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Carnage

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Posts posted by Carnage

  1. I have zero clue on whatever twitter poll you speak of,

     

    Explain how a single-shard MMO like DU, benefits from a singleplayer mode - let alone a singleplayer mode that is meant to run offline, defeating the purpose of those three letters in one go.

     

     

     

    Of course you don't.

    it's already there, a prefix does not define a game, at this point I don't think you have the capability to contemplate anything outside your box of hot air.

    I don't care about Ark, I don't care about Eve.

     

    Naming fallacies doesn't refute the points he made. 

     

     

    ... You refuted your point twice in one post ... Either A. 

     

    And while Twerk can be a bit abrasive, he is still one of the most knowledgeable people on the forums since he has participated in almost every discussion ever had here.

     

    It makes his "points" if you want to call them that, logically invalid, just because someone can string words into a sentence does not mean it's a plausible point, a refutation does not address the context, and repetition does not make something possess greater value, most of it is dribble, reminds me of a particular world leader atm.

     

    I didn't refute myself, I've never said anything about a fully fledged single player game, that was the assumption you've all decided to go with, I'm not the OP, I stated my own simple concept, go see my 1st post here.

    And yes answer A is already planned, which is what I was basically speaking about, making Twerks entire "argument" some sort of self-indulgent delusion, because he's said that it can't happen because of specific choices and referring to such yes/no/maybe decisions as proof but as you said, there is something going on, but we''re not allowed to speak of it because "it's an MMO, it's an MMO, it's an MMO"... it's ridiculous.

     

    If you want him speaking for "the community" in the self-important fashion he does, where people can't even discuss theoretical possibilities without endless posts about 'it's an MMO, therefore it's an MMO' fine, but after looking around, I can see this has been going on for some time, so thanks for helping make the DU community a crappy place to come to for new ppl, I'm sure it will serve you well in the long run, the 3-4 of you that post on 98% of threads will have a wonderful forum together. I feel sorry for NQ.

  2. There's a difference between "discussing game features that can be expanded for a quality of life improvement" and then there's "circle-jerking : the art of asking for a feature, then discussing it so much that people drink the Kool Aid and think it's gonna be in the game". (Argumentum ad misericordiam)

     

    The former is what people do in this community (Argumentum ad populum), the latter is No Man's Sky in a nutshell (Post hoc ergo propter hoc). You are asking for the latter and nobody in this community (Argumentum ad populum) likes circle-jerking.

    You are asking for the latter good sir.

     

    Me and Lethys proved the problem with single-player. It's an MMO, with skill-training timers in mind that will require you and your buddies to play for months to unlock very top-tier cool things. Having a single-player, would be unrealistic for what you want, since you'll need probably thousands of days to unlock ALL the skills on your own - and that's not exaggeration, that's just facts about how the skill training timers work. I also explained to you that having a single-player mode for a free-of-charge, pay-2-play MMO is like asking the Devs to give their work for free (plurium interrogationum)

     

    And that's the problem, you see facts and reality as "bashing" (basically a strawman).

     

    The features that will be in the game can be clearly seen on the DU info page, I can see you have no regard for other ppl, and that in your mind your own inflated ego trumps all else.

    A single player instance IS a quality of life improvement for many people, as much as you seem to think you are, or that you're trying to be, you're not the centre of attention here, your ideas are not the crux of opinions. Just because you have decided that you don't like or want a test instance does not mean it's meaningless to everyone else (yes a test instance, as I stated in my posts, something akin to the current tech demo area, which IS possible because it already exists), what is 'quality of life' is relative thanks, it's not your opinion in your apparent delusion of authority. it's actually posters like you that crap all over a forum and turn others off of being here with your nonsense and hyperbole. I've learnt this in 2-3 days... I mean Jesus you even have a twitter poll for it from August... that's some serious douchebaggery you've been committing. 

