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EternalDreamer

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  1. Like
    EternalDreamer got a reaction from Seawing in Take over and protect Alien Tiles as PvE content!   
    For some random ideas for PvE content! Taking over Alien tiles and protecting them! No monetary taxes. Just defend against aliens to maintain the tile. Or get alien PvE drops to maintain the anti-alien field!
     
    Don't have to worry as much for balancing if it's PvE!
  2. Like
    EternalDreamer got a reaction from milkmkhjgjg in PvE Missions - Will it be interesting youtube content?   
    I'd say the testing if builds are feasible sounds actually pretty fun. To do and to watch. Kinda like testing how well (or poorly) some builds do. Kinda like Tears of the Kingdom.
     
    Like what if someone tests if a "barney the dino" build is effective?
  3. Like
    EternalDreamer reacted to RugesV in Mission Rewards   
    This is why people dont post on here.  Every post turns into a discussion of dead game. And allot of the people who have fallen off the fence want the game to die at this point. So they are justified in their decision to stop playing. But this thread was not the discussion for that. This thread was about implementing a game feature (a low hanging fruit) that would have a drastic impact in the incoming update.  An update that is practically a make or break point for DU. So if we can lets actually discuss that aspect of what I propose.  Because again I believe adding only quanta rewards for these missions will set them up to fail. 
  4. Like
    EternalDreamer reacted to Angry Dad in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    At this point many days after the initial post, I'm sure we could all agree that we would love NQ to make a decision. 
     
  5. Like
    EternalDreamer got a reaction from Pleione in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    The lack of a clear choice on wipe/no-wipe is hurting more than any actual confirmed choice. But they still need the beta to go on because they need to test and release more stuff.

    If they declare wipe then people stop really investing time in their projects and content creating until wipe/launch happens. Makes it hard to test newer features. Also all the negatives of that wipe.
     
    If they declare no wipe you still got a mess of forgotten projects and people unhappy and unwilling to rejoin back in.

    Other people have made their points before... but NQ needs to make a choice so the player base can make their choice.
  6. Like
    EternalDreamer got a reaction from BuzzCobra in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    The lack of a clear choice on wipe/no-wipe is hurting more than any actual confirmed choice. But they still need the beta to go on because they need to test and release more stuff.

    If they declare wipe then people stop really investing time in their projects and content creating until wipe/launch happens. Makes it hard to test newer features. Also all the negatives of that wipe.
     
    If they declare no wipe you still got a mess of forgotten projects and people unhappy and unwilling to rejoin back in.

    Other people have made their points before... but NQ needs to make a choice so the player base can make their choice.
  7. Like
    EternalDreamer got a reaction from Messaline in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    The lack of a clear choice on wipe/no-wipe is hurting more than any actual confirmed choice. But they still need the beta to go on because they need to test and release more stuff.

    If they declare wipe then people stop really investing time in their projects and content creating until wipe/launch happens. Makes it hard to test newer features. Also all the negatives of that wipe.
     
    If they declare no wipe you still got a mess of forgotten projects and people unhappy and unwilling to rejoin back in.

    Other people have made their points before... but NQ needs to make a choice so the player base can make their choice.
  8. Like
    EternalDreamer got a reaction from Leniver in Call for Demeter-related questions   
    If 1 million per week per tile then -> Ore supply is going way down + Quanta supply is going to become a puddle -> No more ships being produced because no money exists to buy them
     
    PvPers aren't going to be happy because targets won't exist anymore
    I really don't like PvP here... but this makes me feel bad for players who do.

    The main issue is that this is going to cause a massive decrease in ore produced. This will also destroy the money supply at a far greater rate than the npc missions could ever counter-act at current mission payouts.
     
    The money sink is way too large! Even if large corporations wanted to pay their members, no more quanta will exist to actually pay them. Production of goods is going to stall because no quanta exists to buy goods and everyone will save up for schematics... which will destroy even more money.
     
