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Astrov

Alpha Team Vanguard
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  1. Like
    Astrov got a reaction from Bella_Astrum in Hello my friends   
    Nice to meet you, I'm sure we'll be good friends. The community already seems great!
  2. Like
    Astrov got a reaction from Michaelc in The Honor System   
    Hello everyone, I want to introduce a reputation system dubbed "The Honor System". It's a record of a player's prestige, fame, status, and reputation. Every player will be recorded in THS (unofficial term), and will be listed according to their social interactions. This may be because of their sincerity or insincerity, depends on each individual and how they want to be perceived.
     
    Let's imagine a scenario of a player committing vandalism, theft, and hostility within a community. Most likely they would get a negative reputation in the honor system and this will affect all their social interactions, maybe being denied certain services, while having access to services exclusive to that reputation.
     
    There will be two extremes, good and evil, very much like paragon and renegade in Mass Effect. I'm not sure if there will be a neutral status like paragade, so that's open for discussion.
     
    Players will also be able to gain status and become famous, whether it be by a "wanted" poster or otherwise. Ultimately becoming good or evil, depending on choices, and there will be benefits and consequences to both sides that I haven't thought out yet.
     
    I think this is perfect for any role-player out there!
  3. Like
    Astrov got a reaction from Syreus in Marriage and Relationships   
    I think this idea (if implemented) will have many layers than simply being able to marry. It could stretch to something not intended initially, let me elaborate.
     
    If romantic relationships were possible, I don't think a tag with "in a relationship" will cut it. People are going to want ways to express themselves with their partner and to the public. Marriages are the same way, players will try and have kids implemented so it won't be pointless. Intimacy and cybering might take place, much like IMVU, which I don't think Dual Universe is intended to be.
     
    I feel like this game should be different than, let's say.. The Sims. If the idea does go through, it could be a social booster but not much otherwise.
     
    Also, gay marriage will be a must, as well as inter species and even npc relationships. It's going to be a stretch of things to implement, some that I didn't mention, that probably isn't worth it.
     
    I'm just speculating, I could be completely wrong though!
  4. Like
    Astrov reacted to KlatuSatori in Bounty Hunting   
    I think the devs want to make sure that nodes can't be used for teleporting about, which is a valid concern.  But it could be that "your" nearest node is simply the nearest node to you that you have been given the tag for (which may also have a duty on it, like a flat or regular fee).  I think that would be a good balance.  You wouldn't want to give out the power to use a single node to too many people as if someone dies it will need to charge up again before you can use it (and then you will be teleported to a further node if you die before it is re-charged).
     
    I really like the implications of this, because it means organisations will want to set up lots of them for their people, or there may even be "Resurrection Node Rental" corporations.
     
    I actually wouldn't mind potentially losing your position when exploring far from home.  It makes the game universe bigger and the risk/reward of deep exploration greater.
  5. Like
    Astrov got a reaction from Dreamstar in The Honor System   
    I was going to propose something like this. Unfortunately, there's not much information on the gameplay mechanics for me to make a list. But special skills, items, stats, etc. should definitely be a reward based on reputation.
     
    I may have oversimplified the good/evil concept a bit, what's your take on neutrality or 'in between' reps?
  6. Like
    Astrov reacted to Comrademoco in Avatar model questions   
    One question or idea that can be thrown in to avatar model questions above is the "ageing - injury" concept.
     
    In regards to ageing, the longer (time related) a player stays away from the resurrection node, the more age the avatar gets. This can be reversed via 2 ways...
     
    1. Death/Resurrection, when resurected the avatar model returns to that 'young' look.
    2. Medical areas, regeneration pods etc.
     
     
    In regards to ingury, say an explosion from a space battle that causes the loss of an eye, finger, leg, arm, would affect the player. Cybernegic implants can be utilized here too, to alter the look of the avatar model or enhance certain skills for the player. I feel that this would add a lot more realism and that survivalist feel to DU.
  7. Like
    Astrov reacted to Dreamstar in DevBlog - Rights & Duty Management System (RDMS)   
    Congratulations on blowing my mind,
    There is much more offered here than what I thought would be available, I can clearly see you all aren't just smart, but genius.
     