     

    You have all the tendencies of a narcissistic personality disorder, oh, you "proved" something by just stating the current concepts given by the developers and tossing in some "what, if, hows"... That's not how proof works kid. You think you speak for "the community", you seem to think you're the hero saving the forums from the masses when all you're doing is appearing pretentious and ridiculous given your fallacy laden statements.

     

    All your "issues" are easy, they are not even issues they are details and options that could be utilised if you consider them outside your tiny box, the discussing of which hurts no one and is kind of the point of a forum existing...

     

    Unlocking tech can be parallel with your MMO advancement, or not, it really does not matter because it affects nothing and most people will not be interested in a three planet area for long knowing they can enter the real universe. You seem to think this is a major issue for some reason, it's really not.

    A subscription is a subscription I see no reason why a sub is not applied to the game as a whole, no1 is asking for anything free of charge.

     

    And as for Lethys' third question: I would expect there not to be any NPCs, I would expect it to be a private offline segment of the game to text designs and concepts in that ultimately would work the same in the real universe.

     

    I get the impression when you lot say SP, you're assuming the entire universe with NPCs a SP quest and all the other bits as is expected in Squadron 42 for SC, that was not what I stated at all.

  3. I'm sorry you feel that way. Trying to make a point and defend an idea against a bunch of people you do not know can be intimidating. If you look around, there are a lot of very lively and nuanced debates going on. However, some points are less open to interpretation as they have been specifically stated by the developers. For example, the developers have explicitly stated how the payment structure (subscription) will work. Sometimes people come along and suggest that the game should be free for various reasons, and sometimes they even manage to make one or two good points (among all the other bad ones). But whatever their argument, the point is irrelevant as the developers have spoken. And although the community's opinion is important, the developers get the final say. So too have they stated that this is an online-only game, and to suggest otherwise would be like suggesting that they make the Civilization series into a first person shooter or add machine guns to For Honor. That would just make it a different game entirely. 

     

    Plus, this game is made by a small company who currently have no source of revenue other than kickstarter and investors. All of their money must go to developing the game that they promised to make, not a separate singleplayer game. Perhaps they will work more on the lone wolf gameplay in the future, but for now a limited, online creative mode is all we are going to get. Personally, I think that is even perhaps too much towards singleplayer. I would be happy if they didn't include it in the game and made R&D into a resource intensive and worthwhile aspect of gameplay. 

    Sure, but there is no problem having a discussion on it. I mean that's kind of the point of a forum.

    Making suggestions and giving opinions (whether they would ever come true of not) then being told you don't understand what a single shard MMO is IMO just acting like a douche for the sake of being douche.

    Getting close to just blocking such ppl so their eye-rolling drivel is no longer visible.

  4. I was typing up a thread for Asteroids but seeing as this was just posted...

     

    How lucrative should asteroids be?

    As an example, the average amount of platinum in earth's crust is 5μg (0.000,005g) per kg, whereas a single 100billion kg X-type asteroid has an estimated 900g of platinum per kg...

    If this were to translate into the game, no1 would be interested in planetary mining.

  5. That does come with a cost though. Having a game on Steam can obligate NQ to either pay them a fee or give them a percent of revenue, which means less money for development. 

    Yeah, that is the downside, I guess it's a matter of will the increased revenue of having a steam audience outweigh the steam cost.

    I definitely say still keep a separate launcher, I know steam is not for everyone.

  6.  

     

     

    There's no "when we are not online". It's built as an MMO. There's no offline mode.

     

    AS Void pointed out, the devs plan for an in-game ONLINE "singleplayer" where you can design ships freely, but that's for later on down the line. Thre's, definitely, NO offline mode. It's built as an MMO, with people needing each other to build great stuff.

    Well, maybe it's something that should be considered as an option, that's what I'm saying in my post, a single player area offline would be useful.

     

    I was under the impression a forum was for constructive opinions, ideas and discussion, I feel like you're just throwing down 'dev facts' at me for the hell of it with the underlying point of 'nope it can't happen because it just can't'.

