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Feriniya

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Posts posted by Feriniya

  1. 8 hours ago, Creator said:

    When NQ removes the safezone around Alioth, Thades and Madis... or simply makes the safezone Alioth and Sanct only. Why?

    Because if the player numbers drop enough they will continue to herd us into smaller and smaller corners of the game itself to make it appear less dead than it really is.
    They will say that it was never intended that anything outside of Sanctuary was ever meant to be safe permanently.
    They will also say that for those that want to build and do it safely, they need to be on sanctuary... ( something they are already saying).

    They will also probably find a way to justify removing full planets from the system... claiming they don't have the resources to really finish them (which they probably don't), and that the ore they offer is redundant... and (like asteroid spawn timer) they want to create more activity around a smaller area of gameplay space to create more pvp and activity.

    See where this is going? I think we all do... so don't be surprised... the only question is will the game die before or after we see this happen.
     

    Well, actually, they promised on kickstarter that nothing but the sanctuary would be safe, so it's not news, even if that happens. You obviously do not know the history of the game and for what people gave money. And in the plan they do not work on the planets, why then did they remake jago for the upcoming update along with talemai? Why then are they doing biome animations? Why do you assert that they do not do anything for the planets? .. And also why then did they take valuable ores outside the safe zone, if they want to remove them from your logic. And I will tell you why, because those planets are in PvP space, and the planets beyond the outer circle will not be safe on the surface either, we are preparing for the atmosphere of PvP and territorial wars.

  2. On 11/8/2021 at 1:46 AM, Kormolos said:

    hello, for the limitation of the elements on a vessel, I would see one thing which has already been said but by adding an important detail.

    namely a nucleus would have a capacity and each element would take points on this capacity. much like guns take points on the gunner seat.

    the trick is that if the number of points exceeds the capacity of the kernel then the pilot seat or the remote control will refuse to activate.

    the voxels could also take points on the kernel ....

    a T2 or T5 core would have more capacity than a T1 core :)

    What do you think ?

    this will create quite a fiting gameplay, expertise in ship design. certain seeking to put less engine to be able to put more container or voxel?

    in short it would be really great I think

    +1 A lot time a tell them about this way. also .. 

  3. On 11/4/2021 at 4:46 AM, Asesino said:

    NQ this new patch is either gonna make or break your game. But based on the information gathered from the test server its really not helping you at all. after .23 patch you lost about 1/2 of the games population and because of the redundancy of the game its been bleeding its self to death ever since. The new auto mining update its a smart Idea to remove the ant tunnels that we all created on planets to gather ore, taxing tiles is also a great way to remove clutter form the server by long gone players, but the way you are implementing it; you are putting the noose to your head.

    How about you up the mining yield and lower the tax rate so solo players and small orgs are able to survive the game while you turn your head away at the bigger picture which is exploits and orgs that use them. A big example is the accidental schematic sale you once had for top tier items. you know who bought those schematics and yet you never did anything about it, or the orgs that dual bot the game for pvp.

    Well enough bitching and moaning on my part. The auto mining units and tile taxation is a good idea, if you manage to balance the yields and tax fee accordingly. But still you wont even out the playing field for solo players and small orgs with this update, until you wipe the server and wallets then you might regain some of your player base again.

    This update should have come out with the beta release instead of implementing it now half way through your beta phase. Sorry to say it but you are working backwards.


    Cleaning in this case will not solve anything, teams and organizations in any case will NEVER be equal to a single player and should not be. It is not logical why 20 - 100 people do something, and should spend or receive as much as 1 person. It is not possible to align anything here, period. And that's enough to claim 1 player for what people of 50-100 people have. who spend on organization, on detachment, on politics, on the combat fleet and other issues. You DO NOT have to be equal to the organization in a WAY.
     

    For single players there is a tax-free sanctuary, for those who do not want to grow and actively develop in the game. For those who want to dig deeper into the ground and build sand castles, enough places there :) do not forget about it. That NQ was given such a place.
     

    But if you are trying to get out of there and go out into the big world, then play by the rules of the big world, I don't see anything surprising here.

  4. On 11/1/2021 at 1:16 AM, J-Rod said:

    Someone correct me if I'm wrong, but after the taxes start, there will be much more money leaving the in game economy than entering it.

     

    Right now the only way money enters the DU economy is through market missions and the 150k login bonus every day. There are no longer bots buying low tier ore.

     

    Money leaves the economy through schematic sales and taxes. This will greatly outpace the money entering the system causing economic collapse.

     

    I can't see how the economy will survive unless we all start doing missions to inject more money into the economy or bots start buying low tier ore again.