    Without either increasing ore supply with more asteroid rocks or multiplying the npc mission rewards by 10x, this is going to cause the post-schematic market crash.
  9. Like
    EternalDreamer got a reaction from MerlDT in Call for Demeter-related questions   
    If 1 million per week per tile then -> Ore supply is going way down + Quanta supply is going to become a puddle -> No more ships being produced because no money exists to buy them
     
    PvPers aren't going to be happy because targets won't exist anymore
    I really don't like PvP here... but this makes me feel bad for players who do.

    The main issue is that this is going to cause a massive decrease in ore produced. This will also destroy the money supply at a far greater rate than the npc missions could ever counter-act at current mission payouts.
     
    The money sink is way too large! Even if large corporations wanted to pay their members, no more quanta will exist to actually pay them. Production of goods is going to stall because no quanta exists to buy goods and everyone will save up for schematics... which will destroy even more money.
     
    Without either increasing ore supply with more asteroid rocks or multiplying the npc mission rewards by 10x, this is going to cause the post-schematic market crash.
  10. Like
    EternalDreamer got a reaction from Sawafa in Call for Demeter-related questions   
    If 1 million per week per tile then -> Ore supply is going way down + Quanta supply is going to become a puddle -> No more ships being produced because no money exists to buy them
     
    PvPers aren't going to be happy because targets won't exist anymore
    I really don't like PvP here... but this makes me feel bad for players who do.

    The main issue is that this is going to cause a massive decrease in ore produced. This will also destroy the money supply at a far greater rate than the npc missions could ever counter-act at current mission payouts.
     
    The money sink is way too large! Even if large corporations wanted to pay their members, no more quanta will exist to actually pay them. Production of goods is going to stall because no quanta exists to buy goods and everyone will save up for schematics... which will destroy even more money.
     
    Without either increasing ore supply with more asteroid rocks or multiplying the npc mission rewards by 10x, this is going to cause the post-schematic market crash.
  11. Like
    EternalDreamer got a reaction from Hagbard in Call for Demeter-related questions   
    If 1 million per week per tile then -> Ore supply is going way down + Quanta supply is going to become a puddle -> No more ships being produced because no money exists to buy them
     
    PvPers aren't going to be happy because targets won't exist anymore
    I really don't like PvP here... but this makes me feel bad for players who do.

    The main issue is that this is going to cause a massive decrease in ore produced. This will also destroy the money supply at a far greater rate than the npc missions could ever counter-act at current mission payouts.
     
    The money sink is way too large! Even if large corporations wanted to pay their members, no more quanta will exist to actually pay them. Production of goods is going to stall because no quanta exists to buy goods and everyone will save up for schematics... which will destroy even more money.
     
    Without either increasing ore supply with more asteroid rocks or multiplying the npc mission rewards by 10x, this is going to cause the post-schematic market crash.
  12. Like
    EternalDreamer reacted to Orth_Tanic in Call for Demeter-related questions   
    Is Biden running the show? 1 M a week for tax's that is way to high do away with tax's and keep it how it is I would rather pay a high price upfront to not be taxed. That and people have real lives sometimes people might not be able to get logged into the game and then when they come back they will owe millions in tax's 

    Not good tax's suck in RL no need to have them in a game. I have played other games that required tax's to be paid to keep land and it killed not only me but entire clans from playing it.  Looking at that I have I am not sure I would even be able to afford keeping what I have had for over a year now. I don't really see myself playing a game where all my time is used up to make sure my "tax's" are paid. I been all in 100% with DU but this change may make me rethink playing. 

    Tax's can be a HUGE game braker. The only way you will be able to survive is if your in a large Org with a large cash flow the solo player and smaller orgs will die and people will stop playing. 
  13. Like
    EternalDreamer reacted to Taelessael in "Feature Points" Limit Based Schematic + Schematic Feature Research (with parts as consumed/destroyed for research)   
    Some degree of research game-play would be a nice addition, and making the researched prints both reliably creatable, and having limited uses would help to ensure people aren't just collecting the best and then having nothing to do afterward.
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