     

    I mean there is no reason it can't happen, we already know a simulated game instance can be hosted on a computer, it's not a difficult task to make it an option it's entirely up to NQ's prerogative.

  7. The right of enforcement or setting the laws is in the hands of the players - on their own grounds, primarily. If a player nation arises and claims a planet or system, they can declare iron contraband in their areas and confiscate it. Of course iron is a weird example but you get the idea.

     

    The players make it all. Beyond said nation, another could declare iron as normal resource. Heck, another could worship iron. Just don't think too big, there likely won't be the one player org to impose everything on everyone, but many individual groups. Just like the world today.

     

    And if one faction manages to obtain universal control, kudos to them anyway.

     

    To quote the Necromongers: You keep what you kill.

    I used iron as I would assume it's going to be an essential abundant resource in order to make the point that groups of people could just use it to screw everyone in the surrounding area, call anything and everything contraband, it's all illegal and they will confiscate all of it, it's no different to a bigger empire just saying they want your stuff or they will crush you, and in that case it's not law, it's just people being knobs in game, which is to be expected anyway.

    Universal control I doubt would be good in the long term for the game, in it's most extreme form it could bring a halt to the game entirely, it's not like IRL where death can be a finality, we don't resurrect and remain in control IRL. If a group with enough power just decides to take control of the space outside the Arkship safe zone that could be a huge issue.

     

    You could go back and read the thread, some amazing ideas WHY drugs could be outlawed by the players have been layed down.

     

    My suggestion, was to make the drugs cause you to enter drug-fiend mode, where you become an NPC and attack anyone indiscriminately, so there's that possibility of people shooting you on sight, as they may not understand yo uare under Drug-Fiend effects (and they shouldn't know really you are under one) so the boni it provides as a drug may have unforeseen backfire.

     

    The idea is simple, the more you use the drugs within a cooldown period, the more the chance of becoming a drug-fiend. So, if you were to take drugs in-game back to back, without letting the cooldown wear off, you would end with a high chance of the next time you take drugs, to become a drug-fiend.

     

    So, you see, this will require some factions to put up rules, like  "No drugs allowed - if you attack a fellow alliance member you will be treated as a troll and a thief, kicked off the alliance, put on Kill-On-Sight lists and all your assets will be seized."

     

    It's like the game is about politics or something.

    Well yeah I'm not saying that there cannot be a reason for a contraband to be outlawed, my comment arises from the fact that in any other game, what constitutes laws and what items are considered contraband are essentially based on a background game mechanic build into the game that the player needs to bypass as a part of the mechanic, and that is something as far as I've read, and what Warden implies in his quote above, is that what defines contraband is decided by the player base.

    And in that case, two problems arise; 1) as I said above, anything can just be called contraband like basic resources, and Alpha Empire that can do anything in the game they want because essentially they are the law is never going to end well. 2) how would anyone even police it? it's not like the LUA scrips can build a police force to confiscate specific things, which means it will be players, doing it, which is no different to just anyone ripping off people under the name of this 'law empire' which in the end is not really doing anything lawful at all.

     

    So while the ideas of contraband existing are fine in theory, I can't really see them actually working, being able to actually be inforced, and then not being abused to hell even if they were by miracle able to be established. In the end that just begs the question of 'what is a law' is it just a rule made by the guys with the most power? In that case, it's not law, it's tyranny, meaning you're not running a black market or illegal items, you're just moving stuff a bigger power want to own.

     

    I get the idea of it, but without an underlying law mechanic, working based on the developer wishes I cannot see it ever working properly with just player input alone.

  8. Ark is also not a procedurally generated unvierse. Ark's map is 1/1500th of a planet in DU. 

     

    It's an MMO first and foremost. There's no "plan ahead" there's only "adapt and progress".

    o.O

    That doesn't mean my point that a single player area to play around in and to test things is not still valid, I'm not sure what point you're trying to make...

