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DenysS

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Posts posted by DenysS

  1. 1 hour ago, Distinct Mint said:

    All purchased time, whether or not it has been used. So if you bought and used 3 months previously, then, just before launch, bought 12 months, then you'd have 15 months total and qualify for the exotic pack.

    thanks for the answer. Though now it makes less sense for "gratitude for players support" reward and looks more like "last cash grab" type 😄

  2. First of all I would like to appreciate novaq team decision to make full wipe, common sense seems prevailing back again in HQ. Since the very first day discovering DU and seeing total bs "no wipe on release" messages all around - it was a deal breaker for me to continue playing - no sane MMO developer transition from test to release without wipe. If novaq would try to release without wipe it would be a disaster. Tl;dr - good job guys on staying on smart side.

     

    As player who did not login since undergrounds mining was still a thing - what is the status of resource scans on release? I understand data will be wiped, but will resource locations be randomized? I dunno how scan works after mining changes - but if it is what I think it is - just revealing static info on hexes, it would be very unfair for new players to compete with veterans that already know best hexes and can just save them offline, rushing for best ones on start, while new players would have to scan from scratch. 

  3. The biggest issue here is tera scanners in the first place. You can scan 3 hexes in 15 minutes - Alioth has around 50000. So if only 500 players will be scanning the planet, assuming they would cooperate - they can scan whole Alioth in 8 hours. Even if we suggest cooperation of that scale is not possible - we obviously talking about rather very short time for the whole planet to be scanned (e.g. if corp will create 50 miners squad - which is a real number - they still need just a week or two to map the whole planet). And of course all T4+ will be mined out in a couple of months if not less. With this - system lifespan on release will be what - half a year? 

     

    At this point of time and considering all the exploits that have been fixed - you can be sure that all hexes of current system are already scanned and this or that groups have full control of most T5 and majority of T4 either by mining out or placing TCU on mega-nodes

     

    Easy fix for now would be to remove tera scanner, or decrease its efficiency - so it scans in a sphere radius, rather then the whole hex on full height. Long term solution will require complete overhaul of resources spawn system - with long thinking about what we can learn of current stupid outcomes of existing one.

  4. 9 minutes ago, Elrood said:

    Yeah, lets prepare the waters for Eve warfare motto "i will be fing you up so long that you leave the game" -.-  
    Letter of law above spirit of law and so on. I got you. But i disagree with you on most fundamental level. For me its simple. If someone is a dick just to be a dick, that person should be kicked out. If someone is a dick and squirts game mechanics boundaries to f someone up he should be kicked. No society should tolerate such person. Kick him before he kicks other people out of game for no other reason than to have satisfaction of "winning" by any way possible.

    I am sorry looks like I have missed the moment we assigned you as the voice of the society. I accept griefing as part of the game, other people do, but then come you and decide who is a dick and who should be kicked - from what the heck? : D 

  5. 30 minutes ago, Elrood said:

    Guys, it really depend on how much time one can play : ) 
    I totally get you - 20 dolars is really cheap - price for good indie game, far cry from AAA.
    But still if one have an hour or two a day 3 days of week, monthly subscription is bad idea (not to mention that playing DU is bad idea too in this case ? ).
    Same if you are short of cash to spend on throwaway thing, especially when you don't even know if game will be playable on your machine. Or is playable enough to spend dozens of hours - not everyone can stomach all the missing qol stuff of beta and could be turn away after few hours after all. With current economy i wouldn't ever assume that 20 dollars is easy to come by for everyone. 
     

    If you have a gaming rig to play DU, have time to play DU, and interested enough in DU to play current preprealpha stage - you definitely have 20$. If you have neither of that - you don't play DU. Seems fair to me.

  6. 1 hour ago, joaocordeiro said:

    Being a dick just for the sake of being a dick is a problem.
    In RL ppl like this will eventually suffer very severe consequences. But in this game there is no mechanic possible to counter this.

    Let's say some other example:
    Let's say a lone new player gets a territory on the sanctuary moon without any neighbors. Then he gets on the bad side of some huge org, and they decide to claim all 6 hexes around him and build a 100m wall all around his hex.
    On the "paper" they are allowed to do this.
    But what is the experience result for that player?
    Should NQ just stand idle while that player is boxed in?

    Yes they should. If anyone wants to be a dick in the game it's their choice, there is no rule not to be a dick in terms and agreements to DU. 

  7. A lot of interesting answers in this topic, so let me put my 5 cents : D

     

    1. No, there is 0 functional point in designing ship now. I have seen cubes, spheres, coca-cola trucks, chess-boards, two-floor houses and even an ass-crack flying in atmo and feel same comfortable as bad-ass looking spaceships. And as author mentioned - current pvp-meta is a flying blob.

    2. Is that bad?

    2.1 The fact that players do build flying death cubes are not bad. As people above mentioned - it is current meta, you can do nothing with it. If something is top-effective - people will use it. You can stay in your bubble, building Elon wet dreams spaceship designs for pure aesthetic - but when pvp will start to mean something, you either build your borg ship with guns or sit tight in your safe zone and suck.

    2.2 The fact that game allows player to build a flying blob that is a meta - is a very bad thing. There is too much of building sugar added to dynamic constructs. Airfoils always applying lifting force to the center of mass wherever it is placed, containers mass placement easy manipulated with hub, center of mass will most probably always be between engines, obstruction with voxels is non-existent and so on. Same goes with weapons, though I believe something is planned to be changed there.

    3. Can we expect game will be OK with current state of flying constructs physic?

    It will, but we all be flying in cubes with railguns, never leaving safe zones or losing our sweet Normandies every time we do.

