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Comrademoco

Alpha Team Vanguard
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  1. Like
    Comrademoco reacted to yamamushi in Fan Made DU Wallpaper   
    Can you make this with green/black gradients? Pretty please!!
     
     
  2. Like
    Comrademoco reacted to yamamushi in Dads of DU   
    I can only begin to imagine the conversation with my wife that I'm ready to have kids because I want to join this org in Dual Universe. 

    She already puts up with 90% of everything I do in my free time revolving around DU, I don't know if she'd be able to handle the reason for us starting a family being DU
     
    I hope she doesn't read this.
  3. Like
    Comrademoco got a reaction from devu in Once Again.... The Reddit Community   
    Ladies and Gentlemen,
    Today I am the bearer of good news.
    Today at 17:18 GMT-7hrs, a 3 year long issue, has been finally set down and resolved without any hiccups. r/DualUniverse subreddit has been successfully transferred over to the community with full permissions and ownership. 
    This message is to inform you all off such, and that as per the agreement, r/dualthegame will be archived (has now been archived) and be redirecting everyone to r/DualUniverse.
     
    I would like to welcome you all back to r/DualUniverse, it shall now serve as the official subreddit for Dual Universe from here on forth!
     
    Cheers,
    Comrademoco
  4. Like
    Comrademoco got a reaction from yamamushi in Once Again.... The Reddit Community   
    Ladies and Gentlemen,
    Today I am the bearer of good news.
    Today at 17:18 GMT-7hrs, a 3 year long issue, has been finally set down and resolved without any hiccups. r/DualUniverse subreddit has been successfully transferred over to the community with full permissions and ownership. 
    This message is to inform you all off such, and that as per the agreement, r/dualthegame will be archived (has now been archived) and be redirecting everyone to r/DualUniverse.
     
    I would like to welcome you all back to r/DualUniverse, it shall now serve as the official subreddit for Dual Universe from here on forth!
     
    Cheers,
    Comrademoco
  5. Like
    Comrademoco got a reaction from Warden in Once Again.... The Reddit Community   
    Ladies and Gentlemen,
    Today I am the bearer of good news.
    Today at 17:18 GMT-7hrs, a 3 year long issue, has been finally set down and resolved without any hiccups. r/DualUniverse subreddit has been successfully transferred over to the community with full permissions and ownership. 
    This message is to inform you all off such, and that as per the agreement, r/dualthegame will be archived (has now been archived) and be redirecting everyone to r/DualUniverse.
     
    I would like to welcome you all back to r/DualUniverse, it shall now serve as the official subreddit for Dual Universe from here on forth!
     
    Cheers,
    Comrademoco
  6. Like
    Comrademoco got a reaction from Kael in Once Again.... The Reddit Community   
    Ladies and Gentlemen,
    Today I am the bearer of good news.
    Today at 17:18 GMT-7hrs, a 3 year long issue, has been finally set down and resolved without any hiccups. r/DualUniverse subreddit has been successfully transferred over to the community with full permissions and ownership. 
    This message is to inform you all off such, and that as per the agreement, r/dualthegame will be archived (has now been archived) and be redirecting everyone to r/DualUniverse.
     
    I would like to welcome you all back to r/DualUniverse, it shall now serve as the official subreddit for Dual Universe from here on forth!
     
    Cheers,
    Comrademoco
  7. Like
    Comrademoco got a reaction from Ezghoul in Once Again.... The Reddit Community   
    Ladies and Gentlemen,
    Today I am the bearer of good news.
    Today at 17:18 GMT-7hrs, a 3 year long issue, has been finally set down and resolved without any hiccups. r/DualUniverse subreddit has been successfully transferred over to the community with full permissions and ownership. 
    This message is to inform you all off such, and that as per the agreement, r/dualthegame will be archived (has now been archived) and be redirecting everyone to r/DualUniverse.
     
    I would like to welcome you all back to r/DualUniverse, it shall now serve as the official subreddit for Dual Universe from here on forth!
     
    Cheers,
    Comrademoco
  8. Like
    Comrademoco got a reaction from Haunty in Once Again.... The Reddit Community   
    Ladies and Gentlemen,
    Today I am the bearer of good news.
    Today at 17:18 GMT-7hrs, a 3 year long issue, has been finally set down and resolved without any hiccups. r/DualUniverse subreddit has been successfully transferred over to the community with full permissions and ownership. 
    This message is to inform you all off such, and that as per the agreement, r/dualthegame will be archived (has now been archived) and be redirecting everyone to r/DualUniverse.
     
    I would like to welcome you all back to r/DualUniverse, it shall now serve as the official subreddit for Dual Universe from here on forth!
     
