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Starsz

Alpha Tester
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  1. Like
    Starsz reacted to Honvik in Org Wallet still not fixed since they were first introduced.   
    It is getting beyond ridiculous that since they were added 'Empire' cannot access their org wallet or have people send money.  So how do you expect us to pay for territories if we cannot send money into the org wallet?  We've logged countless bug reports to always get 'we are working on it' and I appreciate only on paper we are the largest org out there but it is very frustrating that zippo, nadda, nothing is done to correct it.
     
    Rant off
  2. Like
    Starsz reacted to Starstellar in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    TL;DR: People paying for a game shouldn't lose their hard work with a monthly in-game tax. Change the mechanic so that they only lose rights management of the territory, or the territory becomes locked or something until the pay the debt. Loss of territory and especially constructs for paying players should be through PVP or subscription cancellation only. Also, agree with need to change auto-miner efficiency and minigame, it should be once or twice a week, not twice a day.
     
    ----------------
     
    Yeah, I say this as a member of the military; sometimes people either can't play your game for IRL reasons, or just need a break. Either way, if they are paying their active sub (or have a beta key for the time being) then there should not really be any monthly tax for things they own to not disappear on them.
     
    If NQ went to a free to play with premium sub model this would make sense. Tax the free to play players, who can also buy periodic funds through DAC selling, premium "subbed (& beta key for now)" players don't get taxed (maybe even limit this to 10 or 20 tiles, I don't know). If I have a 6 month deployment I'm okay paying for 6 months of sub to keep my stuff, I always expected that with this game. Now you're telling me that I also need to amass funds to keep the tiles safe while I'm gone, awesome.
     
    If you are intent on taxing paying players, I would suggest adopting a system where they lose the ability to grant rights on their tiles when they're in default and must pay all outstanding tax to be able to do things on their territory again. Removal of someone's constructs and territory, who is paying for the game, should only happen through them cancelling their subscription (or territory warfare obviously). I really want to see DU become something great, but the implementation of this mechanic  on people who are paying (or previously paid a substantial amount) to enjoy your game is going to push those people funding your game away from you.
     
    Further on the enjoyment aspect, mini-game and efficiency should last a week, or 3 days, or something much more reasonable than needing to hop on twice a day and go to every auto-miner and recycle it. I flat out don't have the time or the care in the world to do that twice a day, and I imagine many other won't either. On top of the massive drop to the amount of ore that will be feeding the economy, even if every miner switched to auto-mining, there will now be a large portion of your previous miners who have no interest in "mining" anymore. The builders will build, the mission runners will run, the pirates will pirate, but the DU economy will be in for a shock when no one is selling hematite anymore.
     
    NQ, please reconsider the balance to the changes you are about to implement.
     
    Thank you.
  3. Like
    Starsz reacted to BlindingBright in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    Been on PTS now for 15 hours testing while collecting my thoughts. A lot of these changes will force players to /work/ to keep what they own in game... right now with rough calculations it looks like about /half/ of the ore dug may have to go back to paying taxes on the tiles, and thus players will need to work... to keep their land... to keep working to keep their land.

    I say work, because these new loops, for many- will turn it into active work/tedium to manage. Plus, potentially half of your ore income is spent on the hexes... now you'll need to take a cut for fuel to transport/logistics. After the end of it, you're left with very little to build/expand with. For new players, it will be muuuuch harder to solo while getting a foot-hold.

    So I ask, is this a move to slow players down and reduce overall server costs? As it stands this a soft-wipe of sorts, as many with "fun" projects people work on a few hours a week may now be forced into grinding to keep it going- or loose it... and if players don't come back, as it stands... you loose a tile, as it is on PTS... you also loose all the static constructs owned on that tile. 

    So is this a change to reduce quanta/inflation? if so than look at the source, missions-alt runners to curb it vs creating a huge sink via land. Is this change for... data inflation? as more ore enters the game, more constructs are made- and in live(more data due to tunnels on top of that)  so more ore = data costs.  And I dare say this is the real reason for these changes, otherwise NQ will let up on them as player outrage seams to be more so than 0.23, and it hasn't fully sunk in yet for most players what these changes even mean... and while this post covers some core issues, it does not cover the ninja-changes to ship elements/flight mechanics or other core complaints.
     
