Jump to content

Megabosslord

Alpha Tester
  • Posts

    215
  • Joined

  • Last visited

Posts posted by Megabosslord

  1. On 1/9/2023 at 11:39 AM, CptLoRes said:

    Despite all the flaws and broken promises from NQ, they did treat players time and content with respect. Minimizing pain via magic blueprints, landscape recovery tool etc. right up until end of beta. And the wording was always very clear on that "time and content from players matters".

     

    And then suddenly at release, they just did not care any more what so ever..

    My guess as to why, would be that they internally knew the jig was over and that DU is running on borrowed time.

    I.e. running the game as a tech demo for NQ would cost them less after a reset, so screw the players since it is just a matter time anyways.

     

    Only thing I don't understand is why they published the game on Stream, and how they could be so dilutional as to think that would result in good pr for them.

     

    Nah, they lost it hard in Demeter with the mining bork, last minute scan backflip, and related changes. A bunch of folks went hard on scanning when they said we'd get to keep them - then they stealth-bricked them all. We logged in at release and were like, wait what? Where's all the stuff just spent weeks doing? Then the way they did the terrain wipe was another clue the 'we care about your stuff' bit was just marketing spin. That, and the faffing around with screens and LUA. The landscape recovery tool was a fail. There was nothing for players who'd raised terrain (my base was left floating so high in the air I couldn't get into it.) And where you did ask for excavation you had to ask 3 times, wait wks, watch them butcher it, redo it yourself anyway. There was no genuine care behind it. It was a political decoy, for show. 'See, we did this for you.'

     

    Then they did the whole 'we're sorry we love you' Panacea thing, and it looked like everything might be ok... They admitted mistakes were made, seemed to listen. Then, nope. The one possible thing worse than a wipe they could imaginably do? Let the rumour of a wipe fester for 6 mths. Unless they pull off a miracle now, the combo of that long infected wound where we just haemorrhaged players and everyone lost motivation for the front half of 2022, will probably turn out to have killed the franchise. That, and the schizoid mess where the devs really only care about trying to patch up bad PvP and the voxels/player-driven-economy/you-can-build-cities window dressing that attracts most people is just that - window dressing, None of the devs have a clue how to run a player-generated-content platform (e.g.: Instead of constantly borking existing loops/content, add new stuff, allow players to migrate to new locations, new tools, of their own free will because they're better. Folks building advanced factories too fast? Don't brick what everyone just built. Add a new tier that's better/harder. Alioth causing server load? Add the new geometry on a new planet and make that place better so players choose to migrate there.) Instead NQ always goes for the nukes first and tells themselves 'were making tough decisions'. 'Tough' = clumsy. You can't perform surgery with a hammer. More carrot, less stick. No, your builds, your LUA, are all expendable to their minds. They just want you out in space as canon fodder. As such, it's only a matter of time before NQ borks what you've built again.

  2. On 1/7/2023 at 12:07 AM, Cergorach said:

    We spend hundreds if not thousands of hours on stuff that went POOF(tm). You want to get quanta, do stuff again, like the rest of us. For voxel work, that means new voxel stuff you can sell.

     

    And even IF you had known AND acted on it, you wouldn't have sold 3B worth of DRM free BPCs... You always knew that people using/sharing those BPCs would be a real possibility...

     

    It was only because of the assurances player IP would be respected during beta that the time was spent:

      On 8/10/2022 at 2:32 AM, Cergorach said:

    Yeah... Good luck with that! NQ has about the trustworthiness on 'promises' of a stinky old clown handing out lollipops to little children... At this point they are only after your cash!

     

  3. 3 hours ago, Cergorach said:

    Well, technically they were... But the made it sound so unlikely everyone assumed that it wouldn't happen.

    Making it DRM free was the only way you would have been able to sell your voxel stuff, as it would be useless otherwise (unless you were able to produce complete products). Heck, at the start of beta there wasn't even any DRM! WIth the wipe, you are just back to the same level as the rest of us.

     

    But it's the same for the rest of us, with the potential of another wipe still available and a real possibility of DU just going offline.