     

    What does everyone else think?

     

    Have you tried PTS? Have you tried calculating mining income on a tile? Which even in t1 ore is already + -20 million quanta per day, with a tile price of 4 million per month, what kind of collapse of the economy are you talking about?
     

    Knowing the restrictions on autominers, you will have on average 10-20 tiles, for which you will have to pay 20 * 4 = 80 million per month, and the income, provided that you extract the cheapest ore t1, will be 20kk * 30 = 600,000,000 at a cost in 80,000,000 .. The numbers are rounded and depend on many cell factors, but the very fact of what kind of collapse of the economy you are trying to convey here, before you do something - check it yourself and test it. So, this is only ore and only t1. There are many sources of income in the game if you include your head, so what kind of collapse are you trying to talk about here? And to feed this to those like you who did not bother to check and count corny, and causing them the same massive panic. Before affirming or declaring something like that, lay out the calculated version, at least from your point of view, what would be where to look, otherwise these are empty premises not based on nothing.

    And don't forget, people who carry missions. they carry missions of other players, who also receive 50% .. which is very often equal to 3-5 million in 5 minutes, a simple visit to VR - which makes it possible for a player to pay for 1 tile for a month in advance for 1 transportation. If you have 4-5 carriers and you even have 1 character, and carriers carry missions at least 2 times a week, you will receive about 50 million per week only on missions alone (not transporting them), which will already allow you to pay for 10+ tiles without doing almost anything.

  5. On 11/2/2021 at 11:45 PM, Cergorach said:

    You do ~7 autominers a day, every day, per character (we already have a job!). Why would you want to move all the ore to a central point/market every day. You could easily do that once a week or even once a month. 30-60 minutes a day is very realistic, not telling you how and why, figure that out yourself. Hint: Read what others have written about their actual experiences with the new mechanics. Too many sour comments in here by people that haven't touched the PTS server or even have a running subscription anymore (how can they even post in the forum?). Part of making quanta in DU is figuring out how to use the systems optimally, testing out concepts, etc.

    I completely agree, and our calculations also agree with your information here.
     

    People do not tolerate change, it is better for them to stay in a worse world than to do something to move to a better one. People do not want change and this is their main problem. What is there to talk about if many cannot even adequately calculate the cost of goods on their own, taking into account skills - which is often shown by the market. And also there is overproduction.
     

    Such changes are much better for the proactive.
     

    The price per unit of ore will increase, since there will be less ore = the producer will do what is necessary and not everything in his mega-factory will make all the things in the game in one person. This is what causes overproduction. This means that the price per unit of goods will be relevant and profitable, almost regardless of what you will produce, it is beneficial for production workers, and to reduce these mega-building factories in size, which will also lighten the load on the server, reduce errors and allow players to spend less time on thousands of machines. In case of ore shortage or ore surplus, NQ will be able to easily change these numbers and control the economy so that it works and is profitable in all aspects. But yes, people do not understand this :) Since most do not even consider the price of the product, as I said earlier, and sell the product to themselves at a disadvantage, thinking that they are getting it.

  6. 17 hours ago, Zarcata said:

    But whether it's a lot or not also depends on how you play. a multi-account user who flies a big mission with 10 alts because he can handle the ship and the 5-6 hours of flight time will indeed laugh at a million.
    Someone who flies the missions in the safe zone will have problems with these costs.
    I also assume that the market prices will then adjust. There will certainly be a shortage of ore for a while, because you have to bridge the time when you won't be able to get ore so quickly. you can calculate how many mining units the players would have to provide in order to create the same ore value that is currently offered by permanent miners.
    I myself understand these changes in favour of performance. However, I think more options need to be added to the game so that you have a choice of how to generate ores or quanta. Since NQ has already confirmed this, it is only a matter of time before these options come into play.

    As for the actual topic of Recruit a Friend. i have also taken out a subscription for each of my children. I could clearly see there that they would not then count towards the programme and I was faced with the question: wait or buy a subscription. So I decided on an annual subscription for the children and paid. I don't get a Refer a Friend bonus now, but my children have had fun in the game for months and at the same time NQ has been supported by the subscription.

    Let's be honest, auto miners will recoup their tiles 20+ times more than the cost of taxes. Therefore, the mission is not at all involved. Even if you have a bare ass and have nothing, rocks from the surface will be almost equal to underground mining, only without taking into account the waste of time crawlers and digging holes. By collecting stones, you can collect 4 million quanta in an hour or even less. Paying taxes for a month, so let's be honest, no matter what you do in the game .. 4 million a month is really a micro transaction. Created clearly not for picking people up.
     