    I believe when it comes to tag's they are a type of hard-code. Just like if I put a padlock on a door and only tell my best friend the combination. If we lived in a world without bolt cutters, nobody would be able to break the the lock. It all depends on if there will be a mechanic to bust into something, bypass the law, or even 'hack' a terminal.
     
    I will also need to spend some time wrapping my mind around whats here and using some predictive analysis to write a post to help people structure their organisations.
  8. Like
    Astrov reacted to Dreamstar in Concept : NanoMaid (Pet / Companion)   
    NanoMaid, your very own customizable sidekick!
     
    Change her outfit, change the color of her lights. Whats your NanoMaid like?
    Does she wear a frilly headpiece? Or maybe a cat ear headband?
    Dont like that sad blue? Change her glowing eyes to red or green!
     
    NanoMaid comes prepacked with a Sweet'nSassy personality. She wont help do anything but she can give you emotional support!
    "Your inventory is a mess, clean it up, you lowlife!"
    "Trash like you is lucky to have me, after all, I'm your' only friend."
    "You forgot to loot... its not like I want you to dummy!"
    "Are we going exploring? I love exploring with you."
     
    NanoMaid, she's tiny and adorable, she will follow you anywhere and help you clean up your' life !
     
    -Please use as directed, keep away from children under 5, Do not try and stick 'objects' into your nanomaid, If your nanomaid begins to mumble about world domination please contact the rogue AI hotline immediately.-
     
    ---
     Photo : http://www.kidsomania.com/photos/Cool-Toy-for-Girls-who-Like-Robots-Dorosseru-by-Bandai-3-524x698.jpg
     credit to website photo is from : http://www.kidsomania.com/cool-toy-for-girls-who-like-robots-dorosseru-by-bandai/
    Animated series this is from: http://en.wikipedia.org/wiki/Fireball_%28anime%29#Fireball_Charming
     
    I haven't seen this but perhaps I will give it a watching, though I have no idea what its about, I just happened to think the character could help formulate inspiration to the concept.
  9. Like
    Astrov got a reaction from Dreamstar in Radials for communication   
    When reading this, I instantly thought of a game called Smite and its voice commands.
    http://smite.wikia.com/wiki/Voice_Commands
    On the wiki you can see phrases adjacent to letters such as V, VA, VAA and so on. You press the keys for whatever you're trying to communicate without having to type it out. It's a genius idea and saves a lot of time when communicating.
     
    As a player of that game and having used the commands myself, I've actually memorized most of the list and have no trouble thinking of which keys to press for what I want to say. The DU team can pre-record messages and have a system just like this. It will be even better with translations if you can't understand the other person, minimizing the language barrier.
     
    I can't believe I haven't thought of this in my voice communication post!
  10. Like
    Astrov got a reaction from Dreamstar in The Honor System   
    Hello everyone, I want to introduce a reputation system dubbed "The Honor System". It's a record of a player's prestige, fame, status, and reputation. Every player will be recorded in THS (unofficial term), and will be listed according to their social interactions. This may be because of their sincerity or insincerity, depends on each individual and how they want to be perceived.
     
    Let's imagine a scenario of a player committing vandalism, theft, and hostility within a community. Most likely they would get a negative reputation in the honor system and this will affect all their social interactions, maybe being denied certain services, while having access to services exclusive to that reputation.
     
    There will be two extremes, good and evil, very much like paragon and renegade in Mass Effect. I'm not sure if there will be a neutral status like paragade, so that's open for discussion.
     
    Players will also be able to gain status and become famous, whether it be by a "wanted" poster or otherwise. Ultimately becoming good or evil, depending on choices, and there will be benefits and consequences to both sides that I haven't thought out yet.
     
    I think this is perfect for any role-player out there!
  11. Like
    Astrov reacted to PetdCat in DevBlog: Dual Universe Financing   
    Sounds like a waste of perfectly good Mountain Dew to me  
  12. Like
    Astrov reacted to Dreamstar in Marriage and Relationships   
    I mulled the idea over a bit, I think my stance on the subject is neutral.
     
