Jump to content

ADCOne

Alpha Tester
  • Posts

    124
  • Joined

  • Last visited

Everything posted by ADCOne

  1. So in my experience Discord not as useful as what I described in my post (I might not have made that clear in my post) and in order to make Discord that useful, you would need to spend time making it that way. I suppose you could argue the players could make there own Discord server that works that way but it would give that particular group the only people to have something so useful. The alternative is the developer integrating discord with the game in a way that facilitates this but that would be taking the time up on this that you are worried about loosing. My feeling is the voice chat should be for everyone in a useful fashion. I have tried some PVP (Another game) with discord and it is useful getting everyone in the channel but you really need people to be able to join more than one channel because Dual Universe combat has and is going to have a lot of players fighting at the same time and having everyone talking in the same channel at the same time is not going to work. Essentially the team members will need a channel with their team leader and the team leader also needs another channel to talk to the people above etc. as this will allow instructions to be passed on seamlessly and clearly. Anyway that is just an example of how I think voice should work in one area of this game. Lastly thing I thought I would point out is, the question does not ask how important it should be over other things they are working just if you could have it would you like it in game. It could end up being one of the last things added to the developers list, if they decided adding it is something they are going to do. Personally I think they should add player weapons first since I think that would make boarding and defending ships more interesting especially as you could add internal turrets to your ships too, so you can fight to the very end (Note: I never quite got to try PVP in this game yet so this is something I imagine will be good). But fair enough if it is not something you feel is needed then your no is a no 👍
  2. Yes, but you would need to have a large amount of choice on what you can ban / who you can hear. Planet wide / system wide / specific groups (Including orgs) / parties / local tile / space region / specific people / etc. IMO if it was implemented without lots of controls, it would either be no use or you'd end up being harassed, which no one wants.
  3. True I love flying in first person and the only option is to make view finder in front of the seat though it is always going to be slightly off (Unless you are a lot better at voxelmancy than I am) because the characters sit squint in their chairs. You can align the view finder with the long range trajectory while in space away from the planets (I do mean travel for a bit then stop to make adjustments). You can dock, you need to have set the docking on the unoccupied ship to on (I set my large ship to owner) and then when you fly another ship to dock on to it you have to tab to open the menu and use the mouse to set docking on or use Alt T (I think that is the default dock key combo - Fairly sure I have not changed it). Personally I make massive cockpit with lots of glass - I want as much view as possible! (I also make a secondary cockpit inside the ship in case the glass one gets damaged) My ships are all manual flight as LUA is only just become something I need to actually have as it seems medium sized ships are too big to use the auto scrips and get a ship with all the outputs you need. Glad you hare having a good time in the game 👍
  4. So I have not played any PVP in this game at present but, watching some of the video's people have been posting for recent news got me thinking that the Warp limitation of being only able to warp directly to beacons or planets is probably one of the issues with PVP not being very exciting for the players. So the idea is, when a group of say for example 10 ships is in combat I think people with warp drives should be able to warp into that location, well a reasonable distance away from it to avoid collisions. You would obviously need the PVP players to test it to find out what a good number of ships should be in a fight before you can detect it and warp in to join the combat area and also what is a good distance for the combat they should warp to. I think this will make combat more dynamic for the PVP players and also make warp drive more realistic since scientist are fairly good at detecting explosions in space these days. You could add other elements to it for balance sake like a time limit before the combat is detected and advertised and also a detection range could be added, which would increase the longer the fighting keeps going. Anyway it was just a thought I had while watching the DU videos. Have fun in game 😀
  5. LOL, I think you find that the 30K was at least fair and not as arbitrary as you might think since the current scientific consensus is the max speed of the universe is the speed of light (or close to it), which means the speed limit has a basis in current scientific fact (just missing a few zeros off the max speed). As for making it about mass, this is completely unrealistic and therefore chosen, hence arbitrary. If we were going to make an arbitrary system it would be a max speed set at light speed (Ish) and then the engine performance on the ships would determine the max acceleration to this max speed, which is the thing that is no longer part of the game and anyone who actually had to fly from point a to point b before they made the change compared to now really does not like this change at all. Only the PVP's who could not fly their ships well enough to get a hauler before it reached max speed had any issues with the previous way it worked. I know they use the excuse of the missions but It only increased the time to make these missions at least one person running them said it made no difference to the way he does them. So I am not convinced this is anything other than a bad change and you will never convince me otherwise.
  6. I will stay after the wipe to see what happens and hope that the game progresses towards what it could be in full. Like everyone I would like things to be different in all kinds of ways but as long as it works together and makes a fun experience that is what really matters. It is a good video and I agree the speed change was a mistake but not enough to stop me playing the game. I would have preferred if they had just separated the adjusters and engines for the various ship sizes and adjusted how much thrust etc. they produce since that would have achieved something similar without it being an arbitrary cap, which very much spoils the space flight. I had not tested to find out that the speed restrictions were severely in place even on small ships so the video was really an eye opener on that. I currently am build hauling ships anyway so small ships was not really on my list of things to try to be honest. So having seen the video the speed changes really do need a rebalance at the very least - Though I would still prefer a less 'blunt' instrument solution to the problem so the general fun in flight is not crippled at the same time.