    Give us more ore via auto-mining - more charges, more ore to pull from per hex and... some way to skip the lame mini game.. please? minimum efficiency of 25% vs 0? Nobody wants to login once/twice a day to hop around auto-mining fields to play a stupid mini game. Least while mining traditionally I can tune out and watch Netflix, with autominers- it requires just enough attention you cant let your mind easily wander... but not enough satisfaction to make it.... enjoyable. 2x more ore may not be enough, 3-4x may hit a sweet spot for most. More Roids - All safe zone roids get mined out within an hour of discovery already. fix discovery timer of 20 minutes/middle Colum! Likewise, PTS seemingly won't spawn in asteroids in time for us to check the new spawn rates.... This change will /encourage/ more people into PVP space. Lower the taxes for tiles. This is a game that people pay monthly for- not a second job. 
      So say we all.

    BlindingBright
    -MTI Superlegate, Lodestar Chancellor
  4. Like
    Starsz reacted to DarkHorizon in Eyes & Ears - Search And Rescue   
    Emergency Update - June 17th, 2021
     
    For members that didn’t keep up to date with my at-everyone pings in the member announcements section, I have pushed those announcements here so they are public:
     
    TLDR at the bottom.
     
    ---
     
    Yesterday, 2:12PM CST
    In case you haven't heard about the changes to organizations, please read up:
     
    This probably won't affect many of you, be grateful, because these are riveting changes for me as an organization leader.
     
    First off, these changes were not run by the community in any shape or form prior to their announcement. If they were, I would have heard and provided some very negative feedback against the idea.
     
    Ultra-simplifying things, an account can only lead one organization at a time. Not character, account. This to me speaks of NQ trying to push for multiple accounts and with everything that's happened as of late, my confidence going forward has endured a tremendous earthquake.
     
    I am leaving all options on the table, in protest of these changes, up to and including refunding from the game.
     
    ---
     
    Where does this leave you? If things continue on their current path, then two major things could happen, either we move to another game, or I'll quit entirely:
     
    If we move to another game, or expand into a multi-gaming community focused on our current service and offerings, I'll take a look around other games and be holding some polls so we can decide on where we'd like to move to next. Some of you will not want to make the move and that's perfectly okay, no one is forcing you to jump ship after all the time that's been invested. A new director for the DU branch will be voted on, and I'll ascend to community director as we set forth into other games. Me and the DU Director will coordinate all happenings DU.
     
    If I decide to quit entirely, I'll be holding a vote on a new Director. Once the results are in, all assets including super legate status, ownership of google drive materials, and ownership of the eyesandearsrescue.org domain will be transferred over. In essence, I will release complete and total control over everything related to E&E to the new Director.
     
    I apologize for heaping this on all of you after so much calm these past few months. I did not anticipate this for the future and it pains me so, but drastic circumstances require drastic action.
    More will be provided about all this and I will keep you up to date with at-everyone pings as I receive the news.
     
    Take care
     
    ---
     
    Today, 4:40PM CST
    After some in-game work, a rescue and 9 hours of sleep that I got last night, I'm trying to come back from the edge.
     
    I'm canceling a couple of projects I hoped to do presently and for the future, one of which was a massive tribute to all the pre-alpha, alpha, and beta testers that would have been constructed after launch.
     
    If you've also seen the advertising platforms running bulk selectable ads at the ten major marketplaces around the arkship, I'm also looking at closing up that if my partner doesn't reply within the month.
     
    Make no mistake, this change has left me absolutely livid to the point where I want to pound sand into glass right now. Eyes & Ears will become my singular focus as I absolutely refuse to pay a subscription for a second account.
     
    Keep in mind however that this has me on a knifes edge because the way I see things, NQ is acting very desperate for money, and this is a ploy to get people to run more than one account. In light of JC stepping down from his leadership position and all that's happened since, my confidence in NQ's ability to prosper has been greatly shaken. I'm not one to scream doom and gloom, but I won't hesitate to let you know how I feel.
     
    Should further issues arise that cause me to question NQ's ability to maintain financial solvency, I am still leaving the afore mentioned options open in the previous announcement. For the moment, nothing will happen, but you know what will should it come to that.
     
    I will still be looking to expand elsewhere in the event that DU ever closes up shop.
     
    Thank you.
     
