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Hero164

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  1. Like
    Hero164 got a reaction from Ghostravyn in Server Status Thread   
    Server is now back up.
  2. Like
    Hero164 got a reaction from Ghostravyn in Server Status Thread   
    NQ-NomadToday at 5:38 PM
    We will perform a maintenance today at 17:30 UTC @here. Downtime to feed the hamsters should be around 30 minutes!

    Server down, should be back up in about 15 mins from post time.
  3. Like
    Hero164 got a reaction from Nebohtes in Server Status Thread   
    NQ-NomadToday at 5:38 PM
    We will perform a maintenance today at 17:30 UTC @here. Downtime to feed the hamsters should be around 30 minutes!

    Server down, should be back up in about 15 mins from post time.
  4. Like
    Hero164 got a reaction from Nebohtes in Server Status Thread   
    And we seem to be back up at 18:13 BST
  5. Like
    Hero164 got a reaction from Nebohtes in Server Status Thread   
    NQ-NomadToday at 5:07 PM
    The Server is open again @here!
  6. Like
    Hero164 reacted to Nebohtes in Server Status Thread   
    Server is QUAID (queing); 5:09 PM BST
  7. Like
    Hero164 got a reaction from Freschmeet in Server Status Thread   
    It was BST for me, so about 53 mins ago.
     
  8. Like
    Hero164 reacted to Majestic in Mining guide.   
    Addition.
    Your mining tool size, speed at which you mine, how much ore you mine can all be increased with talents.
    Press F2, go to Mining and Inventory and browse through the options to see which option suits you best.
     
    If you have a linked container active then Ore will be placed in there. If you are out of range of your linked container it will default to your inventory.
    You can place a container on your speeder by adding one in the build mode of the speeder then bring the speeder closer to your mine, just beware a full inventory and full container is a lot of weight and the default speed will struggle to move or will handle erratically with so much extra weight.
     
    If you are looking for Tier 3 onward, those are likely to be deeper underground and only on certain planets/moons. You will need to train talents to increase the scanners range.
    If you open your map, select System Zone at the top then click on a planet it will show you there which ores are available on each.
  9. Like
    Hero164 reacted to Majestic in Mining guide.   
    There probably are Youtube videos but this is the way I have been working it if you prefer a text guide. Hope it helps.
     
    1. Open the scanner, No3 button.
    2. Press Tab and click the graph in the middle of the screen.
    3. Leave whatever ore you want highlighted at the bottom.
    4. Press tab again once your done.
    5. Run around until you pick up a signal on the graph(line with a dot), if the dot moves further away on the right of the graph go the other way.
    6. Once it stops moving closer or further away open your map, zoom in and set destination on yourself which will put a marker in the world.
    7. From the marker you just set, move north then south, east and west. If the distance to the ore(the dot on the graph) get closer, re-mark your map at the closest point.
    8. Once your happy you can't get the dot any closer this way you should be more or less directly over the ore, re-mark your position on the map(set destination).
    9. Take note of your Elevation - top right, next to the mini map.
    10. When you are on your marker subtract your Elevation from the distance to the ore. The result is your target depth,  more or less directly below your marker.
    11. Move some distance way from the marker, 100-200m ish, it doesn't have to be exact.
    12. Press L to turn on your light, this will give you a gauge on the right of the screen that shows at what angle you are pointing down or up. Around 45-60 degrees is comfortable and makes it easy to navigate up and down your tunnels, although 75 degree is managable
    13. Dig down until you reach your target depth, you will go underwater a lot, don't worry you are in a suit and can't drown. You are aiming to be at your target depth directly below your marker on the mini-map. If you over shoot before you hit your depth just dig around in a spiral, if you reach your depth before you reach the marker just dig along at 0 degree until you're under the marker.
    14. Once your at the right depth below your marker, hit no3 scanner again, you should be a lot closer now.
    15. If you are more than 50m away from the ore on the graph use the flatten tool to open up a large space at the end of your tunnel.
    16. Run around the large space you just created following the first steps so you are getting closer to the ore again. (Alt+ Click does a manual scan)
    17. Once you get below 50 m press tab, at the bottom you can set it to Short range. Just run around on short range until you're getting closer again. Increase the area you are running around in with the flatten tool again to give you more room to scan.
    18. Once you are around 25-30m away you can switch to the number 4 directional scanner. This one is a lot more precise so you have to move it slowly around the screen, zig zag back and forward slowly all around you. When you are pointing at the ore with this scanner, you will hear static and see a small vertical line appear at the bottom of the scan window.
    19. Once you have the line simply mine a tunnel in that direction. You have a maximum range you can reach with your mine tool from where you are standing, you should only have to dig 1 or 2 times in the direction of the ore to maximum reach. Stop and check you are still heading the right way after a short distance.
    20. The ore will appear as a green highlighted material, just use your mining tool on this to extract the ore.
     