     

    Wrong. I'm not "back to the same level as the rest of (you)." Several hundred players got the content I created for free on launch, whereas I had to spend hundreds of hours actually creating them. 

  4. I've been trying to stay positive about this but it's getting more difficult:

     

    You see, in beta - after NQ said they wouldn't wipe, and with the only way to paste voxels out of a BP was to make it DRM free - I made all my money selling DRM-free BPs. Like, ALL my money. I did a little mining, did a few asteroids, but I never flew a mission. I just sold voxelmancies. A LOT. Like, ~3 billion quanta worth of BPs.

     

    When NQ back-flipped on the wipe, it wasn't so bad (losing 2 yrs of earnings). I could always just open shop again, and start selling my BPs from scratch, right? And there would be a bunch of new players to sell to as well. Wrong. On both counts. As predicted, there weren't a bunch of new players sitting out there just waiting for a wipe to begin playing. And barely any marketing for launch. Worse, because my BPs were DRM-free, folks got to keep my creations, even though I lost the money they paid for them. NQ gave 2 yrs of my work away at launch. I can't sell those BPs again now, as they're already out there, folks were 'born' with them at launch, and increasingly they're being pirated and distributed. If NQ had been honest about the potential for a wipe from day 1, and that they didn't really care about the value of players in-game IPs, that they'd just give our stuff away for free, I would never have sold DRM-free BPs during beta. 

     

    It's harder now to invest the same time and effort again given NQs track record of shanking players - especially those who put serious effort in. 

     

    Discuss.

  5. 3 hours ago, StoneLegionYT said:

    I'm going to give NQ this one time and this one time only.

    STOP CHANGING EVERYTHING AND ACTUALLY ADD CONTENT...

    We've been saying this for years: stop releasing stuff, waiting till everyone assumes it's permanent (in this case, even telling people calibration spam isn't an exploit), then stealth-nerfing it (dropping it in a patch with no forewarning), and being surprised players are annoyed/leaving... and NOT adding anything new. Far better to address inflation by giving players more stuff to spend money on than constantly dialling up the grind! It would be super easy. Add some more expensive lumi colours or semi-transparent lumi, some more coloured force fields, ways to earn/buy old collectibles, element skins, XL elevators (that can cross a whole L core)... new money sinks instead of forced poverty equals fun/gameplay. I wish they'd show some imagination.

     

    PS: I spent most of my 3 mill bonus loyalty TP on maxing out calibration points that I'll never now be able to use. I refund would have made sense. But hey, we're used to getting stuffed around. 

  6. For the love of everything sacred, I hope they at least make the limit 1128m so:

     

    (A) We can build 1000m AGG pads that aren't on the roof of a tower, but can have structures and elements on the pad, and 

    (B) We don't have the rounding problem where the base of the tower to get to 1000m has to be an exact multiple of 128m 

     

    Setting the build upper limit AND AGG lower limit both to 1000m is just mental.

  7. On 11/2/2022 at 3:41 PM, Jinxed said:

    OP is very nice and all but I suspect it was not written by an engineer working for NQ, so they have likely about as much knowledge of the backend as we do. And is thus 100% conjecture, speculation and armchair developing, just like much of this forum tends to be (me included). 

     

    NQ stated that XL cores will not be coming. Heck, they didn’t even say “not at release (TM)”. instead they said that there are technical reasons why the engine doesn’t support them well.

     

    They never mentioned anything about planetary surface load being the reason why XL cores don’t work.

    I’ve had a (pubic) conversation with a NQ dev on Discord where they said server load is the reason we don’t have XLs. And we know the difference on terrain/surface construct load vs space from the cache file size. 

  8. They've told us what they're working on for the next few months. If they can deliver this time, it will go some way to rebuilding trust. After that, when there's some open runway, a player council may be worth a shot.

  9. 1 hour ago, FryingDoom said:

    No I think it needs to stay as it is. It means that those who started early and spent days scanning for minerals are rewarded. These people have paid real world money to play the game for a longer period and so should receive the bonus of the ability to gain more. 

