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Shaman

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Posts posted by Shaman

  1. 3 hours ago, Jinxed said:

    I logged in to check my skill queue and saw a new splash screen.
    it's so fkkn funny that a game with basically no P2P brokered connections and downwards of a 100 players feels like they need to use an Anti-cheat.

     

    Better safe than sorry.

    Besides, if EAC was removed right now it is just like putting a huge banner up on DU's launch page saying 'hack me now!'. Not saying its not pointless but its probably pretty justified to protect game from hacking either way. All I can hope for is that these kind of bugs from easy anticheat just get ironed out, as you do for all kinds of software you install on a whim because of old software suddenly being unsupported like this.

  2. If we are going to be seeing PvE coming to the game soon, it would be great for NQ to host a competition to build the ships we will be fighting against.

    just like the starter ship contest, it could have restrictions on how many elements/voxels you can put on your ship, and as well as that maybe a general framework for what these enemies will look like/ a honeycomb colour palette to use to keep all the ships with a similar theming.

     

    would definitely be cool to see this happening.

  3. 6 hours ago, Nemezir said:

    Consider to tweak speed limits to make the whole thing a bit more fast, agile and not so time consuming.

    For example start with 70.000 and then slow down in relation by mass and core accordingly. 

    kinda agree. the speed limit should be capped at something much lower for pvp, and then sped up when out of combat. It also would be interesting if certain areas of space increased your speed limit more than others, creating a sort of 'pathway' through space, which would be fun to camp.

  4. I was thinking of putting this in the regular discussion board but I think it would be better suited here. What do you guys think about self-governing player systems? 
    For example, usually if you commit a 'crime' in any MMO like pvp in a non pvp area, steal items or anything similar , it is usually either strictly managed by game code or outright forbidden. What if instead there was a system where if a 'crime' was committed, players in a clan or government acting as local enforcement could fast travel to the offending area and just handle it themselves? could any system like that be feasible at all or would secondary systems need to be in place to make sure it isn't abused?

  5. Essentially, Instead of adding new gameplay loops I would improve the ones we already have by adding more layers to Dual Universe's current gameplay progression.

     

    If I was part of the NQ dev/design team, I would do either/all of this:

    1. Give a sense of direction and provide long term goals to new players e.g. 'build a massive freight ship'
    2. Place new players in 2 rival starter factions, and create events such as xs core pvp, mining challenges or time-competitive missions weekly, daily, or perhaps even automatically for the two factions to fight between.
    3. reverse dispensers / player missions that you can auto-create or refresh using LUA. Adds so much depth with barely any effort required.
    4. make surface rocks able to be mined faster with ship equipment, to give a layer of progression for early game players who do not want to wait around with the AFK with auto harvesters. If NQ wants to go a step further, place larger surface ores in hard-to reach locations such as Thades or vast void of space itself to encourage mining expeditons.
    5. Related to (#4), Make it easier for new players to get started mining space asteroids, either by option #2 or by making a cheap, mini, safe zone only version of the DSAT.
    6. Give more options for ships to engage in and mitigate PvP encounters by for example implementing directional, slow, long range (60SU+) space radars to encourage pirates to intercept freight ships, as well as some sort of 'getaway device' that is only really viable for freight ships such as to use such as rocket engines (see #7).
    7. another note on rockets - Rockets need balancing, they run out of fuel too fast for their 'faster than max speed' feature to be practical. Rockets should act more like EvE onlines Micro Warp Drive,  MUCH more fuel efficient and powerful, able to be sustained for long periods of time, but is extremely heavy and/or debuffs thrust output in such a way that using it only practical on non-combat ships that don't need a high acceleration. This gives freight ships a counter to PvP vessels by being able to speed out of danger to almost warp drive speeds, but also means that you need to use more gas and larger engines to move your stuff around the universe. Should you play safe and pay the extra cost hauling Xenon fuel, or be a bit more risky and go without rocket engines for the allure of saving your quanta and beating the market prices? It is simple changes like THIS which are vital to the games integrity, NQ has to do nothing more than change a few values for a few elements and already the game has a lot more depth.

     

    All of these ideas will probably gonna go under NQ's radar, but perhaps this could give ideas for what you guys want NQ should do to this game as well.

  6. 1 hour ago, blundertwink said:

     

    Their CEO is in London right now at a metaverse convention.

     

    His last public post mentioned the "Novaquark stack for 3D blogging", which seems to be the first time they've actually announced one of their other products (albeit without any other details). 

     

    So...it's likely that the days of DU being NQ's only way to showcase their tech are nearing an end and he will announce more details at this convention.

     

    My guess is that it will be tools aimed at other developers. Only guessing based on him labelling it as a "stack" (implying developer to developer business) and likely pitching it at the metaverse convention. 