    ---
     
    TLDR:
    I’m abandoning a post-launch community tribute project and likely to abandon a currently running consolidated advertising project since these new changes will simply make it impossible to accomplish as either all members involved are either a super legate already, or it’s a private passion project that I don’t want to delegate 100% ownership to. All of this while still leaving room for Eyes & Ears to expand and grow as the game proceeds into the future.
     
    This does not make me a happy person having to abandon my projects as NQ is now taking an aggressive posture and telling me to either give them money, which I already did and you can see it in the sidebar, or have faith and trust in someone else.
     
    It’s difficult to have faith though, Lord JC is gone, and I refuse to part with more money than I already have for a company that I’m losing faith in, if it’s not completely lost already. I've been with NovaQuark through some silly thicc highs, and some nearly 'I quit' lows. While this is just another one of those lows, it's different because this isn't just a mechanic I can work around as I have in the past. All it will take is one more push, you’ll know it when it happens, you can find me in the StarBase discord as of yesterday.
     
    I'll end this by saying that Eyes & Ears is under no threat of disbanding, and will otherwise continue onwards unaffected by this change.
     
    -----
     
    That's all for now, until next time, take care and fly safe everyone! I'll be back with your regular announcements on July 1st.
    - DarkHorizon
  5. Like
    Starsz reacted to Honvik in Upcoming Org Changes   
    Evening,
     
    So as by far the largest Org in-game (yes I know actual numbers playing are far less) i'm a bit concerned with assets all over the place as well as sub orgs for different wings of how we run the org.  For example a lot of this was done to avoid 'theft' which of course many know we had but ironically as a result we split stuff up to make this more difficult to do!.  So now we are looking at trying to find every core item to visit it to transfer it into one org and trying to find ever tile claimed.  There is NO list of who owns what core, there is NO list of every tile owned and by whom.  If this change is to happen at least give us the tools!
     
    Thanks
     
    Honvik
    Premier of the Empire
  6. Like
    Starsz reacted to PapaWezal in [Discussion] DevBlog: Organization Wallets   
    NQ-Naunet,
     
    This is a great start, but I have to second what's already been mentioned about multiple org wallets.  When you're trying to run a large org, or business, there are multiple divisions in said org/business  Not having a way to differentiate the funds associated with those divisions becomes cumbersome and painful.  Having run a larger(ish) organization in other game platforms, this just makes sense to add. Is there any way the coding can be set up to allow us to open the amount of wallets we need, like multiple bank accounts? 
     
     
  7. Like
    Starsz got a reaction from AstonAir in [Discussion] DevBlog: Organization Wallets   
    If i am reading this correctly, everyone that can deposit money can withdraw too? Why are the two RDMS features combined - should be separated

    Kind of expected there to be an automatic payment system. IE Tax paid automatically every month - PAY (Corp) 500K on the first of every month.
    So instead of an automatic tax system, we have to rely on the players to send their tax through?
     
    Need a download as CSV Function, We cannot track large orgs in the log properly.

     
  8. Like
    Starsz reacted to Bobbie in [Discussion] DevBlog: Organization Wallets   
    .
  9. Like
    Starsz reacted to Mornington in [Discussion] DevBlog: Organization Wallets   
    5 org limit doesn't apply to child orgs 
     
    set up main org with you as superlegate
     
    subdivide parent org into children (the org is the legate, not you, if you need to you can even have children of children)
     
    most members don't need to be in all the different branches (e.g. if you're a miner, you won't need to be in the military too)
     
    invite appropriate legates to sub-orgs as required
  10. Like
    Starsz reacted to Honvik in [Discussion] DevBlog: Organization Wallets   
    I was hoping there would be taxes as well in this update for Org Wallets.  Orgs need functions to create taxes to help fund city developments etc.  
  11. Like
    Starsz reacted to Mornington in [Discussion] DevBlog: Organization Wallets   
    Just thinking out loud here - could you achieve the same effect by having child orgs?  
  12. Like
    Starsz reacted to AstonAir in [Discussion] DevBlog: Organization Wallets   
    It would be nice to have an easy way of setting up recurring payments which can be sent to or from a player, would really help any subscription based service orgs etc. 
     
    Option to send transactions as a one time, weekly or monthly (if weekly or monthly then until cancelled?) 
     
    Would be a great way to pay members quanta in a way which would be much easier for working in orgs, especially with big orgs. A "active transactions" tab or something of that sort to manage/amend active transactions...
    This could be subject to some type of tax? 
     
