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TheLongWorm

Alpha Tester
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Everything posted by TheLongWorm

  1. Yep Think this would be an Good Idea to force a bit more Interactions. But to Balanced that i think that Pirats should not be alowed to go to the Safe zone and Trade on markets.(Doesent make scence from story perspektiv and a Logical perspektiv.) SO they would need to form a kind of black market and force even more fun interactions. So we would have Players Hunting Pirats. So if you start you are in an arc Org that Protecs you from other players in the same Org and then you could leave and start your Life as a Pirat. If you Die and have no Respawn Point all your stuff gets Abanded and you could start back in the arc org and are protectet again. If you are in an ORg you can Declear war on other orgs and even if your still in The arc ORg you could attack ships from the Org you decleard war on. Normal Player Trying to get cheap stuff from Pirats with great risk to them self. Ect. Would be awesome! I think PVP kinda sucks at the moment to be honest. There needs to be an Better Implementation.
  2. I think the Problem For the low pricec is that the Currency is way to much worth RN BP just Destroy so much of it that if you Buy ore on Alioth the best Use is it to GO to a Bot on Sanct and sell it. That is the Problem in a Nutshell . If you Try to do Basic stuff Where T1 Ores make up more then 50% of the cost you are mostlikly better of selling the T1 ore because of the Bots. At Least as long players not Realize that T2 and T3 is basacly wothless at the moment. Im Littarly making Milions by just buying Ore and selling it on Sanct which is Really Bad The Economy at the moments is just Bots Selling and Bots Buying that is where i think the problem is, not that Large Orgs outperform evryone else.
  3. Those some of the solutions are Very Easy to Implement in to the Crurrent game. Pls Upvote if you see this as A Prolem as well. -------------------------Price Per unit to Produce with L4 skills------------------- ------>/Product Nitro Fuel/---------------------------------Market Price----------Gewinn -627kh per 6M investment in ores At the moment most people just Mine Ores sell it to bots and Buy BP Because at the current state of the game thats the fastest way to get BP. The Problem with that is if they Buy BP's Money get destroyed, if they sell Ore Ore getsdestroyed. So in a Nutshell they do nothing to the Econnomy, even worse they dirft more and more away interacting with players. So The stuff they do is completly Meaning less. So more and more People becomme less intrested in the game. new players have a very hard time starting and probebly Leave Early. Economic Perspektiv The in game currency is now worth way more then it was before Update that would not nessearly be a Problem there is allready a way that new Money gets generated in the game: daily reward. But as we all now this is not the only change that happend, at the same Ore Bots where Intreduced to Put more Money back in to economy, Essentialy Allowing players to do Useless work by selling stuff to Bots. Yes those players will one day after Houres and houers of grinding have all the BP's and Ore Pricec will go Obove the Bot level Again. 2 Problems with that 1. You will have Huge Economic Monopoles because once Ore pricec Rise players will have a very hard Time getting Industrie them self. They need Months to get industrie runnung and to get the investment on Industrie back. 2. not evry one Likes Farming Ores and its very hard to do somting else (with no Kapital) New Players how start mining at Alioth they have no other choice then selling at 10-16 on Alioth so what do the Big players do they take this Ore take it to the Huge Hauler and Destroy it on sanctuary Profit 15-10h/l So those new Players do not even Help the Economy, they are just being exploited for Money. And Yes i know some Elements are Below the 24h/l ore Buy Value so at the moment Elemets are sold like ore Pricec would be 20h/l or Below but that wont last long when they Realize instead of selling stuff at the market i could just as well direktly sell evrything to bots would bring more Money. Luckly most didnt seen to Realize that or they may just dont want to sell to bots. All Solution Eliminated The Need for Ore bots / Avioding money skings / Compensate money sinks Soluations for Eliminating that gigantic Money sink called BP's Solution 1 BP gets Distrubuted daily rewards So all players get a Random BP which they can sell To the Economy instead of Bot deciding the price Players do now and Learn how to Interact with the Economy Solution 2 BP Get Distrubuted by Mining if you dig you might find BP by Diging Underground. Solution 3 Daily rewards get way bigger to Compensate to money loss from BP's Solution 4 Have smaller Taxses on Markets. Solutions to Destroying Material in a more Fun way / Creating better Resource sinks / Compensate Resource sinks Solution 1 Elements just have 2 lives now Solution 2 Elements Get used over Time Solution 3 You Creat bots that Set Pricec (Minus 1-5) of the Highest Buy Order from the player Solution 4 PvP gets More Relevant Solution 5 Recepies get changed depending at the State of the Economy(Hard to Implement) https://upvote.dualuniverse.game/suggestions/143304/better-economic-stabilization-methods
  4. When new player join later in the game i see a Little problem with the Spawning system, other players how are a head in the skill tree will make new players how try to start from nothing Useless. I think it would be a Good Idea when Players could take a Class they Like and get a Little adv in this specific area(Items, ahead in the skill tree or just some free blueprints), so much that they are at least not useless in the beginning. This would give a players some orientation how this function works and give something with which they could start.
