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blazemonger

Alpha Tester
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Everything posted by blazemonger

  1. Why? If a larger org puts in the effort and manages their member's work to the point they build a strong industry that captures a good portion of the market how would a small group or individuals having the ability to disrupt this with little to no effort be good?
  2. You can't run an empire solo, no-one can. You can be a solo person within an empire just fine though, in fact for an empire those who operate alone are usually of much importance. I'd venture to go as far as make the claim that those who would like to run a solo empire actually are dependent on those who like to work alone within said empire for their very survival.
  3. The vision for the game does not include such a vibe.. Players may create it in areas at a certain point but it's not in the original plans as well as rather counter-productive IMO.
  4. DU OST preview is available on Soundcloud https://soundcloud.com/dualuniverse
  5. discordauth:8xAvks9vBHAhMwmeWasnJeV7lE4LEAFcFNTWD06Dx_M=

     

  6. I just love the ending of that scene.. still cracks me up even after having seen it many, many times..
  7. Actually, the important bit is from1:25 .. Best SciFi series ever with probably some of the best writing for TV in any genre btw..
  8. NQ has been very clear about going lock and shoot for CVC combat. I get what you are asking and can see how for some this would be a big thing. I think though that this is just not something that is (currently) envisioned for the game. You never know whether it may or may not be considered later on but I very much doubt this will have any chance of being on the cards for release or even the first few expansions thereafter.
  9. It was possible to upgrade the founder and kickstarter packs, yes. Not sure about the supporter packs though.
  10. You can't upgrade, only buy additional packs but afaik you can't buy two supporter packs for the same account
  11. Go to the kickstarter page to see your perks
  12. There's some healthy and sometimes heated debate where some of us don't agree on things but in the end we're all here to see this game succeed.
  13. Sounds good.. If you have any questions you want to ask, I am Dutch myself (I live abroad though) so feel free to shoot me a DM if you want..
  14. 1. It may take a bit of time to be linked. 2. These are announced in the pre-alpha closed forum group and you can see the next date on te DU main web page 3. LInk to the client will be on your profile page 4. You should be able to create an org once the bought pack is linked to the account 5. Basically nothing with regards to the pre-alpha. If this is your main drover to buy a package it may be better to wait. 6. I do not know if XSolla (the payment processor) supports iDeal but they do support PayPal. iDeal is pretty much limited to the Netherlands market so it's possible they don't.
  15. I have a trader, blackops and main. They will train as needed and it allows me to action each as needed regardless of the locations of the others.
  16. Multiboxing as in EVE is far less viable in DU due to its very nature. While I have three backer accounts and will have each active in a specific specialized field I won't be running them concurrently on the same activity. The whole Organisation structure is really not yet of any importance and once it will become that, I know at least two major EVE alliances will start operations in DU. They will bring their structure and chain of command which will put them at an immediate advantage of many of the current Organisations which I feel are mostly paper tigers. As much is yet to be finalized it's all a huge crystal ball really..
  17. I have nothing against Vulkan and would support any game within my interest if it used it. That said, NQ has been developing DU using an engine which up until now does not have support for Vulkan. While this may change in the future it would still not be a matter of flipping a switch as far as supporting it in game goes. If your intent is to advocate and evangelize the use of Vulkan, I am pretty sure that NQ needs no introduction in this regards and they are very much aware of what Vulkan is. Whether it serves their current roadmap or plans is another matter which is for them to consider and follow up as they think they should. What would be the benefit for NQ to go talk to Unigine to get their Vulkan support done at this time?
  18. A webbed frigate running AB will still happily orbit at 500 and not get hit by the BS guns. The frigate can keep shooting the BS while it's drones handle the BS drones which generally will not be able to hit the light drones the frigate brings so that's not an issue.. From your comments I almost assume you are a goon. Flying a rorq is fine but the train is extremely long and quite expensive. for the cost to fly on effectively making the amount you do is really very bad ROI. An Alpha pilot can train in to and fly a VNI with relatively minimal skill book cost and can easily make 50-70M ISK/hr by just spinning havens in Sansha space (making a profit after two havens). while being AKF.. In the off chance you get caught the ship is easily replaced and any escalation will sell for another 70M or more. Do that for an hour a day and you sub your account every month for free. Do some relic sites in null and you'll get there even faster with even less investment (can fly and fit on day 0 at sub 10M ISK cost for ship and fit), quite possible within a few hours of work. But we're getting off topic here. In EVE pilot age is far less of an issue/advantage than you make it out to be and paying $$ to enjoy yourself and make some decent ISK in game at the same time is absolutely not a requirement.
  19. It's not that hard to get under a BS guns with a T1 frigate and the BS will not be able to do anything to you as he will not be able to track and thus hit you at all while you do full damage. While it will take quite some time to kill it, the frigate will be able to do so as long as there's no 3rd party arriving on grid. This has _nothing_ to do with either players (in game) age at all. It's pure game, ship and module mechanics.
  20. There is no 'rule' for this except for those valid for logo design in general. While generally a larger basic design is better, it is important to make sure or at least correct the logo suits a smaller size as well. A logo would generally be designed as a vector graphic where (eventual) size is less relevant.
  21. IF you ask the questions you ask you are not ready for the early stages the game is in now. Take some time to read posts, watch videos and generally educate yourself on the game and when you feel you are able/ready/willing to get in choose the pack that suits you. The least expensive supporter pack will allow access with Alpha2, a milestone which will not be reached for quite some time.
  22. Which really says you do not have a real idea on how EVE works. You do not need to spend a dime to compete with the 'old guard'. A single T1 frigate can and will catch and kill a Battleship flown by an experienced pilot. The personal skills to be able to do this are really not hard to learn and the required skills in game to fly the ship are minimal, in fact a day 1 Alpha can achieve this. To gain the experience you need will generally take some time yes, but investing money is really not a requirement at all. Most experienced players as well as corporations will welcome and support new players with ships, skillbooks, training and more. A new player when willing to put in a bit of effort will, if so desired, be able to go Omega by making enough money in game fairly easy.
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