     

    I'm not optimistic that their continued all-in bets on the metaverse as a concept will pay off, but this is where the CEO is continuing to drive the company...

     

    Honestly I don't know why any company would target web3 / blockchain / metaverse mavens as a customer base considering how quickly these scammy concepts have fallen out of favor, but that's just me.

     

    Link to source plz??

     

     

     

    and also about what @ColonkinYT and @CptLoRes are saying I have seen that metric of 50 employees before and I am highly sceptical that this value is the true amount. Surely NQ wouldn't spend all that dev time on reducing server costs if they are going to pay their employees much more than that anyways, surely even a very inefficient server would'nt cost that much.

     

    ...unless, perhaps the CEO is trying to make the server tech look as fast as possible to attract buyers?

     

    Coming to think of it it wouldn't take a stretch of the imagination that Dual Universe is becoming a front to the true backend tech they are trying to sell to investors.

    Now thinking about it even more this makes sense to me given the fact that NQ appear to be making little to no effort to pay for ad campaigns of any kind... There might be some sort of skeleton crew of 10 employees working on DU while all the others work on server tech? just food for thought.

     

  7. 1 minute ago, Rokkur said:


    Next update: servers will close. You can tell by their terrible attempts to implement systems that either they themselves haven given up, or no longer have the resources to continue.

    Either way GAME OVER

    only real hope at the moment is that DU is locked in a deal with their investors to keep going on for another year or something, otherwise the game is toast.

    it could be plausible that NQ is still being funded until all their promised features are released, half-assed at that for some sort of lawsuit damage control. I definitely believe MMO's like DU can turn around with enough time and money, or even sheer luck, no matter the circumstances, but I am starting to feel more and more that the game devs are just testing their investors patience until they eventually stop funding the project, which is a real shame. I still have hope but I would be lying if I said the situation wasn't looking bleak.

  8. What is next for DU?
    The new changes are OK at best and I really have no idea what steps NQ should take to improve gameplay or PvE in general with the limited budget they have.

    • Realistically, Real time PvE Combat where ships lock on and shoot back and everything will probably be completely off the table, as NPC ships will probably require a lot of code rewriting and dev effort to pull off, perhaps even months or years of work. It might happen but I'm not crossing fingers or anything, especially for ones where they fight back and lock on etc.
    • TW probably has the best chances, even with mediocre PVP, even on only one planet. This in my opinion is one of the better options but I think industry and territory mechanics need to be significantly improved to make sure that actual wars start instead of just 'asteroids, but its on a planet'. Although it might be worth it, TW might simply just take up too much dev time to be viable.

     

    One idea I had for a while was to have asteroid fields that contained the same RGB pebbles you find on planets but in space and larger, this I could see as possible or even very easy to pull off depending on how NQ have coded rocks, although without ship mining equipment it would probably be a tedious and worthless endeavour, and as well as that you would get sick of it in like 30 minutes.

     

    Perhaps you could just hack the current PvP system so that you shoot moving rocks full of ore (sneakily disguised core units spawned in by NQ) with a special type of mining "weapon" and bingo its almost like PvE combat. Then if you put these 'rocks' either in the PvP zone or in places with natural hazards i.e. rocks being hurled at you (i.e simple damage over time over a certain area) then you REALLY are getting somewhere, but then again that would probably take too long to get implemented properly...right?

     

    Many people believe that what this game needs is 'risk and reward' without saying exactly what that is.

    Does anyone else have any ideas on what exactly NQ could realistically pull off to improve PvE within a reasonable time frame?

  9. yeah I'm pretty sure boxing and blocking off constructs counts as griefing and is against TOS. usually response time for that kind of stuff is fairly quick if you type @GM in the help channel but otherwise just take a note of the username of whoever is blocking the construct by hovering your mouse over it and report it to the devs via a ticket.

  10. This games best/most fun aspects are its building, lua and PvP ones. I think this game would be much more successful if NQ changed their marketing towards a more 'space engineers' type of playerbase. Not invalidating anyone who has fun with all the other parts of this game but it seems clear to me that most people are disappointed getting into this game for its economy or 'emergent gameplay' aspects. Perhaps if NQ catered to the sandbox building type of players this kind of game would be more successful. I already suggested the community tags 'Sandbox' and 'Building' on the steam page to help this game become less misleading but if the NQ teams could do that manually that could be great. Yet again not invalidating the 3 people who love industry and mining here but frankly this game is just too large in scope to be able to realistically get all these features at a substantial point before NQ runs out of money.

  11. 4 hours ago, Maliciouss1 said:

    im sayin votls over on a over 30 kt ship do can't do there flippin job because they obviously didnt test this specific scenario

     

    I mean, 30kt does kinda seem absurd anyway. That's like, 88 modern day tandem-axel semi trucks / 1 and 1/2 freight ships filled to maximum capacity on one spaceship alone, so its probably not surprising that its gonna be slow as hell.

