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Doombad

Alpha Tester
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Posts posted by Doombad

  1. 28 minutes ago, Zeddrick said:

    It's a bit annoying that any accounts I already recruited (OK, they are my alt accounts but whatever) are not eligible for the program any more because I made a purchase before the program started running.  Given the possibility of a wipe anyway (so no real benefit in training SP on alts) I'm now thinking I might be better off unsubbing the paid accounts then waiting for the wipe and creating a new set afterwards.

    Or will you be grandfathering in existing accounts somehow?

     

    This. I would love for the ability to grandfather in past referrals. 

     

    BTW, I think the rewards look great. Candidly, I hope they add micro transactions for skins like Rust and other games. I am addicted to buying that skins and need to continue to feed my addiction. 

  2. 6 minutes ago, joaocordeiro said:

    So you decided to focus on that part instead of using this opportunity to talk about the game economy issue. 

    Good for you for dodging this in the exact same way your m8s did 1 year ago. Creating this entire situation. 

     

    Hope you enjoy grinding bunnies in your old mmo after DU closes up. 

    To be candid, the economy doesn't bother me that much. With greater diversity of making quanta, fewer people are mining so supply/demand... etc.

     

    I am solo and primarily self sufficient. I buy ships, I make my quanta, I make the main things I need to make. 

     

    I keyed in on you comparing mining to the "its the most painful gaming experience ever made in the history of video-games," which is so radically over the top I wrote what I did. I mean... come on.... 

     

    There isn't a single MMO in existence that does not have resource gathering as a key gaming element. It's how you get what you need to make what you need or want. Schematics are no different from recipes, rep, experience, etc. 

     

    So, that is why I keyed into your mining perspective. ;)

     

     

  3. 5 hours ago, joaocordeiro said:

    If only someone had warned you all that removing the bot orders was the same as removing the only market regulation that this game had. 

     

    You all wanted this. You all wanted the market to freely move with the supply and demand. Even though i gave you several examples of how that would not work.

     

    Now swallow it quietly and start your statement with "im sorry for pushing for bot orders to be removed" 

     

    Ores need to be redistributed with 100 times less quantity. 

    Ores need to respawn. 

    Bot orders should exist to control extremely excessive demand or supply speculation in all products.

     

     

    If no one wants to mine. Because its the most painfull gaming experience ever made in the history of video-games. Or because of some other reason. 

    Then ppl would buy ore from NPCs. 

    What is wrong with this???? 

    You have clearly not played other MMOs, where you are forced to grind rep and countless hours to make useless crap to level up your crafting profession of choice, then of course grinding to gather mats to make potions and other stupid things you use throughout various fights, etc. 

     

    Mining is so non-painful when you compare it to killing 9,000 rabid bunnies or crazed trees. 

     

    Anyway, the mindset is extreme for a number of people of whom I can't imagine any MMO making them happy. 

  4. 6 hours ago, Zeddrick said:

    How much mining will it take me to catch up with the guy who got 112 warp beacon schematics at 1% of the normal price?  I make that over 100BILLION quanta ....

    And why do you need to catch up? Seriously, what have you accomplished if/when you catch up to that rich guy or org?

  5. 1 hour ago, Eternal said:

    Another thread about "what about my stuff?" on a game that is about to go! 

    LOL... how about you settle down and stop wasting time posting on a forum for game that has clearly hurt your feelings.

     

    Forgot to ask.... can I have your stuff?

  6. These changes make sense but we have already been encumbered with the change in place. Additionally, some people have bought constructs from people who have quit playing. What are those players to do? 

     

    TBH - the critical error with the DRM rollout is that it should only affect new blueprints. Retroactively implementing the RDM change effectively broke every contract between seller and buyer where all transactions were based off the open nature of prior blue prints. Sellers (still playing) must now run around fixing permissions, or buyers are having to tear down their constructs just to update the LUA (as an example). This is why everything should have been left as-is and new DRM rules only affect future blueprints and transactions.  The old rules were already factored into cost and every deal because those were the rules by which people were playing. This has been a headache for everyone.

     

    I get and totally appreciate the direction of recent changes. The problem is with how the changes have been executed. Effective change management is a real, and critical activity in everything we do - including games.

  7. I am really upset with this sudden change. I would have much preferred the option to reset my talents.

     

    I have been okay with the latest patch. I am very much not okay with them resetting my talents and training queue with no notice. This is really frustrating.

  8. On 8/29/2020 at 8:21 AM, joaocordeiro said:

    I completely agree. 

    Any regular industry already moves items from one side to the other and also crafts, why woukd something less complicated cost more? 

    I suspect the higher cost is due to demand.

     

    I personally look at is a question of buy or build. I used to buy my L containers; I make them now. I am planning to do the same with TU’s. Basically, things I continually need more of and cost more. 

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