    4. Should that be changed?

    Depends on how devs envision the future of the game on release. If this should be a space sim with realistic but simplified physics - definitely. If this is going to be an arcade where you can just design your ship - it is good as it is, can be simplified even more, but I won't be playing it then. Both will attract their audience - and developers should decide which one they want. Until then realists will be crying that they are tired of flying penises and physics should be more strict, while arcadists will be crying that they can not create ship of their dream as it can not take off, and physics should be simplified. 

  8. 1 hour ago, JohnnyTazer said:

    1 month at a time will come when the game goes to "official release".  So just wait until then to hop in. 

    yeah, just few more years and he can try : D

     

    in general 20EUR for 3 months sub is totally ok, other games can bill it for 1. ESO sub costs 15EUR, WoW sub costs 13EUR, I see no problems to put 20EUR price tag for 3 months sub. Devs have to get money somehow now fur further development, as 90% of new players arrived on a hype train will never pay for a 2nd month in the current state of the game : D

  9. 3 hours ago, Moosegun said:

    Sadly your video is not very clear on the placement of your voxels and your images dont work, so difficult to see what you have actually done with the build.  It LOOKS like you have placed the voxels far enough away from the engines to not effect them.  In which case what you are really showing is an issue with the distance at which voxel effect engines, not that they DONT effect them.  Would be great to see a video with more voxel placement and position / testing and a bit less random flying around if possible.

    I can not dance around your request and do screenshots in build all day. Images work perfectly fine for other people, as well as it is clearly visible on video that engines end inside voxels. If you want to believe voxels still block game elements it looks it is your choice and we can not do nothing with it.

  10. so, dude build a wall on his/unclaimed hex - and you were smart enough to build a runway that starts from non-yours hex. What is the problem here? If I will decide to build a big factory near your runway, will you run to the NQ support ticket crying how me bad player influencing your gameplay by minding my own biz on my own hex? The problem here is not a griefer but an issue with texture load - so you may write NQ a ticket to fix it instead. If we go and start to report all people on neighboring hexes that bother us - that guy can go and write a ticket that he is tired of your ships smashing his wall and each time he has to remove the wrecks

     

    And that streaming menacing reminds me of this:

     

  11. On 10/5/2020 at 11:04 AM, Moosegun said:

    Not actually true, voxels SHOULD effect element placing and they do show as effecting it within build mode, if you place voxels behind an engine etc it will turn red, which is supposed to show it has reduced output, if you look in your reports when flying the ship you will see that all the elements should have reduced effectiveness due to being blocked.  This mean that whilst you ship can function, its performance is greatly reduced.  How well this reduction is working in game I couldnt tell you, slightly surprised you didnt show us an image of your actually flight performance, rather than this image, which really doesnt show us much.

    Trying to work out if this is a post based on actual evidence (that the output reduction is not working) or a knee jerk post from the new player.

     

    red-engine.thumb.jpg.8c7f5aaf2d376bc6bec5180f93067646.jpg

    Here is a test i did, see one engine is covered by voxels and is showing red

    obstructed.thumb.jpg.3bc35917a6fa6307a09dac29d8dd8763.jpg

    Here is the readout showing the element is 86% obstructed, which suggests that you conclusion that voxels do not effect element performance might be a little wide of the mark.

    I have no idea what did you do to block your engines with voxels. Specially for you I have made this sandbox with clearly visible voxels behind engines with no obstruction whatsoever 

    https://ibb.co/yXLy39t
    https://ibb.co/bLrJdwd

     

    and as far as you did not test how it flies - here I have put cubes of shit behind engines of flying ship, and guess what? Nothing changed. No obstruction neither in report nor in flying. (just a small out of fuel case : D) 

    https://ibb.co/T4rLFkg

     

    basically same way you can go and wrap the whole ship in one big voxel cube - I just did not want to clean that after

  12. 5 minutes ago, CptLoRes said:

    It's not that easy. If you want a truly well behaved ship you do need to keep at least one eye on the inertial matrix.

    I am currently working on a VTOL ship that will translate from horizontal flight to vertical take off an landing (VTOL - sitting on its tail). And you have be very careful with placements to get something that behaves nicely in both modes.

    After you finish it - you can just drag a voxel cube around it, just make it centered. 99% you won't feel any difference, but will be flying in borg ship instead. So what really matters is elements relative placing, you can then do whatever you want around them with voxels.

  13. 7 hours ago, GraXXoR said:

    Can you shoot through your own voxels?

     

     

    this game is still effectively in early alpha, featurewise 

     

    I suspect voxel occlusion will be introduced eventually.  I hope it figures into aerodynamics and also hit chance. 

    Yeah, I do not have a problem with it at current stage, but if it is not planned to be fixed later I see no point to keep ship building physics in this game at all beside aesthetic - as the most efficient ship will be just a bunch of elements smashed together somehow in a tiny place, and most effective pvp defense will be to cover whole core area in boxes. If it will stay like this - why keep all other ship mechanics at all? Just make a requirement of N elements per mass and if satisfied -  let it fly,  because currently it defacto works like that.

     

    In combination with current simplification of center of mass to airfoil lift/stabilization - it looks really trashy, developers implemented complicated physics of atmo/space flying, buy allow us to fly in buckets with engines - makes no sense to me.

  14. I have just realized that there is no such a thing like voxel obstruction in the game - elements are obstructed only by other elements. So I can effectively just put everything I need for a ship into one big monolithic voxel cube and fly like a damn borg ship with same efficiency as players placed their stuff in adequate way... Will this stay like this?

     

    Below is a completely functional ship from DU perspective and it flies perfectly fine... while being just a bunch of piloting elements bulged into one solid voxel cube

    borg1.thumb.jpg.5187785df2ef4cdb7386974df93ddd0b.jpg 

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