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CoreVamore

Alpha Team Vanguard
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Everything posted by CoreVamore

  1. Um, sounds very nostalgic to me considering we have units on our arms that can store substantial amounts of material, as well as storage containers that can hold multiple times more than their exterior dimensions would indicate - you know, science! However demanding that NQ do things is not the best way to get them on your side...... In light of this I doubt that NQ will remove the hexagons as there is land under the sea to build bases on..... If your transport, of whatever form, hits the boundary of a hexagon that is blocking entry then you, just like others, will have to find a way around it. Most in DU will be flying so getting around something shouldnt be a major issue. You should also ensure you have protection/escorts on such a mission as pirates be everywhere! BTW there is nothing stopping you from making the containers themselves, maybe with the normal NQ storage units inside. It would be another matter entirely if a "ye olde" container system would be widely used, if at all. Just my 2c worth. Cheers CoreVamore
  2. All of the information you seek are in these forums, if not in detail at least in overview, you will have to read however and not watch vids ?
  3. Hi TeemuMilto, Lets briefly go over some of these points. Yes its true that there is a subscription and that its may be possible to use in-game activity to eventually pay for the monthly subscription fee as far as I know NQ has not, as yet, stated what the monthly subscription service fee will actually be - after all the game isnt due to be released for at least 18 months at the earliest, and most likely more than 2 years out. Luckily there will be a free trial period as you mention. I believe the packages you are referring to are the packages targeted at the early backers of the game, not the monthly subscription fee. These are two entirely different things aimed at two different audiences. The early backer packages, which are available currently in different forms, are for members of the public that would like an early experience of the game and understanding that the game at this stage is not finished, lacks many features, will likely have multiple bugs, be unstable, and is limited in the amount of time that it can be played due to the servers only being available for testing purposes (i.e. servers arent running 24x7). Essentially these packages are aimed at software testers that are willing to put in the hours and effort to give feedback to NQ to make DU a great game on its eventual release. The subscription service, unlike the above, is for the general public to be able to experience DU when it is released in its final, complete, non-alpha/non-beta form, its release form. I am also not sure from you comment about "When the game does not offer anymore new, like a unique and strong atmosphere and creativity and limitless growth, I quit without using anymore money" a little confusing, simply because its NQ's job to provide the tools and the environment to allow the players themselves to create the worlds, the constructs, the groups etc that will be the life of DU. NQ itself, besides elements and the physical worlds themselves, wont be creating much else. You are opening a can of worms here. Its never a good idea to call any forum names (or any other form of generic term) as you will get a backlash from doing so. According to the NQ rules, even though you did start the thread, it was a necropost, and I didnt see anything hostile etc in what Lethys said to you about it. Secondly, having a few indiscretions in the forums wont be enough to get you banned - that is up to the moderators to do, and they do an excellent job of being balanced and fair in these forums. I do think you are over reacting..... Honestly I think you are getting confused between "Lively discussion" and being attacked. Being attacked would be something like... as an example only, of "You are dumb, thats a stupid idea, what are you? 3 years old?"..... where as a discussion would be pointing out the potential error in ideas/logic/knowledge etc. Just because someone disagrees with you is not an attack. I agree with you that some other games can and do have a hostile forum community however I havent found that here, and Ive been here for a good year or so. Sure there can be lively discussion, and disagreements, but thats a form of growth, and from it often comes understanding and sometimes a better solution is found. As I mentioned above I doubt you will be banned, that would be extreme (Though once again thats not my call to make). Just sit back, take some deep breaths and relax. Have a good read of the huge amount of threads that have gone on here and you will get a better feel for what NQ have decided will happen as well as community suggestions etc. Remember that there are a tonne of suggestions related the those already play testing the game that we dont see here - if you did Im sure you would be be impressed with whats going on. So anyway relax, and enjoy. Life isnt that serious, nor is DU. Cheers CoreVamore
  4. Then we would have to ensure our ships are strong enough to hit the debris as we teavel at high speed...... death by striking a voxel.... or random course alterations.... what fun
  5. It does make me wonder how badly an anti grav platform would react when rammed by one or more high velocity ship impacts.... would it be enough to bump the platform below the engines minimum hight threshold resulting in the platform/ship/city hurtling towards the ground......
  6. Is advertising rocket science? Yes, Yes it is! Please enjoy our first shiny effort
  7. I'm pretty sure that any voxel that is destroyed is one that has left the game. So in a way warfare improves server performance
  8. Welcome aboard Confed ( though I did originally read that as 'Corn - fed'. My speed reading sucks! lol )
  9. Welcome aboard mate Good to have others online during our pretty unique time zone
  10. Here is some music and video I put together a couple years ago for Eve Online. Enjoy ?
  11. I doubt either bots or nanites will come into game for healing as NQ has said often that all repairs are to be made by players only.
  12. As mentioned the socket types wont just be for weapons, but for things like engines, energy storage etc. So if you put on weapons that demand more power you could put in a more powerful energy storage system, for example a Tech 4 version. Also mentioned above, "Builders would also need to know the max physical dimensions of each element so that they can design around it. " This then allows builders to build their constructs knowing that if they build around the maximum physical element dimension then all elements will physically fit. Well, the system would allow for 'unballanced' setups, however such setups could be benificial depending on purpose. For example letting out a massive laser burst that might be able to single-shot destroy/immobilise a target - but then takes 3 min to power the weapons back up again. This would create a species of player that are experts on creating certain ship fits for certain roles. The thing is that many builders wont want their ship to be modified on the body/shell side of things, and anyone that can modify/build is likely making their own ship anyway. The socket system allows non builders to re-fit a single ship hull into multiple roles. This creates a happy client who ends up with a ship hull they love and can re-fit as needed, and the designer/builder of the ship/construct only needs to worry about one or two variations of their ship design, and could recommend certain ship fit out for specific roles. This would benefit everyone, and create the flexibility needed in game. It also allows for someone to get attached to their favourite hulls/constructs - and the devastation caused by the destruction of such, making the game immersion even greater - another plus
  13. Damn! Yea, but looks like my mind was a couple weeks late lol
  14. Situation: Lets assume you have an element that is hidden away behind a carbon fibre wall, but you want to move that element up a little. If the game, while in build mode, could allow you to hide/not view items made of a particular material, would allow the element to be moved, then simply viewing that material again would cover the element as before. This would save either deleting wall sections, or moving them around. Food for thought CoreVamore CEO Core Design
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