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Kael

Alpha Tester
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Everything posted by Kael

  1. A secret underground base with loads of secret passages and places to hide ships and cargo...but shhh, it's a secret!
  2. Oh right, that makes sense then as it was one of the worries i had when building something that it would be lost if damaged. Do you have a link to that interview? Wouldn't mind giving it a listen to be honest.
  3. I've got a mini server that I was using to run a small Minecraft FTB server. If people want to play then I don't mind turning it back on, it's not costing anyone money then and can be white listed so no griefers
  4. If the broken/breached hull is made with voxels then surely it would just be a case if 'plugging' the breach? How would you tell the difference from fixing a breach in battle with the repair skill to just filling in a hole with the normal nano tool?
  5. Kael

    Mechs

    I have a feeling it would be more like piloted machinery than an exosuit...but i'm totally fine with that.
  6. I don't think he got my post or did the maths... You can actually pay less by paying monthly with the example I showed you above. As everyone has already stated, it's pay to play, end of.
  7. So you're saying you would pay 60 euro for a good game, but wouldn't pay (for example) a monthly fee of 5 euro for continued support of the devs and server costs? Maybe you get a bit bored of the game as you feel you've seen all that Dual Universe has to offer for you, the game then sits there on your digital bookshelf... But then in say 12 months time if/when the devs release a DLC or Expansion with more elements and new features for another 60 euro, you would be willing to pay for that again for more content? With the info above just work out how much it would cost you to play the game by buying it outright vs monthly sub (which you can cancel anytime you wish)
  8. Kael

    Mechs

    It would be cool to have an army of robots or big mechs and script them to move themselves
  9. Kael

    Mechs

    It would likely not matter unless we all have Mechs in the exact same spot on the same planet...which would be a feat in itself!
  10. Kael

    Mechs

    So long as there are sort of hinge/ball joint or even motors to work with then we'll be able to script everything in between and have big mech suits. Sounds like a challenge to me!
  11. I love building machines that are helpful and have a purpose like auto mines/farmers as well transport systems. All sorts of complex things really. I just hope the building mechanics live up to our expectations!
  12. https://youtu.be/-daB1sUPoAI?t=21 ( Airlander 10: World's biggest aircraft takes maiden flight in UK) We aren't done with them just yet
  13. You get a like just for a Ultima Online reference Love that game!
  14. Yeah that would be good, little changes in the colour/tint or making it shine a little more gives more variety in game. For example just combining a little copper with iron could give it a brownish tint, not necessarily give it any improvements, but give different appearances for different people/groups. The actually increase in stats (if any) could be minimal to not make super weapons, but could just give someone the edge over their opponents. Gives a little bonus to the people who have worked hard finding rare resources through the galaxy
  15. I'd have thought something like this would have more of an impact with Weapons and Armour. Combining different elements/resources to create lighter more agile suits with the trade of for strength and vise-versa. With the deposits being sparse and hard to find it would cost a hell of a lot to build an entire ships hull out of rare ores/elements.
  16. In always liked the idea of having 2 types of inventory systems; A basic one when you put all items in and leave them there (just like Minecraft) but everyone has access to it so you have to be weary of who you let into your house/structures, etc. And second to have a sort of limited (maybe 20 items or so) bank/safey deposit box so you can keep money or other very valuable things in. You have to think of a balance because it's still a game at the end of the day. I don't want to sink 30 hours in and gather thousands of resources just for someone to turn around and stab me in the back and steal everything. I think I'd rage quit On a side note I'd hate the idea of "insta-teleport-items" from one ship to the other. That just feels a cheap and nasty way of going around a problem and breaks immersion in my opinion. You can have the pipes connecting (how ever small) and say they are transporting data via some sort of fiber optic cable, sort of a data/matter transporter. At least it adds more functionality and problems to overcome. I like the idea of conveyor systems and being able to see it moving into the ship though
  17. Dumb luck too. Saw a little link somewhere (like IGN or so) when E3 was on and saw the name Dual Universe...I liked the name so clicked it and watched a video. Safe to say I liked what I saw
  18. I like the idea of that...a floating fortress of death! Or supplies for people, who knows
  19. Kael

    Terraforming

    Terraforming doesn't make sense in a 'serious' type of game like this. Something like Spore it does, but now DU. You want the different types of planets to visit and deal with the harsh environments. I know I'd like the challenge
  20. The politics and economics systems interests me, want to know how it works and how's it's enforced..and by who Also making huge machines and useful things to sell, I love coding and making things come alive!
  21. The HUD might already be customisable either through drag and drop boxes or LUA to show system/ship stats and all sorts of info. Until the games gets closer to Alpha or Beta we won't know. If anything the only client side mods that could happen is a ReShade/SweetFX mod, but you probably wouldn't need it anyway
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