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kulkija

Alpha Tester
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Everything posted by kulkija

  1. My question: What is the purpose for taxes. Why are they implemented into game? Second question: What is the new and interesting gameplay loop which taxes generate?
  2. No need for that NQ has friendly automated that task for us. - Call To Action – Say NO to territory taxes -
  3. I agree by 100% Game has lost its track and became punishing simulator. NQ Game designers: please reconsider about what you are doing. - Call To Action – Say NO to territory taxes -
  4. - Call To Action – Say NO to territory taxes -
  5. It is NQ:s game designers and their weird believes about what is fun is what will kill this game. - Call To Action – Say NO to territory taxes -
  6. How long it may take util we get sick of grinding the same minig unit re calibration minigame again, and again and again and... - Call To Action – Say NO to territory taxes -
  7. - Call To Action – Say NO to territory taxes -
  8. Territory taxes will kill this game. - Call To Action – Say NO to territory taxes -
  9. Are you sure that tiles which become free is any loot? - Call To Action – Say NO to territory taxes -
  10. I agree 100% - Call To Action – Say NO to territory taxes -
  11. Atmo brakes have obstruction now. Many expensive ships designs may go down to the toilet Here our caterpillar XL - Call To Action – Say NO to territory taxes -
  12. Am I missing something because after seeing V-log video I had an impression the we will have plenty of time to test and comment Demeter update. - Call To Action – Say NO to territory taxes -
  13. Exactly. I have nothing against taxes in DU as long they are collected by players or corporations. Players ability to collect rent, taxes and other fees is supposed to be part of RDMS (that D = Duties part of it) In real world taxes are collected for creating public services such as: Military and security, justice system, healthcare, social services. Infrastructure, roads railroads etc. I do not see any kind of these services coming into play along with new taxes. Instead, I see a Heist of all times. So big that Market 15 incident were just pick a pocket type small theft. We have paid millions wroth of quanta from our tiles. Those investments were based on amount of ore in the tile, so that territory unit fee has been less or equal of what ore int the tile is wort of. These facts together make this property Heist net worth of probably many Billions of quanta. Proposal: I will be very happy to accept this theft of my property and be happy to pay taxes if Aphelia provides basic military services outside of safe zone. By protecting pipes, asteroid miners and cargo convoys from pirates. PVP:ers don't freak out. I know this is is not gonna happen... just kidding. So therefore I'm all against territory taxes if they are collected by aphelia. - Join the movement Say NO to Territory taxes - Edit: PS. Even when devs are Gods, we do have vote in this matter. It is in our real life wallet.
  14. One does not need to be rocket scientist to see that when devs are struggling with pending operations, growing database, networking costs and other tunnel digging problems it won't help if on other hand demand of mining (=tunnel digging) is increased by bots buying ore out of the ecosystem. Also vision of forcing to go to large scale industry by introducing schemas did increase demand for ore. Or not being able to recycle elements, instead proposed introducing counter for repairs. This way also increasing the demand of ore. - Join the movement Say NO to Territory taxes -
  15. Sad thing is that this tunnel digging problem could have been avoided or stopped just by tweaking few numbers/variables. - Location and size of ore-nodes - Yield of mining actions - Requirements of ore when crafting or running industry This rabbit hole of endless tunnels and exponentially growing database is all on NQ. - Join the movement Say NO to Territory taxes -
  16. Reward of Playing strictly by the book: From the beginning of this open beta, it has been possible to place 1st Territory unit for free to every planet and moon. That has encouraged players to use that “rule” and all has done by playing by the book. Now all tiles even those free ones will be taxed. Change of rules. In the real world that would be called deception. - Join the movement Say NO to Territory taxes -
  17. From miners perspective: Let's picture out how all would start when Demeter – Territory taxes and auto miners hit the fan. Day one: First Taxes are due. You need to have Quanta reserves to pay taxes of all tiles you own. Or else they will be instantly confiscated. Then you need to have Quanta reserves to buy Schemas to craft your first mining units. Or need to have Quanta reserves to buy mining units. For that you need to wait for first units to become available at markets. … tick tock tick tock, next date for due taxes is closing.. Prices will be astronomical, because if you are not able to craft your mining units yon NEED to buy them before your property is confiscated. Then you need to place our mining units. Before that you may have change to reactivate those tiles which are past due of tax payments. Then you just hope that market bots are not removed, and ore prices stay high enough that you can afford the new cost of ownership for tiles. So, if you have more than one or two tiles total in universe, do you have enough quanta reserves to keep them before you are able to recreate your mining gameplay? -- Join the movement Say NO to Territory taxes --
  18. You must: Pay taxes of all tiles you own. Regularly create income to finance your due taxes. Pay about schemas or mining units. Regularly calibrate your mining units. Haul ore to markets and sell it. Pay taxes of all tiles you own. Calibrate your mining units. Haul ore to markets and sell it. Pay taxes of all tiles you own. Calibrate your mining units. Haul ore to markets and sell it. Pay taxes of all tiles you own. Calibrate your mining units. Haul ore to markets and sell it. Pay taxes of all tiles you own. So: You need to have steady income, run missions or mining units to be able to pay your territory taxes. To be able to run mining units yo need either to buy them from markets or craft them. For crafting you need to buy schemas for mining units. When you have your mining unis placed you need to: Calibrate them regularly basis Also, you need to collect ore and haul it to markets to sell it to be able to pay your territory taxes. If combining Territory taxes and Auto miners. Term “Auto miner” is not true. It is auto Grinder. Creating automatically new endless need to grind. Sounds more like second work than way to spend my free time.
  19. Problem: Players digging way too much tunnels Solution: Do nothing to limit tunnels digging. Instead ban Mining What I'm missing....
  20. Until right now I had impression that I own my land (tiles) I've bought my land from a monopoly which owns all land in DU:s universe. What happens at next patch is Nationalization. https://en.wikipedia.org/wiki/Nationalization Land which I own and had paid big quanta will be robbed from me.
  21. Taxes for tiles is really bad idea. To pay taxes is newer fun in real life. It do not became fun if it is added to video game. To play video game should be entertainment and create good feelings. Paying taxes does not. This proposal of taxes also moves away from player driven economy. If I have a tile, it should be me who is collecting taxes, not some super power winch owns all planets and property on them (aphelia) This can be the last hit, and even worse than r0.23 was. I'm seriously concerning about leaving this game for good. ******* Edit: To say this Territory ownership fee is a tax is wrong by definition. Taxes are paid when there is income. This proposal is rent. It forces me to collect quanta for no reason... no .. no not for me..
  22. I could not agree more. Patch 0.23 were huge disappointment for me. Pre 0.23 I had small industry running to manufacture things for myself and I were slowly expanding to be able to sell something. Then NQ sent a message that I were playing industry "in a non intended way. " I had played since day one of pre alpha and that "non intended small industry game play" were totally new for me. It broke my confidence to NQ and created unfriendly feeling of game development intents and about developers. Why no cities? There is no reasons. No benefits for city building. There is no tools and game-features for city infrastructure. No security about living in a tile owned by other player. etc.
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