    Nonetheless it's a fantastic update and I really look forward to making good use of this at Securion ???
  13. Like
    Starsz reacted to Mornington in [Discussion] DevBlog: Organization Wallets   
    it looks that way, and IMO that is a huge mistake - the buy / sell / browse / transfer permissions should be separated out
     
    currently if you want someone to collect from your market container it's impossible
     
    this system should allow you to give secure collection only access
     
    I hear people say 'missions will allow that' - but why should I pay extra mission fees if all I want is an org buddy to pick up my stuff from a market he lives near, without giving him full access to spend all the org's cash?
     
    speaking of - there should absolutely be a daily maximum withdrawal allowance that can be set per player (per initiating player, and maybe also per recipient) - if you need inspiration for how to do that, check out the guild bank system in neverwinter 
  14. Like
    Starsz reacted to RyanIsqairde in [Discussion] DevBlog: Organization Wallets   
    Can we get an RDMS to let people use warp beacons to
  15. Like
    Starsz reacted to NQ-Naunet in 2020 Player Survey   
    What's shakin', Noveans?

    I'm here today to present you with a big, juicy player survey. ? Want a taste of the action? 

    Whether you're a veteran player that's been around since the beginning, or you quit the game after a couple of minutes, your feedback is crucial to pinpoint where our team should focus its efforts to improve your experience.

    Help us bring DU to the next level by clicking ▶ HERE ◀ !
     
    Once you've completed the survey, let us know how you found it by popping a comment right here in this thread.

    Happy surveying, folks! 
     
  16. Like
    Starsz got a reaction from michaelk in Alioth Loop, Race around the moon!   
    Register here  - https://discord.gg/jc466CG

     
     
     

     
     
  17. Like
    Starsz got a reaction from Zamiel7 in Alioth Loop, Race around the moon!   
    Register here  - https://discord.gg/jc466CG

     
     
     

     
     
  18. Like
    Starsz got a reaction from CptLoRes in Alioth Loop, Race around the moon!   
    Was originally The Talemai Loop death race - had absolutely no interest, no one signed up. Now i have a lot more racers.  But yes until they fix PVP, it will be in the safe zone.
  19. Like
    Starsz reacted to DarkHorizon in Eyes & Ears - Search And Rescue   
    Bi-Weekly Update - October 12, 2020
     
    Two rescues were made over the past two weeks, that’s 41 for Beta 1 and 179 overall!
    ----------
     
    16,000L of Nitron, that’s how much @Adraenor and @Cthulhu741 needed when they landed just short of a marketplace and out of fuel, here was what they had to say:
    ----------
     
    Work has been fairly slow in-game. With NovaQuark taking up the bulk of teleports and repairs of players in the Dual Universe Discords support channels have left us fairly lacking in the way of rescues. Hopefully, people realize that this is still a beta testing period and that this support will not be a permanent fixture.
     
    To fill in the time, I’ve been doing a little offline work and setting up relationships that will hopefully prove fruitful later in Beta and beyond release in the years to come.
     
    First up, I know I left off the last update mentioning Tortuga City which is being developed on Madis by @Sylvia and the Band of Outlaws organization. After some back and forth with them and an advisor, we’ve moved closer to an agreement on the construction of Eyes & Ears Helios System Headquarters.
     
    A location suitable for the development of four large cores has been plotted out and I took a day to preview the space. The spot looks nice but I was hoping for some more elevation change as the spot on the map which gives the impression of a raised location along the edge of a cliff overlooking much of the city when in reality it’s more like a bumpy ride down a hill on the way to a creek. Hopefully, NovaQuark can roll out that planet update sooner rather than later as more serious elevation changes seem like a must. Thades is a good start.
     
    While the location isn’t on one of Alioths moons which would have been prime, or on the Sanctuary moon, the two-thirds lower gravity will make taking off with a fuel-laden medium hauler much easier than having setup on either Alioth or the Sanctuary moon itself. Flying into either location with a full load, perhaps we should load up on brakes or ailerons. One thing that would be almost as good as rotating engines, retractable wings.
     
    Speaking of a medium fuel hauler, that’s primarily what the System HQ is meant to store. I’m still thinking up the overall design and how I’ll work those constructs into it, but I’m thinking I’ll have parking spaces above and below the entry and exit points since I don’t want anyone to be having to rotate or reverse in. Just an easy in, easy out, no need for turning inside the structure (darker grey).
     