    Cheers,
    Comrademoco
  9. Like
    Comrademoco reacted to yamamushi in The Order of Meru   
    New Dawn Arrives
     
     
     
    “Good morning Carrigan Station, this is the New Dawn requesting docking permission on approach from vector Two Eight Dot Two Five”
     
    “Good morning New Dawn. We’ve got you in line for Landing Bay One Two. There are engineering bots all over the landing pad cleaning up a mess an Elarian cargo shuttle left us this morning, but they’re almost off the deck now”
     
    “E-T-A Carrigan?”
     
    “Twenty minutes New Dawn, please proceed to Sierra Two Eight and hold on approach vector”
     
    “Roger, Carrigan”
     
    “Typical”, Erik muttered sarcastically while lighting a cigarette he rolled together from dried mushrooms he had stashed away from his last visit to Vezu that gave a slightly sweet and cinnamon-like scent when burned and kept him calm and focused, something he needed after a 37-hour warp haul. “Seven weeks on contract, and now we’ve got twenty minutes waiting in line because of Elarians”, he exhaled, “The alliance should have revoked their docking privileges years ago, they never clean up after themselves…” 
     
    Sam, who was sitting next to Erik wearing a suit he very well may not have taken off since the last time they docked at Carrigan Station, covered his headset with his hands and groaned “So help me god, if we get held up in customs again Erik”, turning to face him, “do I need to remind you of the last time we came to Carrigan?”
     
    “Don’t worry Sam, Maarna has a connection that took care of the permits for us this time”, Erik kept his eyes forward.
     
    “Is this the same connection that gave us the ‘clue-in’ on a haul of Aeurilium that took us 25 jumps into the middle of dead space with nothing to show for it?”, Sam turned back to his console as he keyed in navigation coordinates to the approach lane for the bay they had been assigned.
     
    “I seem to recall you being quite happy about the detour we made to Grenner V on the way back to Vezu”, Erik grinned.
     
    “Yeah, well, I seem to recall sightseeing on Grenner not paying for a new pulse pump array!”, Tyler’s yell came in over the ship’s radio, the roar of a fusion core cooling down under visible strain after coming in from warp deafening anything else he had to say about the matter, which Erik surmised was full of cursing and something about now needing a new superposition stabilizer.
     
    “No, but I don’t remember it coming out of your pocket the last I checked, either”, Erik spoke sternly followed by a long line of muffled cursing over the headset. Ignoring Tyler, “Now get the cargo bay pressurized, I want the deck ready as soon as possible!”. 
     
    Erik glanced at a status console overhead momentarily to verify Tyler had heard him, and that the pressure was changing. Seeing an incoming message on his console, he returned his attention to Carrigan Station’s control tower channel.
     
    “New Dawn, This is Carrigan Station”
     
    Erik inhaled on his cigarette, “Go ahead, Carrigan”
     
    “Bay One Two is in standby for entry pressurization, proceed through to Alpha Whiskey Seven, you are clear for final adjustment to Papa Tango Nine at Five Point Impulse”
     
     Turning a knob on the control panel in front of him, “What’s the weather like today Carrigan?”
     
    “We could use a breath of fresh air here New Dawn”
     
    Smiling to himself, “Thank you, Carrigan”
     
    “Welcome back New Dawn”
     
    The large solar shades obstructing the view into space lowered, revealing the towering station that stretched as far as the eye could see in any direction from Erik’s seat on the bridge. Small shuttles and civilian craft moved about quickly to and from, and in all directions around it. 
     
    A symphony of brightly colored billboards scattered the docking lanes on almost every station in the inhabited galaxy, and by no means was Carrigan Station lacking in that regard. Carrigan’s entrepreneurs were a bit extravagant by comparison, though, and in fierce competition with one another they had funded the construction of massive glowing billboards that lined every lane around the station and certainly dwarfed a light freighter like the New Dawn. 
     
    Erik, of course, grinned. In every billboard, all he could see was money for the taking. 
     
    New Dawn drifted through the narrow lanes, Sam keeping a close eye on the inertial sensors in front of him, Erik taking note of the lane designations as he navigated towards the bay they had been assigned.
     
    Bay Twelve’s massive hangar doors retracted as the New Dawn groaned from its inertial dampeners engaging, followed by a jolt that could be felt throughout the ship as the landing thrusters deployed in sync with one another lowering the ship at a controlled rate onto the docking platform. The New Dawn strained audibly under the station's artificial gravity but quickly settled into place ready for its cargo bay to be lowered onto the platform below. 
     
    Red flashing lights illuminated the bay as the hangar doors slowly closed again behind the New Dawn, followed by a long burst of hot steam from the life support ventilation ducts opening. A siren roared throughout the bay before the flashing lights faded into a stable but dim fluorescent green color that brought a lifeless aura to the deck signaling the air was safe (by station-inhabiter standards) for breathing. 
     
