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Detroitdregs

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  1. Like
    Detroitdregs got a reaction from vylqun in So, when is the game getting rolled back?   
    This stuff is why the game needs an “all but BP’s and skills” wipe on release. Reset the worlds and ore, etc..
     
    I get it. I have stuff I do not want to lose too. But you can’t have stuff like this just go untreated in a PvP game with a player based economy. The consequences of these kind of massive economic errors only grow over time.
     
    There’s a reason games wipe after Betas (and let’s be honest this is really an open alpha, not feature complete). There are going to be fuck ups, wildly bad balance passes, etc.. you can either micromanage their effects, ignore them and leave the game permanently damaged, or beta wipe. It seems like a pretty obvious decision from a balance/dev resource position.
  2. Like
    Detroitdregs got a reaction from Hazaatan in So, when is the game getting rolled back?   
    This stuff is why the game needs an “all but BP’s and skills” wipe on release. Reset the worlds and ore, etc..
     
    I get it. I have stuff I do not want to lose too. But you can’t have stuff like this just go untreated in a PvP game with a player based economy. The consequences of these kind of massive economic errors only grow over time.
     
    There’s a reason games wipe after Betas (and let’s be honest this is really an open alpha, not feature complete). There are going to be fuck ups, wildly bad balance passes, etc.. you can either micromanage their effects, ignore them and leave the game permanently damaged, or beta wipe. It seems like a pretty obvious decision from a balance/dev resource position.
  3. Like
    Detroitdregs got a reaction from VerZalj in So, when is the game getting rolled back?   
    This stuff is why the game needs an “all but BP’s and skills” wipe on release. Reset the worlds and ore, etc..
     
    I get it. I have stuff I do not want to lose too. But you can’t have stuff like this just go untreated in a PvP game with a player based economy. The consequences of these kind of massive economic errors only grow over time.
     
    There’s a reason games wipe after Betas (and let’s be honest this is really an open alpha, not feature complete). There are going to be fuck ups, wildly bad balance passes, etc.. you can either micromanage their effects, ignore them and leave the game permanently damaged, or beta wipe. It seems like a pretty obvious decision from a balance/dev resource position.
  4. Like
    Detroitdregs reacted to Daphne Jones in Fixing PVP in DU   
    There's nothing wrong with warp avoiding PVP. Combat doesn't work right yet and the only valid reason to do it is for willing participants to test it.
     
    When I can add reasonable defenses, e.g., shields, so I have some chance of surviving an attack without taking a huge loss, then it would be fair for me to have to take a risk commensurate with the reward if I succeed. (Currently, the reward for mining outlying planets is nowhere near enough to justify any risk of combat. It's also not enough to hire escorts if you're going to sing that tired refrain.)
  5. Like
    Detroitdregs got a reaction from Hiturn in So, when is the game getting rolled back?   
    This stuff is why the game needs an “all but BP’s and skills” wipe on release. Reset the worlds and ore, etc..
     
    I get it. I have stuff I do not want to lose too. But you can’t have stuff like this just go untreated in a PvP game with a player based economy. The consequences of these kind of massive economic errors only grow over time.
     
    There’s a reason games wipe after Betas (and let’s be honest this is really an open alpha, not feature complete). There are going to be fuck ups, wildly bad balance passes, etc.. you can either micromanage their effects, ignore them and leave the game permanently damaged, or beta wipe. It seems like a pretty obvious decision from a balance/dev resource position.
  6. Like
    Detroitdregs reacted to Umibozu in Aphelia's Missions and Warp travel changes   
    Hello all,
    Reading threads i have noticed that players complain about not enough things to do , pvpers that they dont have enough pvp etc, etc.
     
    So here is my idea:
    Great man JC has stated himself that Player/Org missions are coming soon, He said that this content will shine when critical population is achieved;
     
    But population is shrinking so those quests will not provide enough content as number of quests needs to be equal or higher than number of population.
     
    So here is an idea that might please all type of players (except Devs as is time consuming , sowwy):
     
    Aphelia's   missions :
     
    Mission terminals at each market :
    1. Safe zone missions - easy missions for newbie to get accustomed with the game and get them hooked up.
    2. Outer planet missions - variety of mission with scaled rarity ( rares and harder mission > better rewards)
    3. Lore
    4. Easter egg hunts
    Rewards:
    1. Talent points limited to certain amount to prevent spamming
    2. Non craftable items used in ship building
    3. Collectibles ( plants, furniture as an example)
    4. Seasonal items ( for example: Christmas sleight designed by Great man JC - giving lucky owner right to brag :D)
    5.+ Many more to give Pve community incentive to venture out of safe zone and take some risks.
     
    Warp Travel changes:
     
    Currently warping is completely safe bypassing all pvp areas. warp exits are small spheres just inside of 2.5 SU safe zone.
     
    That could be changed:
    1. Instead of small sphere , why not make it the way that warp exit can be random at a distance of 3 to 3.5 SU  ANYWHERE around planet no matter from which direction player is warping.
    2. Same with warp initiation, move it to 3 SU so one needs to enter pvp zone.
     
    I pretty aware that warp changes im proposing , will be made obsolete when safe zones going to be removed; But that  is at least 1 year away, so what till then?
     
     
    These changes and idea have several implications as they completely change several aspects that should please every part of community:
     
    1. Shipwrights would need to go back to their drawing boards as changes to Cargo ships will be required.
    2. Pve boys and girls would need to put themselves into harms way in order to get those fancy Plant pots and items used for decoration.
    3. Pvpers would start to sharpen their teeth as it would give them new playgrounds and more possible targets.
     
    I am aware that what im proposing is outside Universe vision of player generated content ,but player base needs  a helping hand  to grow ,and this is something that would make quitters come back.
     
     
    Best Regards
     
    Umibozu
     
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