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LouHodo

Alpha Tester
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Posts posted by LouHodo

  1. 3 minutes ago, WooTiPanTz said:

    then a discussion is needed as to HOW a wipe might work how do bases and factories get rebuilt that are in the ground? a discussion on that alone is necessary if they even consider it.

    A wipe will do nothing at this point.  If there are no major redistribution of resources, drastic reduced safe zones and construction redesign from the ground up.  It will do nothing but reduce the playerbase of players already holding on by a thread.

     

    A wipe will do nothing at this point as the initial beta launch showed.  Experienced orgs will just throw together some quick built ships with a few territory markers and scanners and go to the planets rich in the resources they want.   And claim the valuable tiles and build from there.

     

    Unlike other games a wipe will not help.  An event that forces a redistribution of resources and reduces the safe zones around planets.   Along with giving the ability to clean up abandoned claimed tiles would go a long way to improve the state of the game.

     

    Force people to start paying taxes on all of their tiles.  Force upkeep costs.  Don't login to keep up on those fees and your stuff goes unclaimed.    You will always have your starter tile on Sanctuary.

  2. 4 minutes ago, EasternGamer said:

    Regarding schematics, I feel they should be something you find and can sell on the market. Maybe with the asteroids, there could be a crashed ship with a schematic or two on them? Players can then sell these schematics on the market.
    ^^ Just a quick suggestion. 

    Edit: PVE content could tie into it in the future as well as an alternative method of finding schematics.

    Not sure how I feel about this.

     

    If you can still buy them on the market normally I would be fine with this.  But making it strictly a hunt for it thing... No.  As the last event proved the largest orgs will quickly dominate the market.   And with safe zones being so large where would this PVE take place?  

  3. Glad to see some response with pretty honest answers a bit vague but I get it at this point... Dealing with CIG has jaded me on getting concise answers.  

     

    I would like to know how you plan on increasing the interaction between players.   With the resources being the biggest reason to fight and the horrible distribution of resources at launch, having pretty much everything you need inside the safe zone and no planetary risk for anyone.   There is no real reason to fight.  Lastly with warp drives being so common now it is nearly impossible to do any real piracy or interdiction of a planet or moon.   Because you can jump from safe zone to safe zone.  

     

    Lastly the weapons and PVP is pretty stagnated.  It is down to the shaped voxel brick with rails or missiles and the occasional beam.   There is very little variation now.

     

    Next what about the useless cockpit module?  I mean it has the worst number of widgets and is pretty fragile.  It has zero benefit over the hoverchair.  At least give it a built in radar.  

     

    On the radar topic... Why have two different radar types, atmo and space when you can't connect them to the same chair?   If I am willing to sacrifice the capacitor for the second radar let me use it.

     

     

  4. On 4/4/2021 at 4:09 PM, Lethys said:

    ItsIts a public forum, everyone can Post wherever he wants. Smh some ppl

     

    Official NQ statement still missing but I guess they will write something on tuesday. Or a week later. Or never. Who knows

    Incorrect.  This is not a public forum.  This is a private forum owned by a company they can set the rules and what can and can't be said.  

  5. On 3/29/2021 at 5:56 PM, JohnnyTazer said:

    Yes, a further reduction of cross section, and then also the reduced dmg when they do hit would balance things quite a bit.

    This is the best answer.  Currently the cross section hit rates are still to high for very small ships.  Hitting something moving several kilometers a second that is only 25m3 frontal cross section.  At a distance of 50km is akin to nailing a hummingbird moving at top speed with a  cannonball fired from 10km away.

  6. 22 hours ago, NQ-Naerais said:



    To get you back on track, yes we're looking into other solutions and better long term solutions for market parking and abandon constructs / salvage opportunities ;) Just because stuff isn't here now, doesn't mean it won't be in the future. 

    So any hints on what you all are planning on doing outside of increasing the amount of parking spaces for abandoned junk.

  7. So new graphics and such is nice.  But let me cut to the point.  Market clutter solution was no solution.  It was a delaying tactic at best.   Why not compact and place any ship left there for longer than 90 days and shove it in their market inventory so they can come and get it.  

     

    This won't effect active players, but dead accounts will clean up the trash.  

     

     

  8. On 3/14/2021 at 8:36 PM, Fembot68 said:

    With the way the game is right now so few people are playing the market is overflowing with goods with very few people buying. ore prices are falling with over supply because bots are gone.  Last but not least, people are so sick of mining they are leaving the game.     We have a community of coders and 3d modelers  why not take advantage of "Free" help making stuff for this game ??   I would be more than happy to make assets for new stuff.   Many players have expressed the same about other things in the game. 

     

    We need  another loop  ASAP  pick form a list. 

    • Asteroids : should be easy enough as it was in Alpha  so the code "should" still exist
    • NPC missions
    • PVE ships that attack or are there to be hunted.    

    Quality of life stuff 

    • XL atmo engines 
    • L wings 
    • Clean glass or maybe some Windex taken to the ones we have 
    • Glass voxels 
    • Markets accessible from 1 or 2 KM away  from the terminal  Or  cleanup system around them that removes all the junk. 
    • feel free to add a few things here 

    Npc ships is really easy.

     

    NQ already has a database of everything that has ever been created in the game.  Just have a spawn table randomly choose from a core size and that is the NPC ship that is attacking you.  Now you just have to write a AI code that can use the stuff in game.

