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Posts
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Posts posted by Maxim Kammerer
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10 hours ago, Raz334 said:
Star Citizen is up to how many years in development already?
9 years, https://en.wikipedia.org/wiki/Star_CitizenI don't know if CIG is the best example for developers having a list of priorities that they are focusing on first. However, they can get away with some degree of feature creep because they have a growing player base and in the last years an exponentially growing budget. Sometimes they even listen to the community. At least from an economic point of view they got everything right and if they don't mess up with SQ42 that will continue for many years.
NQ on the other hand - well, they reather have a growing list of features that will never be implemented.
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2 hours ago, blazemonger said:
I believe they came in with 0.23, yes.
And I wondered why I missed them before. They can be quite useful in large factories. If only large factories would be useful anymore.
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8 hours ago, joaocordeiro said:
The promoted message was:
If you play this game, a big org will kill you on sight with no mercy.
That's good because NQ is not honest about it. DU is still advertised with the promise that you can play it solo. But JC obviously hates solo players and small orgs. He wants DU to be dominated by big orgs (aka civilization building).
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13 minutes ago, le_souriceau said:
Retrospectivly (observing this game since 2016) I think "building" part of game kinda served very bad service to NQ.
The problem is not the building part but the lack of game mechanics related to static constructs. Infrastructure is an essential part of technical civilisations. But it must be more than just voxels. NQ failed to implement mechanics that gives static constructs a purpose. All we have is industry and that has been nerfed to death with 0.23.
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3 hours ago, fourteen said:
IDK (I don't know) why it's so hard for people to understand the game is in development.
Why it's so hard for people to understand what a beta version is?
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2 hours ago, JohnnyTazer said:
I've said it before, the builders in a safe zone cant support this game. Nor will they pay an ongoing sub. This game will live or die based on how they do pvp.
I'm not sure what that means. Builders in a safe zone pay the same sub as pvp players and without building in safe zones there would be no pvp.
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On 2/4/2021 at 10:03 PM, NewStart101 said:
If I have that tool running or if I use that tool to check that Equ8 is not doing anything screwy with my computer, is that necessarily allowed?
If Equ8 doesn't complain I would deem it to be allowed. If Equ8 doesn't like it and kicks you out than it doesn't matter if it's allowed or not.
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26 minutes ago, JohnnyTazer said:
And will gain resources by defeating others and taking their resources.
That means that the war is not just for fun but part of your business.
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2 minutes ago, JohnnyTazer said:
What you gonna do, stop me?
No, I just wait until you run out of resources.
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7 hours ago, sHuRuLuNi said:
Don't know exactly how their tech works, but I suppose doing that would entail every construct and every voxel of each planet having to update the position every frame since they would be all "moving" (with the rotation and/or orbits respectively).
If the planets have their own physics grid (like dynamic constructs) they would just need to update the position of the grid but not the relative positions of everything within the grid. But I do not know if the engine alows that on the scale of planets and what the limit for the recursion deep is.
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On 2/2/2021 at 5:33 PM, Hazaatan said:
If your container is already down, you can pick it up and replace it with 'backspace' to give it the new increase.
It would be nice if backspace would restore the links as well.
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1 hour ago, FrigoPorco said:
Short answer...people want war!
Most people do not and DU is not a space shooter. NQ tries to create a civilisation building game with a fully player driven economy. If that works there will be no war just for fun but only as the measure of last resort to force the interests of large organisations.
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16 hours ago, FrigoPorco said:
Lately I've been writing a lot of articles against Madis, to start an interplanetary war.
Why?
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11 hours ago, michaelk said:
It seems like they are codifying a way for people to create scams because they think it will be fun...but there's no real way to retaliate, especially as a new player.
That would result in players accepting NPC missions only and JC wondering once more why they don't use the system as expected.
- Leogradance and le_souriceau
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On 1/29/2021 at 12:51 PM, Casegard said:
- make the notifications setting persistent -- or better let me clear the notifications
Or add something like "show new notifications only" as default.
