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Pang_Dread

Alpha Team Vanguard
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Everything posted by Pang_Dread

  1. Well they said different planets will have different resources and some resources can only be found a certain planets, etc. As far as various different biomes and types of planets I'm sure that's in the plans as well.
  2. https://devblog.dualthegame.com/2016/04/29/dual-universe-switches-to-unigine-2/#more-715 Dev Blog post from early in the year. Seems like Unigine works better for what they want to do with the game, with wide open limitless worlds and editable environments ie voxel tech.
  3. Anything from Mass Effect really but one of my favs: https://youtu.be/KGHA9oO1Ybg
  4. Theres no sound in space therefor there can't be space music durr.
  5. Yep, sandbox, emergent gameplay and all that. Having scripted, timed, instanced, reset events really goes against the spirit of a sandbox game. If and when large battles happen and yes they will, it will be naturally and organically from the players. Its a special kind of naivety that thinks with all these large or any size Orgs that there won't be conflict. In fact id say the more and the bigger the more likely there will be tons of conflict and wars.
  6. Never said it should be all the same, can see that if you followed the convo between me and Lethys. In fact I specifically agreed that the level of protection should be relative to the group size and power you can afford. BTW, JC is the one that mentioned 48h timers. Not sure if that's based in how he wants it or was just using an example but yes can very much expect shields and protections to be on timers and such. Otherwise the whole other problem of the "4am raids" exist which is beyond lame to lose assets with no defense or recourse. So whether its timers or Windows of opportunity or similar mechanics yes they need to exist for balance and fairness.
  7. Yes power and size of shield and protection should be relative to the size and resources of group activating said shields. Don't disagree with that. Only thing I disagreed with is the notion that you "have to be a part of a big nation, guild, Org, City" to be "safe". Emergent gameplay and all that. But yes "safe" is very relative IMO. A large Org might provide more safety, but a smaller one might be more agile and able to react and adapt better due to not being unwieldy. Bottom line there will (needs to) be ways for groups and players of all size and playstyle to protect themselves and have defenses.
  8. From the AMA threads. https://board.dualthegame.com/index.php?/topic/10000-kickstarter-ama-event-first-part/ https://board.dualthegame.com/index.php?/topic/10215-kickstarter-ama-event-third-last-part/ Sorry nothing in there saying you HAVE to be a part of some big Org to have shields and able to have shield timers and protections. If you have a link stating such do feel free to share. EDIT: Also I never said anything about "huge" shields or whatever. Made no mentions of shield size or power what so ever. All I said was protection should be available regardless of playstyle or group size. and yes you clearly said, "In DU you can't be part of a 10man org and think you're safe (except the arkzone), you have to be part of a bigger nation"
  9. I did post about shield timers, would have seen it had not been so zealous to attack the notion that the zerg mentality shouldn't be the end all be all in a sandbox game. and saying smaller groups should have the use of shield timers as well IS on topic, it just disagrees with your pov, there's a difference. All I was saying is regardless of playstyle there needs to the ability to protect ones assets. You can go ahead and keep thinking that only large zerg Orgs or mega metropolis should be able to protect themselves if you want but seeing as the Dev is making a sandbox game that they said would allow players to play how they want, I think they might disagree with your notion.
  10. One way they could avoid what happened in AA is to allow larger Org and groups to "own" or claim large chunks of land that they can sub divided and rent parcels out. So when someone stops playing and stops paying their rent it defaults back to the landlord which they can re-rent to someone else. With the rights and management system sounds like that may be possible in DU. Also beyond that being able to put structures pretty much anywhere will help as in AA there was smallish maps with only certain areas that allowed houses to be built. Hopefully planets in DU are big enough and restrictions on building areas are minimal.
