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borzol

Alpha Tester
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    borzol reacted to Moosegun in When will the space safe zone be removed?   
    The other solution is to remove any alloys T2 from Alioth / Madis / Thades and there moons.  So players that are scared of losing pixels can potter about in safe zone, and those of us who dont mind heading out into space can bring back the good stuff from them.

    I am an industrialist trader but I am 100% for open pvp in as many areas a possible but ONLY when NQ gives us the tools we need to combat it
    RDMS to include shared KOS / Friendly lists of other orgs players The ability to store information on player who attacked org assets PvP is vital as a means to add risk to a game that has none, it add values to products and gameplay.  Without any NPC's there needs to be pvp to create a sink for all the wealth being created.  NQ are clearly in no rush though, development to date 100% suggests that they are happy for us to keep building up civilisation before we start to knock some of it down and I think that is a good thing.  The fact that PvP updates arent even in the first part of the roadmap suggests how important NQ place it in the big scheme of things.  Think we are a good 3-6 months of relaxing of safe zones / atmos pvp.
  2. Like
    borzol reacted to geronimo553 in Star Citizen   
    Given how the decent ships cost hundreds and up to thousands of real world money and how the game has progressed little from what was originally promised back in 2011. Star Citizen just seems like a glorified cash grab that continues to dangle the carrot in front of people with small new features to keep them interested or draw in more people. I get why some people are so hopeful for SC and that is because they have sank incredible amounts of personal money into it.  The game has profited hundreds of millions from people and it still provides so little in return. But hey, as soon as you give them that next $100 the game will be better. Then the next $100 will actually get the game done and it remains a never ending loop of just a little more. I hope people enjoy paying for those expensive cars and housing the creators of SC now have. Because surely those items will make the game better, and hey just a little more help in donations will get the game done, they promise. ?
  3. Like
    borzol got a reaction from Bitmouse in Scanning   
    I would like to suggest a module for ships and structures that would be capable of scanning all minerals in hexagon where the module is located. It would be expensive and energy demanding device. It would only show you if mineral is there and not the location. And to make it hard scanning would take 6 hours for example and during the scan all other ships or structures capabilities would be disabled. It could be usefull when you are looking for specific hard to find minerals.
  4. Like
    borzol got a reaction from ATMLVE in Ore density   
    I have a suggestion how to make mining little more interesting. I dont know if its possible to implement or if its planed.Here is the idea. When you will be scaning for ore beside usual things it will show you average density of ore your scanner found. More dense ore  is faster your mining is. It would motivate to search actively during mining and not just grab what you can.
  5. Like
    borzol got a reaction from AccuNut in Weapon types   
    i am hoping that at least energy based weapons would be capable of overload ... like you have a lot of spare energy so you will overload the weapon. It will take a lot more energy but also it would do a lot more damage but the weapon itself would take damage everytime it fires. 
  6. Like
    borzol got a reaction from Alsan Teamaro in Blueprint construction   
    So far i didnt read or hear about how they want to handle construction of blueprints. My suggestion is that blueprints will be build by construction vehicles (ships and hovercrafts). My idea is that you would have to put construction module (there could be several types of it depending on size of the blueprint). Besides that construction ship would need a lot of cargo space for resources for construction and finally you will need construction drones. More you have faster you build. For example if you would want to build a large space station from blueprint you will need ship with lots of cargo space to put all resouces needed for construction and lots of contrsruction drones. What do you think?
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