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AlexRingess

Alpha Tester
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Posts posted by AlexRingess

  1. 14 hours ago, le_souriceau said:

    I'll give Nick one month of grace period to sort mess (JC left him) out. Not super trust guy, but kinda have cautious hope, that he can du something with DU.

     

    One thing that I still see absolutly critical for NQ to improve fast(er) -- comms. Ideally -- re-think whole mode of opetations, go for KS promises about transperancy and using players feedback in innovative ways. Before this was more of joke. But now there is a chance do it without any jokes.

     

    Comms can be both "start of rebirth" point (if changed) and "same old shit" return to swamp (if not).

     

     

    If Nick have an exit strategy, whatever hapens, you'll never have enough power to give him a grace period.

     

  2. 11 hours ago, blazemonger said:

     

    It's called preferential treatment.

     

    Well.. I guess that being in good standing with NQ does provide you special privileges even when you only have yourself to blame for losing code in this case.

     

    It will be interesting to see what happend is next time a random "unknown" player encounters the same or at least something similar. With this action NQ has committed themselves to do the same for anyone unless they want to confirm they will apply preferential treatment for some and shrug it off for others.

    I'm what you call a "random" guy.
    Few months ago, I crashed my ship on a tower in Alioth. The ship was stucked in the air out of moving tool range.
    I gently asked to NQ to help me recovering the ship.
    One hour later, the ship (well, it's burnt version) was landed on the ground.
    I didn't have to wait for months. 

     

    One month ago, I sent a ticket about the milestones because they don't work as intended.
    One week later, I had a response and they fixed the missed milestones (the one I was supposed to complete).

    Sorry to say that but as a random, and considering the small number of NQ guys dedicated to that kind of activities, I considere my treatment was done well, but it wasn't what you called a preference treatment. Maybe if I had a name in this game my case would have been treaten faster, but I honestly doubt about that. 

     

    Speculation once again.

    Seriously guys, with the amount of salt you carry against this game, I don't understand why you're still here xD

     

    If this game is so bad, go playing another one. Simple.

  3. 14 hours ago, blazemonger said:

    I'd expect NQ will not do anything to recover the code. There is only one person responsible for not having a backup of the code and NQ can't "accommodate a rescue" of the code as they would set a precedent with potential consequence they are not going to want to take ownership of.

     

    They did, the best they could. And they didn't do that yesterday but friday.

     

  4. 5 minutes ago, Aleksandr said:

    its feature

     


    Release Notes - Beta 1 r0.23
    ...
    Gameplay Balancing/Changes
    ...
    Constructs remain frozen in the air after being released with the maneuver tool ONLY if the player is standing on a planet or static/space construct.

     

    A feature that isn't well done. And NQ knows that. That's why i'm pretty sure that NQ will do something for Elias. Because they know that this feature isn't working exactly as intended. 

  5. 4 minutes ago, GraXXoR said:

    That's NQ's "special" game design, working as intended certainly exploiting (with small e) the game mechanics as designed to one's own benefits, but I don't know if that's against the TOS.... seems a fairly legit method of heisting a ship, if you ask me.

     

    That's why I think that  NQ will do something for Elias as they are well aware of that issue with their "game mecanic".

  6. 9 hours ago, XKentX said:

    market6.png

     

    As the script is supposed to be open source but I can't copy/paste it (so I can't upload it to github etc) due to "special characters" or whatever - we only figured out this way of sharing it.

     

    Ship that had the script was not DRMed so we did blueprints of it. 100k so people don't trollbuy it (if they do, ok, making a blueprint is cheaper)

     

    Anyone who wants it can get it but from what we see it was not complete and it's practically useless to anyone other than the author.

    District market 6

    So, basically, you're selling a ship without a hull, in another word, an elements garbage, with a unusable piece of code, for 100K ?

    And your argument to justify this is that this script was supposed to be open source ? LOL !!
    If peoples are smart enough, they'll just wait until Elias complete his code and distribute it for free to the community under Open Source.
    It's a kind of stupid I'd ever seen since ages xD

     

  7. Just now, Kaimorta said:

    Also, can we have the old texture back for matte carbon fiber? It was gorgeous. Now it's basically polka dots, and has tiling artifacts.

    Not only carbon fiber. Glossy and galvanized honeycombs in a whole, matte copper (which now looks like a kind of smoothed metalic plastic), and probably a lot of others that literaly ruined the constructs look and feel.

  8. So, voxels doesn't cas shadows anymore, the voxels textures are just a crap (bye bye matte copper, glossy carbon, galvanised aluminium, etc) lua parameters aren't availables, primary container link is lost everytime, the refresh on the wallet windows make it litteraly unusable until you're a keyboard bot and type at speed of light. Not to talk about the tutorials and the chalenges that aren't work at all. And I probably forget a lot of other things.

     

    The 0.24 was expected to be more polished than that, since players had tested it in PTS stage. I though NQ was learn something valuable with 0.23 when they offer the Public Test Server before pushing a release live. Is the PST usefull if NQ doesn't use as it must be used : a test stage where all the things are tested, polished, to push a relatively stable and playable update live. 

    Only NQ considere there was an urge to release 0.24. Player base didn't. We don't give a fuck with your agenda and plans, NQ. All we want is a playable game where each release is the garantee that all the players has done will not be ruined.

    Next time, NQ, take your time, but really, and listen your player base when they ask you to wait to push a release live or when they tell you there is a bug here and there (I sent multiple bug reports and only one has recieved a positive and effective response, all the other was ellusives).

  9. 12 hours ago, Angle4 said:

    i purchaced a blueprint went to get all the parts and material but i tried to deploy. it said not enough material, but the list said i have them all. checked again cannot find the problem. any ideas.

    1st, all the elements and voxels of this bp that are in your inventory shouldn't be claimed.
    2nd, if you placed all the elements and voxels on a container linked to your inventory, make sure the link icon is active. If not, you'll just have access to the linked container remotely but it will not be a real and actual part of your inventory.
    3rd, to be sure it would work, place the bp you want to deploy in the same location than its elements and voxels and deploy it from there.

    4th, if the bp mention 0m3 on some voxels, considere having at least 1m3 of this material. As said above, DU rounded down.

     

    After that, if it still doesn't work , I have no clue about how fixing that.

  10. 15 hours ago, Pseudolukian said:

    Hello english speaking community,

     

    I am looking for great locations for my project https://du-destinationguide.com that can be reached by anyone via Surrogate.

    It can be either a particularly beautifully built factory, an exhibition space or a whole city or scenery such as a functioning bowling alley that I have already discovered.

    I would be happy if you could tell me here in the post, under the link or in the game your favorites, because the list is very unsorted that you get ingame and the loading takes ages to visit all once.

     

    Greetings

    Holger

     

    Nice initiative.
    Despite that, you should create a proper website to your 3rd tier app. Actually it's only a Guilded Server. Personnaly I have enough with discord and I use to avoid other kind of servers like that. 

  11. On 2/2/2021 at 11:52 PM, Dinklage said:

    I'm not. Every dynamic element I deploy does not have DRM. I haven't deployed any ships from a blueprint. My question is about how to sell ships I design from scratch.

    Right click on the construct, then go to advanced and finaly select tokenize construct.
    It will create a key that you give to your customer when you make the transaction. Once on his inventory (inventory must be unliked to any other containers), he'll be able to use the key the same way you deploy a construct thru a bp. Tokenized construct have a limited time life (one hr afaik) so your customer must deploy it as soon as he get the key.
     

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