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Pang_Dread

Alpha Team Vanguard
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Posts posted by Pang_Dread

  1. Yay! Finally some people that get it. I dont care if it's npc bots, costructed ai droids, or grouped systems, i just dont want to be some kind of simpleton who can only do one thing at a time. RL single-seat fighter pilots must be able to operate multiple weapons systems, sensors, counter measures, nav tools, comms, and a dozen other things all on their own. Why would we lose the ability to multitask thousands of years in the future? Serious question: Did the Arkship crash give us all brain damage beyond the memory wipe? If they put something like that in the lore I'll shut up and move on. I won't like it, but I'll accept it since then the one player per element rule would make some kind of sense.

    Your logic is basically , "Well i can fly a single seat fighter jet solo so therefor i should be able to fly a B52 at full functionality solo as well too" Yes a pilot could pilot it but he wouldn't be able to run the rest of the duties of the crew with any efficiency. 

     

    Also yes the memory wipe thing is exactly what happens. The skill system and lore wise the Arks AI lets us relearn things as we play.

  2. People are talking about players not interacting and standing still in some VR environment, but I was thinking that a VR environment would be something like the holodecks from Star Trek where you would acutally have to go out and build the holodeck yourself.

     

    "The jetpack is fine, its simple and practical. It doesn't need any drawbacks because all its for is designing constructs. All you're doing is adding yet another resources to acquire to build stuff another grind. There will already be enough stuff we'll need to grind to do stuff in the game, no sense in adding little ticky tack stuff on top of that."

     

    If the jetpack is for designing/building constructs only, then how will we keep them from being used for other purposes? Having a godmode jetpack is clearly a bad idea.

     

    The jetpack can only be used in build mode. That may or may not change later but as of now the design is the jetpack is only enabled during build mode.

  3. I feared this to be the way the discussion would be headed, so I'm going to say it again for the third time here - 

     

    DU is not a regular shooter,....

     

     

     

    Its not a shooter at all is the point was trying to me. It'll be more of a simulated shooter if that, again with tab-target, target selecting, soft target, etc with hits/misses based on stat roles not twitch skill.

     

    I'm all for improving what they have or intend to make but again must keep in mind the type of game being made ie combat isn't going to be the main focus of the game and the size/budget of the dev team.

  4. Have to remember NQ is small team small budget. All these extra little mechanics and systems when there's already something in place cost time and money, ie things they have a limited amount of.

     

    The jetpack is fine, its simple and practical. It doesn't need any drawbacks because all its for is designing constructs. All you're doing is adding yet another resources to acquire to build stuff another grind. There will already be enough stuff we'll need to grind to do stuff in the game, no sense in adding little ticky tack stuff on top of that.

     

    Safezones, I don't agree at all that just because they exist no one will go out? Well you have to go to collect resources and there will likely be restrictions on types and size of buildings can place in the safezone, plus thats the whole point of playing these games for LOTS of player, going out claiming a chunk of territory and setting up their own villages and citys.

     

    Also you can't just play in a vacuum in these games, no matter what activity you do it'll more than likely require interaction with others players who have their own roles or venturing out to other parts of the game world. So for someone who just want to design/build ships, that's fine but he can't do it all by himself while staying in the safezone, he'll either need to be part of an org who is supplying him resource's or go out and collect them himself with or without help.

  5. One simple thing they can do is staggered starts, which also fits into lore as the Ships AI will obviously wake people up in waves and not all at once, logistics wise.

     

    So for example have backers start the game first, then a day later have post KS backers, then those that bought limited or special editions, etc. Early starts are very common in MMOs and help spread out the players in game.

  6. No thanks. Would much rather have DUs ship and construct building then premade prefab stuff like in SC. Plus the true open world sandbox feel of DU. Don't really see the two games besides space/sci-fi having much in common.  

  7. Liking the ship building/editing mode so far. Question though, is there a point where a ship or construct becomes locked and not editable anymore?

     

    Reason i ask is that if there is to be a market for selling ships wouldn't that hurt players that want to sell complex and finished constructs if we can just buy it and re-make it however we want? I mean why buy a complex and likely expensive ship if you can just buy a cheap/basic one and add our own additions to it for cheaper? Though I guess thinking about it there will likely be market for both those that want to buy fully outfitted ships and basic ships depending on the player buying it.

