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Maxim Kammerer

Alpha Tester
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Posts posted by Maxim Kammerer

  1. 8 hours ago, joaocordeiro said:

    The promoted message was:

    If you play this game, a big org will kill you on sight with no mercy.

    That's good because NQ is not honest about it. DU is still advertised with the promise that you can play it solo. But JC obviously hates solo players and small orgs. He wants DU to be dominated by big orgs (aka civilization building).

  2. 13 minutes ago, le_souriceau said:

    Retrospectivly (observing this game since 2016) I think "building" part of game kinda served very bad service to NQ.

    The problem is not the building part but the lack of game mechanics related to static constructs. Infrastructure is an essential part of technical civilisations. But it must be more than just voxels. NQ failed to implement mechanics that gives static constructs a purpose. All we have is industry and that has been nerfed to death with 0.23.

  3. On 2/4/2021 at 10:03 PM, NewStart101 said:

    If I have that tool running or if I use that tool to check that Equ8 is not doing anything screwy with my computer, is that necessarily allowed?

    If Equ8 doesn't complain I would deem it to be allowed. If Equ8 doesn't like it and kicks you out than it doesn't matter if it's allowed or not.

  4. 7 hours ago, sHuRuLuNi said:

    Don't know exactly how their tech works, but I suppose doing that would entail every construct and every voxel of each planet having to update the position every frame since they would be all "moving" (with the rotation and/or orbits respectively).

    If the planets have their own physics grid (like dynamic constructs) they would just need to update the position of the grid but not the relative positions of everything within the grid. But I do not know if the engine alows that on the scale of planets and what the limit for the recursion deep is.

  5. 1 hour ago, FrigoPorco said:

    Short answer...people want war!

    Most people do not and DU is not a space shooter. NQ tries to create a civilisation building game with a fully player driven economy. If that works there will be no war just for fun but only as the measure of last resort to force the interests of large organisations.

  6. 3 minutes ago, JohnnyTazer said:

    Making something public and charging a fee makes you more money than any pirating can do.

    I am not talking about profit from piracy but from exclusive access to resources. That is even more profitable than protection money fees.

     

    4 minutes ago, JohnnyTazer said:

    Because if they dont, its gonna be a gankers paradise when territory warfare comes and we have interdiction and can camp an entire planet and shoot anything that warps in. Because that's exactly what will happen.

    That's what JC is interested in. He is dreaming of a virtual civilisation that protects itself from such chaos. And of course it will fail.

     

    5 minutes ago, JohnnyTazer said:

    but I'm offering ideas for more balanced gameplay that offers some protection for warp.

    Only for the few with access to warp beacons.

  7. 2 minutes ago, JohnnyTazer said:

    And as it stands now, if you deploy a space core in the pvp zone, there is no protection.  So someone can just blast it away while you are sleeping.

    I don't expect that to change anytime soon. Constructions in PvP zone do and will require permanent defence. That makes them limited to big international orgs only. They will use warp beacons to mine valuable asteroids in deep space as fast as possible. You are pretty much suggesting to give them control over the outer planets as well. I don't share your optimism that they would provide public access for a reasonable fee. They would reather limit access to their own members and lock their bridgeheads for everybody else in order to get exclusive control over the recources. I wouldn't even surprised about letters of marque to fight slowboating with piracy.

  8. On 1/25/2021 at 9:11 AM, GraXXoR said:

    I'm here because I'm a stubborn, stupid optimist... Just like I am with Star Citizen, which is finally (finally, thank the gods) starting to shape up into something epic with -and this is key- *visibly accelerating* momentum...

    As much as I still hope that DU will succeed some day - it is much worse compared to SC. Chris Roberts has decades of experience in game design and an insane budget for a crowd founded project. NQ has no experiences and maybe already run out of cash. The NQ guys are so smart that they seem to think they don't need to consult experts. In the result they are wasting time and money reinventing the wheel and repeating all errros that have been made in game history. There are problems everywhere - in their internal processes, in the game tech, in the game design and even in the vision of the final game. They have a very long way to go.

  9. Q1: PvP. There are separate PvE and PvP servers in Elite and I play on the PvP servers only - for Co-op and for the challenge to avoid PvP.

     

    Q2: As long as I am not forced into PvP and have a fair chance to defend myself it has nothing to do with PvP vs. PvE. The game has a lot of other serious issues.

     

    Q3: There must be respawning resources or enough finite resources to supply millions of players for decades. A growing economy will always need recources - even without PvP or other kind of destruction.

  10. 4 hours ago, Fra119 said:

    Well, the first thing should be a limit on how many cores you can have simultaneously, now we're at 17 but this can easily be expanded by creating your own org. I bet NQ can find a reasonable number between 17 and literally hundreds that could both please anyone and prevent the 500Lcore tall towers.

    The number of cores for an org should be limited by the sum of the corresponding skills of all members and not by a single player with the best skills only. It makes sense that a large org can have more cores than a small or even single-player-org. That would solve the problem with hundreds of cores for single-player-orgs.

  11. On 1/20/2021 at 1:02 AM, Daphne Jones said:

    So did 0.23 make that better or worse?

    From my point of view definitely worse. Before 0.23 it was quite easy to make profit on the markets. Just build a universal T1/T2 factory, watch the markets and than produce and sell produtcs with high margin. With 0.23 prices nosedived because industrial players tried to sell all their stock (even with loss) to get the schematics they needed to restart production. Than it loked like the markets would slowly recover. I was able to buy raw materials and sell products with profit. Not a quarter as good as 0.23 but better than nothing.

     

    But in the last two weeks I sold almost nothing anymore (on different markets on Madis) - even at costs of goods. There are still products that might sell quite well. But since 0.23 I need to buy schematics in order to switch to a new product and with the latest developent on the markets I can't expect a return of investment. Thus I stopped production for now and wait for the markets to recover or collapse completely.

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