  9. On 3/15/2021 at 9:12 PM, GraXXoR said:

    Yeah, no. Please keep IRL superstitions out of game forums for a start. 

    telling people they are toxic literally straight after a profanity and then suggesting they need one specific member from of the pantheon of deities in their life is right up there in the periodic table next to irony.

     

    I honestly don’t see why they can’t just compact players’ stuff after a few days if it’s on an aphelia tile, and allow them to redeploy it if they ever come back to the same tile.

     

    Unless I’m missing something obvious, that seems like a watertight/non-abusable system. 
     

    That would help with MP clutter for a start. 
     

    90 days does seem the short end of reasonable for assets in private hexes.  Netflix Japan gives their customers 10 months before wiping ratings, favorites and comments etc. 

     

    maybe a nice, round year before cores go brown and rusty and territory markers evaporate…

     

    Selecting a suitable time period is a difficult and nuanced problem for sure.  But at least market clutter could be handled easily if they were so inclined. 

    Even EVE Online doesn't leave your stations in space for a year after you quit playing.  If you don't have the fuel or the upkeep for them they go vulnerable and the. Fade into history if they are in high sec, and in low sec or null sec they are destroyed long before.

  10. On 3/12/2021 at 7:42 AM, Madrummer said:

    What is fucking wrong with this community?  Y'all need Jesus lol.  The cringe here is just obscene.

    Listen, the first guy OP dude up there had a bad take, but it came from a genuine concern and one that NQ has even addressed as a problem.  But....in this thread, some of your responses are just sooo goddamn toxic that you might as well just say them to yourself out loud because no effing way you're convincing anyone with that kind of talk, and you're  honestly going to even turn off people who may had originally thought as you did *cough cough*

     

    But to the point...you can't just wipe someone's account for people who payed into it and who have spent time on it, just because they let their game sub lapse.  There are all kinds of reasons people may take a break:
    Military Service (Which can last for a year or more depending on deployment zone and stop-loss or w/e other countries call it)

    Pregnancy

    New Job

    Natural Disaster

    Medical Problems or Hospitalization

    Starting School

    Financial Problems

    Or any other personal reason for taking a break to focus time elsewhere

     

    The magic blueprint idea is good, because clutter can be bad.  And I'd say give it 14 days after a sub runs out, but yeah in protected areas 12-24h whether sub is active or not (that gives people at least 1 paycheck to restart it)

     

    This could had been a legitimate and real conversation with some possible systems that would had been good to implement, but you guys just went salty and sad like immediately.

    Fair enough response.   Perhaps even compacting the ship and putting it in their market terminal it is located at till they pick it up.

  11. 18 minutes ago, IvanGrozniy said:

    It is though. Valheim discord is nice. Manner Lords discord is brilliant. SB discord is quite interesting. Some of these have better ideas and some even have way better functionally fun games. And what does cowboy up mean here? What are you saying? Criticism doesn't matter? Because yes we're being critical and negative toward the game, and we only have NQ to blame for it due to their lack of communication as to what's going on internally. It's quite a big list of names that have been either let go or have quit.

    NQ was like this at one point too.  Things happen.  Deal with it.

  12. 22 minutes ago, Lethys said:

    Or tell them what's wrong with the game, give ideas how to fix it and wait for an answer from them. Radical idea, I know 

    If people could give constructive ideas instead of claiming the game is dead or the company is going out of business.  Those threads, the constructive ones are fine.  

  13. Just now, Lethys said:

    Sure. We're not stuck with any of those hundreds of other game companies tho. We're here

    True you are not.  But I am saying it isn't any better anywhere else.  So you can either move on and go play sometime else.

     

    Or you can, pull up your big boy pants and cowboy up.

     

  14. 3 minutes ago, Lethys said:

    Its a bit much lately (imo deserved but That's just me) and very strongly worded (not so much deserved but understandable). 

    But you know what would help? 

     

    Communication

    It would, but this isn't just a MQ problem.  I can easily point out a dozen game companies that fall short on this.

  15. 9 minutes ago, ShippyLongstalking said:

    Sure, but it isn't just the company, it's the leadership. JC has never made a game...or even worked in game dev, and he's the Founder/CEO/Creative Lead and has been the public face of the game. The experienced voices he did hire (e.g. Oskarsson) didn't stay for long. 

    You have zero control over what people talk about here, but you have definitely cried about it :D 

    Well you are right about the last part.  I did complain about the amount of stupid around here lately.   It's like IQs to a sharp dive over the last year.  To much TikTok not enough deep thought.

  16. 1 minute ago, ShippyLongstalking said:

    Feature-complete doesn't mean "no more features left to add", it means "are all the features are present for a complete product". 

     

    DU hasn't made progress on that front, and NQ as a developer has never made a game before, so we only have their track record over the past 6 years to judge. 

     

    Six years is a long time to not get to a point of feature completion, even with DU's ambitious slate of features. I would fully understand if NQ needed a whole year (or two!) to optimize and fix bugs...but they need to that on top of finishing huge, complex features for the game to be complete. 

     

    IMO, the general pessimism here has nothing to do with a lack of patience...but the belief that even if NQ had another 6 years, they wouldn't be able to finish the game as it was presented in their adverts. 

    CCP didn't make a game prior to Eve Online.

    CRS didn't make a game prior to WWII Online.

    Star Vault didn't make a game prior to Mortal Online. 

     

    The point is a company has to start somewhere.  If they succeed great if they fail well to bad.  All you can do is choose to support them or move on.  Crying about something you have zero control over is pointless.

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