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Emptiness

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Everything posted by Emptiness

  1. I thought they said that any subs started within the first month or so of beta would get an extra free month as compensation for the problems? Mine expires on 12-12 and I haven't seen any extensions to that...
  2. If DU actually lived up to the hype, it would be my dream game, the sort of game that I'd spend the rest of my life playing (or so). The reality has not lived up to the expectations. Too many systems dumbed down and simplified; and mining is utter tedium. I basically just wanted a Space Engineers MMO with Factorio / Eve / and stuff elements. And if you ask me why I'm sticking around the forums despite rage-quitting over a month ago and not really playing since? It's because I'm desperately hoping for a compelling reason to dive back in.
  3. This. We shouldn't have to watch an 'interview' to learn that the alioth-thades-madis safe zone will be staying. May I introduce you to a certain Pineapple subreddit? Pineapple on pizza is the Nectar of the Gods.
  4. In the OP's example, the AGG ship is the jumping off point for an avatar trying to land on a hovering or flying ship. It is not involved otherwise.
  5. I like this. I do wonder why surrogates are so unnecessarily restricted. By the way, for any NQ that read this thread, I would have just clicked 'like' on both of those posts, but it says I can't add any more reactions today, so I'm forced to make a post to say that I agree. Is this good forums design? See my post over here for more details:
  6. According to you. I've seen quite a few others disagree with that.
  7. For a finished, quality game, sure. Not for something lacking the features you asked for in your previous post.
  8. Why is this a thing? We shouldn't have to pick and choose which posts we want to react to in a given time period. And also, why does this forum only offer one reaction option (like)? We need more than just Like. We need Thanks, Laughing, Sad, Embarrassed, and maybe some others too.
  9. I never argued against that. :-) You did notice my surrogate suggestion up there, right? It would still be 1 player equivalent per gunner position, but the gunners wouldn't need to dedicate x time to long potential waits. And it would have a downside of fewer actual players on the ship for repairs and such.
  10. And yet they have changed things and may change more in the future. Didn't they originally say that the Alioth-Madis-Thades safe area would be removed? And then there's the JC interview where he says it's staying. I think there's some other things they've changed from the initial promises, too.
  11. Would you please elaborate on what, exactly, you meant by those statements? They could be taken any number of ways and I'd rather not misinterpret this.
  12. This whole destruction mechanic would work much better with a slight modification to how the repair process works. I suggest that: Repairing a destroyed element is a oneshot task, repairing to full hp in a single operation. The repair from destroyed process requires, let's say, 50% (subject to balancing) of the parts used to create the element in the assembly line. This way, scrap still has a use (repairing damaged elements), but if it is destroyed, you have to pay a reduced part cost for that element, in a slightly roundabout fashion. This would also encourage industrialists to stock parts on the market for fair prices. It would also do away with the entire 'x lives' / associated tedium. I'm open to discussion of this. edit: Before I started playing Dual Universe, the game I'd been playing most frequently over the couple months before that is Space Engineers. Space Engineers has the same granular repair process as DU, with the slight exception that components are used to repair, not scrap. DU has been feeling very "babby's first space game" easy mode repair, in comparison. I don't really see WHY scrap is a thing, nor why it was implemented. The game would feel much better with an SE-style repair system. Admittedly, in SE, destroyed ship parts blow up / disintegrate, potentially leading to failure of ship structural integrity, and requiring full replacement. Destroyed elements sticking around is yet another easy-mode thing DU has.
  13. For those comparing this stuff to real life, allow me to remind you that airliners and rockets that crash IRL usually explosively disassemble and only madmen would dream of reusing the wreckage. Letting a ship crash into Alioth at 30,000km/h (8.3 km/s) (IRL, this would turn it into itty bitty pieces and you'd be lucky to recover anything) and be repaired completely with ease is just space voodoo magic. Letting it be repaired from fully 'broken' 3 times is very, very generous.
  14. Does the "Board Construct" right function? If it does, then by default, ships will not let anyone except the owner 'board' it, and what you're describing won't work. If that right doesn't function.. then it needs to be fixed, asap.
  15. This is why surrogates should be able to train skills and gunner ships. Imagine if you had a surrogate pod on your ship with access to gunner stations, and your buddies could be off doing their own thing with easy access to a VR station, and when you find a target, your buddies could just hop in the VR station and surrogate spawn on your ship and gunner your stuff. Or you could open it to public asking for gunners (why not? options for emergent gameplay are good)
  16. Elite: Dangerous is still there because it offers a lot of different activities and almost all of them can be done in solo or group play without the threat of gankers in open. Especially exploration. It's fun to just go off into the expanse of the galaxy and see what's out there, spending months on a journey at a time.
  17. Vanilla, or with mods? (most relevant I can think of might be Gregtech, Mekanism, or Immersive Engineering) Also, agreed to that, with the additions of: Factorio and Satisfactory.
  18. Please stop with the rules lawyering, and just engage in this discussion like a regular human being.
  19. See this post here, specifically the last paragraph, from last Monday.
  20. I really don't see a good reason for posting that in that context, unless you felt guilty.
  21. Is there a source for that quote, and can you give me a link to said source? Or is it in the mythical NDA forums that Must Not Ever See The Light Of Day Or Else? (this last sentence is to be read as sarcastically as you can)
  22. What's the source for that quote? And what conditions was that 'get to space from starting planet' timeframe under? When I first started playing, it took me maybe two days to get to space and that was with building my own industry up from nothing with just sanctuary plot resources, no market involved. It seems that if one bought the space engine+fuel essentials from market, one could get to space in 10-15 minutes from first logging in... I guess the devs don't play their own game. oh wait. They do 'play' it, but only with godmode creative accounts and giving themselves everything. What I really want to see is the NQ staff going through the full scale effort of assembling a district + market via mining and constructing the parts, no admin give commands involved, and then ask themselves if that is really the gameplay experience they want everyone to have.
  23. You do realize how easily that could be exploited? Build a handy warp shuttle ship. Blueprint, start stamping them out and parking them on markets. Get supply of insta-ships for easy deploying.
  24. Has NQ ever done any kind of reliable polling to see what percentage of the players don't like a certain mechanic? Seems to me it shouldn't be terribly hard to have an ingame poll thing for hard numbers. Tie it to some kind of reward so people are encouraged to participate. Like .. maybe the daily bonus?
  25. They said it was to 'save face'. They brutalized their own face with what they did, and it's about 80% of the reason why I quit. They had a chance to enshrine the broken market and make it part of the game's lore (no more wipes, remember? Using admin commands to restore it was a wipe, of sorts), and instead they acted like petty tyrants of a playground sandbox.
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