    The New Dawn had arrived.
     
     
  10. Like
    Comrademoco reacted to yamamushi in Integrate LuaSocket Into The LUA Sandbox   
    JC posted this tweet this evening, 
     
     
    Based on the responses in that thread, that puts a roadblock in the way of being able to use LuaSocket to push HTTP requests up to servers.
     
    I should explain what that means...
     
    If we had the ability to post data over HTTP to our own application servers, we'd able to do things like create phone apps that track the status of your ships, dashboards for having a high level overview of a fleet of ships, sites that track statistics about ships and other constructs, tools that notify you automatically if something happens through your phone, market tracking applications, etc.
     
    (Note that this would not allow you to play the game remotely, this is entirely about receiving data and rendering it appropriately)
     
     
    My "idea" is to integrate LuaSocket into the LUA sandbox for outbound requests only so that we can post data to our own applications for external use. That way we don't have to get explicit access to load our own modules. It would give us the opportunity to build the kind of tools mentioned above and would allow for NQ to specifically limit what can and can't be posted upstream. 
     
    I think it would be a nice middle ground and a convenient way of giving us an "API" to use without NQ having to explicitly create one themselves (and arguably less work than creating a maintaining a whole API for this purpose). 
     
     
    And since I don't want to keep bothering JC on twitter at 7 in the morning..... to address the issue about DDoS's, I think it should enforce a FQDN policy that only allows for remote hosts to be specified by domain name instead of IP addresses (thus not having stale IP's sticking around that could be flooded later on), and at that point it would be up to the application authors to be able to handle the traffic (which is a whole other conversation that I'd be happy to explain how to address). Or by the time there are millions of players, they might an API at that point we'd just migrate to using instead  
     
    But I do understand the problem of stale scripts sitting out there that are abandoned by their authors/maintainers and then years down the line causing headaches for people. 
     
    There's also the issue of someone maliciously targeting a site, getting the script on tens of thousands of ships, and then sitting back while that site gets flooded with traffic.
     
     
    Perhaps someone has an idea about it that doesn't involve just turning off the feature later on down the road when they give us a real API?
     
     
    The only "solution" that is coming to mind involves having some type of standard handshake for receiving the data, and if it fails, then not enabling the feature. That way if a site can't actually process the data, it doesn't receive any more requests from said client until the client is restarted. If it's getting too much traffic, the handshake would time out and fail quietly, otherwise, it would have the acknowledgment that the application can actually handle the data and it would proceed to send. Periodically it could check that the application is still there by initiating another handshake. It could even be something set in user options under "Enable Data Publishing Through Lua", and default to "no" or "off", thus minimizing the impact even further. 
     
    The problem with that idea is that it now starts to put even work on NQ's side for what may amount to otherwise a trivial feature that only a handful of us end up using. I mean, I know there's plenty of people here that could hack together a handshake method like that in a few hours, but putting that into the game is a whole other thing altogether, on top of the already loaded roadmap. 
     
     
    Okay this post turned into me thinking out loud, sorry >_<
     
     
  11. Like
    Comrademoco reacted to yamamushi in Adobe to End of Life Flash   
    Flash is finally coming to an end!!!
     
    https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html
     

    Adobe:
    Adobe is planning to end-of-life Flash. Specifically, we will stop updating and distributing the Flash Player at the end of 2020 and encourage content creators to migrate any existing Flash content to these new open formats. Google:
    Chrome will continue phasing out Flash over the next few years, first by asking for your permission to run Flash in more situations, and eventually disabling it by default. We will remove Flash completely from Chrome toward the end of 2020. Mozilla:
    Starting next month, users will choose which websites are able to run the Flash plugin. Flash will be disabled by default for most users in 2019, and only users running the Firefox Extended Support Release (ESR) will be able to continue using Flash through the final end-of-life at the end of 2020. In order to preserve user security, once Flash is no longer supported by Adobe security patches, no version of Firefox will load the plugin. Microsoft:
    In mid to late 2018, we will update Microsoft Edge to require permission for Flash to be run each session. Internet Explorer will continue to allow Flash for all sites in 2018. In mid to late 2019, we will disable Flash by default in both Microsoft Edge and Internet Explorer. Users will be able to re-enable Flash in both browsers. When re-enabled, Microsoft Edge will continue to require approval for Flash on a site-by-site basis. By the end of 2020, we will remove the ability to run Adobe Flash in Microsoft Edge and Internet Explorer across all supported versions of Microsoft Windows. Users will no longer have any ability to enable or run Flash.  
     
    By the end of 2020 Flash will be dead!!!!! 
  12. Like
    Comrademoco reacted to yamamushi in Integrate LuaSocket Into The LUA Sandbox   
    I think you guys are overcomplicating this LuaSocket stuff quite a bit. 
     
