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DarkNovation got a reaction from Ghoster in Thoughts on these designs?
The civilian variant of the Stalker Fighter - Takes on a more friendly style paint scheme and replaces the guns for a larger storage bay
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DarkNovation got a reaction from Wilks Checkov in Novacore - Now Recruiting
--New's from Novacore Spaceport--
Novacore is proud to present our first developed spacecraft, The Stalker
This ship is everything you need for those close quarter reconnaissance missions. The ship was engineered to have a sleek profile with a coating of dark grey/black paint to allow for the ship to blend in to the dark background of space. We also lined the cockpit with a film of dark red tint to also add to the stealthy look.
Specifications
- Seats one pilot
- Small storage contained contained within the ship
- Life support systems
- Comms array and short range signal jammer
- Four front mounted high-power spotlights to allow for easier manoeuvring throughout space (e.g. asteroid fields)
- The Stalker is equipped with two side mounted semi swivel, high powered beam lasers to allow for fast, hard hitting, close-quarter combat.
- The ship is powered by a medium deuterium fission reactor, along with two large and four small fusion engines. The deuterium fission reactor allows us to achieve the red energy being released from the fission engines.
Images from our Spaceport:
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Showcasing the ship under minimal lighting:
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I am currently also working on a civilian variant to release into the public. Also possibly open to contract work developing specific ships for other organisations(Depending on current workload).
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DarkNovation got a reaction from Wilks Checkov in Novacore - Now Recruiting
After 1 hour of creation, another of twerking and texturing and then 2 and a half hours of rendering I'm proud to preset Novacore's new logo design
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DarkNovation reacted to Code24 in Just a small question about player names
I think an optional place to enter and reserve your character name on the Community Portal might be a good idea.
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DarkNovation got a reaction from Vyz Ejstu in Thoughts on these designs?
The civilian variant of the Stalker Fighter - Takes on a more friendly style paint scheme and replaces the guns for a larger storage bay
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DarkNovation got a reaction from Ghoster in Thoughts on these designs?
Trade outpost? Added the hauler from last post to provide size
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DarkNovation got a reaction from Ghoster in Thoughts on these designs?
Possible Hauler concept, could add up to 10 of the containers(the icoSpheres) extending the length of the ship in segments, these ones being to carry fuel but also could be swapped out for other storage options such as large cargo containers.
Placed in some of my Stalker fighters for size comparison.
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DarkNovation got a reaction from TheWonderousBat in Thoughts on these designs?
The civilian variant of the Stalker Fighter - Takes on a more friendly style paint scheme and replaces the guns for a larger storage bay
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DarkNovation got a reaction from Ghoster in Thoughts on these designs?
Couple more rough templates, learning how to render now to so the ships are going to look cleaner rather me using snipping tool and paint.net to gain these images aha.
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DarkNovation got a reaction from Ghoster in Thoughts on these designs?
I got bored and decided to start working out rough plans for possible ships that my organisation would start developing when the game becomes live. The are low poly and crappy quality but they give the rough idea of what I want to build.
The first(well second) ship I have developed is a mining barge. Its purpose is to fend off attacking enemies and store the materials that the small miners collect. It also serves as a carrier to move the small miners long distances with its FTL drive.
Fitment of the ship:
Has 2 large cannon turrets and one medium sided cannon turret(Not sure if these weapons will be available its just how I designed the ship)
3 large cargo tankers to store the materials collected by the miners
Large radar array to communicate with the miners and scan the area for enemies
Shows the material tanks and the bridge of the carrier
The two large turrets and the engine array
Size comparison from small miner to carrier (Note: the small miner will seat 1-2 persons)
Thanks for your input
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DarkNovation got a reaction from Ghoster in Thoughts on these designs?
I tried a sort of bomber style heavy fighter, Made this one a bit more curvier.
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DarkNovation reacted to Anaximander in Thoughts on these designs?
The cojones on this one.
Good design though, very functional and to the point.
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DarkNovation got a reaction from MatzaJew in Thoughts on these designs?
I got bored and decided to start working out rough plans for possible ships that my organisation would start developing when the game becomes live. The are low poly and crappy quality but they give the rough idea of what I want to build.
The first(well second) ship I have developed is a mining barge. Its purpose is to fend off attacking enemies and store the materials that the small miners collect. It also serves as a carrier to move the small miners long distances with its FTL drive.
Fitment of the ship:
Has 2 large cannon turrets and one medium sided cannon turret(Not sure if these weapons will be available its just how I designed the ship)
3 large cargo tankers to store the materials collected by the miners
Large radar array to communicate with the miners and scan the area for enemies
Shows the material tanks and the bridge of the carrier
The two large turrets and the engine array
Size comparison from small miner to carrier (Note: the small miner will seat 1-2 persons)
Thanks for your input
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DarkNovation got a reaction from Vyz Ejstu in Novacore - Now Recruiting
Thanks expect more in the future
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DarkNovation reacted to Vyz Ejstu in Novacore - Now Recruiting
"Why do I always run out of likes when things like these show up? Wonderful job with the jet!"
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DarkNovation got a reaction from Wilks Checkov in Novacore - Now Recruiting
Novacore
Creating Paths for Mankind
What do we hope to achieve?
We hope to be the first to explore the unexplored. We achieve this by combining the skills of skilled engineers and talented designers to craft a highly technological spacecraft to survey and study the undiscovered pockets of space.
