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CoreVamore

Alpha Team Vanguard
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Everything posted by CoreVamore

  1. *** waits till someone decides to create the 'Style Police' ... ***
  2. Welcome aboard Though you may have to temper your 'full automation' goals a tad
  3. Im ok with the new roadmap and the continuance of the nda. Remember that NQ will periodically release updates/progress reports to keep the general public informed. The rest of us can help make DU great by testing it every chance we get. Im also sure that when beta arrives, and the nda drops, that the volumes of recordings made over the previous couple of years will hit al the public sharing networks and do most of the advertising job for NQ. I am happily confident of DU's direction and fully support NQ
  4. Not making any form of passive aggressive statements - just calling you out on the polarising absurdity of your arguments, things like the idea of a "popularity contest".... is this again another way of diverting opinions to bolster your side of things? I'll just mark you down as someone who doesn't like the idea, which is fine. See you in game
  5. You just contradicted yourself..... Noobs are attacked by all levels of player, period. You keep arguing from extreme points of view , as an example.... Who said people would never attack them? Not me, you make that off base assumption to bolster your argument. Not to mention that people wont, for the most part, be running away from a noob looking opponent. Making absurd scenarios doesnt help your argument at all. As for nobody finding it potentially engaging to have this "mechanic" well so far there is only one person against it, thats a majority of one so far......
  6. HI Ben, I removed that comment 45 min ago as I read the new info (and I dont have access to pre-alpha either). Cheers
  7. Wouldnt worry, I dont think its a thing anyone can enforce, its just an idea dreamed up by people with empires in their heads yet have empty hands...... for now anyway lol
  8. I don't disagree with you, however, this is not what the post is about, its where Excavy has steered it. For the sake of the original post, and idea/example, I am assuming that people using the weapons are relatively good at using them, with the game skill levels to match. The idea is to give newbies a **potential** extra psychological buffer to reduce them getting picked on in the early parts of the game when they venture out into PvP areas. (I.e. potential attackers will need to think twice, they will likely attack anyway, but some may not). The idea also has nothing to do with newbies struggling, or otherwise, diverting the key point of my suggestion: which is simply to give newbies a slight breather in their first steps into PvP land. If supposed high level PvP'rs cant handle that then I would suggest that they aren't really high level PvP'rs And before some accuse me of being a care bare I would suggest you read some of my other comments on the forum, I think you will find I am quite balanced for this type of game
  9. Pretty sure all planets will have markets outside of the enforcers influence, so yes it would be an inconvenience for the the bad guy, but not as severe as people think it will be.
  10. I dont see how its frustrating at all, its just another unkown that you have to account for, whether or not the opponent has to think about it, or not. All you have to do is assume they MIGHT be high end combat players. Sure it has a disadvantage, you might get attacked more often as people think you are a noob, naturally you then blow the attackers away. I'm going to leave this as my last response to your line of thinking as we are in the process of beginning to talk in circles.
  11. Its no different to a normal opponent having an advantage by not equipping their weapon till the last moment as well. Its the same tactic you can play too. Its not rocket science. Its not the game visually tricking you. By the time you can see their weapons its likely too late anyway. I have the sense you just dont like surprises in battle, I dont like them either, however, they are a facet of any confrontation, they are a facet of life as well. You can't control everything, all the time, chaos/randomness/uncertainty rules all worlds, order is an illusion we make for ourselves. Think on that.