  5. Well i think the game offers some very good solutions to this, there will be big organisations so there will be just Organisation where you can Park your Ships and let them get protected for you, if you're not a port of an Large organisation i mean that the plan of the game to interact with different players. That's no single player or Co-op game. so now the ship and station should not Vanish when players log off players should always look that the constructs are protected while there off, every body need to be part of an organisation and be able protect them self.
  6. I think an Radar system to detect Different Constructs would help the Gameplay a lot. It would cause that unknown ships can be detected. This would mean that Pirats can be detected and prats can detect other ships. That would just add an other Job to the game players how try to communicate with the Unknown ships and request help by they're organisation or others that are willing to help. I didn't saw this Idea anywhere so i just post it.
  7. No, they're clearly not, but if they have no better offer the only thing they can do is farming the stuff by them self and if there are no other Miners you can just find an other Buyer.
  8. There will be like zones places where Ores are more expensiv to buy and places where they are very cheap to buy--->if its expansiv/dangerous to travel between solar systems and on and off planets. The cost in games are Time so you get Money for time you invested in the game but of cores you can just do it if you have a Job in the game if you don't your time is worth nothing so buying the Materials just allows you to do other stuff. Agree, they have to look how every thing works out and how cheap or expensiv resources in the end are, and then may balance it over the time of Alpha and Beta.
  9. Yea, but the price will be the result of different factors implementiertet in the game mechanics. The price will be the time people need to do that stuff if it needs less work it will get cheaper, if more people want to Mine and less people want to build it gets cheaper. So if we make Mining more interesting more people want to Mine if more people want to mine and its easier to mine people will mine more and the market will get flooded causing the Price to go down extreme for those Ores. No i don't want to have a certain price i just want don't want it to be to expensiv and to control that that's no problem at all, there are so many ways to do that.
  10. Well if your able to do it in Huge groups you will be able to do it in small groups the question is just the time, so yes for sure a small player should not be able to build a Gigantic city or a Death star with out an absurd amount of time, but that was not my point. My point of reference was if a good build Spaceship should building a ship should be more expensive or less expensive then the Resources and materials it is build with. You have no point of reference i don't what very expensive means to you yes for sure huge buildings/ships are gonna be expensive i fully agree with you on that. my point of view is just that the build ships/Building should be more expensiv then the Resources they are build of. I don't want a Minimal Price or an Maximum price that would not work. We will have a very interesting market the price of Resources will be decided on where you are.
  11. I agree, im wondering if they already planed adding systems like that before.
  12. Well you can still balance how much you risk by the size of your ship and the cargo ship that will be the defining factors of how much you can win or lose but it should be on you with how much you go in, you should be able to risk not so much by using small ships but you wont be able to attack large cargo ships with it and you will get smaller reward. But those mechanics must be looked at when they are implemented in to the game to getting balanced like much of the other points as well we have to look what players like to do.
