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Lethys

Alpha Tester
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Everything posted by Lethys

  1. ....And gets killed by pirates. I like that idea I think such elements may be of concern later, not for the release. Would be cool if you could make traps out of that too
  2. I prefer dictatorships. Democracy is just bad and slow when dealing with situations. In order to respond fast even democratic orgs need one guy who decides -making the democratic part obsolete. In DU though I think a mix of outlaw paired with a dictator is my choice. Cause you as a member can do what you want and are not bound by any laws but will contribute when the Lordmaster calls
  3. Well I know that it will happen, that's my part of the game Without some stats / test flight you can sell people the most hilarious things
  4. There are Ark zones which are protected (20km radius) - that's it Such a mechanic would be broken and abused. It will not be implemented. Thats the idea of a MMO - gather a group to defend yourself. If you don't like that, stay in the Arkzone forever and don't wander outside - You could have the adventure of your life. That's nothing for risk averse people of course
  5. How old are you? You know, there are funny little signs on your keyboard, named PUNCTUATION MARKS ?
  6. As i said in another thread: skill loss but you can't just generally kill whole branches of the game only because you can't understand them. I AM a pirate and I gladly take skill loss -because I'm not a carebear and I don't think only one way like some others here who just want to favor THEIR playstyle
  7. Bad idea to punish playstyles you don't want. That will kill any piracy activity. Or, just make alts to kill someone you hate, minus balance doesn't matter much there
  8. Double post ftw it's exactly what I said, except for the layout part
  9. I would suggest some system where the killer gets some kind of internal bounty. Only if he kills in territory he doesn't own ofc. That internal bounty increases with every kill. Upon his death he loses more items (or they drop), and he loses skillpoints according to that bounty. Player given bounty is just abusable and getting punished in neutral territory only favors multiaccs or kills piracy as a whole
  10. They will build nonetheless chaotic, because building in an orderly fashion doesn't provide a bonus. Everyone just wants the best spot to be close enough to everything.
  11. If a city doesn't give a bonus of some sort, e.g. better/faster production, less fees on markets, faster travel or anything similar, people will just build how they feel. I don't think we will see cities like the Americans have, it'll be European style
  12. Once this game is big enough with a huge player base and different client language - then you can think over a subgroup. But for now, bad idea. See it as free English lessons
  13. Fun As long as I think it's funny to be in that org, I'll stay. I don't care much about the people (they are only voices on Teamspeak 10'000km away) so we will never meet. When those people do hilarious stuff, are creative and don't bother much with boring and senseless bureaucracy - you can count me in
  14. there is nothing more to discuss here i believe, everything's said
  15. "I see your single shard universe with emergent gameplay, player driven politics, economy and freedom of gameplay has no air to breathe. That really sucks for me as a roleplayer, screw you"
  16. Besides the exploitable points I mentioned earlier - I have another objection (though it would be hilarious for me to do it) Imagine a spacestation with lots of automated defenses or run by players. OFC there is a script running which detects criminals who damage the station/other players constructs/players in and around the station in order to flag them and kill them. I, as the bad griefer I am, would just wait for a good target (large ship, expensive cargo,...) and ram it. Will the script know that I did the damage initially? Or will it just kill us both? If it CAN distinguish that damage, then I just ram that ship so hard it gets flung at the station and does damage to the station - now he is flagged too, killed and I can loot him. Or a third character involved that is.
  17. you have more questions.... - Why not? - Nothing, except fun building it - Lure people to it, then kill em there - they will stay forever - Megalodondollars and Raretium
  18. All true what you said BUT as I said: the more players are in a system in EVE, the more nodes will reinforce - same with dual (more complex and another topic - but in general) - and even then eve needs Tidi I perfectly understand your intentions, in a way it would be nice to have for me too, but the problem with ideas like that one is: we don't know yet how the servers will behave and how much load they get. Plus, and thats the crucial part: it has to be balanced well. Let's assume the server handles it with ease and we look at your sample idea: fighter crashes into larger ship. Worst cases would be, the impact is too hard - no fun to play when everyone can just make a huge torpedo - and when it's moderate then big orgs would just build heavy, fast, cheap ships to suicide kill bigger ones. If you make that collision too light - why add it in the first place if it has less to none impact on gameplay? Why waste resources (money fo develop + server resources)? Only because it's "better" than just bumping? I don't see any positive aspects (gameplay wise) about adding a simple collision: your ship touches there too hard - you are damaged. Only whiney people who can't fly properly and get killed because they crash into every obstacle. I would love to have a well balanced collision model to tear ships apart, crash them on the ground, set them off spinning and so on.... but it won't happen
  19. Then look at Eve online. The server gets reinforced by other nodes to handle the load. ONLY because there are 1000 People hitting keys and clicking. There is a thing called TiDi (Time Dilation) where the server slows down time in order to handle that load. In a warzone that is. At weekends you even encounter TiDi in Jita, only because lots of people are there and trade, no shots fired. It's no easy task to build something as big as DU with the least possible lag, so a collision would only add to the load, but is not the most important thing
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