  9. I think some sort of single player has its place, maybe not the entire universe, but being able to simulate a few planets and some void somewhat like in the tech demos can be of massive benefit.

    In Ark we used to just head off into single player and test out designs for things we planned to make on our online server so we were not wasting online time and resources on something that might not go to plan.

    I'd definitely like to see a 'playground' you could screw around in while not online.

  10. I'm not really seeing the validity of the contraband idea, If we the players are making the universe populated, who is the law?

    Will there be an empire of some type emanating from the Arkship?

    Who are we avoiding with contraband, a police force or military of some sort?

     

    This requires some serious NPC population behind it, if not that then are we talking about a player empire trying to impose laws on the universe, and on what grounds does something constitute it being contraband? Without some sort of behind the scenes enforcement, a player based empire could just say iron is contraband, and confiscate all the iron being used by other players...

  11. Firefall is dead!?!?!  I haven't played it for a bit but I enjoyed that game for a while. Pour a lil' liquor for those homies that ain't here no mo.

    Yeah, devs released it and basically completely removed all the mechanics they had been working on (and us giving feedback on) dumped all the crafting aspects and made their main interesting mechanic (mining with thumpers) yield no materials (as there is no crafting to use them on)... there is nothing left but the world itself and a few of the main missions, but apparently the entire dev team has left the company now... it will never get an update, it's just been left to rot.

  12. Also, the game is in First Person point of view, it's not Call of Duty simulation though. It follows a type of probabilistic calculations based on distance, speed, and other factors, to determine hit chance. That doesn't mean though, that a person will be able to hit someone else at 1000m with ease, as the game just takes out the reflex based shooter element, not logic.

    And this is what I mean by 'serious' because SC, COD, UT etc, the FPS interactions are their primary mechanic, they have a very specific direction and action based experiences, sure SC is also very space combat orientated but really that's just an extension of the FPS when it comes down to it.

     

    I understand DU will have elements of all that in it, I'm not suggesting that stuff will not be destroyable of there will be no PvP, but there seems to be the suggestion that DU will be comparable to SC, COD or UT in their moment by moment action and game focus which I know is just not going to be there as the primary focus of the game, because frankly if destroying stuff, space battles and killing ppl in FPS was the only drawcard of this game, I'd not even be here, there is plenty of that to go around already.

     

     

    Well noone ever said DU and SC compete in any way. 

    1) DU is lock on target and no FPS. No player skill involved, only statistics

    And IF you would have watched the videos, read the devblogs and read the forum you'd know that all my points were not mere dreams but actual goals 

     

     

    I'm not suggesting they are.

    1) and that's why the situations you'll be in are not as serious in my opinion.

    I'll be getting around to reading/watching what is available in time, only so many hours in a day.

  13. It's about rebuilding society. So there's the need for creating constructs, ships, cities, stations but also it involves politics, wars over land, wars over people, wars over power, piracy, scams, player run markets, and much more.

     

    You can diminish DU to only the building and creative part but then again I can say eve online is only about HighSec mission running and pve. Both is just wrong ;)

    You're welcome to your opinion, but from the perspective of someone still learning about the game and its scope, there appears to be a focus in DU that is vastly different to that of a game like SC. Sure the mechanics you point out may well exist in the final game, but I cannot see it ever standing up to the AAA FPS games out there in an FPS scenario and given what the information seems to be pointing towards it never should.

     

    I'm not seeing the high stakes risk and reward twitch based mechanics that defines the FPS genre here at all. But I do see a vast 'minecraftian' element that those games will always lack for the sake of simplicity, and that is a mechanic/genre that is severely lacking in modern games, sure many games try to have an element of it to varying degrees but nothing really comes close to minecraft, few games let you terraform or script mechanics in the way I've seen/heard about in DU and that will be a big draw card for DU in the future.

