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ZeeRohSum

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  1. Like
    ZeeRohSum got a reaction from Neo_O in Remove tools from inventory   
    The inventory is very cluttered right now, even if it is empty. Since the tools are permanent parts of our suits, and do not disappear when we die and cant be removed from the toolbar, they should just be removed from the inventory and exist only in the hotbar. We do not need them in the inventory since  we dont need to reequip them
  2. Like
    ZeeRohSum got a reaction from Frigidman in We need construct based tools (mining, salvage, repair, etc).   
    NQ has specifically said they dont want to have automated mining for that very reason. The existence of LUA as a main feature in the game makes abusing mining as a profession and flooding the market all too easy. They are worried that if they allow construct based mining it will make mining less balanced when comparing newer players to old. 
     
    That said, I disagree with them. While I do think there should be limits to prevent fleets of unmanned mining dro6nes making loads of passive income for organizations, we need something better than pickaxes after spending a lot of time in the game. And i definitely agree we need more construct based professions. in a game that touts being able to build anything, it seems silly that we cant make ships that actually do anything other than shoot.
  3. Like
    ZeeRohSum got a reaction from Tsezear in PVE like in EVE Online   
    I would say pve like the way EvE dreams of PvE, where the ai reacts and forms coalitions the same way as players, sure. But red squares in space the way it is now? nah im good. 
  4. Like
    ZeeRohSum got a reaction from Kaminu in PVE like in EVE Online   
    wish there was a downvote button
  5. Like
    ZeeRohSum got a reaction from Ikeprof in QOL Add inventory bar to hud   
    would be really nice to see how close to full our inventory is without having to open it. Maybe it can be attached to the Flashlight/mining lamp so it appears on the screen with the azimuth and altimeter gauges that already appear, to avoid clutter. Just a little yellow bar on the bottom of the screen
  6. Like
    ZeeRohSum got a reaction from JohnnyTazer in PVE like in EVE Online   
    wish there was a downvote button
  7. Like
    ZeeRohSum got a reaction from Luukullus in QOL Add inventory bar to hud   
    would be really nice to see how close to full our inventory is without having to open it. Maybe it can be attached to the Flashlight/mining lamp so it appears on the screen with the azimuth and altimeter gauges that already appear, to avoid clutter. Just a little yellow bar on the bottom of the screen
  8. Like
    ZeeRohSum reacted to Ambaire in Quick inventory transfer   
    Allow Shift/Ctrl/Alt+clicking of materials to quick transfer them between inventories. Manually dragging and dropping is so last century.
  9. Like
    ZeeRohSum reacted to Miamato in Reselling skills/points   
    Skill injectors were the worst thing that ever happened with EvE. It will be a big disappointment if they appear in DU. 
    This mechanics allows to create skill point farms with actually dead characters just to resell sp.  
    Why not to sell skill points directly from ingame store then, along with premium ships and modules.
  10. Like
    ZeeRohSum reacted to Greyhunt in Upgrading Cores (static)   
    Hello,
     
    So I have ran into the problem that my current static core isn't big enough anymore, and found out that you can't upgrade the core without destroying the whole building.
     
    Why not make it possible to upgrade the static core in some way, so you can have the bigger building radius that comes with it?

    The ways to get this to work (feel free to add them):
     
    -A option in the right click to upgrade the core, this would replace the core with the bigger core
    -Making so you can link more then 1 core into 1 building area, this wold work so you can expand the build space with more cores, while still needing the cores themselfs
    -A option to parent/child the cores giving the main core a bigger building area.
    -Letting us destroy a core and some sort of timer starts where you can place down another static core before the building is destroyed/availible for salvage
     
    Let me know what you think.
     
    Grey
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