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Dead8Eye

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Everything posted by Dead8Eye

  1. xD hi yes drones be a good thing! the only question is, for wich ship class? but i think this will be possible to integrade
  2. ah ok .... thanks! .. sry for that, i was thinking, the game is in testphase in moment before anything beeing released. i dont know, that not an alpha or testbuild was released in time.
  3. ahh ok .. nice to read! if you can walk inside the ship while standing in space or is docked - this is fully ok! .. i can´t play the alpha or testversion, so i don´t know the gameplay inside. can anyone make some videos of the gameplay? a dev or tester? i know the NDA but many users need videos to see how the gameplay and mechanic is. if it possible, i think many guys will be happy!
  4. ok napalm bombs be a good opinion but the cost and the prize will be the other thing. mines will be a good implementation thing. mines you can get for planetary bombardments and to destroy your ,,friend,, whos flying behind you
  5. hi walking on a ship while flying is a nice thing but not a ,,have to must,, i think. btw it is not the right time to say it because it will be an option for later development of the game. ok i must say, i dont know how the game is in moment, i dont have a key to test it out. but walking in a station IS a must have! for ships it is a 50/50 thing in moment, so i think it is a theme for later.
  6. hi! ok now a complete another suggetion - builder tools. very nice it will be, if it possible to get 3d ship models from other games into the game. it will be one of the first questions because integrading of a tool, what can it make possible. i dont rly know actually the game mechanics to 100% but will DU a game combine how Fractured Space, Empyrion, SpaceEngineers and X it will be a good opinion to integrade an option to import some 3d ship models or device of them. the next one is a ship designer ingame. not all guys be the best one on 3d modelling and i think this must be so easy for this guys how it be possible. if the first step be not possible, try to bring a large set of custom devices into the game, where the users can choose his own. this with the lengh, width and high of each device i see it as a small problem. on evochron you´ve get the option to set the l,w and h manually, get a limitation on it and have not much things to choose. (screenshot from google) this can be make better on DU if the device dimensions be set directly, where can be choosen from the players themself without custom or manually dimension setting. this needs a large device library but is friendlier for users to choose his own stuff and now we come the the next idea: the device creator. how i write, many guys get no modelling experience but some guys will create his own design of things. a device creator will be the next option to make it possible but with - ability limitations. integraded balancing is a interesting point of this tool. anyone knows the weapon laboratory of evochron mercenary or legacy? you get options in a balancing aspect. if you look on this picture (is from me): you see that is be not possible to create overpowered devices because if you take one ability up, another goes down. for DU it will be an ultra nice hit, if it get a integraded opinion. sry for the screenshots of another games. i know that normally i don´t have to upload screenshots but i think today it is ok because this suggetion topic. what did the community says about this ideas?
  7. hi there! i think many ,,survival games,, have problems with the set of axis. if it possible i hope that DU makes x,y,z axis be avaible for use in the same time. the problem is, that, if you build in the Z axis and take only 1 axis (ZY or ZX) it limitized the players on the creative ship construction. the side behind the mirror must be 1:1 rebuild without a help and if them build a very nice area on engines btw, the chance is maximum on 30% that they get the same area in 1:1 without helpfully axis and mirrors. On space engineers, you have all axis present separately but space engineers, is a game only on technic based things. see it on empyrion. a complete survival game with better abilities hows SE but only 2 axis are aviaible on the same time. for creative builders is it a big problem, if you try to build larger capital vessels and it must be symmetrial 1:1 on the Z,X and Y axis. hopefully all axis will be aviaible for design the ships but is a small theme. the huger themes will be the design of the ships themself so how weapons, electronics, abilities ect.. and eventually importing of 3d models into the game from other games (hows FS2 or so..) what some users (me included) question in moment.
  8. hehe hi! yes i know and understand that all ships will be made by players. how i say, iam completely new and must read all forum posts first to understand the basic mechanics xD. the editing of his own ship is with a extern tool? many users who will create ships have not the modelling experience. thanks for your help guys to understand the basic mechanics. in the mainstream and internet, you dont get enough informations. this is a littlebit problematic outside of the F.A.Q. or descriptions here on this website. btw because the system requirements. i rly hope, that the game gets not too much requirements because guys, who did not get the hardware. 4-6GB RAM hopefully be a good opinion if it possible. i know many people and friends who speak with me about RSI .. also star citizen. the requirements are too hard and this grounds that few players not support the game because its not playable. i think to speak about the system requirements, it is the wrong topic .. so sry for that. the game will be the best one i hope, and can´t wait to support it. what ive read in this few time since my first sign in (yesterday) it gets me xD. so.. now i reopen this topic for the discussion about weapons for the ships! btw how many weapons will be planned? actually i can see only turrets but not hard-installed Lasers or everything? and will it be possible to config your own weapon systems in the/an extern editor?!