  11. No it would simply kill the player not having a defense against those things. Like I said in post above there will likely be ways to take down shields but simply waiting for timers to go down, or waiting for players to log and raid at 4am is lame gameplay that should be avoided at all costs. Players regardless of play style and group size need to have ways to protect themselves and their assets. It being a sandbox means there will also be solo and small group players. Saying they HAVE to be a part of something big pretty much goes against the spirit of a sandbox game that's supposed to allow us to play how we want. Emergent gameplay goes both ways it needs to be there for everyone, not just a preferred or single gameplay style.
  12. Pretty sure they also mentioned some sort of shields or protection for our personal constructs, houses and such. Wouldn't really be fair if only way to protect your stuff is to be a part of a large city or Org or just stay back in the Ark safe zone.
  13. For the 48h timer I was thinking it would work more like once you first activate it lasts for 48h which allows you to do other stuff and not just babysit your stuff. Then once that timer gets close to ending you can reset it by paying again or adding more resources to it that you did in the initial setup. So if you're active you can keep the shield up all the time. Also I think they said we get a warning even if offline when any of our assets gets attacked so can log in reset or reinforce your shield or call in allies to help defend etc. Beyond that ways to take down a shield will likely exist as well but the main point is that the player should always be able to have some time to react. 4am raids are beyond lame and anything they can do to reduce or eliminate it the better for the game.
  14. Would hope it'll be at least proximity based. With the lock on style targeting they going with can assume there will be a range at which we'll be able to identity and target players and constructs. But yeah hope they don't go with floating names that are on all the time regardless.
  15. I don't really worry about specific features per say, I worry more about feature creep and features that don't really add much to the game ie they are there just to say they are there. Looking at a game like Star Citizen is a good example of feature creep and the Dev seemingly changing/altering their goals and vision from the start based on the amount of funding they got and thinking they can just keep adding stuff. I think NQ so far is saying and doing all the right things. They simply need to stay the course and work on the base game regardless of funding status or popular opinion. So that would be my biggest thing to avoid, just build the base game and add on later, not the other way around like some Devs some to do.
  16. I wasn't coinciding CvC with game physics, I was saying the opposite, I said there not being CvC doesn't negate having physics. I was more responding to the poster above not the OP specifically. So yeah I agree with what you've been saying the last few posts. Though I thought i did hear them say planets would rotate, could have heard wrong i guess. Think it was in relation to them responding to the ability to build a "space ladder" and they said it wouldn't be possible because it would be moving through space too fast in relation to the planet. Again, could have heard it wrong though.
  17. Yeah we've seen small construct ships land on larger constructs, platforms and space station so yeah there is collision and contact. There not being CvC planned for launch or until the stretch goal is reached doesn't negate that. Also technically speaking even if an object is stationary in the sky in relation to the planet doesn't mean it won't move. There are different types of orbit, ones that circle around the planet and ones that hold the same position over the planet in the sky.
  18. Question I have is Aphelia accessible away from the Arkship? Like through a communication interface in our suits or to the implants in our brains? BTW, would also be great if that was an actual game play feature as well. oh and also "suffer from a loss of episodic memory" So basically we lose parts of things but remember some? Like we could remember years worth of events and things but forget others, like could remember you were married but forget what they look like or how you met?
  19. Yes its been confirmed the game will have space..
  20. Obviously Orgs will follow some kind of behaviors to facilitate trade and commerce and cooperation. But again no there doesn't need to be some kind of set in stone rules or anything. It'll be a sort of self policing type thing.
  21. Yeah wasn't really defending them just haven't follow very closely at all. I bought a ship like when the KS first happened but thats it. Based on what you said glad i didn't spend any more than that. Think thats why I like Dual above most any other game being made right now. They starting simple, making a foundation to build upon as the game grows.
  22. No Aliens ok, but I assume AI is ok? In those back story articles in the Dev blog site there was an AI that awoke and greeted Ark ship passengers. Can we write in some kind HuD or suit based AI that we have contact with outside the Ark?
  23. Looking forward to getting more lore and background story.
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