When we manage to discover these new pockets of space we immediately setup beacons and allow our Far-Worlds division to start construction of our Stargates to open up that sector of space to every civilian.
What does the organization focus on?
- Opening new trade routes -
- Spaceship development -
- Industry trade -
- Contracting services -
- Technology advancement -
Diplomacy
We don't want to have any strict laws that bide you from having fun whilst a member of Novacore but we will have some rules(list coming soon) to create a safe and respectful environment for all its members.
We are also open to alliances with other organisations, please contact DarkNovation if you are interested in what we have to offer.
What roles do we offer?
To achieve our goal we have several different decisions that make up Novacore:
Research and Exploration - As a member of this division you will embark on the maiden voyage in our Hi-Tech research cruisers (Plans coming soon) equipped with FTL drives to begin our explorations. This role involves surveying each system entered, from planets, moons, sun size, any life sustaining planets, identifying warp points around celestial bodies and placing Stargate beacons to await the arrival of our Far-Worlds construction division to construct the Stargate.
Far-Worlds Construction - The purpose of this crew is to use large industrial jump carriers to bring supplies and workers to distant worlds were no civilisation has been established. The main purpose of this fleet is to create the Stargates so more vessels are able to enter the newly discovered sector. We also use these vessels to assist in the creation space stations and planetary colonies.
Novacore Spaceport - Exploring uncharted space doesn't come cheap. To solve this issue we use our technology and design department to develop ships not only to further our goals but also develop ships for civilians and private contractors. The ships we can produce are of the highest quality and are all equipped with our latest technologies.
Miningcore - The Miningcore was setup to allow for the income of ore and other materials to supply our Spaceport and Factories. Members of this division use our mining ships and large transport freighters to collect material from asteroid belts and gas clouds. We also have a division that works on the surface of celestial bodies extracting materials located on various worlds.
Processing and Development - This division is were the construction of our factories are commenced. We use these to turn the minerals obtained through mining and refine them into usable materials. We also use the factories to develop parts and technologies from the technology division in our Spaceport. These are then shipped to storage houses and our trading outposts with help of our logistics carriers.
Defence Division - This division hosts all of our security crew and ships. Whenever an exploration expedition is planned to commence we will send a defence squad with them to make sure no entities attack the vessel. We also have mercenaries for hire open to assist other organisations in their endeavours.(Note - We only allow our services for protection and don't wish to be involved in bounty objectives)
Marketing and Trade - This division is were our logistics takes place. This is were we use our industrial haulers and carries to distribute our ships from our spaceport and goods and tech from our research labs. We also setup trading outposts after we construct our Stargates in each system allowing for easier trading between allied and neutral corporations.
Application Department
Currently the only way you can enter the organization is by private invite or request acceptance via a PM to DarkNovation. In your PM please state what division you are interested in and what skills can you bring to the organisation.
APPLY HERE https://community.dualthegame.com/organization/novacore
*website and discord will be available soon*
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DarkNovation got a reaction from Code24 in Objective Driveyards - Military Corp (Now recruiting)
Solid designs, What program do you use to develop them?
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DarkNovation got a reaction from Astrophil in Objective Driveyards - Military Corp (Now recruiting)
Solid designs, What program do you use to develop them?
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DarkNovation got a reaction from ttcraft0 in Novacore - Now Recruiting
After 1 hour of creation, another of twerking and texturing and then 2 and a half hours of rendering I'm proud to preset Novacore's new logo design
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DarkNovation got a reaction from MatzaJew in Thoughts on these designs?
Couple more rough templates, learning how to render now to so the ships are going to look cleaner rather me using snipping tool and paint.net to gain these images aha.
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DarkNovation got a reaction from MatzaJew in Thoughts on these designs?
I tried a sort of bomber style heavy fighter, Made this one a bit more curvier.
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DarkNovation got a reaction from CosmicDragon in Thoughts on these designs?
I got bored and decided to start working out rough plans for possible ships that my organisation would start developing when the game becomes live. The are low poly and crappy quality but they give the rough idea of what I want to build.
The first(well second) ship I have developed is a mining barge. Its purpose is to fend off attacking enemies and store the materials that the small miners collect. It also serves as a carrier to move the small miners long distances with its FTL drive.
Fitment of the ship:
Has 2 large cannon turrets and one medium sided cannon turret(Not sure if these weapons will be available its just how I designed the ship)
3 large cargo tankers to store the materials collected by the miners
Large radar array to communicate with the miners and scan the area for enemies
Shows the material tanks and the bridge of the carrier
The two large turrets and the engine array
Size comparison from small miner to carrier (Note: the small miner will seat 1-2 persons)
Thanks for your input
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DarkNovation reacted to Code24 in Thoughts on these designs?
I very much like the body of the bomber. I might change the engines a bit hough because their cylindrical form sort of clash with the style of the rest. Also maybe make them a bit smaller?
Overall a nice design!
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DarkNovation got a reaction from Vyz Ejstu in Thoughts on these designs?
I think I might be able to give it a go aha not to sure on how well it can turn out , And i think with my fighter ships would be more rounded, the blocky design was intentional in that, say the miners come under attack the side with the two large turrets on the carrier is Heavy armour so you can cover the miners as they work and the damage can be minimised.
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DarkNovation reacted to Cybrex in Thoughts on these designs?
Well it's better than what I can do right now.
A little too blocky for my taste, but I get the general idea of what you're going for here. Now.... if you could create the USG Ishimura, well, that sort of erection I would get would be too much.