     
     
     
    Gates will occupy the diagonal portions while small constructs will be parked in either wing. I want to imagine that it should serve two medium and four small constructs fairly easily. The floor should be clear (in any proper garage space) and plenty easy to navigate. Maybe I’ll sprinkle in some wells for easy access to the underside like in a maintenance shop and some pushed aside decorative debris, maybe some worn-down flight elements. Yeah, there’s a real lived-in feel!
     
    While the main structure takes up three of the large cores, the fourth core will consist of a blast-pad (lighter grey) for quick vertical deployments up and out of the city without needing to navigate any traffic. It should provide a fun sight for any spectators that just so happen to be watching. The blast-pad won’t take up the entire cores space so I’m thinking of leasing it out to some small shopkeeps or use it for some other way to make some supplementary income.
     
    Still got some other details to work out with Tortuga and while I was thinking of reducing our profile to an outpost, I think I’ll take a risk here and go bigger. I’m placing a lot of trust that we’ll be able to operate effectively as Tortuga has that stigma attached to it that it’s run by pirates. Whether or not that trust can be maintained, we’ll wait and see.
    ----------
     
    Some other relationships that have been kicked off over this period: 
     
    @Starsz with the Special Tactics Rescue Service. While operating primarily within the Empire’s space as a military element, STRS will be making up an important security branch of our operations which has been a topic of some internal discussion.
     
    @Grixis with Mineral Co.  Working in the industrial space, these folks will be key for refining mined material and sourcing crafted material.
    ----------
     
    I did work on finishing up the inside of the transport that I posted an exterior shot of in the last update. Added some support structure at the expense of a couple of seats on each side of the aisle. It looks nicer than it did before, but something about it still feels incomplete. Going to be experimenting with some decorative elements like cables and such and see if I can get something I like.
     
     
    It can comfortably lift 9,520L of both Nitron and Kergon (19,040L total) in its fuel stores up from Alioth which is something I intend to expand further with additional skills. Seating has been reduced from 40 to 35 although realistically speaking, I could probably squeeze in another 40 seats and make it look sorta good? It would sort of ruin the look but I’m not exactly going for aesthetics. Remember, I’m a function over form (but just enough form to still look good while doing it) kind of person here.
     
    2,600L of storage space for scrap is available, although double stacking it is very much doable. I could triple stack but then the containers would be inside the voxels which feels sort of meh. Would also probably be a hazard when it comes to banking and other fun stuff.
     
    Behind the screenshot is two medium fuel tanks for the engines, and one small space tank for the vertical boosters. Also, an easy lift fully loaded at 207t, 111t with the reserves empty, and 85t when fully empty. 
     
    On the starboard side is a recessed pilot seat with fairly good observation angles above the construct, landing it will be fun however, that will probably just be a skill to develop over time as you get a feel for the craft. On the port side across from the pilot’s chair will probably end up a gunner’s seat for purposes of radar observation. The whole thing would explode with one hit from a large gun and leave nothing left. If the fuel tank explosions had any actual effect on their surroundings, then it would probably still go up anyways with a hit or two from a small gun.
     
    The best offense is a good defense right? It probably won’t be a part of my final rendition unless I can make it look half nice, but will two rocket boosters help? I think I’ll try that out for fun tomorrow. Got some tanks on loan from an org mate, only got space for two extra smalls however which makes it the emergency type use case which is all it’s intended for.
     
    Still got work to do, of course, don’t know how much, but I do know it ain’t finished yet.
    ----------
     
    Further work progressed in my other pet project, Dual Universe Classifieds. Lots more advertisers at the markets now so I contacted them all and got a dozen more curious eyeballs interested and in the roster while one organization went live.
     
    Still waiting on two other organizations from the original group to link their pictures, then I think with that said and one peculiar exploit fixed, it’s about time this be pushed to the masses. The markets, let’s just say that they look awful. Can’t wait to see what impact we have.
     
    I got an idea that I’m bouncing around in my mind that could very well solve this, but it’s on the back burner for the time being. I’ll probably discuss it with some of the advertisers and get their take on it before investing in the idea.
    -----------
     
    Well, I think that’s about everything. A couple of days late but I hope you enjoyed the read nonetheless.
     
    Take care, and fly safe!
    - DarkHorizon
     
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