  12. I could do the exact same thing my not equipping my gun till I am right on top of the enemy, so no amount of scouting will help you. And the Pain will Rain on your position before you realise you have been tricked. Yes Tricked, it happens all the time in warfare. Is it fair? Nopes! Is it strategy? YES! You cant fight any battle knowing 100% exactly what your opponent is bringing to the fight, there is always an element of the unknown. If you believe otherwise then its obvious you haven't played games like Eve Online, something that NQ has said countless times that DU will, in part, be modeled on. Uncertainty in combat is one of those aspects. Not even spies can tell you every possible tactic or equipment loadout. For example a team, that you thought were enemies, might show up on the field to help your team wipe out the actual enemy you are fighting. Organised at higher levels than the spy has access too. So.... uncertainty... covert.... secret.... unknowns.... are what make gameplay both more enveloping and exciting! Charge headlong into battle having no idea of your opponent(s) is a big rush, even if you die, its a big rush. My suggestion adds to this uncertainty, adds complexity, adds to strategy while at the same time giving a little bit more protection to noobies. Hopefully you can see this, and if not then thats not my issue. In short - life is risky
  13. Changing cosmetics does nothing to the power of the gun, only to someone who has a close look at the gun and assumes its gun XYZ. That affects strategy only, not the power/capabilities of the gun. You need to re-read what I said and stop arguing about something that you just basically agreed with me on - it effects strategy and that ADDS a level of combat Weapons stats and players skills are exactly that. Weapons stats are attributed to the weapon, player skills to the player, and combined they give the theoretical combat effectiveness of that combination. Now, the looks of a weapon have zero bearing on the above, ZERO. As you stated above it only effects Strategy, adding a layer.... "is that 5 member team sneaking up on your flank really a bunch of noobs or some crack troops?" They COULD be a bunch of noobs, but you might react as if you are about to be entering a world of hurt and bolt out of there. You may think they are noobs and then enter a world of hurt as your world explodes around you. Thats MORE gameplay, More options. More potential pain and tears. And yet..... Has the ability to make noobs a lil safer, until they upgrade their gun and show the world that they are basically a noob
  14. You have never been chopped by a sleeper car in a drag have you? Thats the point. I dont believe in creating game mechanics to give noobs a combat advantage, cosmetics however are a different thing. I dont see how it would drag down high level PvP play, how would it? Do you think cosmetics determines how far, powerful, often, a powerful gun can fire? If so I have a red stripe I can sell you to put on your car to make it go faster
  15. You are totally missing the point. If the most powerful gun looks the same as the weakest gun then an opponent will think twice, and that second thought might stop them attacking. Thus adding a potential level of protection for noobies. It's also not a form of trickery, this type of thing is done in warfare, and hunting, all the time. It's that "Surprise MothaFecker!" moment. And that may keep noobies a bit safer.
  16. The top level weapon would naturally blow away anyone in a suit, it would just look like the basic stun gun.
  17. A thought.... All characters have a very basic stun/minimal-damage gun built into their arm just like the mining tool is. This weapon is almost useless against anyone in a suit but handy at very close quarters and against wild life. Now here is the actual suggestion. The first gun level above the basic stun gun is large, power hungry and more powerful. As the gun performances increase the gun gets physically smaller, more efficient and more powerful until.... It reaches the point of looking identical to the beginners basic stun gun. This would give newbies an extra level of safety as potential aggressors would have to second guess themselves. The only difference to the super hand gun would be the type of beam it emits. By then the attacker will realise the fatal error they have made.... So, worth doing? # Amendment: The thought of the basic gun only being able to stun has thrown people of my idea, lets just assume it can do damage, just very little damage compared to all the more powerful gun types.
  18. Just pray they dont have lua access to their constructs etc or they might be able to do something similar to you.... for example if they were the builder that built your high security buildings and removed group access from all the doors.... or shuts down the power supply (or self destructs it).... or turns the large city gun systems to raise the city to the ground.... Just saying
  19. Whatever the punishment thats the risk you take, no matter how big DU is, or will become
  20. Idk why people are thinking civilisation will be like our current one. Really cant see there lots of people wanting to be cops/security so i see it being similar to the american wild west. Most places wont have dense enough populations, so the rule of survival will be to carry weapons. Wont matter in safe zones anyway.... The easiest punishment will just be to shoot n kill the person doing bad things. That gets them out of the area and gives them a financial fine as they will lose what they are carrying. As I said.... the wild wild west
  21. Unless the rdms system made said assets glow/change colour then yes it would be hard to identify a members items. On the other hand if items acted like they do in Second Life where u can return all items to the member you better hope none of his/her items arent core components of your org....
  22. If there are pick pockets around then i am keeping my gun(s) - no matter what the law says
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