  7. So I was not after a wipe but I am glad they have said what is happening now (My desires were based around not having to repeat the previous activates already achieved ). I would have liked some things to be different but I am not going to complain about their choices since the main thing I wanted, the core blueprints, I will get to keep. I have been playing solo, waiting to join a corp at release (Turns out a wise-ish choice given the leavers) and designing a ship especially when you get to a medium size takes ages and I would not have looked forward to redesigning my ships on release even if I improved upon them. I notice a lot of people complain about content but but that is not a huge issue for MMO's since they do and will continue to constantly add new stuff once released (assuming the game does well enough). I would expect them to hold some things back from the beta too - saving them for release but I guess we will see when that happens. I would also say that the game premise of content made by players suggests, we can expect us the player base to supply most of the constructs found in the game and as a result a wipe really should attract the correct type of player the game is looking for - people who want to populate the server with their own creations. So hopefully this will work in DU favour. I do agree with people that said there was not much point in doing a huge amount in game from now on. Since, it does mean anything we do in DU from now on will be based on trying things out before the wipe rather than long term goals in the distant future. But I guess we will see what happens. Hope everyone continues to have their fun out there
  8. I am not sure if this is a bug or something weird going on on my end but every time I try and sell more than 1000 of an item (Specifically scrap and fuel) I am getting the message 'Not enough items' when trying to create the sell order. I just wanted to check if this a bug before I report it. So anyone know if this is a bug. (You can see I on the market at the moment 13:05 25/07/22 that I have posted 20 for each fuel type in quantities of 1000 quantities for all the fuels as sell orders, since I did not fancy flying round with all the fuel in my cargo hold) I hope this is not some skill I am missing or some other issue with my client but I am not sure a market bug would be better. Thanks in advance Addendum: Also honeycomb is affected too.
  9. Eve online's safe zones is called insurance. Addendum: I will stipulate its not actually like real insurance since it never covers the full amount of the ship or even close to it but I certain that particular safe zone is never going to be a part of Dual Universe.
  10. The PVP planets might still have safe zones on them but as I understand it these are temporary until planet warfare is added (I thought it was part of the PVP updated). Anyway the safe zone actually consists of about four planets and a few moons (count dependant on sanctuary planets being included) beyond that is all PVP space, which includes most of the planets and I assume moons. With the speed changes made recently makes travelling between the planets (meaningfully with a ship moving goods) in PVP space (regardless of planet sanctuary still being in place) really dangerous, so there really is no issue with the safe zone in the centre of the solar system. Not sure why its even been brought up as a point to be honest.
  11. To be honest its their first one so it was always going to be hard to make it a good one. I think it would probably have been better to wait until release for this kind communications though. As for not answering the wipe / no wipe question I am not as fussed over that so much has what I will get to keep, since for me the main thing is my core blueprints. These let me make my ships again, which I spent months making, just by having the parts. To be clear I really liked the challenge of making them but challenges like that are only really fun once - you cannot go back and enjoy it the same way a second time round. So I not saying I would not play but it likely would kill the enjoyment of that game aspect for me until I get to something new and this aspect is a big part of the game at present. I'd also like a 'magic blueprint' in what ever form is require to make it fair since that's going to make me enjoy other aspects of the game to unlock it (I assume an unlock barrier of some kind), instead of spending ages acquiring all the parts needed, which is not a grind I'd like to face again for something I have already done. This would keep me playing with a slightly different goal in mind and keeping things fresh. As for Skill points, my main issue with loosing the skill points is I'll never remember what I trained and in what order so it will be a faff choosing what to train in what order. I feel like I would like to keep them but part of me also feels like I would be happy with loosing them and simply having a list of skills E-mailed to me stating what skills I had and what order I trained them. I have no issue with them using pod casts to answer the not as important questions to the community since the other questions will be done to death (and are) during two way communications between NQ and the community.
  12. When you are piloting a ship the default interface has it in the bottom right of the screen (A section for docking). You have to use the tab key to allow the mouse to move over to change the options.
  13. Never mind - If you change the docking settings to auto dock with your own ships it works fine 👍, glad its not taken me days to figure it out though
  14. So I know docking was added to the game to prevent unauthorised pirating, as opposed to people actually pirating by shooting weapons however, I am trying to make a ship that will allow other ships to dock and all the small ship does is bounce off the larger ship. This is a bit of a problem since I would like the ship to rest on there later on and I am trying to make the landing pad a better size to match the ship I am trying to land. I would also like to make entrances to allow extra small ships inside this medium ship and I am guess they are just going to bounce off too. So Anyone know what I am doing wrong? Or is this a suggestion to update the docking to allow these activities to work without allowing the unauthorised pirating? Thanks for any help in advance (I have tried putting forcefields around the landing area to keep the ship bouncing inside that area however, it does manage to bounce out again)