    As for inviting a friend, you are describing everything correctly and I agree with you, more than completely.

  7. On 10/22/2021 at 5:27 AM, RugesV said:

    Only two negatives, and one of them will be considered a positive by some in the blog, which I dont see how it translate to an iceberg. Most people are not going to be affect by the terrain change. Infact allot of people are probably going to like all those bad holes being gone of there property. and the performance increase from what they are planning sounds good for all even new players. The other negative is the fee associated with territories. Gota wait to see what the price is going to be, I doubt it is going to be so harsh as to push players away. but it will be a means to get rid of abandoned territories.

     

    Everything else mention seemed great. And I know a ton of players who have been waiting for the automated mining to come in before they came back.

    I totally agree that the patch brings in more positive things .. And I'm the same person who spent over six months terraforming my 7 tiles. And no matter how I run around the forum in tears .. what to do, so well, it means so, it was generally obvious and we were warned earlier that this could happen. As for the rest, I am only glad of the upcoming changes, at one time many players left because of dull mining, when people had no particular options either to earn or get resources - how to sit in tunnels like worms.
     

    And regarding the load and optimization, I am also glad that during a flight around the planet or from a base to a market, I will not load all these underground guts that consume my Internet traffic, consume processor and video power, as well as my place in mind. cache on SSD .. And I have no idea why people don't see it :)
     

    They swore that they had to dig a lot, now they swear that they were being taken away from them to dig.
     

    In terms of taxes, they have already reported approximate prices of 1 million per week in the video, but clarified that these figures are not accurate and may change the main server before the release, but I do not think that they will change globally.
     

    By today's standards, 1 million a week = nothing. But the withdrawal of quanta from the game and the whole system for cleaning the world is what is needed and has been waiting for this year.

  8. On 10/15/2021 at 2:09 PM, Jake Arver said:

     

    While I believe a wipe is going to happen, I do also expect that Talent points will not be lost. Points accrued since start of "beta" will be returned to the pool I think, and you wil receive blueprints for your constructs.

    This is almost the stupidest thing I've ever read. You want to erase because you are not playing. And not who spend every day throughout the year. It's like the first one. The second is that just now you say that you want to erase, but do not want to lose talent points and all buildings will be returned to you by magic blueprints, then what is the essence of erasing, mister?

    Just because you so want to and throw off other players who have been playing with sweat and blood all this time? I don't understand you at all, you contradict yourself

    Oh yes .. in every topic you whine like a child that NQ is doing badly .. while everything that you write everywhere is only your assumption, you have never provided facts anywhere.

    And if I take it correctly, you are not playing with your words, but you have been sitting on the forum for almost a year and whine and whine how bad they are. If you do not play, why do you torture yourself and repulse newcomers with your own words? You actually slander and spoil the reputation of NQ by sitting here and spreading your shit on the forum. And then he asks the question why there are no people and the game is so bad. It is disgusting to read you in every topic. Sorry, bombed

  9. 2 hours ago, sHuRuLuNi said:

    No, it costs NQ money to stream it ... because it's traffic.

    What are you carrying? What kind of traffic? OST is stored on your PC and played by your PC from your disk, there is no server traffic here .. It is a complete nonsense of people who do not understand how it works. Or do you want to say that music is transmitted to you from the server all the time? Are you seriously?

  10. 36 minutes ago, EpicPhail said:

    Chalk another mark on the "people who replied without reading the OP" tally

    Stacking is gone/going away and this is NOT About keeping it around. It is over, done with. At no point have I advocated for stacked ships to be kept, here or anywhere else. If you disagree that something needs to be done to allow for more space inside a ship to be usable for performance that is one thing but that's not even something you voiced here. Your comment is completely unproductive to the discussion point.

    Do you consider a non-stacked atmospheric cube hauler ship, to be one of these "OP ships" you are talking about? These can be built currently without the use of any exploits and no other designs come close in efficiency or power. It is the current meta.

    What I am proposing is to allow more, varied form-factors of ship with the appropriate volume, to potentially reach the same level of power - by making appropriate sacrifices of space. All this does is make cubes unnecessary. It's not bringing back an exploit or "making engines more powerful" - it's just changing a distribution of where thrust is provided from.


     

    buddy, I wouldn't comment on your post if I didn't read it. And I would not have entered here in order to spend my time, which means your post interested me and I read it from head to toe. But what you propose makes sense in changing the form factor of the core grid, but I'm also waiting for them to make different grid of the core (build mode grid).
     

