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Majestic

Alpha Tester
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Posts posted by Majestic

  1. With craft being such a huge part of the game, are there any thoughts on things like animated signs as elements, that you could edit to show different vehicles/wares your selling.  Or will this purely be done in a standard market interface and a big list of items/prices?

  2. I think NQ should have a repository of hundreds of potential names. Let the person who discovers it pick from the list of names, or allow them to input a suggestion and have NQ approve it.

    +1

    I think if you let people name the planets it would be a disaster.  You would need an army of staff to regulate the ridiculous names that would appear, not to mention the offensive titles.  'Now Orbiting planet 'Super Awesome Turbo Rocket Cool Place''

  3. Good idea, they had similar in UO. Items were crafted by 'Name'.  It ended up with people getting reputations as good builders and getting better business when their 'brand' starts to appear everywhere. It also caused alot of new crafters appearing with alot cooler names, Crafted by 'Boss' for example.  Have to start thinking of cool brand names :mellow:

  4. Bleh I'm not keen on the repairing gameplay in any game, it's usually more of a chore than something to get into. 

     

    This sounds more interesting though.

     

    What sort of time scale are you looking at spending on repairing stuff?  Some constructs will be huge, will the automated repairs be instant, minutes,  hours, days?  I mean you may end up needing more than one of the same ship so you can cycle them during repairs.  Auto repairs while offline maybe, at a repair point?

  5. Because subscription model removes microtransactions.

     

    That's why I am fine with a sub. 

     

    If the transactions are purely for cosmetic stuff then...meh, you have the choice at least.  Good way for them to make money without upsetting too many and stay out of the clutches of greedy publishers. 

     

    Personally I wouldn't want to buy anything from an in game shop but then I'm not fussed about my Avatars look too much.  Some people love that sort of thing.

  6. Be careful if you do, it will undoubtedly take up alot of your time..

     

    So far, this is how it will most likely be handled (but what is explained below can always be subject to change):  it will be stipulated in the EULA that If some players build something under copyright (USS Enterprise or Death Star), Novaquark staff might take action to remove it.

     

    In the facts, we will only do that if we receive complaints from copyright owner.

     

    Players must be aware they take a risk (and must take responsability for it) if they build copyrighted things.

     

    Regarding the problems that will rise undoubtedly from such freedom (people building stuff that may be offensing and/or that doesn't fit in the world), we are currently looking into something that might help to solve both situations.

     

     

  7. Mmm, I find it the other way around. For me at least it becomes more immersive as a game when I don't have to stress about finance.

     

    In alot of games the drive for money is dull.  Ofc I know we need an economy, but in alot of cases I find the currency is what can divide players. The more casual player might not have time to build up their savings, by the time you progress with crafting the materials and crafted items are going to be expensive, not to mention replacing/repairing your ship which has a potential to alienate people that dont have the in game credits to buy the top end stuff.

     

    Making it harder to get currency, to me at least, doesn't add or detract from the gameplay, its just there, more of an inconvenience than anything else.

     

    But I'm easy I'll adapt to whatever system ends up in the game.

     

     

  8. Any quircky item that maybe has a brief animation or sound or just looks weird that can be used to characterise your creations, not just ships, housing too.

     

    Think interior and exterior design, large and small scale, I don't know how far they will take this sort of thing but thew more the merrier imo to be able to build some really amazing things, some people have fantastic imaginations.

     

    Obvious ones are things like TV and PC screens, furniture and lighting. Other ones maybe Robotic arms to do some function, motorised doors, windows, of all types.

    Motorised hangar doors?

     

    For the ship, I think just go nuts, from engines to cup holders just mix it up as much as possible.

  9. I think we need NPC's in game just to add life to it, in real life you interact with so many people that you don't really pay any attention to, walking past them in a street people working etc,  but if you emptied the street you would notice.

     

    It also gives you a way to set the bar for the price of things, basic things like a hammer for 10 gold pieces, you now know that 10 gold pieces is relatively worthless.

  10. I would like to avoid a skill based system where everyone ends up with Build B from index A because its the most efficient.  The more variations of skill sets that work together the better imo so everyone seems different. 

     

    I am a little dubious about passive skill gain though, I never played Eve but the system sounds too automated.

  11. They would only be there just because.

    You could say the same about any skin on any ship, if they all perform the same its just cosmetic, people will always go for something just because its there.

     

    At some point you will have to wait for seomething to finish counting down, having everything instantly would be boring, cooldowns are needed.  The more you have to do in those wait times the better, no matter how irrelevant it may seem.  You could have player made rewards for tournaments to kill waves, you or your buddies team up to take part. Game time tokens as rewards or crafted items for the tournament winner that sort of thing.

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