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Everything posted by Armedwithwings
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Silverlight Industries Radio is officially up!
Armedwithwings replied to NRS's topic in Org Updates & Announcements
More DU centered radio stations are always welcome! I spend some time listening and i have to say,i quite like the choice in music. DUFM plays mostly rock music so this is a nice altenative for people with different tastes. Now i know Silverlight Industries is a big Faction so you guys can set everything up yourselves,however i just couldn't resist. One thing led to another and i decided to open up my photoshop and throw in a couple of fan made logos myself...i hope you don't mind) This is the first and most basic version. Decided to go with "SIRA" as a Silverlight Radio abbreviation,quite catchy if you ask me. Simple and elegant,although i didn't quite like the way the logo was protruding so i decided to make a second version... Now this is strictly a matter of personal taste but i do believe this version is superior. Perhaps i kind of went overboard with the silver-lighting(no pun intetnented) but if that poses a problem,it's easily fixed. It goes without saying that you are free to use them as you wish. Good luck with the preperations,hope i could be of some assistance. ))- 7 replies
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- sli
- silverlight industries
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I appreciate your kind words although i'm sure there are many curious souls out there that would figure it out eventually. I just happened to be the first,that's all. Perhaps it's due to my unhealthy obsession of numbers and hidden messages.)
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- outpost zebra
- aether
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Binary message translation: Thank you for the update and links. Outpost Zebra always provides top notch quality articles. I'm really looking forward on your newest realease!
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- outpost zebra
- aether
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This is amusing given the fact this image is called "as above so below". Let's take the picture link for example,it holds the following number sequence /6/8/0/0/6800211/421390598.jpg?455 Despite the first four digits being identical. (/6/8/0/0/ - 6800) there might be other secrets hidden within. Digits six,eight and zero are all numbers with the abiltiy to be turned upside down without losing their identities. So a six could also be a nine and eights and zeros are unchangable when tilted. As above so below could indicate that the number as a whole holds a special meaning. Going by that logic on to the second number sequence 421390598 we can apply that forumula. We get 68 00211 / 4213905 98 Notice that the number sequence started (above) with a 68 and ended (below) in 98. {68-00211/4213905-98} The eight is unchangable in both cases,only the 6 turned into a 9. We could say that "as above so below" is just a matter of perspective...even in numbers)
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A bit of history trivia... Getting payed in minerals is nothing new,in fact it holds ancient roots. The most notable example of this practice was first introduced in the times of the ancient Roman Empire,when salt was an expensive and rare material. It's value was so highly esteemed that even Roman soldiers regularly accepted it as a form of payment. As a result the commonly used word "salary" we came to know today,derives from the Latin salarium which litteraly means "salt currency". )
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I would love autopiloted transporter airships and hovers navigating by locking into a pulser's frequency. But that's as far as i would like AI to go,anything beyond would surely be prone to exploits.
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Sounds fun,good luck! ))
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I have thought about this too but with a different twist. My idea was to have a voxel alloy that is litteraly dirt cheap and has negative parameters all around,to be used solely for design purposes. When the construct is complete,they can be upgraded into the material of your choice.
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I'll be honest i didn't think about a possible exploit. Good pointers all around,perhaps involving some penalty cargo loss like a quarter of the inventory items should do the trick. Have the price of those confiscated goods funneled back directly into Dual Universe's market. Well i see no problem if you choose to be held. Supposedly if i had a full inventory of high end materials,i'd be glad to take my chances rather than risk lose everything. DU is rather large so there needs to be some way to keep Order. It would be highly "unproductive" if everyone went around shooting people on sight.
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The key on making a prison mechanic viable is for it to feel organic and not forced. We require some attributes to include the captive's personal volition,at least in some extent. A more effiecient way to promote this,is through "cryostatis teleport chambers" We could programm them on a specific timer and usage fee. When captives interact with them,they will be greeted with an example of the following message. Enter Cryostasis -Teleporter for 30 mins and 50 Quanta fee? Yes No If the prerequisite fee is provided the chamber will activate leaving the prisoner in suspended animation. And when the the timer expires,captives will then be telported in the Spawn Area safely along with their items. By far a more civilized alternative than being forced to suicide.
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“On that day, mankind received a grim reminder...
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Scripting and limited automation
Armedwithwings replied to 0something0's topic in General Discussions
It relates in the sense that automated weapons give an additional edge towards the lesser eqquiped crafts. In my point of view,it endangers space battles to become messuring contests of who has the "bigger gun" instead the "most numbers". This could mean that with enough advanced rocket systems and a large craft wealthy individuals would possibly be able to incapacitate a 20 man plattoon all by themselves. -
Tbh i have been waiting for a community driven radio station a long time now. You got me by suprise,i would never expect someone to make it happen this early... So in the midst of my excitment,i just wanted to share with you a quick fanart logo i made. I'm by no means a photoshop genius although i think it came out decent enough. ) Wish you luck in all your future endeavours!
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Scripting and limited automation
Armedwithwings replied to 0something0's topic in General Discussions
Don't get me wrong i'm aware of your sentiments towards the whole matter. From a realistic perspective,it makes complete sense to have automated weapon systems in a universe set in a far future era. But like the pre discussioned ramming mechanic,we ought to make some sacrifices for the sake of game balance. If people had the avaliabilty to fight without men-power then the scale would surely tip much further towards the most wealthy individuals. -
Scripting and limited automation
Armedwithwings replied to 0something0's topic in General Discussions
That's all fine and dandy,but how else is JC going to push teamwork if a single player is able to fly a Titan Class Battleship with full automated weapons? I believe his mindset is in the right place already as manually controlled weapon systems complimet the combat ability of each crew member individually. Furthermore,it renders expensive crafts virtually incapable without a large crew which is something great for balance purposes. -
Hey,welcome to the Forums!
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Preferred logout mechanics?
Armedwithwings replied to yamamushi's topic in The Gameplay Mechanics Assembly
DU is a game where it's built upon the concept of a true persistant universe. It would make little sense if that wasn't the case for player avatars. In addition,players in suspended animation state open up multiple possibilties for dynamic gameplay scenarios. Among others these may include assasination opportunities and heavily promote the need for security and teamplay outside the Ark zones . In light of these positive developments,i'm personally completely in favor towards a logout mechanic implementation. -
I'm not really sure how Cargo Containers will affect a ship's Stats tbh. Depending on the ammount of stored cargo,will the weight of the container increase? And if it does,would these weight variables affect a ship's overall thrust capabilities?
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As a gamer i'm mostly used playing the lone-wolf playstyle,however for DU i wish to be around people at all times. In order to achieve my goals,i'm really keen on taking a leadership role and organize a cluster of like minded individuals.
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It's actually kind of amuzing... This post's mindset is in line with a future project of mine that is in the works for over 2 weeks now) If done correctly organizing a fleet in Trinity squadrons is bound to prove a highly effective strategical managment plan.
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I'm totally sold on the idea,ingame news reports would give this game a whole new layer of immersion. And perhaps if it's possible in the future,NQ could code the ability for radio transmits through people's screens via LUA. Just imagine,Channel 9 in DU ))