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Celestis

Alpha Tester
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Posts posted by Celestis

  1. 1 hour ago, SubotRobot said:

    Hi DU citizens and NQ developers

     

    What really made me appreciate DU was its realistic features, like what you mine goes away and does not keep replenishing magically, realistic physics, ship building, destruction, etc. Now DU is less interesting for me, as resource part is not realistic enough for me.

     

    I see two reasons for introducing automated miners. 

    1. People hated mining, which was absolute full time grind. Not semi AFK mining like in Eve online, where you could watch movie and mine at the same time.

    2. Digging and mining game mechanics was overloading the DU servers and increasing their server cost.

     

    Automated mining units are fine. It answers the above two points. But NQ could have done the following.

    1. Keep the ore distribution structure intact. Not make it infinite, which goes against the reality.
    2. The passive miners would be mining a tile until it is depleted, and then move the territory unit and entire mining rig (minus the static core) to another tile.
    3. The ore extraction rate would be proportional to the ore remaining. That would make mega nodes more rewarding with high extraction rate initially and discourage people from mining in tiles with very low remaining ore.
    4. Optionally they can introduce mining units for the ships, which has higher mining rate compared to automated mining unit.  

    This will solve few issues DU citizens have been griping about.

    1. Current scans will be still valid
    2. No need to tax the tiles as no one will be occupying the tiles infinitely unless they have important buildings on it.
    3. It will give additional tasks for the miners to manage and move the mining rigs. It will not be scan once and settle down at the best tiles and end of the mining game play. 

    If NQ designers are concerned about entire planets getting strip mined, wasn't this concern there with original mining mechanics? I think there's enough ore to last for few years. After which, people will move on to other star systems, which I assume will be introduced in course of time. 

     

    I am pretty sure this idea would have come up during brainstorming of changes at NQ. NQ designers and developers, it will be very helpful if you can enlighten us about the reasons about selecting mining features in Demeter, and reasons for not selecting the features discussed above.

     

    Fellow DU citizens and NQ developers, what do you feel about this? If this is viable and interesting game mechanics, I hope there's still time for NQ to incorporate this into Demeter release. I hope and believe it is not overly complicated to make these changes.

     

    Cheers

    SubotRobot

    Yes, I agree

  2. I'm confused, Will there be tax on a hex if it is not mined?

     

    What is happening with regards to the HQ tiles?

     

    How many tax-free HQ tiles can we have?

    And where can we have them?

     

    If all tiles outside sanctuary are taxed then it really will limit the game hugely for people who are in the game just to build nice things.

     

    Perhaps anyone who has created something amazing to look at and explore could list their locations so that we can visit them before they disappear as taxes are introduced, please?

     

     

  3. Hopefully I'm on the right thread.... commenting on the upcoming Demeter illustrated by the first Demeter weekend on the PTS..... where the game seems to be going and where I thought it was going to go when I joined.

     

     

    I had single territories on all of the planets and moons, I built homes there and I just visited them from time to time and only mined for what I needed locally, mostly T1 ores so most of the rest was left unmined.

     

    I did lose a couple of ships to pirates so that was fun and made the flights more of a challenge.

     

    I expected that one day someone would come and fight my bases to takeover my tiles, complete with ores still present.

     

    However, all of the outer planets and moons remained so sparsely populated that there was no competition for the higher tier ores on them.

     

    Also, asteroids were introduced so there was no need for people to colonise and mine the outer planets.

     

    Well, the day I lost most of my outer planets was the result of a pve battle, namely Aphelia threatened to charge me exorbitant taxes just for owning my tiles so I packed up and left.

     

    Aphelia can have my tiles, it's no fun losing to the game so the game has probably lost me

  4. I had single territories on all of the planets and moons, I built homes there and I just visited them from time to time and only mined for what I needed locally, mostly T1 ores so most of the rest was left unmined.

     

    I did lose a couple of ships to pirates so that was fun and made the flights more of a challenge.

     

    I expected that one day someone would come and fight my bases to takeover my tiles, complete with ores still present.

     

    However, all of the outer planets and moons remained so sparsely populated that there was no competition for the higher tier ores on them.

     

    Also, asteroids were introduced so there was no need for people to colonise and mine the outer planets.

     

    Well, the day I lost most of my outer planets was the result of a pve battle, namely Aphelia threatened to charge me exorbitant taxes just for owning my tiles so I packed up and left.

     

    Aphelia can have my tiles, it's no fun losing to the game so the game has probably lost me.

     

     

  5. Feedback:

    ok, so I've been prepping for the Geo reset and it has taken far too much of my time and hasn't been enjoyable.