    For the rest, I left MY comment on your opinion / suggestion .. you came here for this? So that people would "listen" to you and appreciate your idea .. So they did not appreciate it, but you start to get angry and slander other people that "this next" "did not read" How do you even know what I have read and what not? .. There is no need to negative on everyone ..
     

    People entered, took their time to read YOUR post, expressed disagreement - and more than one person, perhaps there is a reason. And you get angry because people don't agree with your opinion. And yes, this is a forum, here people come to express their thoughts and ideas, both from the side of the starter's topic and those who will read his proposal.

  11. 2 hours ago, Bobbie said:

    Man who is she even talking to. Nobody said they didn't know stacked elements exist.

    At least 3-4 people were asked here, the question "what is stacking" "what does stacking look like" "I don't know if I have it" And "Why didn't NQ tell us what stacking is" .. I certainly understand that my English not super, and I apologize for this, but this topic is full of these questions :)

  12. Guys, if you do not do this, then believe me and you will not accidentally have such equipment.
     

    What ppl say here? An exploit smells like an exploit if it's an exploit. And you will immediately understand that this is an exploit.

    You write "a little bit" overlaps, we are not talking about a little bit, so do not worry (if that game allowed you regular way and some colision overlap, they just fixed it in future), no one will just remove your designs. And those who know what they did - will remake. 
     

    And about why PVP because they break the PVP balance in the first place .. but with the DEMETER patch, it seems like they all stop working at all (stack elements) - everyone can find out. So wait for the next patch.

  13. I'm not sure when and in what patch, but DRM is no longer installed by default for more than 1-2 months, then as I noticed it. So it may well be that much earlier.

    But do not forget, if after that, from such a ship, you make a blueprint with DRM, then the design will be all included with DRM according to the spawning .

  14. I'm very curious that there are a lot of comrades here who have unsubscribe who are playing from the alpha / the beginning of the beta .. and asking the questions "oh my God, what is this stacking of elements?"

    Are you guys serious? Are you pretending to be little children? Is it possible that after 1-2 years of playing you do not know what this is about right now? When do you add 10 more engines to 1 in the same position.. and you ned 2 ppl..? What kind of corners or buttons on the engine are we talking about. Gentlemen .. either you do not play this game and really do not understand what it is about right now, or you really muddy the waters on purpose.

    You are all adult ppl.. but like a kids.. and say NQ so bad.. lol


    Therefore, when people who still do not understand what is at stacking, please refrain from saying NQ do not know their game. .. Apparently you don’t know the game in 1-2 years, since you don’t understand what is at stacking.


    I'll show you what a stacking is... who really dont know.. but i dont believe on that.
    image.png.3fb40bc1f45340fe04ae6908f2b09a6f.png

    And here you can see, and without NQ and investigation, that these are not random questions in the collision failure by 1 millimeter or half a voxel, this is a valuable fused use of bugs.
     

    And yes, to repeat this, you need TWO people .. that mean they know what they doit and about this is exploit and etc.. so pls.. 

  15. On 9/21/2021 at 4:25 AM, Jake Arver said:

     

    и

     

     

    NQ объявил это НЕ эксплойтом, РАЗРЕШИВ это. Они не сказали: "Мы будем мириться с этим, пока работаем над исправлением, но у нас будут какие-либо конструкции, использующие эксплойт, как только исправление будет установлено", они сказали, что это РАЗРЕШЕНО, что не одно и то же.. Это яркий пример того, как общение плохо формирует ожидания.

    NQ прекрасно знал, что многие покупали и продавали корабли, используя сложенные элементы. Он активно использовался для создания действительно красивых кораблей. Они никогда даже отдаленно не намекали на последствия, которые они в значительной степени свалили на тех немногих людей, которых они оставили играть в игру. Люди, которые, возможно, пришли значительно позже первоначального объявления и которые, возможно, даже не знают об этом.

     

    OP правильно указывает, что NQ не может просто переключить переключатель, как они это сделали (и не имеет обратного хода). Они не могут просто обойти и удалить конструкции теперь, когда они закрыли эту лазейку.

    NQ склонен бомбить ковром все, чем они не могут заняться и что конкретно исправить.

    Mister, in the topic where it is indicated what is allowed and what is not, and we are talking about EXPLOITS AND BUGS, which means that they will be corrected sooner or later. But they wrote to the community questions about what can be used and what is prohibited .. LOGICAL that this is until they are fixed, because any bug and exploit must be fixed.

    Therefore, THEY DID NOT DECLARE IT NOT EXPLOIT, they said that it is EXPLOIT and until the moment of repair it can be used without fear of BAN.