  15. I believe I have found a problem with speed reduction (I would certainly want it fixing if I was making the game). The issues is when the ship reaches the max speed that its going to travel at, it will keep burning space fuel trying to reach the speed you thought it was going to reach. While I am sure the system is working as intended its going to cause people to get stuck in space (I was luck to notice) and could actually become "the meme" for DU first time player start, from finding out the hard way. My argument for fixing this is simply that at no point dose this mechanic happen when flying except for this one (that I have noticed). As a result please can this be fixed so the ship stops using fuel when it reaches the arbitrary max speed now imposed upon the ship just like it used to do when ships reached the actual max speed before this update? Also I have 'tested' this mechanic myself now and I still do not like it. Due to it being unrealistic and it adds 30 minutes each way just flying in safe space - sanctuary to one of the moons of Thades so it must be adding many hours to every other destination never mind a journey with a return trip. To end on a positive note I have liked all the visual changes I have noticed - space engines, retro-rockets, clever on and off for the ore colours depending on the tool being in hand, etc.
  16. Thank you Elevators underwater are working again. It would still be nice to drain water but I am certain it is now bottom of the pile of things to add give you can see really well under the water with the update so good job there too. 👍
  17. Not sure if this is intentional but All the bonus ore from the mining unit mini games is spawning right on top of the MUs, which seems like its a bug since it makes them much easier. If its intentional I think its a good change but I might have chosen to place some of my MUs differently. I also notice that the default view when you pilot a ship is now third person view is there any way to make it again start with first person view instead? (Hopefully some lua)
  18. It seems elevators do not work underwater anymore, which makes my suggestion found below about water drainage in structures more pertinent, rather than a suggestion.
  19. Thank you for the clarification - I'll still have to move the adjusters again though.
  20. Also 100% appreciate the visual change underwater its so much easier to see But I am not so fond of the adjuster changes that I have noticed: 1) My ship turns much slower 2) My ship is not turning as flat as before so it angles up or down depending weather I am turning left or right and I'd spent about an hour the other week adjusting them so it would stay flat... Yet to test the speed changes but looking at the video it seems painful (hope that was just the acceleration shown and not top speed comparisons).
  21. Can any one go through the first time player experience or just actual new players? (I'd like to take a look at the free structures)
  22. How is keeping your blueprint unfair? If you put the time into making it and are allowed to keep it blueprints on their own are not an advantage in any real sense since I made all my own Blueprints from scratch and keeping them simply allows me to make my favourite creations (all four of them! - about 10 ish if you count the buildings). Or are you specifically referring to people who want to keep the thousands of copies they have to sell? Seems to me that keeping a blueprint original for a ship I already invented is no advantage, since I spent the time in game creating it in the first place. Is this simply something being stated to allow people to try an make other peoples creations first and claim it as their own (plagiarise them)? It seem a very strange thing to object to people keeping their own blueprints. As for magic blueprints I seen no advantage if they are on time release to allow new players to catch up (different sizes releasing at different times). Advantages are only viewed as advantages when you cannot determine a fair way to do things for everyone to be happy and this kind of thing (for blue prints) should be easy.
  23. So from reading the options: The no wipe is what I really want since I will certainly keep my stuff. The full wipe sounds like the best option for the game based on how you word it. However, I would like to know more about keeping my blueprints and what are these methods to make recreate my creations quickly, before I commit to that as my personal opinion. [Added: I would also be more committed to the full wipe if the talent points were kept since I have a talent queue of over 700 days at present and I am not doing anything fancy, so wiping them just seems unnecessary. Also how would you justify saying a months play time for the people who sub is actually a month and not a month of time when they are actually in game, since the argument for it being a monthly sub is based upon the fact the character is always active for the month gaining talent points? (No I do not have a sub since I am an Alpha backer)] The dual servers option sounds like the safest option in terms of keeping all our things but also sounds like the most risky for things to go wrong. So not so sure about this one. The partial wipe does nothing for me since I am not rich and not poor so the economy is not a factor for me in game. So I guess that is the only one I am not interested in see at all. (Especially when you consider you would need to find your taxes in the first 1 to 6 days for all your extra territories)
  24. I believe that is the current update being tested on the PTS. The game is still in beta so you cannot really says its broken because its not actually finished. You could say 'its not quite finished' or 'something is not done yet'. Once its actually version 1 of the game that is when you could talk about something being broken because its at the point NQ says its how they want it to work. I do as a rule really like most changes they made based on how it changed the way I play the game. All I was doing before was mining and now I am out and about doing things so its better than it was before in my opinion. It is just a case of NQ bringing it over the line for everyone.
  25. Just an observation but I just visited Market 7 and it looks like a wipe happened there - no ships are present at all. I do wonder if we really need a wipe if its like that everywhere else too.
×
×
  • Create New...