Jump to content

Ripper

Alpha Team Vanguard
  • Posts

    630
  • Joined

  • Last visited

Everything posted by Ripper

  1. If this game isnt hitting on all cylinders for you, should they cater to your wishes? My point... I actually agree with you. They should develop the game THEY want. Because... They cant be "all things to all people."
  2. Spawning will be performed via resurection nodes. Your first node will be in the arcship, but the thought process is you will have a second one you can place somewhere else. Its my understanding that you can build or buy additional nodes
  3. https://pbs.twimg.com/media/CiwOmJpWkAEh3Vn.jpg https://pbs.twimg.com/media/ChyhmHOW0AAlTNY.jpg Sorry, I dont know how to embed the pics from my phone
  4. Im thinking a giant dildo is just asking everyone to blow them outa the sky...
  5. There DOES need to be some sort of cleanup function. Otherwise, the arczone will be one huge junk yard within 6 months.
  6. Levels of complexity and beauty will naturally increase the further you get from the arcship. Im hoping that LUA is unrestricted as possible. We're already restricted to premade mesh built items. The younger players and those not committed to the game wont make it far from the arcship. Those that do will purchase their constructs. And they're going to purchase the cool looking ones, not tge crappy ones.
  7. I dont claim to know HOW they're going to do gravity. If you could establish orbit, you could use the power from reactors for more violent means. I dont think theres a need to establish a real lunar or planetary orbit, unless they just want to.
  8. Whos to say THEY need to develop a race course. It would be interesting to see if WE could.
  9. My thoughts on orbital physics: Calculating the orbit of an object, and defining the best intercept point, or calculating your apoapsis and periapsis in order to define an orbit are due to our limited access to power, velocity, and resources. I have no need to perform these functions when I have anti-gravity units or FTL drives or reactors powerful enough to power them. I can create a static space station with that technology. And I can fly from a moon to a planet in seconds. No need to plot an intercept point. Id prefer the devs focus on other things besides orbital mechanics.
  10. Very cool concept. I didnt see anything about channels. However, I like the idea so long as I can spoof the sender address. :evil grin: Or maybe be able to triangulate the broadcaster location.
  11. Just call me Admiral Ripper
  12. They have racing in SC. But they dont do it very well. The courses arent that great, and you cant tweak your ship. My guess is DU will be the perfect game to have tinkerers and pilots test their skills.
  13. Test your design and piloting skills against the best. Do you have what it takes to win the gold?
  14. From my understanding, you can have crew controlled weapons and script controlled weapons. The "need" to multi-crew should be based upon complexity of the task. A person is going to be a lot more efficient than a script. However, there should be no restrictions upon players who would like to attempt to pilot larger ships by themselves. Some people are just loners.
  15. 1st.... What are you smoking? 2nd... See this thread: https://board.dualthegame.com/index.php?/topic/431-thoughts-on-stargates-and-ftl/
  16. Hey Vylqun, Would you please cite your source that Stargates will ONLY be built by players?
  17. Hey Nyzalter, I was speaking of when a missile was locked on YOU. Not the other way around. For example in Battlefield, there's a high pitched warning sound. Unfortunately, I can't hear that frequency. It would be nice to have a flashing indicator. However, maybe that can be scripted into a custom control unit.
  18. One of Star Citizen's biggest problems is how they handled public relations. They promised everything under the moon, without thinking about the ramifications. Please be aware that when someone like Nyzaltar makes a statement, its considered marketing your product. Your customers are watching what you say, and they will hold you to your word. Otherwise, its false advertising. Then, not answering questions because they are afraid of upsetting people. This just strings people along who are upset due to the direction the game is taking. The people then generate NEGATIVE publicity. It's much easier to rip off the band aid, and get it over with. So, Nut Up! It's your project. Build it the way you want it. Don't promise the moon, and have the balls to inform your customers of any problems you're experiencing with development. We'll understand.
  19. I really like how Battlescape has been keeping their community up to date. They have no problem informing their players that they're having difficulty implementing joysticks, or deciding which physics library to use. I love this. Even if its not done the way I like it. Its 1000 times better than informing their fans they'll release a whitepaper on their controller implementation, and a YEAR later.... We havent seen it.
  20. I've been reading up on scripting and have a question. If I decide to create my own control unit that includes an interface to set custom joystick curves, will there be a way to permanently save the values? Something like a HD or SSD module? Or will my settings reset to their default if I log out or you decide to perform a server reboot? Thx.
  21. Here are a couple of quotes from the LUA scripting devblog: "Engines are real (they physically push your ship where they are, with the power they have), gravity is real," "The exact details of how this is done in terms of control and dynamics are beyond the range of this post, but it involves simple Newtonian physics about torques and forces." That looks VERY promising. Would you agree they imply inertia?
  22. And scripts "shouldn't" be an issue. Copy & Paste.
  23. Will there be some type of "cleaner script"? Imagine Alioth after 6 months. Even in the protected zone, there will be a lot of "crap" strewn all over the place. Some of this stuff will be from young kids, and some could be from disgruntaled players. I know that on a case by case basis, offensive material will be removed. But imagine the newbie area. Its resources will be depleted, and a TON of crap will be everywhere. Some of it will be from users who are no longer playing the game. What does NQ have planned for the above scenario?
  24. I was under the impression Nyzaltar said that force and mass WOULD be implemented in the game. I couldn't tell you which threads, but it had to do with engines. This would imply inertia.
×
×
  • Create New...