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FD3242

Alpha Team Vanguard
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Everything posted by FD3242

  1. I get it. Guess this was a useless post. Just ignore it .
  2. I know there technically not late in reference to the previous month. I am referring to them not coming out on the month they are named for as they originally where. I was just curious if people thought it would get back on track this month. I do not know what you mean by "I don't think OP was critic about it."
  3. "Guys, the next DevDiary will be late and we apologize. We know you're waiting for it! Quick explanation here:" https://twitter.com/dualuniverse/status/860554498795819009
  4. The past 3 where late soooooo. What ever just make a guess.
  5. I fell like this should have gone without saying, but it's good to have it written down anyhow.
  6. No air locks because air pressure is not going to be a thing. But there is nothing stopping you from making a hanger. We are talking about voxels after all.
  7. What was the point in putting "DU:" in the title? This is the off topic section. Also putting "DU:" in the title dose not make it magically related to DU. Just a little lost on that one.
  8. Perhaps, but it has been 10 years since they announced this was possible and still nothing, so I doubt it. Plus polygons have caught up with what they showed 10 years ago, so why dose it matter? Even if they did get something working Dual Universe won't be using it. For reasons stated above
  9. But it won't work... Glad that's settled, now who want's some cheese?
  10. Could not have said it better my self. I am a little confused about the last part though. I thought you could put flibflams in pom pom snapsacks if you diddle boot the hotdart.
  11. First. They are all ready using unigine engine. Secondly. What euclideon claims is impossible. As CaptainTwerkmoter said. "VRAM is not forever."
  12. Ok I will do that after I figure out the game. What do you mean "for 5.x."
  13. Ok fine. I'm buying Empyrion: Galactic Survival. I have been like maybe I will get it for like 5 weeks now.
  14. Just ignore this. I did not think it through.
  15. I can't tell if you agree or disagree with me. Edit: I reread it and now I understand. I respect your opinion. Lets just leave it at that.
  16. That would make the most sense. But I think more of a VR like room would work best. So no planets just a VR room which allows you to simulate things like pressure and gravity. Stuff like that.
  17. I think a VR like thing would work better. I don't see why they would even consider doing it the way your just unsuggested. For lack of a better word. Since your ship will need to fit inside your ship assembly thingy I doubt you could make a blue print for a station that you could actually use. So it would still need to be placed by hand. No I don't think that would be "nice". If anything it would make large builds impossible. For anything saying it effects game play in a negative way I simply disagree.
  18. Well its likely that players would horde the ones they found or sell them to get super rich. Then some org will buy it and place it in a area with lots of resources and not tell anybody where it is. I don't see how this could work in a game like this.
  19. Ok, I don't disagree. I was just trying to point out that a creative mode would remove a bore/frustration from the game. Which is not having enough resources to complete the ship your designing or not having enough inventory space. Having a creative mode would also increase the quality of ships because people can have complete creative freedom when building. I can not think of a down side that would make it not worth adding.
  20. I don't think that's how this works.
  21. No we don't. I agree with having some complexity. I was just wondering if there was any reason for having that assumption.
  22. What makes you assume that?
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