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Shredder

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Everything posted by Shredder

  1. I agree that they need to continue to release content at a decent rate post release if they want to maintain the player base. I do think there is enough content to keep people around for 6 months or so.
  2. Wipe means more players at the start, which helps attract other players. Which means there’s a greater chance the game will still exist.
  3. It would have to have a big tax advantage. Maybe make it have 0 tax, and significantly increase taxes at all safe space markets.
  4. I agree that wipe helps with hype, which helps boost initial numbers, but there also needs to be additional gameplay loops within 6k on this of launch to keep them.
  5. Pretty pointless poll as the majority of people that still play are builders. Wipe is needed for the game to survive.
  6. A wipe will attract more players, the game needs more players to survive. Thats all the justification that’s needed. Period.
  7. Well, if these numbers are even remotely correct, then NQ can’t afford to care too much about the current user base. They need to do everything they can to bring in significant numbers of new subscribers. The VC company will be well aware of this, I assume therefore that there will be a huge advertising push before launch, which will include advertising a reset/wipe of the game to help attract people. People seem quite down beat about the prospects of hitting 50-100k users, I’m not. This game is pretty unique with the freedom to build and the potential for pvp. If the VC company didn’t think significant numbers were possible then they would’ve cut their losses sometime ago. NQ should hope to attract significant numbers from EVE at the very least, where there is a big desire to find a new single shard type game. And those guys tend to be long term subscribers. There are also many games that attempt to bring together building and pvp, because the market is huge (thinking ark/conan/atlas etc), DU feels to be the closest to achieving that in a single shard type environment.
  8. Anecdotal from discord & forums, nothing verifiable. Actually the 4K current subs number I think is always quoted as that’s what those MMORPG tracking websites estimate. I believe the 50k - 100k needed subs, is based on current costs, estimated by staff numbers at NQ.
  9. There’s an estimated 4K current subscribers, and DU need an estimated 50k - 100k to be viable. If NQ prioritise current players over new ones in any way, THEN they wouldn’t know what they’re doing. New starters arnt going to care what NQ did during beta, release is when a promise of a ‘persistent world’ is deemed to truly start. Anything before then is fair game and the viability of the company is all anyone should care about.
  10. I think a wipe is a great idea to attract new players, and I’d love starting off from scratch via this FTUE alongside them all.
  11. Don’t think you have to do any of it, as soon as the lander lands you’re free to do your own thing.
  12. I couldn’t get the DU button to work at all, on either of my characters.
  13. So many people seem to be blind to (or want to ignore) the fact that current numbers will not sustain this game, even double or triple current numbers will result in the servers being turned off within a year or so. Which is a de facto ultimate wipe. This game needs 50k+ subscribers to keep the lights on. In order to do that NQ has to do a massive advertising push at launch, and needs to advertise launch as ‘the true start’, that’s their best shot. This requires a reasonably comprehensive wipe (at the minimum the removal of all quanta and all skill points.) All you people saying ‘what’s the point’ need to realise that that’s what new joiners want, they don’t want to feel like they’re starting on the back foot. I get that within a week or two the rich people will be rich again. I get that knowledge of the game is worth more than everything else so it will never be a level playing field. I get that it’s annoying that people will loose everything they’ve worked for. I get that people have spent a bunch of money on this already. None of this matters, the fact is, a wipe will pull in far far more people than dual universe will loose from beta leavers. And numbers are all that matters to give the game a chance of being persistent long term. I hope they wipe everything except static structures (with elements removed) and BPs. That way they can advertise the game as being ‘wiped except for aesthetic structures’.
  14. I thought the same thing re flashlight, but to be fair most first person games have flashlights and the activation button is always L so I hardly think people need a prompt.
  15. Really enjoyed the FTUE, it hits the mark in terms of keeping the tutorial simple and only covering the basics, a good intro. Couple of points: At the end of the tutorial I still have my refueler selected, therefore clicking on the tutorial screen doesn't do anything. Need a prompt to tell us to put refuel tool away first. The 'what too do next/tutorial screen' is quite small, which is fine, but the chair in front of it makes it difficult to get close to read the text. The 'Lets do it' button must surely kick off a tutorial? but it doesn't do anything for me. One thing I liked about the previous FTUE at the start of beta was that you were immediately surrounded by lots of other players, which meant it really felt like a busy single shard game. The issue with that was obviously the horrendous lag and confusing environment that it caused, so I think this new FTUE is much better in that regard. However I wonder whether there is someway to still capture that sense that this is a true single shard sandbox from the outset (there are so many games that pretend to be but really arnt, this is the biggest selling point of the game).
  16. They must tackle the range of horrible and frustrating first time experiences, such as ‘my ship has flipped over how do I turn it over again’ or needing to run ‘configure as flying construct’, there’s many of these types of things which make the start a painful experience.
  17. All sounds really good, looking forward to testing it. I hope there is sufficient hand holding as the learning curve is very steep at the start.
  18. I think the speed/mass changes in Athena will have an effect on this. Voxel tanks are going to have a sizeable effect on top speeds for mid sized ships, I think it’s likely we will see some shield only designs again.
  19. Do shorter routes/missions. Annoyed that means less money? It’s called game balance, missions have been too lucrative and too easy.
  20. It will all be back to the same situation around a month after release. The problem with the economy isn’t that people are rich, it’s due to the lack of a loss mechanic. More Pvp or pve or element degradation or something similar needs to be put in place for the market to function properly.
  21. NQ-WANDERER: “If you don't want to use weapons, or make friends with/hire an escort or scout, or put in the 10 min of flying and maneuvering and watching radar to go around the pirates, or pay for the cells to warp past them, and still think you deserve the rewards of flying through pvp space without substantial risk of being a pvp target, you may need to reconsider what you expect from an area the player-base at large refers to as "pvp-space".” One of the best comments I’ve read from NQ.
  22. All of your posts are spot on, but sadly the forum is top heavy with the carebears that will only ever be happy with one thing - the equivalent of a PVP on off button.
  23. Ah the moronic view that something by being closer to real physics is somehow better. Better game play makes games better. Because it’s a GAME
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