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Daphne Jones

Alpha Tester
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Posts posted by Daphne Jones

  1. 7 hours ago, Schmidtrock said:

    Just started today. I’m impressed and I love it this far. How do I go about demolishing my base for future reference? 


    I’ve been following developments for years so glad to see it out of the gate.

    Demolishing: In build mode you can pick up voxels and elements using their respective deploy tools (2 and 1 by default) and holding alt when you click.

     

    Pro tip: Left Alt + LMB gives you a second action on most tools. With a few exceptions, the second action is to undo whatever the tool normally does.

  2. 28 minutes ago, Jinxed said:

    Good tiles on Sanc? It’s a shithole that everyone tries to leave at first dawn… just look at the colour they especially chose the sky if you don’t believe me.

    ….and we have Haven anyway. 

     

    Really don’t see what all the salt is about. 

     

    Our whole clique has 10 sanc terry units between us and not one is even posted yet. 
     

    why do we need two safe moons? I honestly don’t even know. 

     


     

    Every hex on Sanc has better ore rates than my hex on Haven unless they nerfed it since beta. Yeah, Haven looks better, but I could live with that for adequate ore rates. When there was a way to make money, sure, I wanted to get off Sanc and do it; but I'm not seeing that now.

  3. FTUE: Good. It covers enough but is short enough to not get boring. Not too hand-holdy.

    Stability: Good.

    Performance: Good.

     

    I don't like the voice over in the intro - just not very good acting. I don't feel it at all. And I never liked Aphelia's voice lol, but as an annoying, condescending b---, the acting is good.

     

    Are the markets not working? No way to find anything on the buy/sell UI.

  4. On 7/25/2022 at 7:47 PM, Rhheno said:

    hello currently i am downloading the game, but i want to know more about the markeedragon payment... does it work as a steam code u put under my producsx next to the ''add game time''? im asking cause there are no payment options in my country, just want to be sure as i can only get money to paypal,,, and from paypal i can pay on markee dragon

    thanks for reading

    I did the markee dragron thing after verifying that it's officially endorsed by NQ. They email you a code and you put it in under my products on the DU website. All worked smoothly in about 10 minutes and the DU website acknowledges my sub time. Go ahead and do it. (Or DU it)

  5. 4 hours ago, Samedi said:

     

    Possibly I am confused, but I thought that there was mention of a few free days at the beginning  - enough to give us time to apply our DACs? 

     

    As an alpha backer I also haven't had a paid sub in operation, and was assuming that I'd be ok to start with my DACs (or would have been clearly and explicitly told that I couldn't -- which hasn't happened).

     

    Like you I will be very annoyed if after all this time I end up losing out because I backed the game early. Although that does sound par for the course.

    Because that would be par for the course and I'm not getting a clear answer on the DAC question, I just did the markeedragon thing for 3 months at the beta rate. That should get me in as soon as the servers are up (and I can DL the patch) and give NQ 3 months to explain how to use the DAC to continue the sub.

  6. 1 hour ago, Pleione said:

     

    I'm not betting on it.  I bought a 1 month subscription just to be sure everything will work as expected the moment the servers come up.

     

    The lack of a launch time is giving me an ulcer.  I have a countdown timer for 0 UTC - that's about 6pm on the 26th for me.  Going to be VERY annoyed if they don't announce a launch time and I end up spending 14+ hours checking the servers for what turns out to be a mid-day GMT launch.

     

    I heard on the Discord channel that the developers have confirmed there will be no headstarts this time.  Imagine the outrage if the ATV group got early access...  Glad that is not happening.

    Looks like I missed the window to buy a sub before the game releases. That really sucks. I guess there's no chance of getting a good tile again this time :(

  7. 12 hours ago, Bazzy_505 said:

    waste of development resoruces, it has been done in other MMOs and was universally panned by players each time, even back in days when voice comms like vent or TS cost actual money to run. 

     

     

     

    There are players in Star Citizen who use that game's VOIP extensively. I'm not sure why it's successful there. I still wouldn't want NQ wasting their significantly more limited dev resources on it.

  8. Do you want to know what level you backed at or what the perks of that level are?

     

    Your profile should show you your backer level. 

     

    You used to be able to see the perks on the kickstarter page, but perk info doesn't seem to be there any more.

  9. Well said. I emotionally checked out of DU in July, but both looking forward to finally starting up for real and worried that it will suck now. I guess we'll see in five days. This time, I'll be focused on getting my own stuff going rather than trying to support a quick start for an org, so maybe it will be more fun than the start of beta (which seriously sucked).

  10. 18 minutes ago, Hazaatan said:

    Just make the BP that are saved single use.  After the first construct is build with these 'saved' BP, then you can make a core BP.  That way the builders still have to save up to build it like everyone else.  They save time for not having to redesign, but they don't flood the market with BP right away.

    There won't be a market for BPs until people get back on their feet. It doesn't matter if builders have BPs ready to go.

  11. On 6/3/2022 at 5:38 PM, J-Rod said:

    There are several elements that seem to be lacking from the current game and several elements that could use a tweak.

     

    Large wings  -  come on, why don't we have these already?     reduce element count and lag

    Colored luminescent voxel   -   game would become cyberpunk universe, I'm totally in

    xl brakes and xl space brakes -  some of us like very large ships and this would reduce element count, lag, and would be a win for everyone

    different shapes of engines such as long skinny engines so that we don't have to always have a giant engine wall for huge haulers

    xl atmo engines - again, why don't we have these already

    different warp drive sizes for different core size ships    -  the current warp drive size and weight i believe is appropriate for s core ships, there needs to be a smaller one for xs cores and medium and large ones for M and L core ships

    L cores that are not a cube shape, L cores that are twice as long but half as tall, would contain same volume but allow more variety of large ships 

     

    There are many more but these are my first choices if they were to add some more elements to the game. 

     

    Post your suggestions here for new elements that you think we need or new elements that would add more interesting gameplay.

    You can use L stabs as wings. That's my go to for larger ships.

     

    The others are all good ideas. Long thin engines would be nice, especially.

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