 2020).  Curious is somebody could give me a recap:

     

    Is beta over?  (e.g. Has the game gone "Production")

     

    If not, has there been any talk of a wipe (sans perhaps blueprints) before going Production?

     

    Is there a current roadmap (last I saw ended last year)?

  11. I originally wanted to make a "Stargate Universe" class ship - something that might take a month to fly to a new star system, but had everything on it needed to build a stargate to that system.  Of course, that goal had to change:

     

    1st they disabled industry on dynamic cores - ok, can still build a huge cargo ship that could then setup shop on a space station, having the basics with it.

     

    Then they pushed "Galaxy" out from 1st half 2020 to "post production"

     

    Finally they added schematics, which could only be bought at bots.  The cost of those schematics shut me down.

  12. 5 hours ago, Aaron Cain said:

    @Pleione well I am still looking for people to build the first dynamic space city so your always free to help. Just need the promised dynamic cores that were going to be over a km.

     

    I'm sitting on my now useless Large Space core - which had a fully functional manufacturing plant capable of making Warp Beacons and keeping my mining cargo transports full of warp cells.  Its 98% idle now because of schematics and the layering of manufacturing levels.  I was two days away from my first warp beacon going into the oven.  After 0.23, it was going to cost me 840M just for the schematic to make that happen.  Haven't really played since, although I check in occasionally.  Still have 688 days of skills in the queue.

  13. On 6/28/2021 at 8:19 AM, Aaron Cain said:

    When are you planning to work on the gigantic lag issues?  The new visuals brought in even more lag.

    Can we expect DU to have No lag in the near future and what will be the path forward on this matter?

     

    What we have been hearing for 3 years is "Its alpha/beta - we are testing functionality.  Performance will be address later".  e.g.  We hope to attract people with features and hope-to-God we can address performance some day.  Bottom line:  Sloppy code === Sloppy code.  Yeah, they could have some debugging features enables that could be tuned down - at least that was the hope back when we generated a GB of logs an hour.

     

  14. Which of course translates to:  "Don't even think about playing this game solo... its only for those wanting to join a corporation and be its slave or to recruit all your friends and try and make them slaves".  Stupid premise.

     

    Hmmm... the above didn't get posted earlier.  Trying again.

     

    The answer is "Wait for a wipe and a hopeful change in rules.  That or become a corporate slave.  Currently solo players are just fodder for the griefers."

  15. The longer they go without doing something dramatic, the less faith I have they will turn this game around.  Sad, it was fun for the first 3 years or so - until 0.23.  Now we get partial implementation of patch releases and promises they will be looking at docking someday.

     

    I was hoping the JC change would bring NQ organizational approach changes, but that hope is fading fast.

  16. Lets not read too much into surface mining.  They could simply reduce the time the operations takes and call it done.  e.g.  Change one parameter and call it fixed.

     

    "The reaction to changes introduced in 0.23 told us that there is more work needed here".  Wow.  Just Wow.  Amazing that it took a huge drop in the player base to get them to realize this many months later.  Guess voting with your dollars really does work.

     

    "we are particularly sensitive to making a fair move for players who have invested in buying them"  So?  No wipe?  *sigh*  Are they also going to be particularly sensitive to all the other exploits, mistakes, giveaways, etc. that have happened?  Just wipe and level set the game after fixing schematics (like need to buy them once - once in your private database you can just clone them.  Ideally, allow them to be researched or discovered and perhaps licensed.  e.g.  A Master schematic can be copied, a copy can only be used in one machine.)

  17. Unfortunately, this is just stating the obvious.  On the other hand, at least they are stating it, instead of trying to mask it in distractions.

     

    For instance, Manufacturing batches were clearly a change introduced to reduce operating cost, not as a player benefit.   Most of us had no problem with the concept, but like many things, it was done without much thought.  e.g.  Nobody had issues with things that happened very rapidly, like making screws, being batched up into more reasonable periods of time; however applying that across the board resulted in some items taking days, and huge amounts of resources, to complete a batch.   The savings for doing so on the longer term items was quite small, yet the impact to players making those items was huge.

  18. 20 hours ago, le_souriceau said:

    I'll give Nick one month of grace period to sort mess (JC left him) out. Not super trust guy, but kinda have cautious hope, that he can du something with DU.

     

    One thing that I still see absolutly critical for NQ to improve fast(er) -- comms. Ideally -- re-think whole mode of opetations, go for KS promises about transperancy and using players feedback in innovative ways. Before this was more of joke. But now there is a chance do it without any jokes.

     

    Comms can be both "start of rebirth" point (if changed) and "same old shit" return to swamp (if not).

     

     

     

    Absolutely agree.  In fact, submitted a formal Communication Plan to them over a year ago.  Got the standard "We will push this up the chain" response.

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