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Daddio

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Everything posted by Daddio

  1. Welcome aboard! I'll be looking forward to hearing on your progress.. Oldman like me can barely read yet write out script...lol
  2. As soon as I can get access in game and am allowed to start streaming this game, (Depending on any NDA), I should be streaming this daily on Twitch.tv/daddio66 . This is my most anticipated game that is in development. 2017 can't come soon enough!
  3. Still hoping myself that I get in with the Alpha Team. I got buddies in it and want to play with them so bad. I will be streaming the heck out of this game when it comes out. I am hoping the Community Manager can provide us streamers with some beta keys to give out while streaming as well to help promote the game.
  4. I have the X-55 Hotas, love it. I also hope it will be usable in this game. Mouse and keyboard is fine for building and such but for flying and combat in ships, HOTAS please.... I bought it for Elite Dangerous and Star Citizens, but use it more for ED since the hotas setup in SC stinks.
  5. I think this is going to blow No Man's Sky right out of the water!!
  6. https://youtu.be/-HxEMw3iUtM simply the best. soo awesome.. cannot wait!!
  7. OMG, OMG! OMG!!!! wow, you have impressed me. very nice shots, and love the scale so far. That city with the folks in it, the city in space, everything looks Fking AWESOME!! I want in!! Now please...lol Cant wait to build a base on a planet and have a massive starport for others to land in.
  8. In combat, can you target the components to disable your opponents cockpit, engines, weapons and such so you can salvage the parts not destroyed? or do the ships just go BOOM and everything gets destroyed?
  9. In truth, I have been burned by 1 to many alpha/beta buy-ins for early access. Many games I have invested time and loads of money in have failed, stalled or just disappeared and took of with my cash and hard work supporting the games. I flew out twice to the last 2 SOE LIVES where they promised and still have not delivered. I feel they are now rushing to go live just to close landmarks doors within the first year. Several hundred dollars out the window on 2 lifetime accounts. Star Citizens revamped my existing ships which I now do not like. I loved the original MISC Freelancer, but the new improved larger version just don't seem like the same ship I had before. It is like a dating a pretty girl only to find it was all makeup,smoke and mirrors after a few dates.. let alone having the ship you love sweated and grinded for gets stolen out from underneath you at a dock or mission. Once again a few hundred dollars I feel wasted. Repopulation, (Bought in for $75.00 early access) (not from steam) touted to be the next StarWars galaxies. they had problems with several things, closed up the game, gave us a lame survival game (Fragmented) worth 19.99 on steam ALSO in early access with many many bugs. Only game I think hasn't fail me yet is Elite Dangerous. I originally bought in at the $75.00 mark, got the beta access, could not afford the $200.00 lifetime package at the time. Played it for a year and when they brought out the 1st expasion (HORIZONS) they had the lifetime package again. Luck was on my side and it was around my birthday, so I had $200 to spend on the reoffer of their lifetime pass. Very happy with it, still playing it, even bought my HOTAS for it and was another 199.99 I spent. Should I contine with H1Z1 and their loot crates? or DCUO and more loot crates and expansions? Or should I mention, Moonrise, Alone in the Dark, and several others that have not been updated in over 6-12 and now considered abandon ware on my steam list. If I like the game, I have no problem spending my money to help support it. But I do expect a fair value for the game especially in early access. Early access should be much, much cheaper to get into as you are helping test the game, reporting bugs and possible helping to steer the game into a good direction with fair and honest critiques. If you didn't get in to help test, you should pay more one the game is gold/live and released as a final product. I also do not mind cash shops to buy cosmetic items only. If it turns out like MWO where it is pay to win, I am out. Ok nuff of my rant.. Treat me right and I will return the favor several time over. Remember that one upset buyer can hurt a sellers rep then several satisfied.
  10. Daddio

    Piloting

    Check out Roccat Powergrid if you have a touch tab or smart phone and you can see.
  11. Daddio

    Piloting

    What type of control interface is preferred? I love using my HOTAS, X55 Rhino when flying, perfect amount of buttons for most games. I also like using the ROCCAT Power Grid on my tablet for more controls. Keyboard and mouse is ok but for me I like the immersion of the flight stick and throttle controls.
  12. Will we be able to incorporate logos on to our creations? Like unit logos? corporation logo/names? I used to love how in MW3 & 4 I could upload a small logo/avatar to be displayed on my mech. Could Dual universe allow a small decal to be uploaded to a special block or series of blocks to display my units names, clans badge or corp sponser logos? I know people say players will upload vulgar images and such, but they can be filtered out or reported to admins to be handled. A small gif. would be really nice if allowed. I love the art on old WWII planes and tanks and would love to decorate my ships nose like the old bombers.
  13. so weapons and arrays will be like pods, props or attachments we can attach to the voxel blocks and/or other wireframed objects?
  14. loving those concept samples so far, I can see many ship formations with those few parts so far..
  15. Ok, so I have seen videos on voxel farm of the voxels being placed and rotated off grid. Is this something we will be able to do in DU? Or will it be more like landmark where the facings/placements are locked to a XYZ directional grid.. Hope I am explaining this correctly. Also will your voxels have gravity effects on planets and such, If I break a line of voxels at one end, will the voxel at the other unsupported end, drop and fall to the surface, possible rolling downhill??
  16. looking amazing, cant wait to start harvesting, exploring and building in that setting.
  17. Hey Buddy, So Squish got you here as well? heheheee
  18. I have been playing video games since the late 70's in one form or another. I have played all of the MechWarrior games and proud to have one of my player created maps in one of the two the MW4 Mercs Expansion Packs. I have played all sorts of space games and currently play Elite Dangerous & ED Horizons & Star Citizens. Currently waiting on No Man's Sky & Eve: Valkyrie. I have played GRAV liked it but found the building and crafting to simplistic. I love building games as well, played the hell out of Life is Feudal YO, Rust & ARK. Building & Surviving, two thing that go together well. I was a Trail Blazer in LANDMARK and loved it. But unfortunately SOE/DAYBREAK games has not done much with it since last year when they adjusted combat a bit also added in Linking & triggering and added several AI MOB types. (STILL WAITING ON DM TOOLS to script my adventures). My buddy Squishimus introduced me to DUAL Universe today and wow it looks really promising. When does the Early Player Backing start?? hehe.. Currently I am disable due to having a brain tumor removed in 2009, So I play video games most of the day and stream at twitch.tv/daddio66 where I hope to be streaming this game very soon. Hope to make some new friends here as well, See ya in other threads. Daddio
  19. Hello Folks, I have a few questions I would like to ask. First let me explain my background. I was a map maker and mission scripter in MechWarrior4, I love space and space sims. Currently player Elite Dangerous, ED Horizons, Star Citizens since launch in early backing . I played LANDMARK since launch as a trailblazer and have built many SCIFI themed builds. How many players can your voxel based system handle? I know the player to player combat in LANDMARK PVP really made the game laggy and unplayable for a lot of folks. How will voxel based ships be handled with atmospheres (inside and outside) and ship damage? Will the controls be hands on like in Elite Dangerous or more control based like in EVE? How will your playable areas be handled? One huge universe? Shared Shards? Multiple Instances of the same areas? Shared phases or sectors? How easy will it be for me and my friends to group and play together? Do we need to fly/drive to each other? is there a teleport or warp system? If you voxels are bigger than LANDMARKS how will the little details be handled? Thanks for reading and looking forward to seeing this game in action.
  20. Hey guys, what a small voxelverse! I cannot wait to see more SCIFI stuff, Landmark really limited with very few scifi props compared to other stuff.
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