admsve
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Posts
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Posts posted by admsve
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You ask if there is a difference between 10 and 11 fps? ?
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17 minutes ago, GeminiBrian said:
A cone that renders deformed
Smooth tool?
21 minutes ago, GeminiBrian said:'new' line tool
Nothing special for you, a masterpiece for me.
As an alpha tester, you should know that Novaquark is slowly implementing new features
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You have cool ideas, but incredibly expensive. And deadly for servers. Remember that for NQ, updating the description of the anti-gravity generator is a challenge
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How many voxel layers does the platform have? I noticed that one is not enough.
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1 hour ago, Burble said:
I am absolutely not surprised that the people actually developing the game ignore us here.
15 minutes ago, Burble said:Usually when someone is obviously not listening to me I take the hint and stop talking.
This should be pinned to each forum section
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You're right. What I meant was that fusion reactors need energy to raise the temperature. They currently use much more energy to maintain the reaction than can be obtained from this reaction. Therefore, they are not yet in common use.
I'm not good at English and google translate doesn't help. I am writing as short as I can so as not to offend English speakers. Perhaps I used too many mental shortcuts. -
I put the voxel in the wrong place, nqpleasewipeimmediately...
12 hours ago, qwertyboom said:but if you check the logs and see who bought stuff in that timeframe you retain both. Do the right thing.
This is the only good solution. Wipe is not and never will be
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25 minutes ago, Demlock said:
- Fusion
- Cold Fusion
fusion consumes more energy than it gives back. Only cold fusion has a positive energy balance. That is why it is called "cold". It does not require a huge amount of energy to initiate it. Also fission = nuclear (and it is opposite to fusion). Sorry for the criticism. Cool post
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1 hour ago, blazemonger said:
- Tiles can be sold/traded/swapped
- Players settle on other planets in the safe zone
- Players settle on outer planets
- New players start on safezone planets in other solar systems
- NQ can always spawn in more planets in the safe zone and spawn new players there if really needed
- The game is no longer running
I would like to buy a neighbor's territory on Alioth, but how do I buy territory from someone who no longer plays?
New planets are a cost for developers and another wound for ingame economy.
In my opinion, territories without any static cores should be released after a long absence of a player. Half year without logging in seems to be ok. We were supposed to build cities, not empty deserts. -
The best thing about force fields is that someone forgot to code collision detection with other ships. Just turn off the engines (vertical/hover) when you fly through them. As I can see (you are waiting 25 DAYS!) there is no point in reporting it...
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Connect fuel tank to engine (not engine to tank, it doesnt work anymore). Do not connect to seat/core/whatever. After that right click on seat and run default autoconfigure - > flying construct. It should work.
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Use CSS instead of HTML. Google will help you. Example:
<div class="bootstrap" style="font-size:10.000000vw; BACKGROUND-COLOR:GREEN; COLOR:RED">TEST</div>
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6 minutes ago, aliensalmon said:
Pretty much, yeah
And then they are surprised that people prefer to produce themselves instead of buying in a market ...
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There is a tutorial on YT
- ADCOne and Hirnsausen
- 2
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19 minutes ago, Knight-Sevy said:
but in future NQ wants us to no longer be able to bind to a container on a dynamic core
So how to sell something that does not fit in a inventory?
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- emergency brake. Something like agg plus alt f4. Stops ship immediately and keeps it in the air for a few seconds. Burns a lot of fuel.
- parachutes. For drop cargo from orbit. Cool when atmo warfare.
- atmo engine xl
- transparent voxels
- warp beacon xs , s, m, l
- hypersonic forceshield. Negates atmo effect.
- terrain radar. Shows height of the tallest object in the nearest territory.
- docking properly implemented
- water physics
- more planets. Jupiter, Venus etc. Time for something fresh.
- animals
- discovering new flora for xp (for now exploration is pointless)
- "insurance" for new players.
- better linking. Links placeable like electric cables irl.
- batteries for ships. Temporarily increasing ship parameters. Shift + W thrust x2, Shift + Ctrl brake x2. Need energy ofc.
- rotors
- movable element. Programmable in lua.
- co text menu in lua editor.
- minable gems. With ability to turn them into schematics in research lab.
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1 hour ago, le_souriceau said:
some minor things
You mean "major nerf"? Also based on observations how NQ (now) works. Sadly.
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Aaron Cutchin comment from youtube:
"Specialization is for insects. A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly." - Robert A. Heinlein
Maybe use this on loading screen?
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This can be done with xs screens
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As far as I know, not in the near future. Maybe in a year or two
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Why is "More cockpits" #highdevcost? What raises the price so much? It is not just copy paste code but with another model?
'Fetch Ship' feature completely useless when ship is stuck in air above 4km !
in General Discussions
Posted
Because people who think like him don't come to this forum. It's worse here than in Mordor. You only come in here if you are desperate.