  8. I think its worth noting that the only thing you can really gain is Time. Trading a DAC for reaources only saves you the time it would take to gather them. Trading a DAC for a ship only saves you the time it would take to design and build the ship.

     

    Sure you don't need to be specked in a required skill to make the ship, but it saves you the time it would take to provide the goods and services you would need to trade for the ship literally any otherway.

     

    People who don't work so many hours IRL and can't afford extra DAC's will be able to do those things themselves. People who work many more hours or have family commitments will have a shortcut.

     

    The kicker is that it is entirely up to the "working class" as to how much that shortcut will get you. Actual players will be trading for these and getting something meaningful out of it. Unless there are enough of the things floating around for the price of a DAC to hit a "stable" level, it'll be kind of the wild west. Will players base the value if a DAC based on some kind of in-gams hourly wage? We have no idea exactly what we'll be able to get with them.

    Yeah for me the red line with P2W has always been whether or not whatever is gained by paying irl cash is obtainable through normal means in game. Paying to get shortcuts or time shaved off a grind isn't P2W because you can get to the same point by just playing the game. So being able to pay for direct power advantages that you can't get any other way is what defines P2W for me.

  9. This may be the case, but depending on what DAC's actually end up going for on the market, the free trial might not be long enough to actually get there. That isn't by necessity a bad thing.

     

    If only having acces to t1 skills was limiting enough though, it wouldn't really be anything like a f2p game (where you can always progress, but very slowly). This would be like playing WOW but being stuck at LV5 until you can save up 20 platnum

    Again this is a p2p game, not f2p. That means no limited access, locked out, free mode.

     

    You d/l the game, launch it, play free for 2 weeks or how ever long it'll be and you either sub or you can't play it anymore.

  10. Not in favor of any kind of locked access or "Free" mode stuff. Pretty sure the idea from NQ was that during the free trial period a player could earn enough in game currency to buy DACs and not spend a single irl dime.

     

    Also if a players sub lapses they can't play at all, again no "free" mode, thats some f2p garbage has no place here, IMO. This is a p2p game so not sure where the idea of a free access mode came from.

  11.  

    Repeating what I posted in another similar thread:

     

    Lets get real people. Its 2017  pay 2 play models just doesnt work anymore except for WoW cause people are used to it . This game will probably be buy 2 play with micro-transactions. Everyone who have bought game time/DACs or whatever they call it will most likely recieve in-game store currency to spend.

     

    They might add an optional 'premium' sub to let people own houses or other permanent assets on the server. P2P models equals losing tons of potential buyers and I doubt this game can afford that.

     

    The devs might work with subscription for a few months for the sake of not breaking their promises on day 1 and creating a negative pattern and losing the trust of their customers.

     

    The game box or digital d/l of the game is free... and you'll be able to buy DACs in game with the in game currency or goods you acquire by simply playing the game. So one could realistically play the game and never pay one 1c for it. Now more likely you might have to pay with irl cash to sub if you start to play less but still its cheaper then just having to pay the Monthly sub with irl cash only.

     

    So maybe sounds like do some more research into the game and try to see the bigger picture.

  12.  

    • 2 DACs (value: 2 months of game time).
    • Ok so from what i see on the pledge badges at this link : https://community.dualthegame.com/pledge#description_anchor 
    • I those pledge choices it say you get given DACs (dependent on the pledge you chose), and DACs' short description is month/gametime...  
    • So is this game going to force people to pay every month to play this game?
    • If so then how much is the initial cost of the game going to be??? Charge us a fortune to get the game and then charge us monthly to keep playing the game.....? What about the poor guys out there that manage to save up just enough money to buy your game and then not be able to play because of monthly fees.... What about the guys that can afford monthly fees but then have something happen to them that their income is not good enough to cover your monthly fees and wont be able to get the hefty refund of the game purchase price,(because we all know that there is going to be a massive purchase cost on this game).... How many people are not going to play your game, or play it and leave (#world of warcraft) ..