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3 minutes ago, JohnnyTazer said:
Making something public and charging a fee makes you more money than any pirating can do.
I am not talking about profit from piracy but from exclusive access to resources. That is even more profitable than
protection moneyfees.4 minutes ago, JohnnyTazer said:Because if they dont, its gonna be a gankers paradise when territory warfare comes and we have interdiction and can camp an entire planet and shoot anything that warps in. Because that's exactly what will happen.
That's what JC is interested in. He is dreaming of a virtual civilisation that protects itself from such chaos. And of course it will fail.
5 minutes ago, JohnnyTazer said:but I'm offering ideas for more balanced gameplay that offers some protection for warp.
Only for the few with access to warp beacons.
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2 minutes ago, JohnnyTazer said:
And as it stands now, if you deploy a space core in the pvp zone, there is no protection. So someone can just blast it away while you are sleeping.
I don't expect that to change anytime soon. Constructions in PvP zone do and will require permanent defence. That makes them limited to big international orgs only. They will use warp beacons to mine valuable asteroids in deep space as fast as possible. You are pretty much suggesting to give them control over the outer planets as well. I don't share your optimism that they would provide public access for a reasonable fee. They would reather limit access to their own members and lock their bridgeheads for everybody else in order to get exclusive control over the recources. I wouldn't even surprised about letters of marque to fight slowboating with piracy.
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1 minute ago, JohnnyTazer said:
Never be deployed In pvp zone. Why would they when i can just warp to a planet?
That depends on how asteroids will be implemented.
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7 hours ago, Eternal said:
The problem is they will not wipe because they cannot do so without hurting their reputation.
They already hurt their reputation. A wipe wouldn't make much of a difference anymore.
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2 hours ago, Burble said:
Although with that money they will lose interest in the game far sooner than someone who has to work for what they want.
Maybe for somebody who just want to make money. But for somebody who wants to control the markets 40,000,000,000 ℏ is just the beginning.
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1 hour ago, Fra119 said:
Well, I hope NQ is smart enough to randomize those energy values so that the worthy tiles are distributed differently between the test server and the live one.
As everybody else would do it this way NQ might worry that this is too predictable.
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On 1/25/2021 at 9:11 AM, GraXXoR said:
I'm here because I'm a stubborn, stupid optimist... Just like I am with Star Citizen, which is finally (finally, thank the gods) starting to shape up into something epic with -and this is key- *visibly accelerating* momentum...
As much as I still hope that DU will succeed some day - it is much worse compared to SC. Chris Roberts has decades of experience in game design and an insane budget for a crowd founded project. NQ has no experiences and maybe already run out of cash. The NQ guys are so smart that they seem to think they don't need to consult experts. In the result they are wasting time and money reinventing the wheel and repeating all errros that have been made in game history. There are problems everywhere - in their internal processes, in the game tech, in the game design and even in the vision of the final game. They have a very long way to go.
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Q1: PvP. There are separate PvE and PvP servers in Elite and I play on the PvP servers only - for Co-op and for the challenge to avoid PvP.
Q2: As long as I am not forced into PvP and have a fair chance to defend myself it has nothing to do with PvP vs. PvE. The game has a lot of other serious issues.
Q3: There must be respawning resources or enough finite resources to supply millions of players for decades. A growing economy will always need recources - even without PvP or other kind of destruction.
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4 hours ago, Fra119 said:
Well, the first thing should be a limit on how many cores you can have simultaneously, now we're at 17 but this can easily be expanded by creating your own org. I bet NQ can find a reasonable number between 17 and literally hundreds that could both please anyone and prevent the 500Lcore tall towers.
The number of cores for an org should be limited by the sum of the corresponding skills of all members and not by a single player with the best skills only. It makes sense that a large org can have more cores than a small or even single-player-org. That would solve the problem with hundreds of cores for single-player-orgs.
How do you play?
in General Discussions
Posted
I was playing with friends but everybody else left after 0.23. Now I log in once per day just to grab the daily reward, check my talent tree and sometimes have a look at the markets.