    NQ should be very cafeful introducing more ores in new planets and should NOT alter what has already been done. I have had enough of wipes and altering the minerals is a form of mini-wipe.  

    The only good reason for nerfing ore spawns so badly at launch compared to beta - minimal T2+ on Alioth, barely any surface T2+ off Sanctuary - is if they're already planning to add more new planets with better ore soon.

  10. On 10/25/2022 at 4:08 AM, fusion94 said:

     

    If this is true then NQ has essentially killed the game for everyone. One of the intents of the server wipe was to ensure everyone started equally, this only ensures that those few orgs/individuals that were able to claim these tiles have an inordinate amount of power that didn't exist pre-wipe.

     

    TBF, ‘wipe’ crowd were fairly warned during beta, all they’d get if their wish came true was a minor shake-up in the orgs at the top of the pile, in exchange for losing everything. 

  11. On 10/25/2022 at 6:57 AM, Cergorach said:

    Have you actually scanned Madis and Thades completely?

    What about Jago and Teoma?

    What about the other outer planets we're expecting over the next couple of months?

    Why would a (new) player even need a T2-T3 tile? You can far more easily mine T1, sell that and buy your T2/T3 ore, especially for a new player that is the way to go imho.

     

    There are almost 260k tiles on Alioth, no way that someone has scanned them all! Less then 15k tiles have been claimed, that's less then 6% of Alioth! Less then 4% has been claimed on Thades... Do some math and think how many man hours would have been spent scanning Alioth to scan it all, how many Territory scanners you would need, when in the last four weeks someone would have had access to one scanner, then two, three, etc.

    Dude, your maths is way off. Because of the crazy system where T2+ spawns in clusters, you only need to scan every 3rd or 4th tile. Plus they nerfed the spawns and removed Malachite. Plus several orgs shared results to minimise rework. All the T2 on Alioth was found weeks ago. I did most of the northern ice cap on my own in 3 days (granted, without sleep.) 

  12. 3 hours ago, Jinxed said:

    So we still can’t see the ghost of our blueprint before placing it?  How do we know what orientation the core was in. They didn’t even bother to add an arrow that is so helpful on the dynamic core. 
     

    seems like a lot of malarkey if you don’t know the orientation of your original construct. 

    They did add the 'ghost', it's just hard to see in this video as the test core I used only had a single row of voxels along one edge.

  13.  

    PRO TIPS:

    - If you're rotating your BP other than 180° or 0° (e.g.: 90°) you may get a bad angle on the BP due to a possible glitch in the way it calculates intersect with the voxel mesh. To fix this, try placing a pane of glass over the voxels as this bypasses the mesh intersect and, to be more precise, nudge the voxels back to account for the thickness of the glass. Or, place down blank aligned template cores around the area, and place your OG BP from the direction where it requires no rotation.

     

    - To make aiming your mouse at the reticule easier, drop the sensitivity on your mouse in settings to ~0.5.

     

    - If lag rendering the holo on a large, complex core is making it hard to aim, toggle off 'deploy construct', aim, and toggle it back on.

  14. Just us 'alpha testers' in this thread? 😆 

     

    TBH, I don't mind the quiet. Better than saying things they that can't/won't do... and nebulous platitudes like "we appreciate your patience", "this is one of our top priorities", and "soon™"

  15. 19 hours ago, Mortlath said:

    You could copy & paste the voxels into position. 

    Have you tried that with a L core? Cos of max select area you have to do ~50 copypastas to copy a single L core. I already did that to build the base in the first place. That’s what took 3 mths. 7x7 cores x 50 cut-and-pastes with travel time between = 2,450 copypasta. For my space station I had to copy-paste from a static core template which meant a VR jump and reload screen between every copypasta so that took even longer. TBH, if NQ hadn’t finally agreed to fix BP snapping (after 3 yrs of asking) I’d prolly have quit the game for wiping all that work when they said at beta launch they wouldn’t. 

×
×
  • Create New...