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Cronael

Alpha Tester
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Everything posted by Cronael

  1. Dock a ship with an on/off (via an element?) This one will transfer all its weight as well as a deactivation of its core like a tokenise (to avoid some PvP abuses, or simply arming). There can be several variants to balance depending on the ability to manage core dynamics. Do you have other ideas to improve this system, without this concern of the Role play dimension but so that the game is a better handling of the docking?
  2. discordauth:IJuVa-hi5ErjGCYGs-gU1eVhVrNdAuDDPNk8JP2-VME=

  3. With a debuff system, it may allow you to use the skill for good reasons, but you have to see that they are its limits. I know they are inspired by EVE for DU which is very good
  4. I agree. We have to wait to see how these categories will be proportional with the number of players.
  5. I think the implant system is thinking well to be able to include a multitude of applications, but the hacking is too extensive if you do not put a limit from the beginning. It will frustrate many people to know that you can be broken without being able to protect yourself. The good old method of fighting will always be the most attractive (sensation level).
  6. Except that most people who think to destroy or only pvp, without generalizing, are people without work "no-life". So they always have a head start and can build that.
  7. This with a sound signal in a room with a guard, i think easy to make this and good
  8. I do not underestimate the game on the contrary, but must always think of some eventuality. But yes he will find his place, I am sure
  9. This is reassuring Thanks
  10. And if the game does not get enough people to be able to be even its event? how are they going to hold back others? I am not pessimistic but must provide "exit doors" .. solutions in advance.
  11. @supermega You have summarized well Strongly agree
  12. If you do not stay on a pessimistic view: 1. it's not a bad idea 2. We are here to discuss it and find the best solution. If the weapon or metal detector is not automatic, it is not broken. A prevention tool ... nothing else if it is usable only by a person.
  13. Anyway the first who wants the piracy to implement, will be the first to complain about being fooled by this technology. He still thinks destroying others but when it happens to them they are not happy ... it's a sandbox, no one wants us to easily destroy what we create. Where is the pleasure when all is easy? It is surprising to me that some ATVs want it.
  14. i agree with you, but how to counter troller ? this people just come for destroy without reason... i mean this
  15. Why are people still drifting into espionage or "confrontation", what's the use of spying on a place where everyone comes to relax and watch racing games or whatever? The idea or human control behind the sensor is mandatory is the best, in the sense that: if there is an error it will not be because of the equipment. Regarding other topics of use for the spy or traitors .. there will always be. But my idea of this weapon detector is to create a place where this atmosphere of "war" is no longer there. A space for relaxation where people do not take the lead with it, and many will want to protect a place like this.
  16. To summarize, it helps to scare the weakest, to make a large sort of less ambitious
  17. Destroy all with large ship and other^^ is the way but why people want destroy area just for game? Is not broken, just a detector, not mean a weapon steal with this system or a blockage
  18. This will be useful in several areas. For my part, imagine we want to build a playground for all, but we do not want some people malicious. We want to create an area without weapons, and of course with the help of a road with its detectors let pass only people coming for the game. Of course there will always be guard to monitor the detectors ... according to the systems that will be implemented. We can imagine other uses, such as transactions and others ...
  19. I know, that's why I post it in "idea box"
  20. Write quickly like that, yes. But by adding goals and more, you have to see if it's a big scale, if it's interesting. Take a survey.
  21. Totally agree with you. For that one would have to find a different way, For example: A civilization, a large army already on the spot, whose only goal is to slow down the bravest players who want to expand. But, considering that this is only a big "event", but after having reduced all of them to nothing, life goes on ... I understand that an event like this one, will be able to frustrate the people arriving a long time after the beginning of the game and that they could not participate but it makes it possible to anchor a history, that only the players will be able to relate thereafter. Like Vanilla on WoW or other example.
  22. I'm not referring to Destiny, the events on Destiny are too repetitive. But innovated an alternative, which seems rare. With such a vast world, we will not be able to go to all the events, we will not even know if we do not explore and share the information with those who reside in the alentours (for example). I.A = A.I. (Artificial Intelligence) sorry.
  23. This public event idea can offer a lot of gameplay or strategic choice. For example: The arrival of IA ships in areas (random or not) Neutral IA contructions, with events of sieges, to defend. Or moving asteroids with valuable resources (example without AI). This is intended to diversify: -The harvest of resources (or others). -Add PvE and PvP content -An opportunist rating or specialty in this area. If this happens: At PvP level, I think that will regulate or limit the number of access to certain events, to limit large clans to crush small clans. At the PvE level, this can open new long-term goals at the level of an invasion story or other battles to be fought other than PvP. Many event ideas can be proposed or other point of view.
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