     

    Also, in the process I have had to redesign my workshop, which, since the schematics were introduced has grown as I've needed to add more different industry units so that in itself is a pain.

    However, I have so many schematics now and finding which one goes in which industry unit is a very painful process.

     

    I don't know whether NQ has given thought to the amount of enjoyment we are getting out of this game but I'm realising that I am more and more being dictated to by the game and I don't enjoy that in my spare time.

     

    Every major update seems to reduce the fun of the game and makes it more like hard work.

  6. 5 minutes ago, Zarcata said:

    But the outer planets are also sparsely populated, since they are supposed to have no more protection zones "at some point".

     

    Flying to and from my HQ bases on the outer planets through unsafe space is half the fun.

    I don't often have much of value on board, just materials the artist needs to do some home improvements or decoration... I guess I won't be doing that anymore.

    Losing a couple of ships and the elements I was transporting around didn't stop me, that just added to the challenge, it's the threat of taxes on all my single tiles on all of the planets and moons that has completely changed the way I'll play until the taxes finally defeat me.

     

  7. So, the number of TUs for sale is increasing quickly!

    Looks like I'm not the only one who has vacated most of my tiles in preparation for Demeter's taxes.

    HQ tiles are too late to catch me on most of my outer planets... I guess we'll see how much the taxes are on my remaining tiles... the announcement of Demeter's taxes has certainly put a huge dampener on enjoyment in the game.

    The outer planets were already very sparsely populated.....

     

  8. 1 hour ago, Saedow said:

    A few points of attention please NQ...

    • A lot of old players like myself have paid 10 to 100 of millions of tax quanta while claiming territory. I think we should be reimbursed for the number of tiles we have in our possession.
    • Don't just reset mining skills, reset ALL skills points (See Jeronimo's post with legit reasons a few above this post).
    • Don't give us the excavation tool for a few weeks... the tool might be used for other purposes...

     

    There's a problem with reimbursing for tiles currently claimed because some of us have already released lots of tiles without getting the quanta we paid for them back.

    How would it be fair?

  9. Just a quick comment on whether there is a wipe: For those of us who are creators, if you wipe out all our creations, we probably won't rebuild them, we probably will find a different avenue for our creativity so probably won't continue playing after a wipe at launch.

     

    Sure, some creators might come back to a clean slate but that is a gamble you have to decide whether you will take or not.

  10. Surely, if people leave the game they stop paying their subscription so you only need a cool-down period or an email warning and a cool-down period after which you can remove their tiles from the game so you don't need to introduce taxes on tiles in order to reclaim tiles.

     

    Taxes on tiles are more likely to drive people away from the game.

     

    Taxes on tiles will cause wealthy people in the game to use their wealth to find ways to work around the taxes, perhaps putting most of their effort into space stations and asteroids instead of  tiles on planets.

     

    If you want to reduce the density of tiles around markets then perhaps some fee for proximity to the markets might make sense.

     

    If you want people to stop crowding on Alioth then perhaps making it attractive to move to the outer planets might help because at teh moment there are incentives to avoid colonising the outer planets and they are really sparsely populated.

    I've just removed almost all of my Headquarters style bases on the outer planets, outposts if you like to call them that, because of the threat of 1M quanta for each tile, when all I do is fly around from base to base, maybe doing a few building alterations etc.. These outer planets were pretty empty when I landed on them to build my bases in the first place and I'm not the only person who has vacated tiles on these sparsely populated planets and moons.

     

    I don't see the point of asteroids when there are so many empty, mine-able planets still out there waiting for people to claim tiles on them.

     

    Before the threat of taxes I had planned to create places for people to visit in VR but with the threat of taxes of 1M quanta per tile per week, that would not be feasible so I've scrapped those plans and will just hide out on sanctuary unless the actual tax on my one base still left on an outer planet turns out to be much more reasonable for a player with limited spare time and not someone involved in mining or anything else that makes money in the game.

     

    I have a few tiles on Alioth, out in a desert somewhere and I was planning on creating a resort to be visited in VR; those plans are also on hold until I see if the taxes are going to make it untenable.

     

    I have seen some amazing creations done by other people in this game and I wonder whether they will continue playing after the taxes are implemented.

     

    It has been nice to play a game where creativity is part of the fun, and where it is not necessary to grind.

     

     

     

     

     

     

     

     

     

     

     

     

     

  11. Thanks for the video.... sounds like we have a few weeks to get ready for Demeter, that's great ?

    Please would you tell us how many HQ tiles we will be able to have tax-free?

    Also is there a limit to the number of planets they can be spread across?

    Are free HQ tiles available to organisations as well as to individuals?

