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Dead8Eye

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  1. Like
    Dead8Eye reacted to norab7 in DevBlog: Builder gameplay, Voxel Tools & Elements   
    I'm not sure you grasp the full idea of DU.
     
    If I wasnt on my phone I'd give you a better overview comment but I'll try and be quick, maybe I just misread but:
     
    DU isn't a standard MMo with quests and missions, it is a sandbox that the player decides what to do. The only time you would get quests is from other players giving you something to do themselves. There will be no (that I know of) quests or missions design by the devs.
     
    There is no PvE, in the sense that you can play the game without interacting with other players, everything will be PvP based as its a single shard universe and the only safe spaces where you cannot attack each other are inside arksites and the only known arksite is the arkship on Alioth the starter planet.
     
    As for armour and ship design I have replied to a comment you made in another thread about ships. But you design the ship, if you want 6foot armour plating, build it. If you want 7000 turrets, build it. The ship design is your choice, we don't know of any restricting factors to ships size, element limits, voxel count ect as of yet, so any ship you can think to build with the parts available you can build. From a small single person fighter to a planet sized Goliath 250person crew ship.
     
    Not sure of the rest of the comments you mentioned as I can't see them now on my phone, so if I remember I'll come back and add some more/ clarify points ect.
     
    Hope I've helped.
     
    Nora,
  2. Like
    Dead8Eye got a reaction from norab7 in Walking inside of ships?   
    ah ok ....
     
    thanks! .. sry for that, i was thinking, the game is in testphase in moment before anything beeing released. 
    i dont know, that not an alpha or testbuild was released in time. 
  3. Like
    Dead8Eye reacted to DevisDevine in heyho :D guys! iam new!   
    I am sure there are a few grammar nazis that are having a fit with your post but they will live. 
     
    With your experience I am sure you can contribute a lot to the community with suggestions to the devs. Maybe make a post sometime in the builders section on pros and cons of the different building features you have used in the past. 
  4. Like
    Dead8Eye reacted to norab7 in heyho :D guys! iam new!   
    Welcome friend.
     
    So.you have a lot of experience in the space games I see, hopefully they will help you here ..
     
    This game will be great, and hopefully greater than all other space games combined, sure looks that way at the moment.
     
    I wouldn't worry about the language barrier and how well you do, there are already plenty of people who are not native English speakers, so if you need anything g translated I'm sure someone can help. .. or we have Google translate if needed...
     
    I hope you enjoy your stay in DU..
     
    Nora,
  5. Like
    Dead8Eye reacted to Zen001 in heyho :D guys! iam new!   
    Welcome Dead8Eye. 
  6. Like
    Dead8Eye reacted to norab7 in Ship cannons/weapons   
    To be fair, the best way to think about ships is that there are no different siE ships... there are no large or small ships, only the size you decide to make them.
     
    If you want a shop with 100turrets on and only 20voxel blocks, go for it, if you can get it to work at least.
     
    All ships will be player designed, every voxel and every element. You want a small hole with 20thrusters and 1 weapon.. do it.
     
    There is nothing (so far) stopping you building whatever you want.
     
    As for mining vessels, again, they are just a ship... same as a ship with weapons, only your put a morning drill/laser on it. Ship design is 100% the player choice ..
  7. Like
    Dead8Eye reacted to DevisDevine in Ship cannons/weapons   
    As far as what ships get what, I hope they dont put restrictions. If we truly are able to do as we please, then as long as we meet the requirements (power, cpu, space and what not) then we should be able to put what modules we want on any ship.l
     
    Sure a fighter wont have a massive rail gun, but thats because of size and weight not that the game will limit you. If I want to put mining drills on my capital ship then why not? 
     
    I have always hated games that did that, and I get balance issues. But when you can make your own ships balance is out the window. It becomes more of a real world scenario. Clearly some setups will be superior to other, and DU should not cater to those who wine that it needs to be fixed. Railguns, Missiles, Projectiles, and Lasers are not all equal all around. Each has advantages and disadvantages in various aspect. But depending on technology, one may be a clear cut winner all around. 
     
    Let the players decide what modules and components they want on what class ships
  8. Like
    Dead8Eye got a reaction from Dreamstar in Ship cannons/weapons   
    hi !
     
    ok i think the theme ,,weapons,, be a littlebit diffult because we speak between handhold weapons and ship weapons.
     
    huger and bigger ships (so is my idea) must get special user support.
    this means, that too heavy or big ships needs a higher crew membership for control the rly big guns. 
     
    but if you begin with small ships (fighters, transporters or hybrid ect..) you must get a good AI support of automatic weapons.
     
    in the game elite dangerous is a higher active 1 person aspect in the complete gameplay. this is a problem, because the low multiplayer activity on some servers.
    many guys will play with a team and this can be implemented into the navigation and crews for the ships on the ,,higher sector,, or ,,huger ships,,
     
    how ive seen in the first look of DU, it will have a big aspect on the FPS and the battles on the ground too. the handhold weapons what
    the users will get, must be compatible with the gamplay and the ambient. not too much of ground vehicles hows big tanks!
    this will be the hardest one to get the balancing between the FPS and FSS. 
     
