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Yoarii

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Everything posted by Yoarii

  1. It doesn't. That said, this is the feedback that NQ is looking for - how to balance the system.
  2. @NQ - will be able to pay for the copying using the organization wallet or maybe make our copy slots available to the organization?
  3. I think that is is unlikely to happen as long as (most) pures are more costly to transport than the ores.
  4. This is sadly a recurring theme. It is not what DU needs.
  5. Those other players also wants to make warp cells to avoid the AFK-game of space flight between planets, not to mention the PvP folks who burn lots of cells iiuc. There just won't be enough WC schems to go around.
  6. If they are correct then it will take weeks to make enough cells just to warp the material needed just to make the cells in the first place. Someone please tell me there's more to this. NQ - please keep in mind that we don't need more AFK-gaming. If your intention is to force people to slow-boat then you're shooting yourself in the foot with this one.
  7. So based on the information in the video, it will take three hours to make ten schematics for a total of ten warp cells for a price of 50k? Is this correctly understood?
  8. Please let us turn off the blue arrow on the dynamic cores. Thank you.
  9. We, as players, don't know that do we? Only NQ knows what is coming since they don't publish a roadmap any more. Considering they are doing large changes to industry with the schematics (back on topic ) what's to say that they aren't removing markets as we know them? I don't actually believe they will, but I would give them a standing ovation if they had the guts to do just that. Lets hope Nyota gives us an answer.
  10. Oh, I know; I'm part of Svea. I'm not sure if I should laugh or cry reading this from the *official* wiki you linked. @NQ-Nyota can you confirm the wiki is up-to-date and market units will be a thing on launch? When will we get to test them? https://dualuniverse.fandom.com/wiki/Market_Unit Edit: apologies for getting of-topic
  11. We have them; SVEA, Gottmart (and the space station I can't remember the name of), despite NQ making efforts that goes against the entire concept. What happens with these after the new schematic mechanic is introduced is still unknown.
  12. Of course not, nor should you. I'm opposing magic transports - storage which can be reached from anywhere on the planet. Such things have no place in a game like this.
  13. No. Making items magically transport across the planet removes part of the hauling gameplay as well as the buy-transport-sell game some enjoy. Lets not remove the few things that are fun in the game.
  14. Yes, the changes certainly killed Warp shuttles. NQ, please add Warp Drive in sizes XS, and S with appropriate mass and limitations. And please,, share the design with us before implementing for feedback.
  15. Hello, I want to bring some attention to an issue previously discussed on the DU Discord and by Koruzarius in their "airbrakes don't just brake!" video. I've found that what is explained in that video is not only correct, but much worse when you have no wings on the construct. In the video in the two linked time stamps below I'm flying a construct with no wings or stabilizers; only engines and brakes are used. The controller script is a custom one that I'm working on. Travelling 45 degrees upwards when brakes are applied with construct-forward orthogonal to the gravity vector. Travelling 45 degrees downwards when brakes are applied with construct-forward orthogonal to the gravity vector. In the first one you can clearly see that when the brakes are enabled (the light in the front of the construct lights up, and also visible in the "brakes" widget) the construct makes a drastic change of direction upwards. Likewise, in the second one the construct makes a direction change downward. The expected behaviour is that the velocity shall decrease with a maintained direction, but instead we get this drastic direction change. @NQ-Deckard and/or @NQ-Ligo could you please give your input on this? Surely this can't be the intended functionality of brakes? For the record, the brake acceleration I give to the setEngineCommand is always in the negated direction of the current velocity vector. Br, Yoarii
  16. An improved friends list with grouping etc. And option to disable tracking; that should be opt in! I find it strange that NQ won't let us get a Lua API to get current destination due to privacy issues, but they allow anyone track anyone as long as they are on the friends list!?
  17. Adding to the wish list: Ability to turn off notifications for select channels. There's a perpetual "1" in the lower right corner of my screen, triggered by the help channel. To what use?!
  18. You can whisper anyone, even when not in your friends list: /w name message
  19. opacity coloring time stamp Much leaner UI in general
  20. Complete agreement from my side. All data APIs should be available from every Lua-capable item in the game. NQ has been stated elsewhere (can't find the post now) that they don't want screens to do all that a PB does (as that would make the PB obsolete), but I do think the interface between PB and screens needs to be improved/expanded. @NQ-Ligo You can ofc not promise anything, but now you know of the request
  21. This. So much this. We're already trying, but imagine what can be done if NQ actually starts supporting the "player driven" pitch!
  22. How come we don't have a slot for key "0"?
  23. Yoarii

    taxe

    Well, there is the "D" in RDMS, for "Duty" which is still completely lacking from the game. Being able to tax members of an org for upkeep in return for access to facilities wouldn't be a bad thing I think. But it needs to be more than just that; such as fees for using a warp beacon and what not. Not saying that this is what DU needs right now though.
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