    There's no need to do filtering, and adding a whitelisted host list would necessitate patching that into the client, something that would, again, overcomplicate things.
     
    The only data we'd be able to send upstream somewhere would be the data we're already working with in LUA, and giving us a simple json format to pack that data into would resolve many problems (if they even wanted to do that for us). 
     
    I don't even think that's necessary, I'd rather just have the ability to open an outbound socket so that I can send whatever data I'm getting from LUA upstream into my own application to parse and render. 
     
    None of this requires developing a whole new protocol, as it puts the onus on the application devs, not NQ. The only thing we'd want from the LUA side is some error handling to make sure that scripts keep working as intended even if they're not able to push data out a socket upstream somewhere for collection. Hence the handshake idea - does a host work? Great, start sending data. Does it not work? Great, skip publishing for this script.
     
    NQ doesn't have to monitor outbound traffic, the scripts run client side, there's nothing for them to monitor there. 
  13. Like
    Comrademoco reacted to yamamushi in Integrate LuaSocket Into The LUA Sandbox   
    That's what the handshake is for. 
     
     
  14. Like
    Comrademoco reacted to yamamushi in Integrate LuaSocket Into The LUA Sandbox   
    By the time you have enough traffic built on handshakes alone, it would have to be hundreds of thousands of players all using the same script or connecting to the same host, by which point they should have implemented a real API by that point. 
     
    Not only that, but it would have to be a constant stream of traffic to cause a DDoS. 
     
    Open a packet analyzer and look at all of the traffic you already have going on your network, a handful of handshakes is not going to cause a problem. 
     
     
     
  15. Like
    Comrademoco reacted to yamamushi in DU Memes   
  16. Like
    Comrademoco reacted to yamamushi in PAX West 2017 Roll Call   
    D: the last day of PAX :-( 
     
     
  17. Like
    Comrademoco reacted to yamamushi in Why I am quiting Dual Universe   
    Could we just agree to leave this topic alone? He made his statement, that's enough.
     
    We really don't need every other person jumping in here to comment and starting yet another toxic fight on the forums.
     
    It's not healthy looking to new people coming into the game.
     
    There are plenty of other places to discuss this whole fiasco, creating more drama here isn't going to reflect well on anyone. 
  18. Like
    Comrademoco reacted to yamamushi in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Came across this interview posted on JC's Twitter this morning:
     
     
     
     
    Currently working on getting a transcription/translation together, but it won't be ready for a day or so. 
     
     
     
     
  19. Like
    Comrademoco reacted to yamamushi in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Here is the transcript in French, working on getting help for a translation asap:
     
    https://dualuniverse.gamepedia.com/Archive:AFJV_-_July_28th_2017
     
    I'll provide an update here when the English translation is available (or you can put it into Google translate for a very broken interpretation of the interview) 
  20. Like
    Comrademoco reacted to yamamushi in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Please reach out on Discord if you can
     
    http://dualuniverse.chat 
     
     
  21. Like
    Comrademoco reacted to yamamushi in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Thanks to @john6739 and @Sunrider44 for the help on cleaning up the google translation :-)
     
    The English transcript for this interview is now available here:
     
    https://dualuniverse.gamepedia.com/Archive:AFJV_-_July_28th_2017
     
     
    Later this week I should have another one of the French-speaking-only videos translated as well. 
  22. Like
    Comrademoco reacted to yamamushi in Devoxx France Dual Universe Presentation by JC Baillie (Now with English Translation)   
    This was originally posted back in April, but I've just now gotten around to having it translated for those non-French speakers among us:
     
     
     
    English translation/transcription available with timestamps @ https://dualuniverse.gamepedia.com/Archive:Devoxx_France_-_April_24th_2017  
     
    Please feel free to edit it as necessary, as it's mostly translated, but has some minor errors here and there (like the word Technology being translated as "Techno's")
     
     
     
     
     
  23. Like
    Comrademoco reacted to yamamushi in Moving parts and mechanics   
    There are currently no guarantees on Pistons/Rotors/etc.
     
    They've said they want to look into it, perhaps allowing moving pieces to be scriptable (gears/rotors/pistons/etc), but there's no guarantee it will make it by release. 
     
     
     
     
  24. Like
    Comrademoco reacted to yamamushi in July 2017 Devdiary   
    I don't want them to censor things away just because of NSFW words and phrases. If people don't want them, they won't buy them and they'll fail on the market.
     
    Least of all, if we don't like something we can easily go in and change things around.
     
    If I'm in my own ship and nobody is ever going to be in the cockpit but me, why should it matter to anyone else what my display says on it? 
  25. Like
    Comrademoco reacted to Code24 in DU Memes   
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