VandelayIndustries
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Everything posted by VandelayIndustries
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Bleed dmg is the worst thing ever. YOU DONT DICTATE HOW I BUILD MY SHIPS. This is sandbox and I can put as little or no voxels as I want. Anyone who pvps knows that no voxel ships die and arent meta. They think it is, but its not. And those big multi crew ships you talk about should be in a museum. Function over form. How you build your ship to perform is what matters, not whatever stupid window dressing you put on it. Just because you think some certain ship looks "good" doesnt mean other people do. Other people might think it looks like dogshit. You dont balance pvp over "looks". If you cant understand these simple things then I cant help you.
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For the new people, Thoramine was just a way for JC to LARP he was the dude in ready player one. Nothing more. What he forgot was ready player one is a fiction movie and you can make up whatever you want to make the story worth while. In real life the Dual Universe nerds solved the puzzle instantly. With JC even on record saying he thought it would take "years" to solve. Shocking when real life doesn't pan out like a movie right.
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What kind of game is this to you?
VandelayIndustries replied to Sabretooth's topic in General Discussions
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What kind of game is this to you?
VandelayIndustries replied to Sabretooth's topic in General Discussions
I came here only for the pvp. Which was advertised as a pvp game. With pvp trailers. I could care less if they scraped the building part of the game, which is by far the worst part of the game, Floating voxels? lol come on man its 2022 and cant even get any physics that resemble something real. They need to expand on the pvp or the game will fail like Landmark did. The "building only" crowd isnt big enough to sustain the costs needed to run the servers. -
How NovaQuark "learned" from No Man's Sky
VandelayIndustries replied to blundertwink's topic in General Discussions
Doubtful. Best word to describe DU is Boring. No political intrigue. No governments or bigger pvp zones or reasons to do stuff. At its heart DU is 3 very crappy single player games hiding in a trench coat pretending to be an MMO. -
Agreed. But my contention is, building better pvp can actually legit garner new customers. Advertising the current 4+ hour afk space flight for some space bucks....will not. So I give to shits if hauling gets a huge nerf, thats good imo. Game needs to move foward with things that can actually have a chance to get new customers.
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I think the hauling needs to go anyway. Just remove it, remove the big rewards. Its terrible gameplay from the ground up. And changing speeds will matter for pvp, A LOT. It matters in EvE as proof. The diversity matters. And the stasis weapons can combat ships also trying to run, and that can add a good mechanic to further improve battles.
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I don't want realism. No one wants realism. We want a video game. People didn't pay into kickstarter for realism, they did for a game. Carebears have no problem with warp, don't complain about realism there do they? Or space breaks? Or AGG, or invisible linked range, or any of that. No we need these speed changes and caps because NQ is making a game, and they need People to play and pay for that game, not to appease a couple nerds.
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Thats exactly what I said. Give a [filtered]ing rest. You are repeating exactly what I said. You came in and then said CvC was planned first, in a video 2 years ago, and then I showed you a video proving AvA was the PLAN. Also, maybe English isn't your first language, if so ill give it a pass, but design can be a synonym for plan.
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2su is pathetic. But you are right about force protection. If people actually start really pvping and NQ keeps developing pvp and allows for people to control valuable things, or land beyond Alien cores we gonna have real issues. When the whole server can at the push of a button warp to any location this will lead to huge problems. And right now make no mistake, anywhere inside the ring of planets, along with beacons you can create warp vectors to land on or close to any way point. We just don't really see the problems now because there is nothing to hold or fight over. Nobody cares if someone bunches up on an asteroid, there is too many and they respawn.
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You seem to lack severe reading comprehension. Ya Avatar combat is fantasy, thats why every other MMO has it....lol ok. And I never said either was better, in my original post I just pondered if things would been different if they chose that development process over switching, in no way I said it would be better. ' ' That also sounds exactly like JC. Incompetent, and eventually removed for chasing a dream with no reality. The "no red flags guy". JC lived in more fantasy then that guy or anyone else. When asked how big ships could be, he was quoted as say "no technical limit" Yet we are bound by the size of a Dynamic L core because.....of technical limits. Shocking. But as I already proved to you, AvA was the original design. That is fact. Glad I could educate you.
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Watch the older videos during pre alpha. They literally stated plain as day "we will be developing AvA first and then later will do CvC" this obv changed but there are videos still on YouTube that say this if you want to look. Obviously they changed plans, but the reasoning I don't remember them saying.
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im more interested in the how than the why of this patch (when combat starts, not why it starts) but I do agree with part of that as I said the DSAT is stupid. It gives no incentives for non-pvpers to go to asteroids, and in turn also hurts the pvpers. If they made a 10su range long range radar that "pinged" a general direction of stuff in space (wreck,roid,ship) would greatly increase exploration. And that radar would take time as to not be spammed. And then you add the mystery of finding an exotic roid that isnt easy to do, now it becomes more valulable. And if you are 120 su from Jago in a random direction, no one knows you are there if u the first to find it. No one may ever rind you, or maybe they do, but it takes time and exploration, which in turn would lead more people to go out because they would have some success rate, but still possible for pvp people to find other people for pew pew content. And its good active gameplay.
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NQ I am extremely disappointed with wrecks.
VandelayIndustries replied to Musclethorpe's topic in General Discussions
Agreed, anytime I go out to pvp or "try to" im always needing to to market at some point to buy cells, and kergon. So it really is all connected. -
NQ I am extremely disappointed with wrecks.
VandelayIndustries replied to Musclethorpe's topic in General Discussions
PVP and destruction helps the whole game. Look at EvE. There is a ship dying almost every couple seconds in that game. And that ship will need to be replaced. Industry guys are always busy as [filtered] in EvE. We had a group who made our caps back when i lived in lowsec, and they were over-worked. (we liked to yolo dreads, lol) but it gave them great purpose and they were non-agressive and didnt really like to pvp, but they LOVED being important, and knew we needed them for steady supply of caps. Sad NQ doesnt realize this