  12. 1 hour ago, NQ-Nyota said:

    Noveans, Ask Aphelia Episode #5 is now available! Once you've had a listen, please use this thread for feedback and discussion for it. Thanks!

    I actually don't mind these ask aphelia logs, especially if they are more frequent, but in the future I would prefer to see more insightful questions about in future of the game instead of questions on design decisions.

     

    Also, are the ask aphelia questions on the google docs form stored after each episode or do they get reset? do I have to resubmit my questions?

  13. On 5/17/2022 at 4:45 PM, FatRillos said:

    With all these changes leading to having to have every element exposed,  why not do another pass on elements. 

     

    They are ugly AF. That's why everyone covers them with voxal. 

     

    So the art department must be complaining that no one is using their oversized terrible looking elements. So "let's force them to expose them so everyone is forced to look at my work and I can be validated"

    especially space brakes. perhaps I wouldn't have a problem with them if you didn't need 50 of them on large ships, but they do and that sucks.

  14. -What if you got some of the rocks that you find while surface mining, made them larger & richer in resources, and then just put them around some asteroid rings in space?

    free, cheap and easy PvE content, and it probably wouldn't even need a major patch to be implemented. You could even go a step further, by getting a laser emitter, making it larger, and making it able to damage/mine rocks when it comes into contact with one (that might take a bit longer though).

     

    -what if you added a radar, that can see 2-4x the normal radar range, but also takes up capacity of an entire gunner chair, helping to encourage crewed ships/working together in PvP?

     

    -what if you added an industry unit that can craft any element without needing schematics (low tiers only) but needs double the resources, and takes thrice as long to craft? Essentially, a crafting table for all the people who want to play completely solo.

     

    Whether you think these are good or not though, point is, there are a lot of easy changes NQ could realistically make in the short timeframe and budget they have, to make the game much better and fleshed out before the release window. No need to add and fancy new elements with completely new functionality like a DSAT etc, all of these changes could be made using what NQ already has, without taking much dev time. 

  15. 4 hours ago, blundertwink said:

    I don't really get it from a business perspective. The longer you play the game, the more it costs NQ. Why would they then reward players with free time? That's combining higher cost with no revenue. 

     

    The only way DAC works is if there's enough active subs to support those that don't pay -- then it becomes a money sink and a lure to encourage people to get hooked thinking "hey I can earn my sub by grinding" when most likely they can't. 

     

    If DU doesn't first have enough subs to be stable, then people trading quanta for DAC doesn't make as much sense. If they allow it...it will be absurdly expensive.

     

    I mean, it seems obvious...NQ only makes less money the more people actually play and I'm skeptical that they'll be so overflowing with subs that they will be willing to exchange free play time for quanta for any reason. 

    I guess it depends on whether DAC will be sold at a fixed price by bots or not. If it works like how it works on eve, it definitely wouldn't work. If its a fixed price sold by bots it will probably be worth NQ's time. Publicity is often directly proportional to revenue, so as long as NQ does it right DAC could be very successful.

  16. playing $10 per month to play this game is a huge turn off for many people. Obviously I can see why NQ has it, but now that your stuff deletes itself when you're offline for too long, I think it's a good idea for people be able to play this game for 'free' as long as you grind long enough for that sweet quanta.

     

    It may not seem like a cost effective idea short term, but adding a FTP option is a huge incentive for new players to join.

    ...which means a larger playerbase, which means more people know about it+ likely to share the game with friends, which means eventually more money will be going into NQ's pockets, especially if subbing has large benefits eg lower taxes, higher skill point gain et cetera.

     

    what's more it's a money sink, which is something this game needs more of.

  17. 5 hours ago, NQ-Wanderer said:

    Hello, Noveans.

     

    What are you thoughts regarding our SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION communication? Let us know below!

    I am all for a partial wipe where the economy is reset, quanta + talents are removed, but all elements on constructs are removed as well.

    That way old players still have the honeycomb hulls of their constructs as a base for rebuilding everything.

    As a builder and this is the one I would be most happy with, as replacing elements is far less painful than replacing honeycomb.

  18. On 4/6/2022 at 3:03 AM, Thunderblaze said:

    I was warping to Ion....and ended up in this strange empty space of nothingness in the same location, where it's atmo.....but nothing around.

     

    Does this mean the pirates got me mid warp, and I went to DU Heaven?

    image.thumb.png.6462b574a61dacff96866ba7b50a5645.png

     

     

    did you still have the co-ordinates? if it truely is another solar system, the co-ords would start with 1 and not 0

  19. from what I've heard PTS pvp mostly consists of ultra light xs cores now, is that true?

    Will this make Missiles on L cores super useful now, for both defending and destroying alien cores, or are L cores just completely irrelevant now?

     

    also, aren't Safe engines going to be super OP now?

     

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