Jump to content

Cronael

Alpha Tester
  • Posts

    62
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Cronael reacted to Supermega in Weapon Detector area   
    @ShioriStein  @Takao
     
    The Xray device is a cool idea, but it seems like it would add unnecessary complexity for Novaquark to develop and implement in the game. An having the ability to see into someones inventory, is functionality that just begging to be abused.

    The Metal Detector is a cool idea, but I would make it able to detect weapons, not just metal. basically an Element that if a player walks through, it will sound an alarm if they are carrying any weapons. An give the ability to specify which kind of weapons would trigger it. so like it can be set to only trigger if a person has a firearm, but not if they have proximity mines.

    I do not support any form of hacking, its basically a system that will be abused. Giving players to much access to elements in the game, and other functionality, is an open door for Trolls. Novaquark will have enough to deal with in terms of blocking Cheaters and Bots trying to abuse the game. Also, hacking cuts off certain gameplay mechanics to none programming players, and JC has been clear that scripting is meant to add to the gameplay, not cut it off to certain players.

    I still like the original idea presented by @Cronael , there is already a detection field type device in the game. All Novaquark has to do is make it able to detect when weapons pass through. This works best because you can link it to other elements, and have it act as a trigger. Example, link weapon detection field to an energy bridge, when a player with a weapon passes through, the energy field activates blocking there path.
    Weapon detection field can have so many good uses in the game.
     

  2. Like
    Cronael got a reaction from Supermega in Weapon Detector area   
    Anyway the first who wants the piracy to implement, will be the first to complain about being fooled by this technology. He still thinks destroying others but when it happens to them they are not happy ...
     
    it's a sandbox, no one wants us to easily destroy what we create. Where is the pleasure when all is easy? It is surprising to me that some ATVs want it.
  3. Like
    Cronael got a reaction from Supermega in Weapon Detector area   
    Why are people still drifting into espionage or "confrontation", what's the use of spying on a place where everyone comes to relax and watch racing games or whatever?
    The idea or human control behind the sensor is mandatory is the best, in the sense that: if there is an error it will not be because of the equipment.
    Regarding other topics of use for the spy or traitors .. there will always be.
     
    But my idea of this weapon detector is to create a place where this atmosphere of "war" is no longer there. A space for relaxation where people do not take the lead with it, and many will want to protect a place like this.
  4. Like
    Cronael got a reaction from Shadow in Weapon Detector area   
    This will be useful in several areas.
    For my part, imagine we want to build a playground for all, but we do not want some people malicious.
    We want to create an area without weapons, and of course with the help of a road with its detectors let pass only people coming for the game.
    Of course there will always be guard to monitor the detectors ... according to the systems that will be implemented.
     
    We can imagine other uses, such as transactions and others ...
  5. Like
    Cronael reacted to Supermega in Weapon Detector area   
    @Cronael I like this idea, would be a perfect device to have for high security buildings, or public sports stadiums in-game. They already have a type of area proximity sensor, so it shouldn't be to much of a stretch to make it able to detect weapon systems.
     
    I don't think people should be able to trick, or get pass the sensor undetected. Because that would make the sensor completely 100% useless. Instead I would make the sensor destructible. So if someone wants to get past is they would have destroy it.
  6. Like
    Cronael got a reaction from Atmosph3rik in Fast inter-structure transport   
    The idea is on the same logic as rails, but high-speed use.
        -Exp: A ship in a linear tube with two directions for connecting two points.
    This can be connected to a lua panel, stop control or other type of organization in the structure.
     
    A levitation system, or elements allowing to reproduce a similarity with the rails in more futuristic.
     
    What do you think about that?
  7. Like
    Cronael reacted to LeiFlux07 in A massive thank you to Novaquark   
    Hello fellow Noveans, I just wanted to write a short post to thank the PR deptartment at Novaquark. While I do not wish to go into details, I had to contact Novaquark recently in relation to my account. Their response was swift, polite, understanding and highly satisfactory.

    A special thank you to Gary, but to all at Novaquark, for assisting in my situation.

    Good customer service in gaming is rare nowadays, sadly, so something like this really makes a difference. I am honoured to say that I got the Gold Pledge, worth every penny.

    Thanks again!
    Lei07
  8. Like
    Cronael reacted to Wardonis in Fast inter-structure transport   
    you're talkin about a jump tube/elevator/turbo lift, could be useful
  9. Like
    Cronael got a reaction from MookMcMook in Claiming and building on asteroids? Space stations?   
    The TCU has its limit of action from the atsmophere but in space, what radius does it have?
    Because, as said above, it will take large static cores in space, but if this is not possible, it means that everyone can change the structure, outside the group itself?
×
×
  • Create New...