    I don't think it will be fair to players like myself if there are monthly subs to play this game. If you guys want to make money off people that have the luxury of being able to spend money on a game after original purchase then I think you guys need to make stuff for premium players or BOUGHT content that a normal player cannot get without using a credit card,( and trust me you guys will make plenty of money out of the people that can afford the luxury). So put in paid content but also don't restrict the poor players from getting anything. Let everyone get access to all content but just have to work harder at the game than those rich people who can afford said luxury's....

     

    Please please please do not put in monthly subs, you will destroy many peoples hopes and excitement for this game!

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    Not to pile on but another point if you're concerned about the cost with this game you will likely have to spend far less then you would past games with a standard sub fee and buy in. Like said the game itself is free with a short trial period. So depending how you play you might not have to spend a single $ as long as you play the game. Even for more casual leaning players its a bargain because you can buy the sub with in game money you likely can stock pile them for when you take a break or not playing as much. Bottom line in the long run it'll be a cheaper cost wise for the average player with the added benefit of the Dev being able to generate steady income.

  13. Yeah, not sure what is so hard to understand about, if you don't have enough crew either fly a big ship VERY ineffectively or fly a smaller ship.

     

    The WoW raid example is a good comparison because if not enough show up for raid can either still do the raid but it'll be harder to do or you do other content more suited to your groups size. Demanding that you should be able to play any content regardless of its requirements is pretty selfish/immature and going against the basic design of MMORPGs. Yes you need to socialize to experience the most content, if you don't want to socialize or anything that comes with it, then fine, you just won't be able to do everything in the game and will need to adjust how you play based on your own limitations/restrictions you put on yourself.

  14. Metric is still better than a fictional unit. 

    lot of the world's population uses metric.

    And metric can be taught in less than a minute (Everything in distances is done with prefixes [Kilo is 1000, Hecto is 100, Deca is 10, Meter is Meter, Deci is 1/10, Centi is 1/100, milli is 1/1000.] Congratulations. You just joined 9/10 of the worlds population. [However, there is much more but I mustn't teach you.]).

     

    Compared to Imperial? We use body parts... That is correct. Body... parts... And everyone is different.

     

     

    And making a fictional system is basically metric with different names and prefixes.

     

     

    "You are 5 kilovoxels away from-"

    "Jason. Stop roleplaying and use metric. 5 Kilometers."

    "You are 3 miles-"

    Jason was exiled from the faction.

    lol I honestly don't care which system is used. I'm an older gamer with diminishing hand eye and increased laziness so less confusing is for the best :P

     

    and also did you just pick the name "Jason" at random? Thats my actual first name..creepy... :o

  15. I personally don't agree. It is very subjective what about what is offensive and not. For many it's as simple as looking away if they don't like what they see. For others, they might take it personal and be filled with disgust/rage.  Regarding freedom of speech, what you call "responsible speech" is just a limitation of freedom of speech. In it's essence you should be allowed to say irresponsible things, else it's censorship. 

     

    Point was if NQ says x behavior is not allowed, that's its, no debate, no crusading, its not allowed. That simple.

     

    Now obviously they (NQ) shouldn't just bow and cater to every SJW that gets butthurt but there also shouldn't be no rules either. Letting players police while might sound ok on paper in practice all you'll end up with is those bad elements as the decent players will have left the game tried of dealing with it. not exactly a sound business model, IMO. So based on dev statements posted sounds like it'll be a mix of both players can and will take care of it and NQ can step in when needed.

     

    but yes there is absolutely a responsibility that goes along with free speech. If you're on an airplane and use your free speech to yell "BOMB" you'll be arrested. Yell "FIRE" in a crowded movie theater, incite violence, issue threats of murder etc, those are all things you can do with your free speech but will face consequence's for. To the point of whats considered hate speech and the like, while subjective to a point the intent is generally clear and its one of those things when you just know it when you see it.

     

    Freedom of speech isn't a get out of jail free card. Freedom of speech is simply to protect against the government coming after you for voicing your opinion, not a licenses to be a bigot, racist, homophobe. Sure one has the "right" to be one of those things but see it all works both ways, the rest of us can use our rights as well to express how that's not acceptable.

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