  13. You have to under stand under High Cost i under stand ----> you need a Lot of time to get that So the problem with that is simply we want to build stuff ----> Citys that is the reason why i meant that it would be a good thing when there would be 1 Ressource that one planet have way to much because on that planet it would be cheap and if it is cheap i can build Citys and huge static structures with out any problems and that is something i want to see from this game Buildings, station and stuff going on every where and most impotent stuff that matters to other people. I don't know what the plans for Refining are but it would be cool if those could be build in huge Factories. But what i already told is that Mining should not be slow it does not make more fun if the minerals take Ages to Mine it would be better if the Ores would have less Concentrations of the actually refined stuff. So rather you standing a Lot longer staring at Stone it would be more fun flying instead of that several time to the station or you can do like not perfekt refind stuff so you have 50% of that what you wanted to mine from the beginning and give that to the Refining station.
  14. You need an Specific amount of different materials in real life as well to build Cars and Plains but that is not what im talking about is how much should the material overall Cost to build Spaceships etc good now Space Ships an station could have different prices because they would need different materials but that was not the point as well i was just talking about Cargo ships and Fighters. You're right im a little bit to early with that stuff, but the point was to set the motivation to test those different settings to get the best possible game experience for all and for that i think its not to bad to know what people want.
  15. How fast Mining will works will be the Key factor in the game to how easy and fast Player can Build constructs and fight in PvP Fights. Its impotent that Resources are not completely worthless but at the same time not way to expensiv, that is an very impotent factor on how the game will play. I think the mining it self should go pretty fast so that the main cost of Resources will be the transportation and the Risk of transporting the Minerals and not the Minerals it self. So The main cost of Resources should be decided by the flowing factors: Risk for Mining, Risk of Transport, Defense of Transport, Finding Minerals, Claiming/Finding the Areas for Mining And not the time you need to Mine the Minerals, that would be boring farming that no one or most people do not want to do. What would be a Healthy for the Gameplay experience from my point of view. 1. Not every Resource should be found in masses on all planets, every planet should have a Resources the have way to much and such they have way to less. 2. Mining times should not be a problem, this gets annoying very fast. The problem on mining should be Finding the Resources not The process of Mining them. 3. Resources should be Cheap as possible not to cheap but so cheap that people don't risk a Lot of time/Money by Fighting in PVP.
  16. Well im not a game developer, but i think doing this would be like changing the background ok the eco-system if it would be simulated 100% correct but this does not need to be the case, you can just do something like if the Players kill that many animals in that period of time that spawn flowing spawn rates changes the number of background of animals(The amount of animals theoretical living on that planet but cant be seen by Players(Just by the changing spawn rate) direct it would be a back ground number) that would change the amount of Trees, and other animals depending on what kind of animals are getting killed and that should have then an effect on the weather and other Planetary stuff, Implementing them should not be a problem when Rain and thunder is a thing anyway the only things that would change is the Sky color and the see level i don't know how the see level works but it depending on that its no problem or a huge problem changing the higher or lowering the see level. The problem with this system is i don't think it could be Implemented after the game lunches. But how much server load or work it makes to develop such features i don't know that for sure of cores.
  17. I thought it would be a great idea and add to the Gameplay experience when we would have planets with they're own Climate and Eco-system that can be changed by the actions of the players so if players kill to many flesh eating animals the plant eating animals would eat the plants away that would effect the climate of the planet like in Spore just with more factors like Emissions or even machines that could change the amount of air or what kind of gases that are in the air so that players could change the presser and the heat of the planet so that Dead planets can get an working Eco-system with breathable air, the players could even do Magnetic Field generators to shield the atmosphere to protect the players from the Suns Radiation so New players with not so good gear can build, mine and do stuff on the planet. Just an other Idea to think about it would add an lot to the Gameplay and the politic system, i mean that is one of the most important things in the game giving the players the control that would be an other way players can impact the world. The climate could change have impact in multible ways like: Higher see Level Lower see Level More Rain less Rain More thunder Storms Less thunder Storms No more trees No more animals More Airpressure Less Airpressure Unbreathable Air breathable Air Less Radiation More Radiation Hotter Atmosphere colder Atmosphere Clear Atmosphere Completely light absorbing Atmosphere Corrosive Atmosphere--->Iron and other materials gets eaten away and in case the player has an Armor and tools that anrent protected agents it goes as well. not corrosive Atmosphere It would give every Planet a special feeling and if your moving around and exploring the universe it would make it even more interesting. It could even Implement mechanic that adds emission detection tools and could build up conflicts between organisations, one that is destroying everything with they're mining an the other that tries to keep the climate in control.