    It isnt something that will affect the way i play the game.Marriage is probably best left an unofficial mechanic, just something people roleplay in their characters biography and with friends.
  13. Like
    Astrov reacted to Dreamstar in Aliens?   
    Aw dang no aliens to subjugate and use as labor in the mines to fuel my coal powered battlecruiser.
  14. Like
    Astrov reacted to PetdCat in Hello from Pet d'Cat   
    Hello All,
     
    I see a couple of familiar virtual faces here  
     
    I am Pet d'Cat, been around a very long time and will not bore you with a games list.   I play a couple of MMOs, but I am mainly a builder and a DJ (in those worlds that support that).  Looking forward to Dual Universe, it has a great deal of possibilities.  I would love to open an nice little club, built into the side of an asteroid, that I can DJ from and provide a resting place for those wayward souls wandering the spaceways.
     
     
  15. Like
    Astrov reacted to PetdCat in Communication and Voice Command   
    I would love to have the ability for someone who "owned" an area to drop a prop to bring in some URL stream.  Either for background music, or DJ's (yes, this is a self interest post  LOL).   Such a thing is pretty much essential if you want to open a club, bar, cantina, etc....  
  16. Like
    Astrov got a reaction from Michaelc in Hello there :)   
    I agree! Building things is only half the fun, the other half is seeing other peoples' creations. Can't wait to see yours (before it's blown up by griefers of course).
  17. Like
    Astrov got a reaction from Kiklix in Hello there :)   
    I agree! Building things is only half the fun, the other half is seeing other peoples' creations. Can't wait to see yours (before it's blown up by griefers of course).
  18. Like
    Astrov reacted to NQ-Nyzaltar in Communication and Voice Command   
    A lot of good ideas there. Thanks Astrov! 
    While none of these will happen for the Alpha (mainly due to time constraints), there are many ideas that have their place in the Idea Box for later development
  19. Like
    Astrov reacted to NQ-Nyzaltar in DevBlog: Multiplayer Ship Crew   
    Hi there! 
     
    In Dual Universe you will have two choices regarding the situation when the "usual weapon specialist" is not in game:
     
    - Having other crew members who are at least proficient in using the involved weapon. The Skill system won't block your character in one or two specialization. Basically, there will be nothing to prevent your character to be a "Jack of All Trades". Most skills will be easy to learn, but hard to master. It will all depend how much time you want to allocate to train in a specific skill. If you know the EvE Online skill system, then you should have a pretty good idea about what we are planning
     
    - If you lack manpower at a given time, you will have the option to use (craftable) droids, with limited AI, to replace a crew member. However, don't expect them to be better than a living player
  20. Like
    Astrov got a reaction from Kiklix in Hello my friends   
    Nice to meet you, I'm sure we'll be good friends. The community already seems great!
  21. Like
    Astrov reacted to NQ-Nyzaltar in DevBlog: About the Alpha Gameplay   
    Hi Astrov,
     
    Yes, Alpha release has been postponed:
    We want to provide a meaningful experience for Dual Universe Alpha testers.
    And while the game has evolved a lot until now, it seems to us that we won't have a version that we estimate satisfactory enough to be released (even with a restricted access). Updating our roadmap with this in mind is currently in progress. As soon as more information will be available for the Alpha release, you will be informed. 
  22. Like
    Astrov reacted to NQ-Nyzaltar in Nyzaltar, at your service.   
    Hi everyone!

    I'm Nyzaltar, the Community Manager for this Sci-Fi epic adventure known as "Dual Universe"!
    If you have any question or suggestion on the game or anything related (forum, website, the team, etc), don't hesitate to contact me.
    I will be more than happy to answer!

    Also, as many of you, I'm a huge fan of Sci-Fi Themes and a passionate MMO gamer.
    Eve Online, Landmark, to name a few... but far from being limited to these.

    I hope you will enjoy this forum as much as we, the Novaquark Team, hope!
    Also I will be around on the forum during this week-end, to answer topics that have already been posted

    Best Regards,
    Nyzaltar.
     
  23. Like
    Astrov reacted to NQ-Nyzaltar in DevBlog - Organizations: build your corporation, faction, nation or empire!   
    (Posted Friday 20th of March 2015 on the DevBlog)
     
     

     
    One of the ambitious and new aspects of Dual Universe is that traditional organizations that are found in other video games, like guilds, nations or corporations, should actually emerge in the game. This means that we have to design a generic structure to represent the union of several players, without biasing it towards one particular type of organization or another. The term we use to designate this structure is "organization". A state, a city, a guild, a nation, a group of pirates, an alliance, etc, are all organizations in the game. They differ in the particular way they specialize the generic definition, and in doing so they specify political orientations and implicit organizational goals. Let’s have a look at how it works.