    The ore chunks underground are pretty big(4-5k of ore on Sanctuary and up to millions of Litres on other planets in Mega nodes), just be careful not to lose sight of your access tunnel or mine down too much so you can't reach it. If you have trouble you can always just mine your way back to the surface.
    Pending Operation is server lag, just give it a chance to catch up.
    If you made too many tunnels trying to pinpoint ore you can mine dirt and block passages you don't need to make it easier. Open your inventory, at the top right select keep none precious ore, mine some soil, snow or whatever from anywhere around you. Right click the ore in your inventory and hit equip. Look at the tunnel you wish to block and with the mine tool selected hit alt click to place some of the soil. Just be aware the soil takes up inventory space too, you might want to discard it once you have blocked passages.
  10. Like
    Hero164 reacted to Iorail in Server Status Thread   
    Keeping this on top for visibility, maybe it will stop people from creating new topics about error 100 ? I know, I know, let me dream ? 
  11. Like
    Hero164 got a reaction from Iorail in Server Status Thread   
    NQ-BlacksunToday at 3:53 PM
    @everyone we'll be pushing an update in a few minutes. this means, the server will be unavailable. an announcement will be posted soon. thank you
     
    NQ-NomadToday at 4:02 PM
    We're about to shut down the Server in a few minutes to perform an upgrade. Expect a downtime of around an hour and a half @here. Thank you for your patience and understanding while the hamsters are fed!
  12. Like
    Hero164 reacted to Moosegun in Post stuff that you built!   
    Hawk Industries Base in Alioth - CREDIT Poljack

    Water cooled industry

    XS Core Hauler JD03 Pitbull

     
     
  13. Like
    Hero164 reacted to Aaron Cain in Post stuff that you built!   
  14. Like
    Hero164 reacted to Anopheles in Post stuff that you built!   
    Hopeful here is the Aesthetic Shielding Limited ship, Lotus pattern personal atmosphere craft.
     
     

  15. Like
    Hero164 got a reaction from CptLoRes in Post stuff that you built!   
    My first ship... The Bus.
  16. Like
    Hero164 got a reaction from Gillimus in Server Status Thread   
    Well kids, I'm off for a virtual dinner party of all things, someone update this if the servers come up but I'm signing off for the night. Happy playing.
  17. Like
    Hero164 got a reaction from BadBoyR0y in Server Status Thread   
    Very kind but I am having a lazy Saturday and between wife/kids/very demanding job I would not have the time.
  18. Like
    Hero164 got a reaction from BadBoyR0y in Server Status Thread   
    NQ-NomadToday at 2:08 PM
    Some new issues appeared after the latest maintenance. We have to shut down the Server again. We apologize for the inconvenience @here and we’ll give you more news as soon as possible! As previously announced we’re working on a compensation to make it up to you, guys. The tech behind this is incredibly complex and has never been done before. The team is mobilized to investigate and fix what has to be and even more on-call developers have been summoned as reinforcements. Stay tuned and thanks again for your understanding, patience, and support! 
  19. Like
    Hero164 got a reaction from Fritch in Free Month of Game Time Announced   
    Doesn't seem to be on the announcements here but in the Discord Announcements they have put:

     
    Dear Dual Universe players @here,
    We are aware that, for some of you, playing the early beta of Dual Universe hasn't been the smooth experience that the Novaquark team is working hard to give you. We hope to be on the right path to fix most of these problems, but as often with game development, it's hard to make firm promises. As a thank you for your early support, and as a gesture to compensate those of you who are not getting the best possible experience, we are working with our partner Xsolla on a way to give everyone who subscribes until most of the issues are stabilized, a free month of game time. We will announce the exact process for this (including admissibility criteria) in the coming days, but we thought we owed it to you all to acknowledge the situation, and show you that we care.
    With all our passion and thanks for your early support,
    The Novaquark team

    So just putting this up here as a public service. Seems generous to me!
  20. Like
    Hero164 reacted to FreedomATX in Orbital Mechanics 101: Avoiding lithobraking.   
    litho- a combining form meaning “stone,” used in the formation of compound words - Dictionary.com
     
    With the relative thrust to weight ratios in the game, getting to orbit and other planets is fairly easy, but I keep seeing pictures of burned up and crashed ships.  I think this boils down to people making a few simple mistakes when navigating between objects.  So, I wanted to cover the basics of how to navigate around in a space-like environment with gravity wells.  I won't touch the math, so you'll have to figure out the details elsewhere.  Other than that, the goal here is to help people navigate, and do so with better fuel efficiency.
     
    First things first, orbits and transfer orbits:
     
    When you first get out of atmo, you should be pressing x a couple times to show the line that usually shows an approximation of where you'll hit the ground.  If it's red, you're not in orbit.  You'll need to burn up and away from the planet, usually about 30 degrees, until you're accelerating away from it.  If your ship is light and has a lot of thrust, you might need to cut this early, and thrust again pro-grade(That is, along your current direction of travel) once you're fairly high up.  If not, you might need to slowly angle down to continue thrusting prograde long enough to achieve orbit.  You'll know you've achieved it when your line turns blue, and comes all the way around to the back of your ship.  Congratulations, you're in an orbit!  Odds are, it will have fairly low eccentricity (it will only be slightly egg shaped.)
     
    But is it a good orbit for where you're going?  Lets say you want to get to Alioth from Sanctuary, and you're in a pretty heavy ship that takes a while to get going.  Your best bet is to set your orbit up for an approximate Hohmann transfer. (https://en.wikipedia.org/wiki/Hohmann_transfer_orbit).  First things first, you need to clean up your orbital inclination.  In the image below, the blue orbit is not aligned with our target planet.  The ideal orbit will be one that is on the same plane as our target, and will require minimal fuel and time to boost out of to get to our target, which is the red orbit. (Attachment orbit1)
     

     
    To make the change from the blue to red, we need to adjust our inclination.  This is done by changing are direction 90 degrees up or down along our current path, and firing our engines ~1/4 of an orbit before the area of inclination we want to adjust.  Your orbit will pivot along an axis that extends from your ship, through the planet, to the other side of your orbit, adjusting the downrange portion 1/4 an orbit away up towards the direction you are thrusting.  (attachment orbit2)  If you're flying fully manually, you will have to adjust your angle as the orbit adjusts in order to stay ~90 degrees off of prograde.  You can avoid this problem almost entirely by starting off in the correct direction. Fly east.
     

     
    The reason you need to do this is because it's cheaper, fuel wise, to adjust the orbital inclination and do a transfer burn out of it.  DU ships often can just burn through the problem, but it has the same problem as real-world: you go through a lot more fuel trying to fight your current trajectory than you would by making an efficient adjustment.