  9. hi there! iam dead8eye (my real name? i dont know it in moment xD) 23j from germany and be a free based creative build designer of ingame content . also i mean, directly an ingame ,,designer,, of content not an programmer or 3d modeller. in moment i build for the sandbox game ,,Empyrion: Galactic Survival,, the npc structures and stations what be in the game if the devs tells me about newer content. other games i played in moment are, evochron legacy, space pirates and zombies 2, x3, x3tc, x3ap, starmade, fractured space, elite dangerous and some little survival games today ive seen in the mainstream DU and was thinking to buy a key if it completely or the testversion being released. it gets me xD and now iam here on the forum. ive get over 12 years experience in space games since my 11th birthday. my first space games was freespace and freespace 2. i have little problems with other languages so .. xD please tell me if you missunderstand some things i write. hopefully i can help with ideas to support DU. now .... i dont know what i can write here anymore xD.. lg, dead8eye
  10. hi! there! hehe thanks for the welcome! ok nice to read the feedback, that some players and you understand what im writing xD ok i must say, today it is the first day, where ive heared about DU. i read the game descriptions, the dev blog on facebook and some little feedback from the mainstream. videos are not made yet, so it is a littlebit problematic to see some gameplay balancing directly. how i now understand the game, it will be possible to customize your own ship up to 100% so .. like Evochron, build cities, facilities and space stations over the time. this opens many many new ways if it balanced correctly. the weapon types are the primary aspect of each space game. what ive found in the internet about the actually weapons of DU, many turrets can be installed. so my next question is - will small ships get turrets too or is it only for larger ships? xD the next one is, mining. this is an other theme, i know, but mining ships with weapons be the next one. my personally feedback about that is, that mineing ships get not too much weapons, but drones be a good opinion i think. in eve you can install on your ship some ,,dronehangars,, for your carriers and mining ships. harvest drones or defensive drones for this one, ill hope will be integrade into the game, it will be very nice. however, because the singleplayer aspect, it is not bad, but a complete game on server based mechanics ... i think DU is not the right game. sry if i misunderstand it a littebit but i think so, that DU will get the mechanic how elite dangerous, where you can only play on servers or online singeplayer. this is not sooo perfect, if you must logged in to play this game. an offline mode will be a specific point but.. i think the devs will bring they own balancing. i hope it is the right place to write my suggetions. ill be very happy if the first test version of game will be released. on the E3 i can´t go this year :/ because speaking directly with the devs about the game. normally, i speak always with devs directly to understand the mechanics of each game and DU is very very interesting.
  11. hi ! ok i think the theme ,,weapons,, be a littlebit diffult because we speak between handhold weapons and ship weapons. huger and bigger ships (so is my idea) must get special user support. this means, that too heavy or big ships needs a higher crew membership for control the rly big guns. but if you begin with small ships (fighters, transporters or hybrid ect..) you must get a good AI support of automatic weapons. in the game elite dangerous is a higher active 1 person aspect in the complete gameplay. this is a problem, because the low multiplayer activity on some servers. many guys will play with a team and this can be implemented into the navigation and crews for the ships on the ,,higher sector,, or ,,huger ships,, how ive seen in the first look of DU, it will have a big aspect on the FPS and the battles on the ground too. the handhold weapons what the users will get, must be compatible with the gamplay and the ambient. not too much of ground vehicles hows big tanks! this will be the hardest one to get the balancing between the FPS and FSS. btw please dont begin with ships hows frigate or destroyer classes! .. many many players will fly smaller ships and will work for the higher or bigger ships on step by step. i don´t know how the skill-system was planned. but a small line to the skill-system of eve online will be a good opinion for DU so i think. this is a point for the weapon types and the research of it. so i think this is the first one, what i can write in the first post here in the forum . sry my english is not the best, ive small problems with languages so i hope nobody missunderstand how i mean my suggetion. thanks for reading! lg, dead8eye
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