    To start with, organizations are divided into legates and members. All legates are not necessarily members, and vice-versa. The legates literally own the organization, which is divided into several shares that are distributed to the legates. Members don’t own the organization, but they have what we call “roles”. Roles are defined by a set of rights, duties and privileges that apply to members. A member can have one or several roles (and, as an legate can also be a member, there can also be roles for legates, but not always), and a role can be fulfilled by one or several members. Roles can be organized hierarchically, so that sub-roles inherit their default set of rights/duties/privileges from their parent.

    One could say that legates are making decisions regarding the organization structure, while members are more in charge of running the organization. The mechanism by which legates make decisions is voting, with a weight based on the number of shares owned by the legate. A delegation system enables certain legates to gather the voting rights of other legates. This delegation can be limited in time or not, and can be for every vote or for certain types of votes only. Note that the wording used here, “vote”, induces a notion of democracy, but this is not necessarily the case. In an organization where all legates have permanently delegated all their voting rights to one single legate, you have a de-facto dictatorship. Intermediary cases involve a parliamentary system, where a subgroup of legates concentrate the voting rights of all the others, but none of them can rule alone. All nuances are possible.

    There are several types of votes that legates can cast, but one crucial type is about creating roles and assigning/revoking members in those roles. Other types of votes involve approving new legates or revoking them, deciding whether organization shares are tradable or not, and many subtles details on the voting system which are meant to prevent obstruction situations.

    Roles, as we said, are about rights, duties and privileges. Rights are defining what a member can do with the organization properties. Can you open containers? What type of containers? Can you access the bank account? Can you delegate your rights to other members? Can you fly ships owned by the organization? Can you control the organization territory system? Can you create subroles? Can you hire/fire members? etc. Duties are things like paying taxes on your in-game revenues or when using certain organization property, obligation to deliver a certain amount of certain assets per month to the organization, etc. And finally, privileges are things like salaries, insurances in case of death, protection in case of aggression, and other practical in-game benefits.

    And last but not least : legates and members can be organizations themselves. As such, organizations can be hierarchical, like an alliance, a federation of alliances, or any kind of union.

    Now, what can you do with this? Let’s try to build a corporation: you have a board of shareholders, representing all legates through delegation. They elect a CEO, who is a member with a special role that grants him/her the right to create subroles (head of marketing, head of RH, etc) and who will run the company. Each member gets a salary, and the profit of the company is shared among the legates with a dividend mechanism (voted by the legates). This is pretty close to how a real company works. Now, can we imagine creating a democratic nation? In that case, every legate has only one share of the organization and is also a member. Voting can happen through parliament representatives through the delegation mechanism by the legates/members (same thing here). Member roles’ duties include paying taxes, and privileges include possibly a minimal wage (sort of “salary”). A president role can be created and granted subrole delegation powers and full access to the nation’s assets. This president can create roles for prime minister, ministers, etc.

    We will provide default templates for typical organizations, but it’s easy to figure out how you could create an interplanetary alliance of planetary organizations, themselves organized in a hierarchy of nations, cities, etc. Corporations can be members of nations, with specific roles separating them from regular citizens. And you can also structure corporations in a hierarchy of conglomerate, trusts, etc. Now, can you imagine how you would like to create your own organization, your own political system, your own subdivision between legates and members? We hope to see pretty amazing things emerge from this, let us know what you think!

    JC Baillie,
    Project Lead
  24. Like
    Astrov got a reaction from Xenoform101 in Hello there :)   
    I agree! Building things is only half the fun, the other half is seeing other peoples' creations. Can't wait to see yours (before it's blown up by griefers of course).
  25. Like
    Astrov reacted to Shattari in Sci Fi builder   
    Hello! I do a lot of sci fi building in another voxel game but I am really looking forward to building in a game that is much more focused on the sci fi aspect of ascetics and story telling. Cant wait to see what the building experience and  general game play is like in this game.
     
    Shattari.
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