    Note: You should be burning approx where your current orbit crosses the plane of your desired orbit.  See diagram.  It's fairly intuitive once you get the concept, but it doesn't make a lot of sense in the "I accelerate fast this way, I should move this way" sense.
     
    Once your orbit is lined up, you need to prepare for your transfer burn.  Your ideal transfer burn will start at a position that is dependent on your total mass, thrust, and target.  Small ships have it pretty easy, and can use a trick that helps many people get to the Mun in KSP.  Since your thrust to weight ratio (twr) is likely pretty high, you can start accelerating once your target is just over the horizon, and reasonably expect your trajectory to bend out towards the planet fairly quickly.  Burn prograde (along your blue line), and watch as it extends out towards your target down range.  It will eventually turn purple, meaning you've broken away from orbit, and you will continue along the purple path toward your destination.  (attachment orbit3)

    A ship with a lower twr will want to burn sooner, at approx the opposite side of the planet from their target.  See above link about Hohmann transfer, since that's more detailed.
     

     
    Arriving at your target:
     
    Once you're flying towards your target, you shouldn't be aimed directly at the ground.  The safest approach is to slide into an orbit around the planet and then begin lowering your periapsis (lowest point of orbit).  You do this by angling your approach past the planet, so that it appears you're going to miss it, and then starting to brake at an appropriate distance out; for my small ship, this actually starts at about 4su out if I'm trying to shed down from 15km/s down to orbital speed.  If timed well, you'll enter an orbit around the planet instead of shooting past it.  Once there are better scripts out there, orbits should be more  predictable, but for now you can usually hit a reasonably decent orbit by feel.  If you're having trouble with inserting into a good orbit, aim further out from the planet, and start braking sooner. Ride the gravity well in and brake on the low side to bring the top of your orbit down.
     

     
    The bigger your ship, or the less braking power it has, the sooner you should be slowing down.  If you're 5 su out going 29,999, you're not gonna stop in time.  If you overshoot, don't just brake.  You can burn at a weird, off angle, that is retrograde, and thrusting in the same direction as the curve in the purple line.  This will slow you down as well as change your heading, giving you the ability to come back around into an orbit, rather than simply coming to a dead stop and having to rebuild speed to avoid an awkward re-entry.  Your goal is to retain *some* velocity, but to direct it tangential to the surface of the planet.
     
    Once you're in orbit, set your ground target, and again adjust your inclination to bring your orbit over your target.  Remember, you want to be a quarter orbit off of your target to be able to bring your orbit over it, either approaching or past.  Once that's done, it's usually easiest to wait until you're about a quarter orbit or less away from your target and start braking.  Most ships I've seen will be able to brake down to an atmospheric entry vector in that amount of time, and bring themselves in at a reasonable speed.  If your orbit is too high, you might come in at an awkwardly steep angle.  Depending on how good your braking is, you might even come in too fast.  If you're too low, you'll probably come in way too fast, not being able to shed enough speed before kissing the atmosphere.  One of the most confounding things about orbits is that a lower orbit is much faster over the ground.  Since brakes are so effective, and don't consume propellant, I strongly recommend coming in from a higher orbit.  Trial and balls of fire here until better tools are available.  You should also, ideally, be entering with the rotation of the planet (west to east), but I'm not sure if that really applies with DU.

    Adjusting an orbit:

    The rules here are pretty simple:  If you want to adjust your orbits height, you burn on the far side from the side you want to adjust.  Burn pro-grade to raise, and retro-grade to lower.  Inclination, we've already covered.  You can also burn 'straight up' away from the planet to walk an orbit out on the close side and in on the far side, which will translate the entire orbit in the direction you're burning without changing the shape of it too much.  Same goes for burning in, towards the ground.  That's useful for cleaning up a mostly circular orbit, although it's not great on fuel usage.  I'm not sure if there are any in-game tools for adjusting apo/peri, but I can say it's entirely doable with pen/paper/time and knowledge of your weight/thrust.
     