    btw please dont begin with ships hows frigate or destroyer classes! .. many many players will fly smaller ships and will work for the
    higher or bigger ships on step by step. 
     
    i don´t know how the skill-system was planned. but  a small line to the skill-system of eve online will be a good opinion for DU so i think. 
     
    this is a point for the weapon types and the research of it. 
     
    so i think this is the first one, what i can write in the first post here in the forum . 
     
     
    sry my english is not the best, ive small problems with languages so i hope nobody missunderstand how i mean my suggetion.
     
    thanks for reading!
     
    lg,
    dead8eye
  9. Like
    Dead8Eye got a reaction from Zen001 in heyho :D guys! iam new!   
    hi there!
     
    iam dead8eye (my real name? i dont know it in moment xD)
    23j from germany and be a free based creative build designer of ingame content .
    also i mean, directly an ingame ,,designer,, of content not an programmer or 3d modeller.
     
    in moment i build for the sandbox game ,,Empyrion: Galactic Survival,, the npc structures and stations what be in the game if the
    devs tells me about newer content. 
    other games i played in moment are, evochron legacy, space pirates and zombies 2, x3, x3tc, x3ap, starmade, fractured space,
    elite dangerous and some little survival games
     
    today ive seen in the mainstream DU and was thinking to buy a key if it completely or the testversion being released. 
    it gets me xD and now iam here on the forum.
    ive get over 12 years experience in space games since my 11th birthday. my first space games was freespace and freespace 2.
     
    i have little problems with other languages so .. xD please tell me if you missunderstand some things i write.
     
    hopefully i can help with ideas to support DU. now .... i dont know what i can write here anymore xD..
     
    lg,
    dead8eye 
  10. Like
    Dead8Eye reacted to SzaryWilk in heyho :D guys! iam new!   
    Welcome on forum.....on one of the planets they may also be some Zombies   .
  11. Like
    Dead8Eye reacted to Slaxx in heyho :D guys! iam new!   
    herzlich wilkommen dead8eye!
  12. Like
    Dead8Eye reacted to Astrophil in heyho :D guys! iam new!   
    Hello Dead8Eye! Welcome to the DU forums!
  13. Like
    Dead8Eye reacted to NQ-Nyzaltar in Welcome Players!   
    Hi everyone.
     
    We have already a game vision. But we are also aware it can always be perfectible.
    And for that, we need you: Help us improve the game in order to make the next best Sci-Fi MMORPG!
  14. Like
    Dead8Eye reacted to norab7 in Ship cannons/weapons   
    Welcome to DU, I like how you chose to used your first post, I think i understand some of your concerns.
     
    Large ships will be able to be piloted by more than one crew member at a time, I'm unsure if there is a negative effect on piloting a large ship with only 1 person, but multicrew ships are there so i would imaging its more that you get a benefit if you have more people piloting, rather than you get a negative if it's only 1 person.
     
    DU will be a single shard game, meaning that every single player who logs in will be on the same server, regardless of time-zone or player amounts. Even if every single player is in the main Arkship on Alioth, every player is still logged into the same server. Also, the game will start with all players spawning on Alioth inside a arkship, so the centre of the universe for every player is Alioth and i imagine it will always be since the arkship on alioth will be the only respawn point for a long time.
     
    DU is a emergent gameplay game. Meaning that we, the players, decide what is Law/ Politics/ Rules/ good/ bad ect.. inside the game, we build the buildings, we build the ships, we decide what the game will be, there is nothing pre-made by the devs other than a few select categories such as elements or arkships.
     
    FPS and ground battles i would assume will only be in the very start of the game, once a player has a ship it will be very ship based combat unless you are attacking a base/space station or trying to board someones ship. Land based vehicles (using tracks/wheels) i do not know about, unless you can create it from the tools the devs give you, as there is anti-gravity devices and thrusters as your main vehicle elements to do with transport/movement.
     
    Ships will be small to start with and they will grow in size, but the beginning of the game will be a long process of getting into space. The devs have stated that players made not leave the planet Alioth within the first few months because of the cost of building in the beginning, obviously it gets easier as you have machines to do the mining for you. So the length of time to get off the planet i think will be just for the first people into the live game.
     
    Research is a topic that is going to be discussed more in the future, there is a DevBlog going to be coming out about it in the future, we just don't know when.
     
    Your English is good, I would not worry about that, If I misinterpreted something you asked please just ask again, we are people from all over the world, many not being native English speakers themselves, so if we misinterpret something, just ask us again. We will try to respond with the correct answer, and if we can't, then there is always google translate or someone who speaks the same language
     
    Anyway.. Welcome to DU, I hope you enjoy your stay.
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