  18. Planet cores are enormous. You can only dig 2km down before it becomes too hot for you or your machinery to function (in reality, it's where the voxels stop). Does the Foxels stop in just 2 KM? From wehre do you have this Information? I thougt it would be Like in SpaceEngineers where you can Make a Hole true the complete Planet(somting like 130Km R or D im accualy not sure but im Thinking D) ^^
  19. You have an planet from one side to the othe is I dont accuely know the exat number lets say 150Km like in Space Engineers this make Radius 75Km so 3/4 4/3*PI*r3=1'767'000Km3=1'767'000'000'000'000M3 So if you just have 0.1% of them Ores those would be still 1'767'000'000'000M3 or Ores if u need for evry 1M3 5Sek you need to Completly mine it you would need 165 Years for you to mine the Ore, but i know you are not allone there OK you are right if there are 1'000 Player playing the Ores will be complytly gone in just 8,5 weeks WTF lol oO* good may you need Longer to mine 1M3 And the ores are May more tthen 0.1% and the planet could be bigger I dont know those things 100% sure no one does know it. Ok lets be a bit more opti mistic the planet would be 2 times larger the tools would need 4 times longer to mine 1M3 and there is 1% ores instead of 0.1% that would make with 100 players 4(Time)*10(%)*2(M3)*TimeOf1'000Players = 13.22Years to mine the complete planet under this settings 1.32 years for 10'000 Players 0.132 years(7Weeks) for 100'000 players. fun fact for the completet Planet to mine a 1 single Player would need 165'000Years or seacond 13'000Years a lot of fun by solo Mining your planet away Good we have cleary some missing factores the biggest People arent constantly mining insted just 10% or somting like that. but that cant we know yet becouse we dont know how costly components would be. Your Idea Might be an Option but there are Easyer ways to compensate it just make Ores harder to Breake so you have to Mine them Longer And Equaly to this you can Make out of the Ores More Ingots or wath ever that would be the Easyst way to solve the problem but isent the best becouse mining sucks that way youre way might be an Better Option i dont know it we will see waths the best if the game is finished it will be a thing after fullversion v1.0 ^^ Edit i Fucked up becouse i Caculatet 3/4 instead of 4/3 fuu but now the results should be right
  20. Yea but may Organisation dont like if Kill People just for fun that want to take Nice shoots of the Battlefield so they may make Rules agenst it by them self
  21. your Organisation will may have rules agenst it When its implamentet in the game
  22. Jup that are the good classic Reporter Risking theyre Life by trying to show the World the Realty.
  23. and there are UNO are neutrals as well they just watch the sitation and try to fix things.
  24. No but did you evry see an World war II Movies there where Guys running in with a Camera in middel of an Battelfield i mean if your an enemy wath is the thing you shoot first a Dude with an carrying an big Camare or somone how is pointing a Weapon in to your Face! xD In WWII got mutch stuff dokumentatet for the large Puplic to show how hard Solders work or how Hard theyre job is accualy im not even sure WHY but i think this is the reason to keep the Moral high in this fuckt up times. ^^
  25. Jup hopfuly it will be like that so the game would be more popular but it just would be epic if Players can get Live Information directly out of the game with an good News platform with video Links or live stream over twitch just would be amezing if you can use this and show wath the large diffrent organisations are doing this is somting you wont get out of reddit sortet Channels of just one spezific Organisation.
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