    (Paint 3D is hard to use, okay?)


    Notes:

    DU isn't nearly as difficult to hit a target as a game like KSP.  You can eyeball the crap out of things and still get where you're going, just by using more fuel and thrusting through the problem.  Things like Hohmann transfers are less useful given the acceleration of ships, but the concepts mostly still apply.  I don't expect people to really need this information for their first ship built on a Dynamic Core S with 4 Space Engine Ms attached, but I'm hoping it helps people who have ships that require rockets to get out of atmo, and take a long time to get up/down to speed.  There's also absolute mountains of information skimmed over here, especially concerning orbital inclination adjustment, and quite a bit that I don't know about how DU works.

    Hopefully this helps someone get around easier.  There are probably errors in here, and bad explanations, so certainly call them out I'll be happy to update.
  21. Like
    Hero164 got a reaction from Fritch in Server Status Thread   
    NQ-NomadToday at 2:08 PM
    Some new issues appeared after the latest maintenance. We have to shut down the Server again. We apologize for the inconvenience @here and we’ll give you more news as soon as possible! As previously announced we’re working on a compensation to make it up to you, guys. The tech behind this is incredibly complex and has never been done before. The team is mobilized to investigate and fix what has to be and even more on-call developers have been summoned as reinforcements. Stay tuned and thanks again for your understanding, patience, and support! 
  22. Like
    Hero164 got a reaction from foxone29 in Free Month of Game Time Announced   
    Doesn't seem to be on the announcements here but in the Discord Announcements they have put:

     
    Dear Dual Universe players @here,
    We are aware that, for some of you, playing the early beta of Dual Universe hasn't been the smooth experience that the Novaquark team is working hard to give you. We hope to be on the right path to fix most of these problems, but as often with game development, it's hard to make firm promises. As a thank you for your early support, and as a gesture to compensate those of you who are not getting the best possible experience, we are working with our partner Xsolla on a way to give everyone who subscribes until most of the issues are stabilized, a free month of game time. We will announce the exact process for this (including admissibility criteria) in the coming days, but we thought we owed it to you all to acknowledge the situation, and show you that we care.
    With all our passion and thanks for your early support,
    The Novaquark team

    So just putting this up here as a public service. Seems generous to me!
  23. Like
    Hero164 got a reaction from Rustyspoon in Server Status Thread   
    NQ-NomadToday at 2:08 PM
    Some new issues appeared after the latest maintenance. We have to shut down the Server again. We apologize for the inconvenience @here and we’ll give you more news as soon as possible! As previously announced we’re working on a compensation to make it up to you, guys. The tech behind this is incredibly complex and has never been done before. The team is mobilized to investigate and fix what has to be and even more on-call developers have been summoned as reinforcements. Stay tuned and thanks again for your understanding, patience, and support! 
  24. Like
    Hero164 got a reaction from Kingpin in Server is up as of 13:17 UK time.   
    As title.
  25. Like
    Hero164 got a reaction from BadBoyR0y in Free Month of Game Time Announced   
    Doesn't seem to be on the announcements here but in the Discord Announcements they have put:

     
    Dear Dual Universe players @here,
    We are aware that, for some of you, playing the early beta of Dual Universe hasn't been the smooth experience that the Novaquark team is working hard to give you. We hope to be on the right path to fix most of these problems, but as often with game development, it's hard to make firm promises. As a thank you for your early support, and as a gesture to compensate those of you who are not getting the best possible experience, we are working with our partner Xsolla on a way to give everyone who subscribes until most of the issues are stabilized, a free month of game time. We will announce the exact process for this (including admissibility criteria) in the coming days, but we thought we owed it to you all to acknowledge the situation, and show you that we care.
    With all our passion and thanks for your early support,
    The Novaquark team

    So just putting this up here as a public service. Seems generous to me!
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