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Lethys

Alpha Tester
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Posts posted by Lethys

  1. Even if it's a double post from the conversation we had: thank you very much Nyzaltar for your efforts and it's very good that the devs listen to their community.

     

    I understand your problems regarding that topic and it's good that you told us why you choose that path. That's very thoughtful and being honest with us is important.

     

    IMHO:

     

    - it's good that you think of an eve like system. Dacs are perfectly safe to use for someone who just wants to make quick in-game money and for the player who wants to play DU for free with dacs. The ones who want to crash the market, mess around with dac prices and want to make more money with dacs are bound to think about safety, because they can be looted. That's a very good thing.

     

    - Players who get killed and lose stuff because they are destroyed or dropped is good too, so you have to worry about it and pirates have something to do.

     

    - Scams/Griefing will be good to have gameplay wise and I understand that you have to set up some kind of protection system if someone is constantly targeted.But allowing it per se is a wonderful addition to the game

  2. To me PvP is one of the most important themes of the game. Be it the market, PvP, CvC. I'm fine with only having PvP at release, we KNOW that CvC comes at some point. I'm not one of those morons, trying a game and start a flamewar because some shit is not in the game I would want to have. If it comes at some point, no objections.

     

    Edit: they said all along that CbC would not make it in the release but was a stretch goal, that's good. They are honest. They need to keep the playerbase updated and they need to be frank with us

  3. Wow, a lot of people replied to this post. Anyway. As for the argument of, "so be it", I worry about the growth of the game. You see, DU is a single shard MMORPG. A game of this genre faces the challenge of remaining a viable choice for newer players after the official release; if a game becomes too sophisticated or advanced or out of reach for a new player simply due to how much it has progressed or how much control the players already in the game have, that game will die. There needs to be a certain balance maintaining the playability of the game for new players. Who would want to play a game where everything, from resources to economy to gameplay, is controlled by in-game organizations? Sure, you can argue lots MMORPGs are like that; it is well known that games such as Guild Wars and World of Warcraft have had tremendous success despite having huge guilds. They have storylines, DU does not. Storylines and quests allow more advanced players to move on into further stages where they will not be of huge influence to newer players.  DU is a sandbox game; everything we will have is run by us. (Even in EVE, there is CONCORD and NPC marketplaces for newer players) Imagine logging into DU only to be faced by constructs and marketplaces built and run by Large Organizations and the be told that there is no in-game system for your protection; stepping outside the ark ship, you see no way of guaranteeing your own growth aside from joining an organization. Maybe that was how it was meant to be. 

     

    First things first:

    When signing up to DU you KNOW that it is player run. This is why we want that game, because PLAYERS run it and not some random guy with a callsign above him. WE make the story. that's the whole point of a sandbox. Yes players will mess the market up, that's the point. Yes big Orgs will run whole planets and if you don't do what they tell you, they kill you, that's the point.

     

    2) Eve has no npc market

     

    3) lone wolfs will have a hard time in this game (it's a MMO, you know).

     

    4) If all space is taken, nothing left to explore, you are not welcomed anywhere in the known universe of DU.....well.....then....just fly to a whole new planet and build your own stuff there?

     

    I really think that a sandbox game is beyond your understanding, you are obviously not the kind of player who sees fun (and the gameplay) in messing up the markets (no offense).

  4. I work for a company and I do Lagrangian-Particle Models for air flows (motorways, chimneys, industry ovens and so on). We have a small server with 80 cores to calculate the bahaviour of a chimney with a 3D wind field. Even for a small area (1km x 1km) the calculations take up to 1 Week.

    Yes its not exactly what you proposed here, yes it's a real model for the real world, yes it's too complicated to introduce that into a game.

     

    BUT

     

    Even with a more simple model, the servers would just not manage all those calcs. You have to check EVERY construct (at least ships and spacestuff), EVERY second for ALL VOXELS, if there is a breach. Then you need FOR ALL BREACHES THERE ARE INGAME AT THE SAME TIME a simplified model to calculate where the air is going and when that volume is empty.

    That's just too much

     

    Besides: I would just LOVE to shoot / plant explosives at random starships / stations from some random people and watch them furiously searching for that hole. Then you just start over with it. Pretty sensless mechanic that could be exploited with ease.

     

    Did I mention that devy said it won't happen, because too complex?

  5. I am also very skeptical about this game and if they really manage to pull this off. I don't believe right out anything they say and I thought long about backing (did Ruby though)

     

    BUT

     

    - The devs punch out new videos nearly every week

    - They do interviews as often as possible (and coherently explain the same things)

    - They LISTEN to the community (we have now a private discussion running with 26 participants) and ask them for their opinion

    - They just had a meeting with 75 people coming to Paris and play the game

     

    That meeting was just now, so you have to wait until people get home, edit their videos, upload them. They will come. Waiting you must learn, young padawan.

  6. At first I thought this was some post about the general respect and manners people should behave on discord / forum, but then I read that you meant DU with that.

    You need admins there (and in DU) who ban inappropriate language and harassments. Some people really overshoot the thin line between in-game mocking, griefing and a real, true harassment. I mock people for fun in-game, grief them and have fun with them - but all IN character because I'm a pirate. This should be endorsed by the EULA, because it adds metagame. I can't stand people though who get personal. Like you know, memes/harassments about the government in Germany from 1940. Living in Austria where such statements are banned and under strict prosecution, I think those should also be banned in-game because, surprise surprise, it's a game.

     

    So here we go:

     

    I, LETHYS, will track the goal of harassing, griefing and mocking around with players in-game on a more or less friendly basis where no fucks are given. I will never mock them because of their race, colour, sex, language, religion, political or other opinion, national or social origin, property, birth or other status. If offered a chance, I will have slaves, burn down cities and kill people as I see fit.

  7. As much as it pains me to equate these to, but it could work kinda like Rust (shudders).

     

    You log off, your character goes to sleep (or into stasis or something). You can be killed (perhaps), and you occupy the space where you logged off. If killed, you will respawn at a respawn point. If not, you will come-to where you logged out. Same if your game crashes.

     

    Log out in your ship, wake back up in your ship (if it is still there). If you logged out in your ship and your ship gets blown up, you die (or are exposed and can be killed).

     

    You log out somewhere, and perhapse someone has to kill you to build there or claim the area or something.

     

    Alternatively the game could have a safe logout feature for you specifically if you have a ship, to log out in a planet's orbit, taking you and your ship out of the game till you log back in. They could also make a sort of pocket-space for you to warp to and safely log out with your ship.

     

    They will eventually need to figure this one out though, its a lovely puzzle.

    Avatar loggs out = disappears, confirmed by jc. Not that ship ofc

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