    It would be really helpful to know this as soon as possible so that we can plan and be ready for Demeter.

  12. 8 hours ago, Tional said:

     

    So you're doing it now, good. You're listening.

     

    They aren't. They haven't told us anything useful about a release date. They told us to dig out our stuff, or file tickets to have them dig it out when Demeter comes out.

     

     

    I was already doing it during the first PTS weekend with Demeter.,,, started before the video had actually finished.... it's taken nearly 2 weeks of most of my free time.... I guess I can put my feet up soon and just chill until Demeter hits.

     

    I am actually really glad that the soil levels are returning to a new pristine level.

     

     

  13. 7 hours ago, Rahzig said:

    Another option is to contact a GM in the help channel to move your cores up out of the ground, it shouldn't be a problem unless you have a large number of cores. A GM elevated my L core factory out of the ground for me.

    I know what I want to do with each of my semi-underground buildings, yes I have quite a few, but it takes time to do it and I wish to finish before Demeter hits.

    If I knew how long we have I would know whether I need GM help or whether I can finish in time.

     

    Just like the "We are about to shutdown for a maintenance" without enough time to get our ships to safety, releasing Demeter without sufficient advance warning will cause problems.

     

    Thankfully we have had 2 weekends, I just hope we get a third.

     

  14. 19 hours ago, Tional said:

     

    Do it now. I thought I was pretty clear. They haven't told us when Demeter is releasing, so ... file tickets, or dig them out now.

    I do not have a magic wand that can make time stand still so I am dismantling my bases and moving elements to higher levels in readiness but with a base on every planet and moon, I have to fly out to them all, take the time to dismantle them or adjust them, and fly back with stuff.... and flying takes time.

     

    So when you say "Do it now" that's a joke!

     

    I have already said that I have already checked out all of my bases on the PTS and decided what I wish to do with each one.

     

    It takes time to do what I wish to do with each base and so I asked how much time do I have before Demeter is unleashed.

     

    I hope we have until at least Friday because it will take me at least that long, preferably, I hope we have another weekend as well.

  15. 8 hours ago, Tional said:

     

    Log into PTS, check out your constructs. 

     

    If buried, submit a ticket to have them dug out. Do it now.

     

    Profit.

    I have logged into PTS and I have seen how much earth there is in my buildings and I have decided not to lodge tickets to have them dug out but instead to dismantle them ready to build again from scratch with the knowledge I gained the first time around.

     

    Therefore I asked how much time I have to do this for all of my constructs before Demeter hits and buries the ones I haven't done yet.

  16. 3 hours ago, J-Rod said:

    If there are massive changes to the mining mechanics we should all start new. Existing scans should not work for the new system of mining. The large orgs will claim all the available good tiles within the first day or two. They should have to go scan new like everyone else.

     

    Taxes on territories are way too high considering the cost to buy a tile is 140 000. Now I pay 7 times as much PER WEEK just to keep owning it. INSANE. Taxes need to be 1/4 of this or smaller.

     

    I like the direction that is being taken with auto miners but the taxes will ruin the game if they are left this high.

     

    Also, I think when you place a mining unit it should not start at 0% calibration. I have to use calibration charges just to start it?? Seems wrong. Minimum calibration needs to be bigger than 0%. Not much but just something even if its only 10 %, there needs to be a minimum that isn't 0.

    If these figures are indicative of the taxes to be paid on all territories, I will not be able to continue playing the game.

     

    I will have to pack up all of my bases. I have one on every planet and moon because I am an explorer and have enjoyed the game as an explorer but the taxes will force me to bring everything I have back to sanctuary and just hang out there until the game goes live.

     

    If there are taxes on all territories, including the first on each planet or moon, I will not be paying to play this game.

     

    I backed this game because it promoted itself as appealing to many different styles of players but it is turning into a game where money is more important than fun.

  17. I am completely confused by the Demeter update.....

    ...and I'm not sure where to look for a concise easy to understand list of things we need to know about our bases which have been built partially underground.... and about whether we need to buy yet more schematics in order to make mining units etc..

    These forums are really hard to find information on.

    The video was long and left me confused about what will change for me.

  18. I just recommended this game to a friend because there is really great in game NQ support!!

    Now that NQ is no-longer giving in game support, that was a mistake!!

    I'll have to tell my friend that they've removed the in-game support and my friend will probably find a different game to play.

     

    Seems like playing during Alpha and Early Beta was the best time to play this game!

    NQ keep doing things to sabotage their own game.... soon there won't be anyone left!

     

    They'll go live, and probably do a wipe... and everyone will leave.

     

    Making the schema system for industry was a really bad idea but we coped... and now they're removing support!!

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