     

    Your optimism is nice, but I'll retain my opinion and scepticism on the apparent direction of DU for the time being.

  14. Well and what hinders you in DU to do EXACTLY that? It's a open world sandbox - you can do whatever you want and you can make money with whatever the player run market needs

    I very much hope the game focus is not on FPS, Interplanetary Warfare, space combat & the destruction of other players...

    I'm not saying those things have their place but given the footage and my understanding of the game, so far its focus is on crafting, building, planetary landscaping and scripting etc...

  15. You can add any game to your personal steam library and enable the steam interface that way, even in non-steam games. 

     

    Same for your friends being able to see what you play. The only real reason for DU to be available over steam is the massive audience that comes with it.

    Yeah but that's not really the same as having it fully integrated and getting the benefits that come with that, having a game actually be advertised on steam (not greenlight) can be a huge benefit.

    I'm not saying there should not be a standalone also, options are always good.

  16. Welcome to the community ;)

     

    I think you underestimate DU here as less serious, but fair enough.

     

    Gl and have fun watching all the videos and reading the blogs

     

     

    Welcome to Dual Universe.

     

    I expect DU to cater for many different play-styles and groups. This includes the ones serious about the game and the more casual players.

     

    Which between Star Citizen and DU will have the larger percentage of "serious" players, well, time will tell.

     

     

    Welcome to DU and welcome to the forums! 

     

    Oh and by the way, sometimes some of the alts become sentient and forget they're alts, so watch out for that :P

     

    Well, when I say serious, I mean in DU I don't expect to be equipping specialist gear in a tactical squad of 10 so we can specifically raid an enemy ship for the purpose of capturing the occupants for a bounty and selling off the cargo and ship, and that being our primary source of income... I kind of expect to be building and exploring stuff in DU, trading and managing an outpost, these things I consider more casual types of activities, I'm not suggesting that the DU Devs or community are less serious about their game than the SC guys are. 

     

    But in any case thanks for the welcome all.

  17. I think steam would be a massive benefit to the game in general, many gamer organisations already use steam as a communication and hosting device, so having the steam overlay/interface being built into the game makes it much more accessible to a wide base of gamers.

  18. Title because I live in Australia and we're currently in the middle of the longest hottest heatwave we've had for a long time, I'm sure death is imminent... I can't say I'm optimistic about my enjoyment of it for a few more days, particularly as my birthday (7th) is the mourning day for 2 historic bushfires which killed hundreds of people... but enough about how I hope Justin Bieber will leave this world.

     

    Me: Carnage (Carn)... I've recently also been called 'Carnitas' by my super funny clan mates... I've been told it means 'little meat' in Mexican/Spanish... To quote an unnamed leader of the NWO on the size of things: "I guarantee you there's no problem. I guarantee.".

     

    I'm head of a small clan who started in a now dead game called Firefall where we had at one stage about 110 members, well FF died due to... lets called them 'poor development decisions' and we moved onto Ark: Survival Evolved. After some unmentionable chaos in that game (as fun as it was), we moved onto Warframe, mostly staying as a core group of about 10 members, but picking up people along our journey and losing some others. Ultimately we are waiting on Star Citizen as a clan, but we play a lot of other games while we wait.

     

    I'm the type of player to be dedicated to a primary game for a number of years, I like reaching an endgame type situation, then refining my skills at that level, I played UT2K4 for about 5 years so I'm very much into FPS games, but I often find myself spending my gaming hours building within a game or outside it. I've made a few Skyrim mods in the past and Am quite intrigued by possibilities of DU, I could see it being my creative outlet as opposed to the more serious nature of Star Citizen.

     

    I also study Microbiology and Genetics, which are the main other parts of my life, so I'll likely have an aura of scientific scrutiny on some of my future posts...

     

    I'll watch this game, try and contribute, and possibly get my core clan mates interested, but we'll need to see how alpha/betas go before I nail down a more long-term investment than the iron pledge.

     

    Cheers.

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