    If they some where say is not a bug\exploit pls.. let send to us here link where they say is not exploit \ bug

  16. I totally agree with FerroSC
     

    With the proper shipbuilding skill and creativity, it is possible to create good design and balanced performance even without stacks. The stack of elements was an exploit that sooner or later had to leave the game. Why was it used? Yes, everything is simply not in the construction restrictions, but in the arms race, if the enemy uses exploit to be stronger and faster, then sooner or later you will start, because you will perish if you don’t do it. And so the race of the one who makes the stacking more and more compact started. And it's not about beauty. But think, because of such things, then malfunctions occur and the servers do not cope with the calculation of data - from which complaints pour in, and why we get "misses", "crashes", etc. Precisely because a person uses a mistake and abuses more and more .. And the server is simply not able to calculate and calculate adequately the damage of 100,500 killotons of voxels at speeds and accelerations that were not provided by the game and the engine in theory. Remember this too.
     

    If you give people more powerful engines, they will not install them less, for the most part they simply replace 50-100 current engines with 50-100 more powerful engines in order to drive more and this is a fact. If there is no framework, people always want more and more .. But there are limitations, both technical and balance.
     

    And the fact that you have to install wings and donate space is reasonable, this is the balance .. look for a combination of equipment that suits your goals and objectives as much as possible, taking into account the engineering design of the hull for this.

    About forma factor core grid.. devs long time ago already say and promise us make not only cube form grid.. we waiting it. But form build grid and stack  - no any conections

  17. Your description contradicts itself, you propose to remove the ability to shoot at "let's say half of the ships" and how should pvp increase? How? If you prohibit shooting at "half" of the targets. And more often than not, conflict and battles take place after the destroyed civilian transport, etc. That is, the current model - it increases conflicts and pvp, you propose the opposite, and you say this should increase conflicts - alas, you are wrong. There should be destruction in games, then the value of objects increases. Now, and so the overproduction in the game and the withdrawal of equipment, alas, still remains in the game only because of PVP.

  18. On 9/16/2021 at 5:39 PM, Maxim Kammerer said:

    It's not as easy as it sounds like. There are static constructs placed undergound, surface flattened for runways and so on. Imagine the rage if all that gets lost in the dirt.

     

    Terraforming is one of the basic features that make DU what it is. Removing it would be a very bad idea.

     

    A possible compromise could be a limitation of terraforming to the building grid of static constructs, together with sufficient communuication in advance in order to give players a chance to stabalize existing terraforming by placing cores (as long as they didn't reached their core limit).

    Regarding terraforming, this can be solved quite simply, where the claimed - terraformed holes, tunnels and etc, do not change, and remain the same. It's not difficult. As a last resort, the area around the core ... Suppose 500 meters of terraforming. There are many solutions to this problem, so it is quite possible and not very difficult to solve, with a couple of conditions for restoring / not restoring land.
     

    But this would solve the problems both for NQ in terms of certain optimizations and for the players, since if I fly by, I have to load all these tunnels - despite the fact that they are underground .. why?)
     

  19. 22 hours ago, Armidante said:

    We need to make an in-game clock to make it more convenient in the time of day ... how soon it is sunrise or sunset. visual display, Either separately for each planet, or implement global time, but with visual accompaniment and countdown of time until sunrise or sunset.

     

    We need to make an in-game clock to make it easier to navigate the time of day ... how soon it is sunrise or sunset. visual display, Either separately for each planet, or implement global time, but with visual accompaniment and countdown of time until sunrise or sunset.

    +1 ... Agree. In Empyrion devs make so nice indication.

  20. On 9/9/2021 at 4:05 PM, Hirnsausen said:

    Please make it possible to copy/cut everything within a selected area: honeycombs and also elements. Same with pasting, of course.

    This would allow to use parts of existing ships on new, bigger ships (or any size of ship). Thanks.

    I fully support that it would be possible to copy an area along with elements.

    A vivid example, I am building a hotel and there are 28 rooms for my guys from the organization. It could have been more, but I would have shot myself.

    Instead of digging a finished room in 5 minutes, I could only make voxels, and then within a whole month ... A MONTH !!! I carefully arranged all the elements, lamps, RGB lamp settings, links and other details in the same seven-dimensional manner .. It's just awful that I spend a whole month where I could spend 5 minutes with normal tools.

  21. On 9/11/2021 at 4:18 PM, realMod said:

     

    What i correct know.. they are close upvote system long time ago.. so no reason use it any more. 
    And yes.. they already done with that and many many other things. what you can find there

    But i hope they return back upvote system - cose it easy show to devs what really ppl need more than some other

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